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Digital_Jesus #1 Posted 20 November 2018 - 05:09 PM

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Good day all,

 

Fairly new to the game but racking up some battles quickly.  Love the US fighter line, but would like to try something different.

 

What would be a good plane/line to try next?


Edited by Digital_Jesus, 20 November 2018 - 05:09 PM.


no_habla_ingles #2 Posted 20 November 2018 - 05:33 PM

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Germany and the U.K. fighters are very good

wylleEcoyote #3 Posted 20 November 2018 - 06:04 PM

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German planes fly like the us planes (fast and High like willie nelson) but with cannons, a bit more manuverability, and a bit less hit points.
Similar but different enough .

For something completely different Spitfires are very idiot proof

 


Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

Specialist Planes I have from : Japan, USA, UK, Germany, USSR, Europe
Light Fighters:   XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Fw 56, He 112, Bf 109 B / E / E-3 / F, Me 209 v4 / A, Me P.1092, I-17
Multi-Roles: Type 91, F11C-2, F4F, P-26, P-47B, Fw 190 A-1 / A-5 / D, I- 5 / 15 / 16(e)(l)

Heavy Fighters: P-38 F/J,  XP-58, Beaufighter,  Bf 110 C-6, Me 410, Do 335 A-1, Me 262, Tu-1, SE 100,

Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Pe-2, Do 217 M
 


Digital_Jesus #4 Posted 20 November 2018 - 06:25 PM

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How is the maneuverable is the Spitfire compared to the P40? 

Auwingr #5 Posted 20 November 2018 - 08:24 PM

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View PostDigital_Jesus, on 20 November 2018 - 09:09 AM, said:

Good day all,

 

Fairly new to the game but racking up some battles quickly.  Love the US fighter line, but would like to try something different.

 

What would be a good plane/line to try next?

 

I have found the Japanese KI line to be quite appealing in the Tier IV's and up. The Tier VII and VIII KI's are awesome, IHO. Kickass guns and good handling characteristics. Just make sure you take precautions to offset the plane's weaknesses.
My status is "Senior Airman". Is that because I'm old? :sceptic:

Jazz_4 #6 Posted 20 November 2018 - 08:53 PM

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I would try the Russian line they have some good fighters and the UK has a good fighter line so does the German bf109b its a good boom and zoom plane 

Captain_Underpants53 #7 Posted 20 November 2018 - 09:37 PM

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Bombers!

 

:playing:


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qu33kKC #8 Posted 20 November 2018 - 11:11 PM

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View PostDigital_Jesus, on 20 November 2018 - 06:25 PM, said:

How is the maneuverable is the Spitfire compared to the P40? 

 

in a totally different world in the horizontal.

 

you have to REALLY know what you're doing in a P40 to take it vertical and take down a decently flown Spit.  My usual results is to leave the Spit on low health on the first pass, try to run and then die.  :sceptic:



wylleEcoyote #9 Posted 20 November 2018 - 11:19 PM

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View PostDigital_Jesus, on 20 November 2018 - 06:25 PM, said:

How is the maneuverable is the Spitfire compared to the P40? 

 

Much more. It dominates the horizontal turn and burn meta.

A spitfire turns almost as good as zeros.
But zeros will catch fire just from looking at them .  a spitfire wont. (thus idiot proof)

The trade off is being sooooo slow. Spitfires dominate wherever they go but they take forever to get there.

Another trade off is that spitfires have a low optimal altitude compared to the P-40
If a spitfire is flying above 1600 meters its manuverability really drops off. While your p-40 does not.
if you catch one flying high you stand a good chance of killing it.
Most spit pilots know this and so they dont go high.

As a p-40 pilot who is foolishly flying low enough for a spit (or any other low altitude turn fighter) to want to shoot at you
the trick is to use your engine power to boost into vertical turns. 
The spit cant keep up with that because its engines are weak and sad compared to yours.
In point of fact only other p-40s and Bf 109's can match you (and beat you) when you do this.
So bring a wingman.

Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

Specialist Planes I have from : Japan, USA, UK, Germany, USSR, Europe
Light Fighters:   XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Fw 56, He 112, Bf 109 B / E / E-3 / F, Me 209 v4 / A, Me P.1092, I-17
Multi-Roles: Type 91, F11C-2, F4F, P-26, P-47B, Fw 190 A-1 / A-5 / D, I- 5 / 15 / 16(e)(l)

Heavy Fighters: P-38 F/J,  XP-58, Beaufighter,  Bf 110 C-6, Me 410, Do 335 A-1, Me 262, Tu-1, SE 100,

Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Pe-2, Do 217 M
 


Firestartergold1 #10 Posted 21 November 2018 - 06:06 AM

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View PostwylleEcoyote, on 20 November 2018 - 11:19 PM, said:

 

Much more. It dominates the horizontal turn and burn meta.

A spitfire turns almost as good as zeros.
But zeros will catch fire just from looking at them .  a spitfire wont. (thus idiot proof)

The trade off is being sooooo slow. Spitfires dominate wherever they go but they take forever to get there.

Another trade off is that spitfires have a low optimal altitude compared to the P-40
If a spitfire is flying above 1600 meters its manuverability really drops off. While your p-40 does not.
if you catch one flying high you stand a good chance of killing it.
Most spit pilots know this and so they dont go high.

As a p-40 pilot who is foolishly flying low enough for a spit (or any other low altitude turn fighter) to want to shoot at you
the trick is to use your engine power to boost into vertical turns. 
The spit cant keep up with that because its engines are weak and sad compared to yours.
In point of fact only other p-40s and Bf 109's can match you (and beat you) when you do this.
So bring a wingman.

 

This kinda helped. I played WT a lot before this and I SLAM kids but now I am getting to the higher ranks its getting a bit harder. Still easy tho! :)

gerr22 #11 Posted 21 November 2018 - 11:37 AM

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a challange would be the russian line guns are very difficult to master but once that is out of the way damn good planes a hoot to see someone dissapear before your very eyes in two well placed shots ask guys like Spirit he is a master at it

SpiritFoxMY #12 Posted 21 November 2018 - 03:59 PM

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View Postgerr22, on 21 November 2018 - 07:37 PM, said:

a challange would be the russian line guns are very difficult to master but once that is out of the way damn good planes a hoot to see someone dissapear before your very eyes in two well placed shots ask guys like Spirit he is a master at it

 

:P I don't fly Russian multiroles though. My steed of choice is the Ta-152

 

View PostDigital_Jesus, on 21 November 2018 - 01:09 AM, said:

Good day all,

 

Fairly new to the game but racking up some battles quickly.  Love the US fighter line, but would like to try something different.

 

What would be a good plane/line to try next?

 

Ok, so when you say "try something different", I assume you mean a different style of play from the energy-fighting-high-DPS-low-alpha play of the American line.

 

That would exclude the German Messerschmitt tree and the Russian MiG line. Both play very similar to the Americans with the exception they demand much higher standards of accuracy to be effective.

 

I guess my next question would be what are you thinking of? A completely different method of play or simply a different style of dogfighting? 

 

If you're looking for a different style of fighter play then the Japanese Army line (the Kis) could be highly entertaining - you just forget about altitude and speed for a while and instead, you out-turn anybody flat out (and also die in a fire). Rather than high powered engines with good boost, and a lump of HP to take a few hits, you get this fragile matchbox aeroplane that can turn on a dime and hit like a sledgehammer. The Japanese Navy line is similar but I personally preferred the Army airplanes. 

 

Alternately, try the American Corsair or Jug/Thud line. Both have a much more challenging style of play - unmaneuverable slugs with modest altitude but loads of boost and speed. The Corsairs are the most maneuverable multiroles, but pack 20mm cannons. The Thuds/Jugs are insanely fast an carry an arsenal with them, but they can't turn worth a damn. My personal favorite, however, is the German Focke Wulf tree that eventually leads to my beautiful Ta-152 and B.V.P.212.03. Both are on different branches of the same tree though :/ The Focke Wulfs are horizontal BnZ. No altitude shenanigans here, just charge in, kill crap, and boost out. 

 

Then there're the Bomber and Ground Attackers which eschew air combat altogether for blowing crapup on the ground. As different from American Fighter play as night and day. I personally prefer the German Ground Attackers but that's because I'm still a fighter jock at heart and the German Attackers are closer to heavy multiroles as they go up the tech tree.

 

I'll note I didn't cover heavies or Spitfires - heavies because they offer the same kind of altitude hit and run play as the American Fighters, just slower, more deliberate and with less margin for error. And Spitfires... just... no. Only play them once you've mastered one of the other more challenging lines, otherwise there's a high risk of them becoming crutches for you and you never learn to fly anything else. 

 

 


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


wylleEcoyote #13 Posted 22 November 2018 - 07:34 PM

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View PostSpiritFoxMY, on 21 November 2018 - 03:59 PM, said:

I'll note I didn't cover heavies or Spitfires - heavies because they offer the same kind of altitude hit and run play as the American Fighters, just slower, more deliberate and with less margin for error. And Spitfires... just... no. Only play them once you've mastered one of the other more challenging lines, otherwise there's a high risk of them becoming crutches for you and you never learn to fly anything else. 

 


Upvoted the whole thing but this last bit is extra important.

When i first started playing with the release of v2.0 my goal was to fly a p-38.  And a stuka. Maybe a mosquito someday.
This dictated for me what lines to go through as i play on and off.  And the style of play to expect.
Along the way i discovered the joy of the Bf109 B,E and P-40
Boom & Zoom has been a lot like chess. The basics are simple enough to learn.
Yet, applying those basics well takes a fair amount of foresight and practice.

In short i have to work at it. (and this makes the victories that much more sweet)

Turn fighting is far more intuitive for myself. I can do all my thinking on figuring out where the first fight will be.
And once there; spend the rest of the fight living in the moment just chasing the closest planes and going dakadakadakaPow ...
Only there are no more targets to track or die or the game is over, do i really notice any passage of time. 

Spoiler


It is great for when I just wanna turn off my brain for a bit and smash stuff. 

Which is a nice change of pace



But Fox is (as usual) right.
if this is all you do for too long it becomes the only thing you Can do. 
And if you burn out on this play style there really is nothing else this game will offer you except bitter frustration.

 


Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

Specialist Planes I have from : Japan, USA, UK, Germany, USSR, Europe
Light Fighters:   XP-31, Model 81A-1, P-40, P-51A, P-39N-1, XF15C, DH.100 F1, Fw 56, He 112, Bf 109 B / E / E-3 / F, Me 209 v4 / A, Me P.1092, I-17
Multi-Roles: Type 91, F11C-2, F4F, P-26, P-47B, Fw 190 A-1 / A-5 / D, I- 5 / 15 / 16(e)(l)

Heavy Fighters: P-38 F/J,  XP-58, Beaufighter,  Bf 110 C-6, Me 410, Do 335 A-1, Me 262, Tu-1, SE 100,

Attack Aircraft: Hs 123, Ha 137, Hs 129 A, Ju 87 G, Me 265, Me 1099 B-2
Bombers: Do 17 Z, He 111 H2, Pe-2, Do 217 M
 


Digital_Jesus #14 Posted 23 November 2018 - 05:32 PM

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So far I have about 15-20 battles in the Spitfire I and quite like it.  Good thing to know about the 1600meter limit.  I love how maneuverable it is, just have to figure out the quick overheating on the guns and doesn't seem to be the most accurate.  Accuracy will come as the pilot gets more experience, anything can be done to get the guns to not overheat so fast?

Digital_Jesus #15 Posted 23 November 2018 - 05:35 PM

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View PostSpiritFoxMY, on 21 November 2018 - 03:59 PM, said:

 

:P I don't fly Russian multiroles though. My steed of choice is the Ta-152

 

 

Ok, so when you say "try something different", I assume you mean a different style of play from the energy-fighting-high-DPS-low-alpha play of the American line.

 

That would exclude the German Messerschmitt tree and the Russian MiG line. Both play very similar to the Americans with the exception they demand much higher standards of accuracy to be effective.

 

I guess my next question would be what are you thinking of? A completely different method of play or simply a different style of dogfighting? 

 

If you're looking for a different style of fighter play then the Japanese Army line (the Kis) could be highly entertaining - you just forget about altitude and speed for a while and instead, you out-turn anybody flat out (and also die in a fire). Rather than high powered engines with good boost, and a lump of HP to take a few hits, you get this fragile matchbox aeroplane that can turn on a dime and hit like a sledgehammer. The Japanese Navy line is similar but I personally preferred the Army airplanes. 

 

Alternately, try the American Corsair or Jug/Thud line. Both have a much more challenging style of play - unmaneuverable slugs with modest altitude but loads of boost and speed. The Corsairs are the most maneuverable multiroles, but pack 20mm cannons. The Thuds/Jugs are insanely fast an carry an arsenal with them, but they can't turn worth a damn. My personal favorite, however, is the German Focke Wulf tree that eventually leads to my beautiful Ta-152 and B.V.P.212.03. Both are on different branches of the same tree though :/ The Focke Wulfs are horizontal BnZ. No altitude shenanigans here, just charge in, kill crap, and boost out. 

 

Then there're the Bomber and Ground Attackers which eschew air combat altogether for blowing crapup on the ground. As different from American Fighter play as night and day. I personally prefer the German Ground Attackers but that's because I'm still a fighter jock at heart and the German Attackers are closer to heavy multiroles as they go up the tech tree.

 

I'll note I didn't cover heavies or Spitfires - heavies because they offer the same kind of altitude hit and run play as the American Fighters, just slower, more deliberate and with less margin for error. And Spitfires... just... no. Only play them once you've mastered one of the other more challenging lines, otherwise there's a high risk of them becoming crutches for you and you never learn to fly anything else. 

 

 

 

 

Thanks for all the tips guys, I'll play the Spit for a bit and then work on the German Focke Wulf



SpiritFoxMY #16 Posted 24 November 2018 - 02:05 AM

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View PostDigital_Jesus, on 24 November 2018 - 01:32 AM, said:

So far I have about 15-20 battles in the Spitfire I and quite like it.  Good thing to know about the 1600meter limit.  I love how maneuverable it is, just have to figure out the quick overheating on the guns and doesn't seem to be the most accurate.  Accuracy will come as the pilot gets more experience, anything can be done to get the guns to not overheat so fast?

 

Not for the Spit - you'll need to learn trigger discipline once you're out of the American Pursuit/Thud line. Cannon are powerful but also overheat a lot faster (the Spit's 20mm Hispanos are actually the most powerful all-round cannons available to any plane in tier 5).

 

Some of the multiroles (read: Focke Wulf) have the option of adding Reinforced Bolt Carriers for up to 20% longer burst length in exchange for 15% reduction in accuracy/dispersion, once it is specialized. That means you still have to exercise a lot of trigger discipline until you're specc'ed up.


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Dru83 #17 Posted 01 December 2018 - 09:39 PM

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Digital_Jesus, trigger discipline is very important. I like to use 1 second bursts. I fire, count one Mississippi, then stop firing. I use these short bursts whenever I am maneuvering, dealing with a deflection shot, or firing at long range. When I am up close, have a zero degree deflection shot, or when the enemy is low on hit points and I'm trying to finish them, then I will hold the trigger down and spray and pray.

 


 

Be advised that the Focke-Wulf line is incredibly difficult to be good at. They can fly fast in a straight line and have tremendous firepower, but that's about it. They can't turn for anything and if you run out of boost and altitude, you won't be able to run away. They're fun planes, but they just take a long time to get used to.


 

Since you're having success with the Spitfire line, I'd recommend the Russian Lavochin line. The Lagg-3 takes some patience because of weaker firepower, but the La-5, La-7, and La-9 are strong planes with ok speed, strong firepower, and decent turning ability. The Russian Yaks are decent turn fighters as well but their firepower is less reliable.


 

You should try all the types of planes, especially either bombers (start with German bombers) or ground attack planes (start with the Russian GAs). It's nice to have a completely different style of playing to switch to when shooting down planes gets frustrating. Also, If you liked the boom and zoom style of the American planes, try heavy fighters. They're big, fast, and powerful, but can't turn for anything.


Edited by Dru83, 01 December 2018 - 10:43 PM.





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