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B-17G Drops ALL 8 Bombs with 1 click.


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wylleEcoyote #21 Posted 13 November 2018 - 07:11 AM

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Thats rough. Maybe one could flight up with a different bomber that has a similar payload and can also fly high.
Like the Do 217.  Sure you can carry double the payload (eventually) of 500 lb bombs
And if you fly right you can scatter that whole load across half the cap zone.
But the Dornier can drop them one at a time . Not enough to take out any one target; except for small tent cities or AAA  emplacements,  buy it would be enough to finish what you started.

Working together like that and it should rain down personal points THe B17 gets points for sections of ground targets damaged the Dornier gets points for destroying targets and both of you get points for capping sectors.

All done from (relatively) high altitude and at a not terrible speed.  (give dornier a bomb site and b17 a stronger hardpoint and their reload speeds should match up fairly well.)

And every one wins :great:

... except the red team. But those guys are [edited]so [edited]'em




 


        


qu33kKC #22 Posted 13 November 2018 - 02:13 PM

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comptedumas, thanks for the tip regarding boost during dropping the string(s)  Had been wondering about that, and nice to see that it can be an option.  (tried it out a couple times this morning with some success.)

 

In regards to the B-17D, I had a post ready to go, but this thread covers much of it, so no new topic.  The issue that was grinding my gears was getting to the sectors just as they got flipped.  I spent entirely too many games flying around with half a bomb bay ready to go, and nothing to drop it on.  So, after a lot of frustration and a bit of a think, I swapped gear and free xp'd some pilot skills to increase the speed/boost/cruise.  May not SOLVE the issue, but even a few seconds would have made the difference yesterday.  Not like the extra armor was saving me much.

 

PS to the A-26 driver yesterday, that was the fastest destruction of my health bar yet.  I'm sure your eyes went wide when you realized you were on my tail.  :honoring:

 



LMG #23 Posted 13 November 2018 - 03:54 PM

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View PostwylleEcoyote, on 13 November 2018 - 02:11 AM, said:

Thats rough. Maybe one could flight up with a different bomber that has a similar payload and can also fly high.
Like the Do 217.  Sure you can carry double the payload (eventually) of 500 lb bombs
And if you fly right you can scatter that whole load across half the cap zone.
But the Dornier can drop them one at a time . Not enough to take out any one target; except for small tent cities or AAA  emplacements,  buy it would be enough to finish what you started.

Working together like that and it should rain down personal points THe B17 gets points for sections of ground targets damaged the Dornier gets points for destroying targets and both of you get points for capping sectors.

All done from (relatively) high altitude and at a not terrible speed.  (give dornier a bomb site and b17 a stronger hardpoint and their reload speeds should match up fairly well.)

And every one wins :great:

... except the red team. But those guys are [edited]so [edited]'em

 

Actually, not destroying the entire ground target gives pitiful Personal Points and experience. I also find that it would be better to pair a B-17 with a GAA that can clean up (preferably an Hs 129 B or the Ju 88 P since they're actually great for cleanup), as having another bomber that has to hope hits its mark sounds like trying to fix a leaking pipe with another leaking pipe. Also, the Do 217 M bombs can one-shot a lot of ground targets if the bombs land in the right place :bajan:


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vonluckner #24 Posted 14 November 2018 - 08:04 AM

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You know, I think the way to play the B-17 isn't necessarily to expect to bomb bases down 100-0, but to rely on counter-bombering people by killing them with turrets guns. If you take an airbase you can also actually just loiter down on the deck and orbit the repair building in turret mode for extreme levels of cheese- was hilariously effective in the B-32 so it should be even moreso in the B-17.

 

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Edited by vonluckner, 14 November 2018 - 08:17 AM.


vcharng #25 Posted 14 November 2018 - 01:37 PM

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View Postvonluckner, on 14 November 2018 - 08:04 AM, said:

was hilariously effective in the B-32 so it should be even moreso in the B-17.

 

Why is that? last time I checked B-17 have inferior turret firepower (tier-to-tier) compared to the 32.



trikke #26 Posted 14 November 2018 - 07:37 PM

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topic title says "17G drops all bombs one click"   

 

does the 17D do the same thing?


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LMG #27 Posted 14 November 2018 - 09:40 PM

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View Posttrikke, on 14 November 2018 - 02:37 PM, said:

topic title says "17G drops all bombs one click"   

 

does the 17D do the same thing?

 

Kinda. You also get the choice of one 8 bomb string or two, except you have both available when stock, no research needed :coin:


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trikke #28 Posted 15 November 2018 - 01:55 AM

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View PostLMG, on 14 November 2018 - 04:40 PM, said:

Kinda. You also get the choice of one 8 bomb string or two, except you have both available when stock, no research needed :coin:

 

well, that's crazy...  is there a reasonable reason not to take both strings?     speed?   altitude nerf?    reload?

 

i would crawl across glass to double my bomb load on any other bomber i own...


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LMG #29 Posted 15 November 2018 - 02:35 AM

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View Posttrikke, on 14 November 2018 - 08:55 PM, said:

well, that's crazy...  is there a reasonable reason not to take both strings?     speed?   altitude nerf?    reload?

 

i would crawl across glass to double my bomb load on any other bomber i own...

 

With one string you get a 60 second reload, with two you have 80 seconds instead. However, overall I'd highly suggest taking both strings anyways, and with the Specialist Configuration you don't have a choice either way :bajan:


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Agent_of_Chaos #30 Posted 15 November 2018 - 03:55 AM

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     I think people are in general missing the point of the bomber for entertainment purposes.  People generally complain about planes not being realistic in this game, and the B-17D (at least, haven't started on the G yet) is performing exactly as it was built.  You can compare it to all of the other bombers in the game until you get blue in the face, but unlike all of the other bombers in game she was a strategic bomber.  She was designed to fly in, drop payload on large areas, and GTFO. 

    

     For anyone who isn't old enough to remember a great movie called The Memphis Belle, there is a scene in the movie where the bombardier has to make a decision on whether or not he can confirm their target through clouds in order to make the drop, and the movie goes to great detail to show the arming mechanism inside the actual bomber Sentimental Journey (I grew up with the aircraft they used to film the movie based a mile north of our house, got to tour it once as well!).  The bombardier has a single electrical toggle switch with a lever-locked safety on it, the only option he had was to push that toggle forward and ALL eight bombs began their timing sequence for the drop to ensure that none of them collided coming out of the bomb bay doors.  Trip down memory lane out of the way, the timing in-game is dead-on, and makes for some sweet views from the bombsight at 3000m up (also keeps all but the most diligent of interceptors from pestering you, but nothing a high-skilled gunner can't handle)! 

    

     Is this necessarily effective with the general playstyle that people have learned with the other bombers?  No, and if you try and play it like the other bombers in-game it can't compete.  But referencing the gal's lineage as a strategic bomber, if you take the time to line up multiple targets in a row you can easily string 4 and 5 GTs together in two drops and capture a sector in a single solid pass by yourself in this thing.  RDX, Demo Expert, and the hardpoints definitely make a huge difference in her (Larger blast radius, more damage, and faster reload), but there's no greater feeling than being behind by 300 pts after the squall line starts, bouncing between sectors at 3500m bombing everything to oblivion, and winning by points when you're able to capture all 3 enemy sectors JUST before they are able to win by points.  Good feeling to be #1 on your team in a bomber that's "unplayable."

    

     If people want a bomber that can drop 1 or 2 bombs at a time on selective targets with pinpoint accuracy, there are several options in game to choose from, but if you start making every bomber in the game function exactly the same, then you're really only grinding different nations' bombers for a different coat of paint with the same performance.  Overall, I greatly appreciate the B-17 being represented in the game as it was used historically.  When they announced that they were adding bombers into the game, I didn't expect that you would be flying from GT to GT dropping one or two bombs and zig-zagging across a sector to make every bomb have maximum efficiency (because the IL's were already in the game to do just that).  The Fortress is an aircraft that actually makes you think, plan your ingress route, and fly its missions as a bomber.

 

10/10 Would bomb Bremen Armor Factories again

 

 


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Fkn_Ra #31 Posted 15 November 2018 - 09:00 AM

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@Agent_of_Chaos After getting all three up to elite, I can understand it a little better. And if it we were able to drop fewer, or ALL buildings were destructible (rather than just a couple squares) they would be awesome. I am totally for the idea of having to kill more buildings but having all of them be able to take damage. That would make these "Carpet Bombers" make sense. 

I DO like the fly in circles over the repair pad with the B-32 and just shoot down everything. And the 32's larger bomb bay makes a run across a base and a return run a truly viable thing. 

Still needs a little balance though. It wouldn't take much tweaking for me to be VERY happy with them. 

I totally understand the "Historical Factor", but this is an Arcade Game. If we somehow managed to get wargaming to switch to a historical simulator, every single plane is going to have to undergo MAJOR changes, especially in the altitude area, climb rates, and turn rates. It would be interesting to see if they had both options and you select your game mode as well as servers. 

vonluckner #32 Posted 15 November 2018 - 11:26 AM

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View Postvcharng, on 14 November 2018 - 01:37 PM, said:

Why is that? last time I checked B-17 have inferior turret firepower (tier-to-tier) compared to the 32.

 

Not at the game right now, but it should be a tradeoff of one less .50 cal to each side for the advantage of being tier 6, meaning you'll never be uptiered into jets, and generally a lower proportion of fighters with long range large bore guns (basically only Yak multiroles, Airacobras, A6M3 maybe a couple rarer premiums). I think gunshipping in B-32 over an airbase is legit, but you have to be wary of getting uptiered into something like the J7W1 that can dismantle you in like 3-4 seconds flat.

 

Both aircraft use M2s, meaning same range and dps per gun. You're trading two dorsal turrets for a single dorsal turret + waist, cheek, and dorsal single guns- so the B-17 has the same paper turret DPS, but worse fire angles. In practice you have one less gun in an 80 degree arc to either side, but the advantage of having two extra guns to either side with 30 degrees depression (where low angle attacks on B-32 are only covered by 2-4 defensive guns you have 3-5/6 on B-17).

 

This is all just based on the fields of fire listed in the tooltips (thus subject to whether they're accurate or not).


Edited by vonluckner, 15 November 2018 - 11:29 AM.


Agent_of_Chaos #33 Posted 17 November 2018 - 05:26 AM

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@Fkn_Ra I agree, this is indeed an arcade game, and there is already a multitude of B-17 simulator games out there (why wouldn't there be, so many avenues that can make the plane fun to play).  I still do appreciate the fact that the bombers in this new branch play the way bombers were used during the war, instead of the other high- and mid-altitude surgical strikers that the Russians and Germans have.  It is refreshing to have a different play style in a different tree, though. 

    

     Way back when (like when each team still had a Headquarters that someone in a BF-110E would always try and climb high and snipe with a pair of 500kg bombs) each tree had specific characteristics that set it apart from the others.  Germans had the heavies that could mow their way through a fight with heavy cannons, Russians had GA's, the Japanese had paper airplanes that could turn on a dime, and the US had a balance between speed, firepower, and maneuverability that made them easy to learn.  Lately a lot of planes have started to play pretty similarly, especially if your specialize them and have been dutiful at upgrading your mods.  Hell, I get called a hacker on a daily basis flying the Spitfire Ia with skills and mods set maximizing maneuverability.  It is pretty satisfying to out turn a flight of player zeros that are actively working together trying to kill you, but it only drives the point to me that the lines that made each branch unique are becoming more and more blurred as of late.

 

     Side note, as much as I appreciate historical aspects, circling the repair pad and letting the gunners unleash hell sounds so cheesy that I can't wait to get the B-17G XD


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Hiro_Yoshi #34 Posted 18 November 2018 - 06:34 PM

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View Posttrikke, on 15 November 2018 - 01:55 AM, said:

 

well, that's crazy...  is there a reasonable reason not to take both strings?     speed?   altitude nerf?    reload?

 

i would crawl across glass to double my bomb load on any other bomber i own...

 

The reload time increases by 20 seconds and you do suffer a penalty in engine performance. I went straight for the B-32 and notice that I do fine with 1 bomb load.

buddahcjcc #35 Posted 21 November 2018 - 04:48 AM

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I fly GA a lot more than I play bombers (I did most of the B-17 missions in my IL-2) and being down there when a b17 drops is awesome (assuming you dont get hit by it). Just a massive line of explosions

Hiro_Yoshi #36 Posted 21 November 2018 - 03:18 PM

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View PostHiro_Yoshi, on 18 November 2018 - 06:34 PM, said:

 

The reload time increases by 20 seconds and you do suffer a penalty in engine performance. I went straight for the B-32 and notice that I do fine with 1 bomb load.

 


Edited by Hiro_Yoshi, 21 November 2018 - 03:19 PM.


HazeGrayUnderway #37 Posted 26 November 2018 - 03:58 AM

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Thanks for this thread.

 

I had been away from WoWP since about January 2018.  I see this thread about B17G and wondered, "What?  There's no way WG put in 4-engine heavy bombers!"  Last when I was on, A-26B, RB-17, and a few others in German and RAF lines were in.  They were only the "smaller" 2-engine bombers. 

 

I never thought B-17's would get in.  Then I Google and and it was true.  Flying Fortresses are in.  And I re-installed the game.

 

Now I'm imagining Lancasters dancing around in the future.

 

I got a boatload of tokens from last I played.  Unlocked B17D, did a bunch of missions and sped some of the stupid ones with tokens.  Currently working the B17G.  I had to dust the cobwebs off, did some low and medium tier fighters to get a feel of the game, then I jumped into my Ju88A to work on the B17D missions and my old, trusty A26B has been my workhorse on the B17G missions.  High & Low Altitude bombing and I remembered why I loved being a bomber here.


Edited by HazeGrayUnderway, 26 November 2018 - 03:58 AM.


SpiritFoxMY #38 Posted 26 November 2018 - 05:48 AM

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Oh hey I remember you.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


HazeGrayUnderway #39 Posted 26 November 2018 - 06:43 AM

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View PostSpiritFoxMY, on 26 November 2018 - 05:48 AM, said:

Oh hey I remember you.

 



badperson #40 Posted 03 December 2018 - 05:56 AM

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View PostAgent_of_Chaos, on 15 November 2018 - 03:55 AM, said:

     Overall, I greatly appreciate the B-17 being represented in the game as it was used historically.

That's a good thing IMO.

I wish the P-47s had their altitude and turn performance represented as they were historically :(

It's like WG decided to make them resemble their pop-culture perception instead of their reality.  IRL P-47 is like the WW2 version of an F-4 Phantom, a superior plane in most aspects of kinematics and maneuverability, yet widely believed (by the general public) to be a brick that can only go fast in a straight line.

 

/semi-offtopic


Edited by badperson, 03 December 2018 - 05:57 AM.





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