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Multiple Round PvP Ranked Battle Gamemode


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Poll: Suggestion for a Hardcore Gamemode (13 members have cast votes)

Is this a good idea?

  1. Yes (7 votes [53.85%] - View)

    Percentage of vote: 53.85%

  2. No (6 votes [46.15%] - View)

    Percentage of vote: 46.15%

Would you play this gamemode?

  1. Yes (7 votes [53.85%] - View)

    Percentage of vote: 53.85%

  2. No (6 votes [46.15%] - View)

    Percentage of vote: 46.15%

Would you change anything about my suggestion? (write about it below)

  1. Yes (3 votes [23.08%] - View)

    Percentage of vote: 23.08%

  2. No (10 votes [76.92%] - View)

    Percentage of vote: 76.92%

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mnbv_fockewulfe #1 Posted 04 November 2018 - 08:28 PM

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This is the best idea I can come up with for a no respawn, pvp only gamemode that works within the new game and provides something to do for all aircraft classes.


 

Here's how it goes:

Gamemode type: symmetrical (optional, requires selection from the battle tab like in WoWS etc.)

No respawn

No reloading bombs and rockets

T5 and up

5v5 (could be scaled to a 8v8 or 10v10)

1 GA

1 MRF

1 LF

1 BMB

1 HF

All humans per team, no bots (it would be an added bonus if you could "flight up" with other players before pressing the battle button)


 

Time limit per round- 5 min

Number of Rounds- 5

There are three ways to win a round


 

-Destroy the enemy's HQ (the HQ is the primary target of the bomber, the HQ's hitpoints are synced with the bomber's damage output from it's bomb load. A bomber needs to drop all of it's bombs on the HQ to destroy it. The HQ is a "hard" target, it can only be destroyed by bombs and rockets)


 

-Destroy the enemy's front line (these are AA, tanks, trucks, what have you that are "soft" targets that are the primary target of GA, they can be destroyed by guns, bombs and rockets)


 

-Destroy all enemy aircraft


 

Players fight for 5 minutes to accomplish 1 of the objectives, otherwise the round is a draw

If one of the objects is completed, then that team wins the round, another round is immediately started in the same battle with the same teams. The best out 5 rounds wins the battle.


 

This is as simple a gamemode as you can get, that works without respawn, and has enormous strategic and aesthetic variation (think, the HQ is a destroyer or crusier which could be destroyed by torpedoes or dive bombers). Rounds would be quick, I'm guessing 3 minutes on average. The multiple rounds works in the same way respawn does in conquest, it prolongs the game, however, it maintains the tactical mechanic of no respawn in a pvp oriented setting (think, like the game Rainbow Six Siege).


 

Tell me what you guys think. I would really like to post this as a suggestion to blindfold (since she's now our CM) and the WOWP discord. First, I'd like to know that I've got you players' backing for this. I would reinstall the game to play this gamemode. I can also guarantee that vets would comeback to try out this gamemode. I know that a "hardcore" gamemode is in the works, and I believe that this suggestion would greatly aid the devs in achieving this goal with a balanced and fun result.       
 


Edited by mnbv_fockewulfe, 04 November 2018 - 10:50 PM.

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mnbv_fockewulfe #2 Posted 04 November 2018 - 08:39 PM

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Some additional thoughts:

The Ranked Battles aspect would work like WOWS in this capacity, after a team wins the best out of 5 rounds it goes back to the queue with an increased rank.


 


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Greg_Pattinson #3 Posted 04 November 2018 - 08:58 PM

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1 if you cant reload weapons it would require a completely different setup on planes.  hard points would be useless and I'm not paying tokens to swap my equipment just for one game mode

2 multiple rounds would require people to play uninterrupted for long periods.  people were complaining about 15min battles in BEM.  I like going for a smoke after every few battles I don't want to be stuck there for 5.  

3 if there has to be 1 of every class on every team it would be a nightmare for MM and que times would be ridiculously long.  If 4 people want to play fighter than that would be 4 different games that you have to wait for every other class to join up.  sucks to be the 4th guy.  he will be waiting all day.  It was bad enough during BEM when everybody wanted to play bomber or ga.

4 if there is only one target the bomber needs to hit to win the game you know how that is going to go.  nothing else will matter.  

5 if the hq is set to bomb load than bombers that have less bombs actually have the advantage.

 

Guaranteed win

1 choose a fast bomber with small payload (so a Russian one)

2 use speed to get to enemy hq before opposing bomber can get to yours.

3 drop entire payload in one shot.  even with the entire opposing team chasing you than you still will have the speed and hp to get one target.  Its only one!

GAME OVER!


Edited by Greg_Pattinson, 04 November 2018 - 09:10 PM.


Bobby_Tables #4 Posted 04 November 2018 - 09:06 PM

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View PostGreg_Pattinson, on 04 November 2018 - 02:58 PM, said:

1 if you cant reload weapons it would require a completely different setup on planes.  hard points would be useless and I'm not paying tokens to swap my equipment just for one game mode

2 multiple rounds would require people to play uninterrupted for long periods.  people were complaining about 15min battles in BEM.  I like going for a smoke after every few battles I don't want to be stuck there for 5.  

3 if there has to be 1 of every class on every team it would be a nightmare for MM and que times would be ridiculously long.  If 4 people want to play fighter than that would be 4 different games that you have to wait for every other class to join up.  sucks to be the 4th guy.  he will be waiting all day.  It was bad enough during BEM when everybody wanted to play bomber or ga.

4 if there is only one target the bomber needs to hit to win the game you know how that is going to go.  nothing else will matter.  

 

Stop making so much sense in your posts.  Who are you?

 

 



mnbv_fockewulfe #5 Posted 04 November 2018 - 09:22 PM

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View PostGreg_Pattinson, on 04 November 2018 - 08:58 PM, said:

1 if you cant reload weapons it would require a completely different setup on planes.  hard points would be useless and I'm not paying tokens to swap my equipment just for one game mode

2 multiple rounds would require people to play uninterrupted for long periods.  people were complaining about 15min battles in BEM.  I like going for a smoke after every few battles I don't want to be stuck there for 5.

3 if there has to be 1 of every class on every team it would be a nightmare for MM and que times would be ridiculously long.  If 4 people want to play fighter than that would be 4 different games that you have to wait for every other class to join up.  sucks to be the 4th guy.  he will be waiting all day.  It was bad enough during BEM when everybody wanted to play bomber or ga.

4 if there is only one target the bomber needs to hit to win the game you know how that is going to go.  nothing else will matter.

 

All of these are valid issues and I shall try to explain fixes for them.

1. The reason why reloads wouldn't be needed is simply because matches wouldn't be long enough for them to be necessary (or enough ground targets to use them on). Battles would be on comparatively small maps to keep the time the battle takes down. A deathmatch style gamemode without respawn by this virtue is guaranteed to not last longer than 2 mins (with the current mechanics). Adding the additional objectives gives needed variation and purpose to such a mode. (I thought it didn't cost anything to swap out equipment, it only costs to move it to another plane)

2. The longest time it would take to win could be 15-25 minutes, which is a long time for a game to go on for. My guess for the average time would be 9-15 minutes (Escort mode length as you state). The shortest is maybe 3-5 min. Keep in mind that a team only has to win 3 out of 5 rounds. There is potential for the mode to be long (if teams are evenly matched), but on the whole, I would expect the games to be rather quick.

3. This problem would be solved by more players. That and I would expect most teams would be pre-flighted up buddies who went into queue together. Another way to solve this is simply to show how many players are in queue and what plane types. A simple lobby system would take all the guess work of the mm.

4. This is where the strategic variation comes in. First I should state that it will take more than 1 pass for a bomber to kill an HQ. The HQ can simply be smaller than the length of 4 strings of bombs. Then there are other considerations. From what direction will the bomber approach? What altitude? Where's the other team's bomber? What about their GA? Go as a group providing mutual support, or split up to cover more area? There would be enough time for a team to win by any of the listed objectives.


Be sure to check your logic privileges before posting on the forum.

 

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Bobby_Tables #6 Posted 04 November 2018 - 09:28 PM

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View Postmnbv_fockewulfe, on 04 November 2018 - 03:22 PM, said:

 

All of these are valid issues and I shall try to explain fixes for them.

 

 

Methinks thou wants to re-runst to thine battles in 1.X.  That shall not pass.  You shalt play the game as is givenst to you or suffer the fate of thine dying yet undead brethren (i.e. non-player forum posers).  

 

Love ya fock, but ya gotta let it go.  Ain't happening.  See 2 game mode posts for the most ineffective yet longest running thread...



mnbv_fockewulfe #7 Posted 04 November 2018 - 09:59 PM

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View PostBobby_Tables, on 04 November 2018 - 09:28 PM, said:

 

Methinks thou wants to re-runst to thine battles in 1.X.  That shall not pass.  You shalt play the game as is givenst to you or suffer the fate of thine dying yet undead brethren (i.e. non-player forum posers).  

 

Love ya fock, but ya gotta let it go.  Ain't happening.  See 2 game mode posts for the most ineffective yet longest running thread...

 

eh, it's woth a shot. Had nothing better to do. I won't beat a dead horse if this proves to be one.

Be sure to check your logic privileges before posting on the forum.

 

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CorvusCorvax #8 Posted 04 November 2018 - 10:05 PM

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View PostBobby_Tables, on 04 November 2018 - 09:28 PM, said:

 

Methinks thou wants to re-runst to thine battles in 1.X.  That shall not pass.  You shalt play the game as is givenst to you or suffer the fate of thine dying yet undead brethren (i.e. non-player forum posers).  

 

Love ya fock, but ya gotta let it go.  Ain't happening.  See 2 game mode posts for the most ineffective yet longest running thread...

 

Agreed on all points.  I would LOVE to do this game mode.  It's built to favor HFs or fast MRFs (my favored planes).  But you're right - the 1.x game mode is dead.  It's not coming back.

mnbv_fockewulfe #9 Posted 04 November 2018 - 10:33 PM

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View PostCorvusCorvax, on 04 November 2018 - 10:05 PM, said:

 

Agreed on all points.  I would LOVE to do this game mode.  It's built to favor HFs or fast MRFs (my favored planes).  But you're right - the 1.x game mode is dead.  It's not coming back.

 

This is not the 1.9 gamemode, but is close and is in the spirit of it. I could make concessions like bots and reload, but I think the game mode would be best enjoyed in the manner I've proscribed.

Be sure to check your logic privileges before posting on the forum.

 

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HEAVEYGEAR #10 Posted 05 November 2018 - 12:03 AM

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View Postmnbv_fockewulfe, on 04 November 2018 - 03:28 PM, said:

This is the best idea I can come up with for a no respawn, pvp only gamemode that works within the new game and provides something to do for all aircraft classes.


 

Here's how it goes:

Gamemode type: symmetrical (optional, requires selection from the battle tab like in WoWS etc.)

No respawn

No reloading bombs and rockets

T5 and up

5v5 (could be scaled to a 8v8 or 10v10)

1 GA

1 MRF

1 LF

1 BMB

1 HF

All humans per team, no bots (it would be an added bonus if you could "flight up" with other players before pressing the battle button)


 

Time limit per round- 5 min

Number of Rounds- 5

There are three ways to win a round


 

-Destroy the enemy's HQ (the HQ is the primary target of the bomber, the HQ's hitpoints are synced with the bomber's damage output from it's bomb load. A bomber needs to drop all of it's bombs on the HQ to destroy it. The HQ is a "hard" target, it can only be destroyed by bombs and rockets)


 

-Destroy the enemy's front line (these are AA, tanks, trucks, what have you that are "soft" targets that are the primary target of GA, they can be destroyed by guns, bombs and rockets)


 

-Destroy all enemy aircraft


 

Players fight for 5 minutes to accomplish 1 of the objectives, otherwise the round is a draw

If one of the objects is completed, then that team wins the round, another round is immediately started in the same battle with the same teams. The best out 5 rounds wins the battle.


 

This is as simple a gamemode as you can get, that works without respawn, and has enormous strategic and aesthetic variation (think, the HQ is a destroyer or crusier which could be destroyed by torpedoes or dive bombers). Rounds would be quick, I'm guessing 3 minutes on average. The multiple rounds works in the same way respawn does in conquest, it prolongs the game, however, it maintains the tactical mechanic of no respawn in a pvp oriented setting (think, like the game Rainbow Six Siege).


 

Tell me what you guys think. I would really like to post this as a suggestion to blindfold (since she's now our CM) and the WOWP discord. First, I'd like to know that I've got you players' backing for this. I would reinstall the game to play this gamemode. I can also guarantee that vets would comeback to try out this gamemode. I know that a "hardcore" gamemode is in the works, and I believe that this suggestion would greatly aid the devs in achieving this goal with a balanced and fun result.       
 

 

I'd play this mode all day long. Would love to see PVP and no respawns or reloading of ordinance. Just like it should be. :playing:


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Captain_Underpants53 #11 Posted 05 November 2018 - 03:32 PM

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I gotta start reading these posts BEFORE I vote.  Some good ideas here but no reloads makes me wonder what to do with my bomber?  The Blenny, in particular, would suffer.

 

I could use it as a battering ram, I suppose.

 

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Prenzlau #12 Posted 05 November 2018 - 08:55 PM

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View Postmnbv_fockewulfe, on 04 November 2018 - 02:28 PM, said:

This is the best idea I can come up with for a no respawn, pvp only gamemode that works within the new game and provides something to do for all aircraft classes.


 

Here's how it goes:

Gamemode type: symmetrical (optional, requires selection from the battle tab like in WoWS etc.)

No respawn

No reloading bombs and rockets

T5 and up

5v5 (could be scaled to a 8v8 or 10v10)

1 GA

1 MRF

1 LF

1 BMB

1 HF

All humans per team, no bots (it would be an added bonus if you could "flight up" with other players before pressing the battle button)


 

Time limit per round- 5 min

Number of Rounds- 5

There are three ways to win a round


 

-Destroy the enemy's HQ (the HQ is the primary target of the bomber, the HQ's hitpoints are synced with the bomber's damage output from it's bomb load. A bomber needs to drop all of it's bombs on the HQ to destroy it. The HQ is a "hard" target, it can only be destroyed by bombs and rockets)


 

-Destroy the enemy's front line (these are AA, tanks, trucks, what have you that are "soft" targets that are the primary target of GA, they can be destroyed by guns, bombs and rockets)


 

-Destroy all enemy aircraft


 

Players fight for 5 minutes to accomplish 1 of the objectives, otherwise the round is a draw

If one of the objects is completed, then that team wins the round, another round is immediately started in the same battle with the same teams. The best out 5 rounds wins the battle.


 

This is as simple a gamemode as you can get, that works without respawn, and has enormous strategic and aesthetic variation (think, the HQ is a destroyer or crusier which could be destroyed by torpedoes or dive bombers). Rounds would be quick, I'm guessing 3 minutes on average. The multiple rounds works in the same way respawn does in conquest, it prolongs the game, however, it maintains the tactical mechanic of no respawn in a pvp oriented setting (think, like the game Rainbow Six Siege).


 

Tell me what you guys think. I would really like to post this as a suggestion to blindfold (since she's now our CM) and the WOWP discord. First, I'd like to know that I've got you players' backing for this. I would reinstall the game to play this gamemode. I can also guarantee that vets would comeback to try out this gamemode. I know that a "hardcore" gamemode is in the works, and I believe that this suggestion would greatly aid the devs in achieving this goal with a balanced and fun result.       
 

 

    WOW! Someone has been reading my posts in the forum.... uuummm (clears his throat) keep up the good work!

 

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Perrigrino #13 Posted 08 November 2018 - 05:57 AM

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Nice job focke. Like always, putting forward one's ideas is not easy. Criticizing someone else's ideas is not hard, but makes the critic feel good about himself. 

The only thing I would add, is set it up as a Test, so that it can be tweeked over time. But as a starting point for death match- why not?



vcharng #14 Posted 08 November 2018 - 06:19 AM

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View Postmnbv_fockewulfe, on 04 November 2018 - 09:22 PM, said:

 

All of these are valid issues and I shall try to explain fixes for them.

1. The reason why reloads wouldn't be needed is simply because matches wouldn't be long enough for them to be necessary (or enough ground targets to use them on).

Uh, really? do you know that a Me 265 can reload both its bombs in 35 seconds?

I agree with that guy, no reloads would require major rebalancing, perhaps even having to change 265 and 329 back into HFs.



mnbv_fockewulfe #15 Posted 09 November 2018 - 05:02 PM

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View PostGreg_Pattinson, on 04 November 2018 - 08:58 PM, said:

Guaranteed win

1 choose a fast bomber with small payload (so a Russian one)

2 use speed to get to enemy hq before opposing bomber can get to yours.

3 drop entire payload in one shot.  even with the entire opposing team chasing you than you still will have the speed and hp to get one target.  Its only one!

GAME OVER!

 

testtest

1. OK, faster bomber means less HP, the easier to shoot down.

2. Good luck not getting intercepted by a HF

3. Dropping in one shot means you have to dive and slow down to achieve any kind of accuracy, which makes you vulnerable. If you can pull off a perfect high speed bombing run under the immense pressure of AA and HFs you deserve the win.

If you miss, you have to rely on the rest of your team to fun sh off the HQ, get the soft targets, or destroy the rest of the enemy's planes.


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mnbv_fockewulfe #16 Posted 09 November 2018 - 05:04 PM

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View Postvcharng, on 08 November 2018 - 06:19 AM, said:

Uh, really? do you know that a Me 265 can reload both its bombs in 35 seconds?

I agree with that guy, no reloads would require major rebalancing, perhaps even having to change 265 and 329 back into HFs.

 

there won't be any respawning ground targets, and there won't be very many gt proportionally. The idea is that you have to live with the consequence of using your ordnance poorly, and change your tactics if you do.

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