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Haven't played since closed beta, so what's changed?


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Blockinlick #1 Posted 08 October 2018 - 12:15 PM

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   I'd just like a crash-course in how the game has developed since launch (After closed beta).
I played some battles and lost all of them, despite the fact that I carried my weight in each one. It seems impossible to win for some reason, no matter how well you do. Not sure why the matchmaking keeps throwing me in games that can't be won.

SpiritFoxMY #2 Posted 08 October 2018 - 12:41 PM

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Ok... where to start? 

 

Firstly, I don't know if you caught the tail end of Escort mode, but if you did, forget it.

 

Winning in regular conquest mode means capturing points. Basically fly into the white/red circles and shoot down white/red planes or blow up white/red buildings until the thing turns blue. Keep more things blue than red for as long as it takes for the bar on the top of the screen to fill up.

 

That's it.

 

I'll write something a bit more detailed later - or more likely link it here. But that's the dummies guide.

 

If you need to flight, feel free to add me. There are plenty of people here who would be glad to help


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


SpiritFoxMY #3 Posted 08 October 2018 - 12:44 PM

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You can also check out my videos here:

https://www.youtube....JY37Q_sskI5_8Ig

 

There are others - look out for ArrowZ, LMG, Magus and Akirishin. They all have their own channels you can watch to get an idea of how to play


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Captain_Underpants53 #4 Posted 08 October 2018 - 03:05 PM

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Well, if you like to learn, be prepared for a whole new level of bugs to work around.

 

:facepalm:


MSgt, USAF, (ret)

SpiritFoxMY #5 Posted 08 October 2018 - 05:10 PM

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View PostBlockinlick, on 08 October 2018 - 08:15 PM, said:


   I'd just like a crash-course in how the game has developed since launch (After closed beta).
I played some battles and lost all of them, despite the fact that I carried my weight in each one. It seems impossible to win for some reason, no matter how well you do. Not sure why the matchmaking keeps throwing me in games that can't be won.

 

So... ok. I'm going to type out a quick little rundown on how World of Warplanes 2.0.5 works. This will only be the basics, mind you, as I really don't know what to say unless you're a little bit clearer in what you want to know about the game, but here is is:

 

The basic game mode in Warplanes 2.0+ is called Conquest Mode. In this mode, there will be several Capture Points (also referred to as Sectors) littered across the map. Each of these sectors will generate +3 points every two to three seconds and these will add up to a certain score that tends to vary from map to map - anywhere from 400 to 800 points. The first team to reach that score wins.

 

Alternately, if capturing points is not an option (say, if the enemy has an insurmountable lead), you can also resort to killing the entire enemy team. However, because respawns are unlimited until the arrival of the squall line you will not be able to secure a TKO win until after the squall line has hit.

 

Capturing Sectors is a matter of either killing enemy team members within the area of the Sector OR air defense aircraft (hereby referred to as ADAs) associated with the sector in question.  You can also capture Sectors by destroying Ground Targets within a sector. Be warned - a Ground Target is only "destroyed" if all the buildings that make up a target are destroyed. I cannot stress that enough - you have to kill EVERY SINGLE BUILDING in a cluster (called the Ground Target) in order for it to count as "destroying a ground target". If you miss even one tiny building, the GT will NOT count as destroyed and, worse, your enemy can steal your kill by killing off the last standing building in a Ground Target

 

Word of warning - you will lose capture progress on a Sector if any friendly airplane dies within the within the area of the sector. It is therefore imperative that, if you see a low-health teammate in trouble over a cap, you should rescue him ASAP. Similarly, it YOU are on low health, get out of the sector ASAP. Otherwise you'll reset the cap counter.

 

Also each Sector usually has a secondary purpose besides capture points. Garrisons (Star in circle icon) do nothing but generate points. Airstrips (little circle with a Zero's silhouette) allow you to respawn over  them instead of from your starting spawn if you die. Simply click on the Sector icon on the map while you're waiting to respawn. 

 

Airbases are much larger on the map an appear as a circle surrounding an Me262 silhouette. Airbases allow damaged planes to repair at the repair depot (which can be destroyed, by the way), reduce the respawn timer by about 8 seconds and let you jump into a different plane when you respawn.

 

Missile Bases and Command Centers put pressure on enemy caps. Missile bases launch unstoppable V2s at your caps. The V2s will destroy one GT at a time and you can tell which GT its targeting by the little rocket icon on top of it. Command Centers summon waves of AI bombers which will proceed to bomb out enemy Sectors. A single wave of bombers can finish off a Sector, so play this one wisely. Unlike V2s, bombers can be intercepted and shot down.

 

Mining Plants are a straight up superpowered Sector, generating up to an additional +80 points every 70 to 80 seconds besides the default +3. The Mining plant is represented by the factory symbol.

 

Keep all this in mind and you'll start to understand how Warplanes 2.0+ works at its most basic level. There are other things, of course, such as the different airplane classes, the different flying styles, the equipment and consumables system... all of that, but at its heart of how to win? This, right here, is the groundwork.

 

 


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


StoptheViolins #6 Posted 08 October 2018 - 05:57 PM

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My fav change is a plane can be directly over an enemy plane, the enemy plane can drop a bomb and kill the plane directly over them.  Awesome.

 

Add in the new WoW style gear and super grindy progression to use the elite stuff.  Then factor in the planes that need the gear the most don't get access to it until they grind.   Mix in the new WoW stuff also is a major credit sink once you unlock it.  Yup... 2.0.5 was the worst update since WoWP left 1.5.


Edited by StoptheViolins, 08 October 2018 - 05:58 PM.


ArrowZ_ #7 Posted 08 October 2018 - 10:29 PM

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View PostSpiritFoxMY, on 08 October 2018 - 10:14 PM, said:

You can also check out my videos here:

https://www.youtube....JY37Q_sskI5_8Ig

 

There are others - look out for ArrowZ, LMG, Magus and Akirishin. They all have their own channels you can watch to get an idea of how to play

 

Free promo woot! Tenks mayn :)

That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


Blockinlick #8 Posted 09 October 2018 - 09:33 PM

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View PostSpiritFoxMY, on 08 October 2018 - 05:10 PM, said:

 

So... ok. I'm going to type out a quick little rundown on how World of Warplanes 2.0.5 works. This will only be the basics, mind you, as I really don't know what to say unless you're a little bit clearer in what you want to know about the game, but here is is:

 

The basic game mode in Warplanes 2.0+ is called Conquest Mode. In this mode, there will be several Capture Points (also referred to as Sectors) littered across the map. Each of these sectors will generate +3 points every two to three seconds and these will add up to a certain score that tends to vary from map to map - anywhere from 400 to 800 points. The first team to reach that score wins.

 

Alternately, if capturing points is not an option (say, if the enemy has an insurmountable lead), you can also resort to killing the entire enemy team. However, because respawns are unlimited until the arrival of the squall line you will not be able to secure a TKO win until after the squall line has hit.

 

Capturing Sectors is a matter of either killing enemy team members within the area of the Sector OR air defense aircraft (hereby referred to as ADAs) associated with the sector in question.  You can also capture Sectors by destroying Ground Targets within a sector. Be warned - a Ground Target is only "destroyed" if all the buildings that make up a target are destroyed. I cannot stress that enough - you have to kill EVERY SINGLE BUILDING in a cluster (called the Ground Target) in order for it to count as "destroying a ground target". If you miss even one tiny building, the GT will NOT count as destroyed and, worse, your enemy can steal your kill by killing off the last standing building in a Ground Target

 

Word of warning - you will lose capture progress on a Sector if any friendly airplane dies within the within the area of the sector. It is therefore imperative that, if you see a low-health teammate in trouble over a cap, you should rescue him ASAP. Similarly, it YOU are on low health, get out of the sector ASAP. Otherwise you'll reset the cap counter.

 

Also each Sector usually has a secondary purpose besides capture points. Garrisons (Star in circle icon) do nothing but generate points. Airstrips (little circle with a Zero's silhouette) allow you to respawn over  them instead of from your starting spawn if you die. Simply click on the Sector icon on the map while you're waiting to respawn. 

 

Airbases are much larger on the map an appear as a circle surrounding an Me262 silhouette. Airbases allow damaged planes to repair at the repair depot (which can be destroyed, by the way), reduce the respawn timer by about 8 seconds and let you jump into a different plane when you respawn.

 

Missile Bases and Command Centers put pressure on enemy caps. Missile bases launch unstoppable V2s at your caps. The V2s will destroy one GT at a time and you can tell which GT its targeting by the little rocket icon on top of it. Command Centers summon waves of AI bombers which will proceed to bomb out enemy Sectors. A single wave of bombers can finish off a Sector, so play this one wisely. Unlike V2s, bombers can be intercepted and shot down.

 

Mining Plants are a straight up superpowered Sector, generating up to an additional +80 points every 70 to 80 seconds besides the default +3. The Mining plant is represented by the factory symbol.

 

Keep all this in mind and you'll start to understand how Warplanes 2.0+ works at its most basic level. There are other things, of course, such as the different airplane classes, the different flying styles, the equipment and consumables system... all of that, but at its heart of how to win? This, right here, is the groundwork.

 

Wow, that's a lot to take in. In closed beta, this game was incredibly fun just due to how simple, but thrilling it was. There was an attack team vs a defense team, but it was as simple as the attack team having to destroy all of the targets before a timer ran out. There weren't any zones or anything like that. What you ended up with were teams that had to gauge what bomber to fighter ratio they had and how they were going to approach attack/defense accordingly.

I thought that was just fine. The dogfights were thrilling enough and the bombers had some capability of defending themselves, so it wasn't like they didn't get their fair share of action. There was absolutely no need to over-complicate this game. When I played the beta, people enjoyed it for how thrilling it was. They didn't want a tedious technical aerial chess game. They just wanted World of Tanks with an adrenaline rush.

I also noticed that all of the battles happen in clusters in the zones. In closed beta, the game had a free-roam feel to it, where you could and would use the full extent of the map. You could enjoy the maps for all they had to offer and use certain spots of it for strategic purposes. I remember a desert ravine map where fighters would lure other fights into the bottom of the ravine and maneuver in a way that caused them to crash. With this zone crap, it's just a lame tornado of planes likes flies buzzing around a turd.

Really really disappointed that this is what it has become since then. I think I won't come back. I'll just appreciate what fun I had when I played the beta and leave it at that.

Edited by Blockinlick, 09 October 2018 - 09:43 PM.


trikke #9 Posted 10 October 2018 - 12:58 AM

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View PostSpiritFoxMY, on 08 October 2018 - 01:10 PM, said:

 

So... ok. I'm going to type out a quick little rundown on how World of Warplanes 2.0.5 works. This will only be the basics, mind you, as I really don't know what to say unless you're a little bit clearer in what you want to know about the game, but here is is:

 

The basic game mode in Warplanes 2.0+ is called Conquest Mode. In this mode, there will be several Capture Points (also referred to as Sectors) littered across the map. Each of these sectors will generate +3 points every two to three seconds and these will add up to a certain score that tends to vary from map to map - anywhere from 400 to 800 points. The first team to reach that score wins.

 

Alternately, if capturing points is not an option (say, if the enemy has an insurmountable lead), you can also resort to killing the entire enemy team. However, because respawns are unlimited until the arrival of the squall line you will not be able to secure a TKO win until after the squall line has hit.

 

Capturing Sectors is a matter of either killing enemy team members within the area of the Sector OR air defense aircraft (hereby referred to as ADAs) associated with the sector in question.  You can also capture Sectors by destroying Ground Targets within a sector. Be warned - a Ground Target is only "destroyed" if all the buildings that make up a target are destroyed. I cannot stress that enough - you have to kill EVERY SINGLE BUILDING in a cluster (called the Ground Target) in order for it to count as "destroying a ground target". If you miss even one tiny building, the GT will NOT count as destroyed and, worse, your enemy can steal your kill by killing off the last standing building in a Ground Target

 

Word of warning - you will lose capture progress on a Sector if any friendly airplane dies within the within the area of the sector. It is therefore imperative that, if you see a low-health teammate in trouble over a cap, you should rescue him ASAP. Similarly, it YOU are on low health, get out of the sector ASAP. Otherwise you'll reset the cap counter.

 

Also each Sector usually has a secondary purpose besides capture points. Garrisons (Star in circle icon) do nothing but generate points. Airstrips (little circle with a Zero's silhouette) allow you to respawn over  them instead of from your starting spawn if you die. Simply click on the Sector icon on the map while you're waiting to respawn. 

 

Airbases are much larger on the map an appear as a circle surrounding an Me262 silhouette. Airbases allow damaged planes to repair at the repair depot (which can be destroyed, by the way), reduce the respawn timer by about 8 seconds and let you jump into a different plane when you respawn.

 

Missile Bases and Command Centers put pressure on enemy caps. Missile bases launch unstoppable V2s at your caps. The V2s will destroy one GT at a time and you can tell which GT its targeting by the little rocket icon on top of it. Command Centers summon waves of AI bombers which will proceed to bomb out enemy Sectors. A single wave of bombers can finish off a Sector, so play this one wisely. Unlike V2s, bombers can be intercepted and shot down.

 

Mining Plants are a straight up superpowered Sector, generating up to an additional +80 points every 70 to 80 seconds besides the default +3. The Mining plant is represented by the factory symbol.

 

Keep all this in mind and you'll start to understand how Warplanes 2.0+ works at its most basic level. There are other things, of course, such as the different airplane classes, the different flying styles, the equipment and consumables system... all of that, but at its heart of how to win? This, right here, is the groundwork.

 

 

this post deserves to be pinned over in the Newcomers forum...   there's not another more concise explanation anywhere 

 

is this possible, SP or BF?    or maybe this whole thread lifted out and transplanted?


Spittoon says #smarterpilotswinmore

Captain_Underpants53 #10 Posted 10 October 2018 - 01:05 AM

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View Posttrikke, on 09 October 2018 - 07:58 PM, said:

 

this post deserves to be pinned over in the Newcomers forum...   there's not another more concise explanation anywhere 

 

is this possible, SP or BF?    or maybe this whole thread lifted out and transplanted?

 

I second that motion.

 

:honoring:


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Noreaga #11 Posted 10 October 2018 - 04:34 PM

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great explanations here, my response would have been EVERYTHING. totally new game, its not the wowp of beta in any form and might be worth your time to try it out.

Nimis obnoxii curare


blindfoId #12 Posted 12 October 2018 - 02:21 PM

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View Posttrikke, on 10 October 2018 - 03:58 AM, said:

 

this post deserves to be pinned over in the Newcomers forum...   there's not another more concise explanation anywhere 

 

is this possible, SP or BF?    or maybe this whole thread lifted out and transplanted?

 

I agree with you. Definitely a decent post, nicely put!

 

We may create a pinned topic where you can post your tips and ideas if we have not got any similar already.






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