Dear Developers of World of Warplanes and Wargaming in General,
In the Questions To Developers, I asked :
Perrigrino, on 01 November 2018 - 01:08 PM, said:
3. How does Match Maker utilize player Profiles?
So Player Profiles are used in output for calculating credit, which begs the question, are they used for input setting up the matches as described in the game architecture for tanks
The Match Making system takes into account only tiers and types of aircraft. We are planning to come up with a detailed explanation of how the MM works in the near future as we are tracing the increasing amount of questions and specific cases of misunderstanding which give birth to the theories far from reality.
The response, assumed not attributable to Blindfold, is the same as Eugene Pugach's from Developers Blog, of years ago. Two things used to set up a Match= Tiers+Class. The Dev's, thru Blindfold, tell us we can expect "a detailed explanation of how the MM works in the near future..." So, to help things along so that we clear up specific cases of misunderstanding I would like to ask the question here, but for the singular purpose of clarifying mysteries surrounding the reality of MM and dispelling alternative theories:
It has been acknowledged that World of WarPlanes is based on the design/architecture of World Of Tanks. Profiles are acknowledged as being utilized in the allocation of rewards, based on varying skill levels. How are player profiles utilized in setting up matches, allocating rewards?
To help hasten the discussion/explanation along, here are some quoted sections from following links to Wargaming's Patents (patent source as found in Komunist's Post) :
https://patents.goog...n?q=A63F13/795 :
"The server may automatically match the new player with a team of one or more other players based on a player profile associated with the new player and player profiles associated with the one or more other players. The new players profile may include a style identifier related to a particular style of game play determined from one or more statistics in the new player's profile. Each of the one or more other players' profiles may also include style identifiers related to particular style of game play determined from one or more statistics in the one or more other players profiles. The system may match the new player with the team of one or more other players, e.g., by balancing the new player's particular style of play and the styles of play associated with the one or more other players." (Patent actually belongs to Sony Interactive Entertainment, but is referenced in Wargaming's Patent).
see the Detailed Description section of the Wargaming Patent :
https://patents.goog...atent/US8425330 ( the levels mentioned deal with difficulty and are not Tiers but subgroups within Tiers- see the Table 1) :
The network environment of FIG. 1 may also associate with one or more matchmaking servers 106. As used herein, a matchmaking server 106 may determine what set of players to assign to a same instance of the virtual world to ensure that all players meet predefined criteria for that instance of the virtual world. That is, if extremely experienced players are paired with complete novices, the experienced players may quickly become bored, while the novice players may quickly become frustrated, causing each of them to stop playing the game altogether. Thus, the matchmaking server(s) 106 determine how to assign players to an instance of a virtual world so that every player is challenged, without getting frustrated. Specific algorithms and techniques used for matchmaking are described in more detail below....
...As players research and purchase more advanced technologies, those players advance in skill and ability, which also affects how those players should be matched against other players in the game by matchmaking server 106....
...By putting players into battles of varying level, the players experience a variety of game play while experiencing both wins and losses. According to one aspect, a player may be placed randomly or sequentially in any suitable battle level. However, according to another aspect, players who have just acquired a new higher tier vehicle are encouraged by being placed into battle sessions near the lower boundary of that vehicle's accessibility range, which allows the player feel more comfortable in the game. With time, the balancing system starts putting them into higher levels battle sessions, which creates a challenge of playing with more upgraded opponent vehicles.
...According to an aspect, the average level of difficulty in each battle can be adjusted by changing the bounds of access ranges for specified vehicles types ...
...Using battle levels as described herein, matchmaking servers can assign players to sessions to provide players with varied gaming experiences without frustrating or boring the player. Battle sessions are balanced while the difficulty levels of the battle session for each player are controlled....
So, developers, let the unravelling of the mystery begin.....,
Edited by Perrigrino, 05 December 2018 - 05:15 AM.