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DO 217 M tier 6 bomber


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_Goobz_OnYourFace #1 Posted 27 October 2018 - 05:23 PM

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So im pretty new at this game, just got the t6 german bomber DO 217 m.( my first tech tree t6)

 

Is it just me or is this thing clunky? sure its fast and you can go really high, but the single bombs seem to miss targets badly and as such im scoring much less than the ones before this one. should I just chance flying in lower like 8k feet instead of 12 to get more accuracy?



SpiritFoxMY #2 Posted 27 October 2018 - 05:28 PM

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I usually cruise around at about 2000m (or 6000ft) in this, but I'm by no means the best bomber pilot around.

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NovaTempest #3 Posted 27 October 2018 - 05:51 PM

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View Post_GooBz_, on 27 October 2018 - 05:23 PM, said:

So im pretty new at this game, just got the t6 german bomber DO 217 m.( my first tech tree t6)

 

Is it just me or is this thing clunky? sure its fast and you can go really high, but the single bombs seem to miss targets badly and as such im scoring much less than the ones before this one. should I just chance flying in lower like 8k feet instead of 12 to get more accuracy?

 

I don't mean to discourage you, but you stumbled into one of this game's several "Doozie" planes.

Its not that the Do 217 M is absolute trash, I have the bomber myself. But it has questionable bomb accuracy, worthless self-defense armament for its tier (especially stock), and most same tier 7 aircraft, even a good number of tier 6 aircraft, can reach you and ruin your day. Therefore there are two ways to fly this bomber which pretty much define current WoWP bomber play:

 

  1.  Fly at as high of an altitude as possible to avoid as many aerial threats as possible. Safer, but less reliable in terms of flipping caps.
  2. Fly at just over the lowest optimal altitude and fly about as fast as you can, boost through caps and drop your payload on the biggest ground targets to flip caps quickly. Runs the risk of getting ganged on by both ADAs and enemy planes, but bombs will rarely miss their mark completely.

 

There are a slew of these 'doozie' planes in WoWP, some have little to nothing going for them, some - like the Do 217 M - are just a bit of a mess, others are just meh. Im sure just digging around in the forums can give you an idea of which ones in particular to be careful of.



_Goobz_OnYourFace #4 Posted 27 October 2018 - 06:49 PM

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View PostNovaTempest, on 27 October 2018 - 05:51 PM, said:

 

I don't mean to discourage you, but you stumbled into one of this game's several "Doozie" planes.

Its not that the Do 217 M is absolute trash, I have the bomber myself. But it has questionable bomb accuracy, worthless self-defense armament for its tier (especially stock), and most same tier 7 aircraft, even a good number of tier 6 aircraft, can reach you and ruin your day. Therefore there are two ways to fly this bomber which pretty much define current WoWP bomber play:

 

  1.  Fly at as high of an altitude as possible to avoid as many aerial threats as possible. Safer, but less reliable in terms of flipping caps.
  2. Fly at just over the lowest optimal altitude and fly about as fast as you can, boost through caps and drop your payload on the biggest ground targets to flip caps quickly. Runs the risk of getting ganged on by both ADAs and enemy planes, but bombs will rarely miss their mark completely.

 

There are a slew of these 'doozie' planes in WoWP, some have little to nothing going for them, some - like the Do 217 M - are just a bit of a mess, others are just meh. Im sure just digging around in the forums can give you an idea of which ones in particular to be careful of.

 

Thanks, glad its not just me thinking something was off with this thing. i kept the tier 5 ju88 that thing was good. 

PoliticallyIncorrectName #5 Posted 27 October 2018 - 07:30 PM

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Unlike all the other bombers that drop bombs in clusters, do not fly Do 217 M high. Let me explain.

 

Do 217, unlike counterparts, has single-drop bombs. That means you need to make every bomb count. Dropping one bomb from high altitude will not make sure the target you're aiming at will be destroyed. You have 8 bombs and you need to make them count. Flying at 1,500-2,000 ft sure exposes you to many threats, but you must combine your good boost and think about approach how to bomb the base. Try choosing the way that is the most straight and has the most cap points in its way.

 

I've been playing the Do to that strategy for a long time and I know why it is one of my most played planes at all. It is the fastest capper in game, in my opinion. And even if somebody starts tailing you, you are already out of base so there will be no harm in resetting the points. Your speed and critting enemy planes tailing you is your defence, not the altitude.

 

Sure, it can fly high but what's point dropping 2 bombs on single AA mount and not having the certainity that you'll destroy it at all from 11k+?

 


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_Goobz_OnYourFace #6 Posted 27 October 2018 - 08:25 PM

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View PostPoliticallyIncorrectName, on 27 October 2018 - 07:30 PM, said:

Unlike all the other bombers that drop bombs in clusters, do not fly Do 217 M high. Let me explain.

 

Do 217, unlike counterparts, has single-drop bombs. That means you need to make every bomb count. Dropping one bomb from high altitude will not make sure the target you're aiming at will be destroyed. You have 8 bombs and you need to make them count. Flying at 1,500-2,000 ft sure exposes you to many threats, but you must combine your good boost and think about approach how to bomb the base. Try choosing the way that is the most straight and has the most cap points in its way.

 

I've been playing the Do to that strategy for a long time and I know why it is one of my most played planes at all. It is the fastest capper in game, in my opinion. And even if somebody starts tailing you, you are already out of base so there will be no harm in resetting the points. Your speed and critting enemy planes tailing you is your defence, not the altitude.

 

Sure, it can fly high but what's point dropping 2 bombs on single AA mount and not having the certainity that you'll destroy it at all from 11k+?

 

 

ill give it a try. got away with that method quite a bit in the blenny and maybe the t4 german, seems like its easier to stay alive in the lower tiers. i was getting ate alive even at 8k feet in the 217 in the few games I played last night so I went up rather than down. might have something to do with the escort mode that was going on

Greg_Pattinson #7 Posted 27 October 2018 - 08:42 PM

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The do217 is hands down the best general purpose bomber in the game...for now.  we will see when the American bombers get here.  It has got me more lang medals than any other plane including GA's.  It is the top tier bomber besides the rb17 and the rb17 is so expensive unless you got it in an event its not even worth mentioning.  The other two t6 bombers are more heavy fighters than real bombers. 

 

The most important thing in bombers is payload and that is where the do217 excels.  It is a pain to fly until it is specialist but once it is nothing can touch it. you are going to want an ultimate bombsight with all accuracy bonuses above all else.  That way you can actually hit your targets from 12,000ft.  Don't worry about reload speed.  8 x 500lb bombs is more than enough for a cap. All your other equipment should be armour with hp or aa resistance bonuses because AA guns are the only thing that will touch you. Once you have it equipped its just a matter of learning how to fly it. 

 

12,000ft is a little to high for most things and especially when you are just starting out and don't have the accuracy yet.  6,000ft as was mentioned in the is WAY to low.  If you fly at 6,000ft you are going to end up being one of those people complaining that "we could have won if someone was covering me".  Tough!  If you cant do it on your own you cant do it. 6,000ft is ok for Russian bombers because they depend on speed for protection.  The A26 can go even lower because it has the armour and guns.  German bombers depend on altitude for protection. 11,000ft seems to be about the sweet spot for most things in the do217.  Its high enough that almost everything will leave you alone but you can still hit your targets consistently.  That will change based on the map, sector, and enemy. 

 

If you are attacking a mine in friendly territory you can drop right down to minimum operating altitude. It will reduce your exposure to AA guns because some of them will be blocked by buildings.  This is generally at the start of the game so you are not wasting time trying to climb up to altitude twice.  Airstrips and command centers in friendly territory can also be hit from lower altitude. They only have light fighters as air defence aircraft so 8,000ft should keep you safe. 10,000ft will make most heavy Air defence aircraft and heavy bots leave you alone.  Sometimes one will make a pass at you but you are high enough that a quick climb will shake them. The only real threat is p38s at your tier and bf109Zs at t7.  When you see a human player flying one of those on the enemy team than you need to fly higher.  When you see a human in a 109Z that's about the only time you want to fly at 12,000+ft.  Remember fly high and never die. 

 

Target selection is also different.  Go for AA guns, tents, or anything else that a 500lb bomb can take out in one hit before going for big stuff.  This will give you more targets destroyed (for the lang medal) and more points.  Repair yard at Airbases don't give cap points but they do count as a ground target and is worth personal points so only because you have so many bombs you might as well take the extra kill.  You wont need it anyway.

 

Once you flip a sector drop any remaining bombs and use your travel time to the next sector as reload time.  If you get to the next sector and still haven't reloaded circle outside the sector until you do.  Never fly over an enemy sector without bombs!!!!  You are just going to take unnecessary damage from AA guns.

 

The biggest problem the do217 has is that getting medals is hard because you often win too fast :)  (no joke)



comtedumas #8 Posted 27 October 2018 - 09:16 PM

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View Post_GooBz_, on 27 October 2018 - 12:23 PM, said:

So im pretty new at this game, just got the t6 german bomber DO 217 m.( my first tech tree t6)

 

Is it just me or is this thing clunky? sure its fast and you can go really high, but the single bombs seem to miss targets badly and as such im scoring much less than the ones before this one. should I just chance flying in lower like 8k feet instead of 12 to get more accuracy?

 

get to specialist and you get the bombsight for this bomber, makes bombing much more accurate.  

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Captain_Underpants53 #9 Posted 27 October 2018 - 10:47 PM

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I love the thing but I do it a little differently.  Lower altitudes and faster reload times for me.  But one thing you can do at high altitude is drop two instead of just one at a time.  Also three or four on special targets.  It is a sweet bomber.

 

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CorvusCorvax #10 Posted 28 October 2018 - 12:41 AM

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I usually ignore them, but if I see them at my altitude when I am in a HF, I will shoot them down.

 



trikke #11 Posted 28 October 2018 - 09:02 AM

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i know that it's a real thing, but i just can't fly low or even medium altitude in a bomber 

 

if i were forced to, i would quit bombers first

 

great bomber pilots have so much fun down low, but my survival instincts just constantly scream in my head


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vcharng #12 Posted 28 October 2018 - 09:16 AM

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View Postcomtedumas, on 27 October 2018 - 09:16 PM, said:

 

get to specialist and you get the bombsight for this bomber, makes bombing much more accurate.  

 

Have to disagree with this, along with a lot of other opinions.

I fly a Do217 high (3600+ meters), and I still almost always get the top score.

And I do not recommend fitting bomb sight to the 217, or any bomber, as it increases bomb reload time, which is a far bigger problem than accuracy, especially for a bomber who has a 60s default reload time like the 217.

 

The problem of bombers is not the accuracy or effectiveness, it's the reload time and bomb travel time. It causes bombers to be easily stolen kills and even more easily negated by aerial combat. Bomb travel time and accuracy are barely improved by coming down to 2000, and bomb sight worsens the reload time as well as the problem of being negated.

 

I personally use the altitude feature of the 217 to stay away from trouble, and to go to places others can't go (especially friendly GAAs).

Avoid attacking contested areas as you can never guarantee that you won't leave a tiny bit of a target set behind (not even when flying at 2000 m AGL), letting enemy GAAs take all the capture points. Instead, go for areas already captured by the enemy. If you killed the target set, good, if you didn't, it's OK, whoever stealing your kill would at least be your teammate, not the enemy.



vcharng #13 Posted 28 October 2018 - 09:22 AM

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View Posttrikke, on 28 October 2018 - 09:02 AM, said:

i know that it's a real thing, but i just can't fly low or even medium altitude in a bomber 

 

if i were forced to, i would quit bombers first

 

great bomber pilots have so much fun down low, but my survival instincts just constantly scream in my head

 

Same here. Remember WG designed bombers to be flying high, I don't see the point flying at 2000 AGL. It's like exploiting a bug.

 

One more thing for the OP: check your bombing habit. For bomblet bombers you should release the bomb when the reticle hits the edge of the target area, but for single bomb bombers like the 217 you should release at the center of the target.

I usually bomb with a 3-3-2 pattern (i.e. 2 sets of harder targets, 3 bombs each, 1 set of smaller targets with 2 bombs), if you got into a T7 game and/or facing extraordinarily hard targets (radar station of the CC or workshop of the plant), you can do 4-2-2 or even 5-3. If you have a very bad entrance angle (such as approaching a workshop from the wider sides), you can go 6-2 or just spam everything on that bloody target.



Captain_Underpants53 #14 Posted 28 October 2018 - 09:25 AM

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View Postvcharng, on 28 October 2018 - 04:16 AM, said:

 

Have to disagree with this, along with a lot of other opinions.

I fly a Do217 high (3600+ meters), and I still almost always get the top score.

And I do not recommend fitting bomb sight to the 217, or any bomber, as it increases bomb reload time, which is a far bigger problem than accuracy, especially for a bomber who has a 60s default reload time like the 217.

 

The problem of bombers is not the accuracy or effectiveness, it's the reload time and bomb travel time. It causes bombers to be easily stolen kills and even more easily negated by aerial combat. Bomb travel time and accuracy are barely improved by coming down to 2000, and bomb sight worsens the reload time as well as the problem of being negated.

 

I personally use the altitude feature of the 217 to stay away from trouble, and to go to places others can't go (especially friendly GAAs).

Avoid attacking contested areas as you can never guarantee that you won't leave a tiny bit of a target set behind (not even when flying at 2000 m AGL), letting enemy GAAs take all the capture points. Instead, go for areas already captured by the enemy. If you killed the target set, good, if you didn't, it's OK, whoever stealing your kill would at least be your teammate, not the enemy.

 

Yes to this.

 

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Captain_Underpants53 #15 Posted 28 October 2018 - 09:26 AM

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View Posttrikke, on 28 October 2018 - 04:02 AM, said:

i know that it's a real thing, but i just can't fly low or even medium altitude in a bomber 

 

if i were forced to, i would quit bombers first

 

great bomber pilots have so much fun down low, but my survival instincts just constantly scream in my head

 

You need an RB-17.  Fly it like you stole it!

 

:playing:


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SpiritFoxMY #16 Posted 28 October 2018 - 09:55 AM

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View PostCaptain_Underpants53, on 28 October 2018 - 05:26 PM, said:

 

You need an RB-17.  Fly it like you stole it!

 

:playing:

 

He HAS an RB-17, but he hasn't flown it in a long time. Probably because he's afraid of letting me down in a fight :P

 

I am, unfortunately, not Reitousair levels of "go on and faff around all you want, I'll just one-man carry from over here."


Edited by SpiritFoxMY, 28 October 2018 - 09:55 AM.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Captain_Underpants53 #17 Posted 28 October 2018 - 11:03 AM

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That plane RULES this event.

 

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_Goobz_OnYourFace #18 Posted 04 November 2018 - 04:40 PM

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View Postvcharng, on 28 October 2018 - 09:22 AM, said:

 

Same here. Remember WG designed bombers to be flying high, I don't see the point flying at 2000 AGL. It's like exploiting a bug.

 

One more thing for the OP: check your bombing habit. For bomblet bombers you should release the bomb when the reticle hits the edge of the target area, but for single bomb bombers like the 217 you should release at the center of the target.

I usually bomb with a 3-3-2 pattern (i.e. 2 sets of harder targets, 3 bombs each, 1 set of smaller targets with 2 bombs), if you got into a T7 game and/or facing extraordinarily hard targets (radar station of the CC or workshop of the plant), you can do 4-2-2 or even 5-3. If you have a very bad entrance angle (such as approaching a workshop from the wider sides), you can go 6-2 or just spam everything on that bloody target.

 

OP here

Only recently did I realize you only get the cap points for fully destroying each target(I am new) so I kind of have a habit of 1 bomb per target. Even the ones I drop 2 half the time they will both miss if I am at any kind of altitude. I pretty much fly into first cap at 6k feet or whatever it spawns you at, to rack up quick points, after that I go higher in contested areas, but if I veer off to the far corner in a red cap where nobody is I will still stay rather low just so I can drop 1 per and actually hit/destroy/flip. Of all my bombers I still have the worst luck/most trouble with this one

Edited by _GooBz_, 04 November 2018 - 04:41 PM.


hoom #19 Posted 07 November 2018 - 01:37 AM

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When I first got it I tried to go high but got shut down by Me410s etc every time so I went back to my typical 1500-2000m, still died whenever a Heavy looked my way but at least kept speed up & easy bomb hits, not nearly as satisfactory as I'd expected it to be.

 

With full upgrades now I've tried it up ~3300m last couple of times out & it felt pretty good, didn't get particularly hassled by Heavies & even High Altitude AA wasn't much of an issue, bombs hitting OK.

Might have just got lucky but I'll keep trying that for the time being.

 

 

Side point: can anyone explain what the deal is with the tail 'sting'?


Edited by hoom, 07 November 2018 - 01:39 AM.

C'est magnifique, mais ce n'est pas le SerB.

SpiritFoxMY #20 Posted 07 November 2018 - 02:01 AM

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View Posthoom, on 07 November 2018 - 09:37 AM, said:

Side point: can anyone explain what the deal is with the tail 'sting'?

 

It's a dive brake. The Germans were obsessed with dive bombing to the point they compromised the design of the Grief just to accommodate that capability.

 

Well, maybe it's more accurate to say that Ernst Udet was obsessed with dive bombing and after the death of Wever in 1936, there was no one in the Luftwaffe's senior leadership with the engineering and strategic vision to keep that kind of malarky in check.


Edited by SpiritFoxMY, 07 November 2018 - 02:05 AM.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end





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