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Conquest Mode: Maps and Map Layouts


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El_Mulo #21 Posted 18 October 2018 - 07:32 PM

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View Postqu33kKC, on 18 October 2018 - 05:28 PM, said:

Archipelago. Decisive Blow is one that has issues.  North spawn has only one base within easy reach, South spawn has two.  Yes, the Command Center is a more powerful base, but still.

just my two coins of humble value.

 

Devs will fix it by putting another Command Center in the North.
:trollface:
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blindfoId #22 Posted 19 October 2018 - 12:26 PM

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We are currently considering the possibility of implementing more changes and will be glad to know what maps and map layouts you want to see rebalanced. Check out the feedback thread. 

Cenotaph #23 Posted 19 October 2018 - 04:51 PM

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View PostblindfoId, on 19 October 2018 - 04:26 AM, said:

We are currently considering the possibility of implementing more changes and will be glad to know what maps and map layouts you want to see rebalanced. Check out the feedback thread. 

 

Get this message to all the people in charge...   

 

Asymmetrical maps and game modes are bad!  People who design and approve them, should be fired!


Edited by Cenotaph, 19 October 2018 - 04:52 PM.

I don't want to hurt you... I just want to kill you!

blindfoId #24 Posted 24 October 2018 - 08:07 AM

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View PostCaptain_Underpants53, on 18 October 2018 - 04:25 PM, said:

What does the 'low' 'low to mid' and/or 'high' in the upper right corner signify?

 

And thank you for these maps.

 

The tiers of battles on which these maps can appear. 1-4, 5-7, 8-10 appropriately. 

Captain_Underpants53 #25 Posted 24 October 2018 - 09:20 AM

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View PostblindfoId, on 24 October 2018 - 03:07 AM, said:

 

The tiers of battles on which these maps can appear. 1-4, 5-7, 8-10 appropriately. 

 

Thank you.
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sandtiger #26 Posted 02 November 2018 - 06:45 PM

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if i would never see road to Rome in an event i would be a happy person i wish you guys would give the tier  8 through 10s more maps to play on during events 

 






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