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Anti Aircraft Guns are overpowered

op aa aaa anti aircraft

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Poll: AAA (33 members have cast votes)

Do you think the Anti Aircraft guns are too strong?

  1. Yes (19 votes [57.58%])

    Percentage of vote: 57.58%

  2. No (10 votes [30.30%])

    Percentage of vote: 30.30%

  3. You're a noob, AAA makes the game way more fun and dynamic, and a lot less irritating (4 votes [12.12%])

    Percentage of vote: 12.12%

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Double_O7 #1 Posted 21 October 2018 - 09:44 PM

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I don't know if it's just me, but does anyone think the Triple A is a little too strong? Whenever I fly into an enemy zone, the anti aircraft fire is so thick, I could practically walk on it. It's really annoying to me. I dodge, weave, canopy roll, barrel roll, skid, split s, flat spin, and any other aerial maneuver a pilot can think of and yet I still get lit up by only triple a. I can't even get into the enemy zone before Iose a wing or an engine, and over half of my health. (For those of you who don't know, you don't even have to be in a zone to get shot at by triple a, they open up on you when you are about a mile outside. )

 

Does anyone agree with me or am I just an idiot? 



chrisluskey #2 Posted 21 October 2018 - 10:31 PM

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They are a bit OP'd sometimes.I remember starting one round where i was close to cap in my HF.Lost a good 3rd of my health before i could get outa the range of those guns.

 



Captain_Underpants53 #3 Posted 21 October 2018 - 11:05 PM

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Maybe it's because I fly bombers but I don't think so.  Having said that, they are almost always my first choice of targets.  Now if I can just convince the blue team to protect my hind parts from the headhunting enemy bot heavies while I reduce the AAA.

 

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GonerNL #4 Posted 22 October 2018 - 08:03 AM

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Especially in Strongholds it's absolute madness.

Taking out AA, even with heavy guns and/or rockets takes aaaages. Even in GA with all armor specced and calibrated.

 


Flying on NA and EU servers

StoptheViolins #5 Posted 22 October 2018 - 04:06 PM

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Last patch AA damage up, defense turret damage down.  Of course, IRL AA fire was pretty devastating and in game it keeps folks from just flying in straight lines all the time.

LMG #6 Posted 22 October 2018 - 04:11 PM

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View PostStoptheViolins, on 22 October 2018 - 11:06 AM, said:

Last patch AA damage up, defense turret damage down.  Of course, IRL AA fire was pretty devastating and in game it keeps folks from just flying in straight lines all the time.

 

Which is fine for fighters and maybe bombers, but when it comes to GAAs, especially on Strongholds, you kinda need to fly straight to shoot at them. With soft AA guns it's no problem, you just have to fly straight for a short bit to kill the gun, but for Strongholds unless you have a full load of rockets you're gonna be a sitting duck for the AA trying to kill a single gun :ohmy:


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poppavein #7 Posted 22 October 2018 - 04:18 PM

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View PostStoptheViolins, on 22 October 2018 - 08:06 AM, said:

Last patch AA damage up, defense turret damage down.  Of course, IRL AA fire was pretty devastating and in game it keeps folks from just flying in straight lines all the time.

 

IRL, AA was stopped while defensive airplanes were in the air. I’d like to see that in the game. 

LMG #8 Posted 22 October 2018 - 05:09 PM

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View Postpoppavein, on 22 October 2018 - 11:18 AM, said:

IRL, AA was stopped while defensive airplanes were in the air. I’d like to see that in the game. 

 

That would kinda mess up trying to defend a sector. Imagine luring a dangerous hostile into a sector only to have the AA sit there staring at the sky wondering if that's a bird or a plane. Especially on something like Bomber Escort, where you'd have the bombers just casually fly through without getting shot at because a Zero decided to poke at a GAA down low :amazed:


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Double_O7 #9 Posted 22 October 2018 - 06:02 PM

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View PostLMG, on 22 October 2018 - 04:11 PM, said:

 

Which is fine for fighters and maybe bombers, but when it comes to GAAs, especially on Strongholds, you kinda need to fly straight to shoot at them. With soft AA guns it's no problem, you just have to fly straight for a short bit to kill the gun, but for Strongholds unless you have a full load of rockets you're gonna be a sitting duck for the AA trying to kill a single gun :ohmy:

Flying in a curved line doesn't even help



mnbv_fockewulfe #10 Posted 22 October 2018 - 08:10 PM

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It was just nerfed in 2.0.7.

What more do you want?


Be sure to check your logic privileges before posting on the forum.

 


 


LMG #11 Posted 22 October 2018 - 08:54 PM

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View PostDouble_O7, on 22 October 2018 - 01:02 PM, said:

Flying in a curved line doesn't even help

 

Pretty much. You have to constantly change your direction. Zig-zagging works well enough for the most part against high altitude AA. Low altitude AA might require a bit more once it starts hitting you, which is why Strongholds can be so deadly since there's no easy way to avoid all 6 guns for extended periods of time while also trying to capture the sector outside of blowing them up, and not all planes have enough ordnance to clear all of them quickly enough.

 

View Postmnbv_fockewulfe, on 22 October 2018 - 03:10 PM, said:

It was just nerfed in 2.0.7.

What more do you want?

 

Not really. The damage output was increased, but now you can juke them to a degree. If you get shot by AA it'll hurt a lot more than previously (high altitude AA specifically), but the idea is that you avoid getting shot in the first place. On normal sectors this gives players a chance to avoid taking damage by doing some fancy flying after shooting down an AA gun. And then in comes the new Strongholds with armored AA guns, where you can't afford to dodge them because you need a lot of firepower to kill a single gun. Taking the Ju 88 P as an example, it went from one-shotting the AA guns in a Stronghold to requiring 5 shots for each gun. That means you have to stare at an AA gun far longer than usual, and in turn you're not dodging incoming AA fire and get pummeled by all 6 guns at once. The alternative is to use ordnance, which not all planes have and even less carry enough to swiftly clear them out while destroying ground targets for the cap.

 

That's not as bad on Bomber Escort where you usually have 5 ground pounders dogpiling over a Stronghold, but on Attrition at best you'll have 2-3, and they're not always going to be controlled by humans that understand that clearing out the AA guns is a priority. In my opinion the new AA is not that bad outside of the Stronghold, especially for planes that can dodge a lot better than ground pounders.


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vcharng #12 Posted 26 October 2018 - 09:51 AM

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View Postmnbv_fockewulfe, on 22 October 2018 - 08:10 PM, said:

It was just nerfed in 2.0.7.

What more do you want?

 

I thought it was "adjusted"?

as in, more power, but more prone (supposedly) to evasive maneuvers?



Prenzlau #13 Posted 26 October 2018 - 03:10 PM

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    The potency of the AA damage and ability to hit targets changes often in battle, mysteriously. It is like rain falling on your roof, you know when it rains heavier based on the sounds and physical effect. My personal theory is that the game uses AA potency to try and balance out battles that are slanted one way or another, but the true effect of this on any battle is highly circumstantial but it is discernible to the skilled observer. 

 

Prenzlau


 

 

 

 






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