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Bomber Escort - General Thoughts and Ideas for Improvement

Suggestions New Game Mode Bomber Escort Feedback

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Captain_Underpants53 #21 Posted 08 October 2018 - 11:21 AM

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View Postvcharng, on 07 October 2018 - 10:50 PM, said:

Uhhhh wait what?

I checked in the first day of the event that this event doesn't affect your WR, was that changed?

ALL events affect your Win%.


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nwlxn12 #22 Posted 08 October 2018 - 05:03 PM

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View PostSpiritFoxMY, on 07 October 2018 - 08:19 PM, said:

Increase the volume of AA fire and/or make it so that Ground Defenses cannot be capped out. Right now, I actually think SEAD is superfluous because, just as in Conquest mode, the value of an air kill is a lot higher compared to the value of a ground target kill so all the Escorting group has to do is kill a couple of interceptors and BAM!, all the AA fire disappears magically. On top of that, the AA fire is a lot less lethal than the briefing tries to portray. It will damage a Bomber Formation, but it will not cripple it absolutely and this is assuming best case where there aren't any escorts up high distracting them. I say at least double to number of high altitude AA per cap. An even better solution would be to add additional AA points AND make it so shooting down planes atop the cap will not affect the cap meter at all. Give SEAD a reason to exist beyond being a distraction.

 

It was pretty much impossible to defend a stronghold to keep it from being captured.  I would suggest that only the ground destruction be counted for capturing it.  The benefit for defending it is not just to keep the AA firing at the bombers, but to keep the attacking teams spawn point further back.  Air kills over a stronghold should not help the attacking team capture the zone, only ground kills should count for the attacking team.  Air kills for the defenders should still count for the defenders to keep it blue.  Not sure if that would be too much, but it seems with multiple bombers and GA going into a sector, they didn't last long.

 

 



StoptheViolins #23 Posted 08 October 2018 - 05:06 PM

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Raise bomber flights to 2000m to keep the current meta in-check.  I  saw a few GA doing bomber escorts... sad.

nwlxn12 #24 Posted 08 October 2018 - 05:08 PM

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View PostStoptheViolins, on 08 October 2018 - 11:06 AM, said:

Raise bomber flights to 2000m to keep the current meta in-check.  I  saw a few GA doing bomber escorts... sad.

 

Guilty, tier 7 and 8 German GA are good at that.

SpiritFoxMY #25 Posted 08 October 2018 - 05:28 PM

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View PostPaladin_77, on 08 October 2018 - 11:11 AM, said:

All great ideas Spirit. I absolutely love the idea of escort mode and the gameplay that it brings but is is hot garbage in its current iteration. I would suggest that Wargaming choose any two of the following and implement them immediately to fix the mode:

 

1. Reduce the number of bombers in each flight OR reduce the HP of each bomber

2. Double the number of bombers required for victory. That may be too harsh but without a test server, how else would we know?

3. Increase the hitpoints of armored flak cannons. In my IL-2t, I can destroy 3-4 flak cannons in a single pass, and each base has 8. Now put 5 GAAs on a team, and the bases may as well not even be there.

4. Give the defenders an airbase with a repair station.

 

I'd say choosing any combination of the two of these would bring the mode into some semblance of balance.

 

1. Personally I am not keen on this simply because the bombers are pretty fragile as is and it really only takes two heavies/multiroles to fly in unopposed to shred even a 14 bomber formation in a matter of seconds (my personal best was 8 bombers right at the edge of the left the map). The number and HP is fine I think - all it requires is some teamwork and decent flying from the Defending team to handle this

 

2. I would go with 15 since that means a base cannot be one-passed but it doesn't set an insurmountable goal for the escorting flights. Remember - they have half the number of fighters the defenders have and if all defending fighters dogpile them, they're in a world of hurt. 20 seems a bit much - it could still work, but if you go up against a good defensive team, 20 would make victory impossible from the get go. I'd rather up the difficulty by cutting the number of respawns for the attacking team in half instead of requiring more bombers to get through since that means the Escorting Team has to play better but the Defending team won't have too much leeway to slack off.

 

I'm fine with 3 & 4.

 

View Postcomtedumas, on 08 October 2018 - 01:47 PM, said:

Increase the number of bombers who have to get away from 10 to 25 or 30.  That should lengthen the battles, ending rolfstomps and make it possible to earn those chevrons we need for part three of the missions.  

 

As pointed out above - this would make an Attacking Victory almost impossible for all but the most coordinated teams... which might seem like poetic justice but we're looking at balance here. 15 to 20 is the max I'd go, and the cut the number of Attacker respawns by half. Same reasons and answers as above.

 

View PostStoptheViolins, on 09 October 2018 - 01:06 AM, said:

Raise bomber flights to 2000m to keep the current meta in-check.  I  saw a few GA doing bomber escorts... sad.

 

I don't think that's an issue. Again, half the Attacking team are otherwise irrelevant to the defense of the Bomber Stream - if they find a way to contribute, good on them and they should be encouraged to try. At the current altitudes, GAA escorts are really only a problem if the Defenders are silly enough to swoop a little too far below the Stream.

 

***

In any case, thanks a lot for all the responses. I would like another crack at this mode with some of these changes implemented. At the very least, a 50% reduction in Attacker spawn points and a 50% increase in Strat target HP. That would make the Defense a lot more competitive IMO.


***

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StoptheViolins #26 Posted 09 October 2018 - 03:49 AM

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Of course, allowing players 30 seconds to pick a weapons load out would go a long way in helping mrs.

vcharng #27 Posted 09 October 2018 - 05:23 AM

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View PostCaptain_Underpants53, on 08 October 2018 - 11:21 AM, said:

ALL events affect your Win%.

 

Yes that's also what I thought, but i had a game in bomber escort and checked the WR again, it didn't change, all the way to the last digit.

I don't think my total battle number is enough for this to happen, or is it?



vcharng #28 Posted 09 October 2018 - 05:26 AM

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View PostStoptheViolins, on 08 October 2018 - 05:06 PM, said:

Raise bomber flights to 2000m to keep the current meta in-check.  I  saw a few GA doing bomber escorts... sad.

 

Uhh what is the current altitude for them?

I flew my Me 265 in BEM and it wasn't difficult to pick off a couple of enemy fighters who went from high-altitude to strafe the bombers, and ended up <1000m trying to climb their way back.

And 265 is very flyable all the way to 1500, its hard altitude ceiling is 1900. I even succeeded in shooting down a bot player bomber (RB-17, I think) when flying right below that.



Captain_Underpants53 #29 Posted 09 October 2018 - 11:05 AM

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View Postvcharng, on 09 October 2018 - 12:23 AM, said:

 

Yes that's also what I thought, but i had a game in bomber escort and checked the WR again, it didn't change, all the way to the last digit.

I don't think my total battle number is enough for this to happen, or is it?

No it is not.  Mine changed and as you can see, I have a few more battles than you.  Sounds like yet another glitch ( I know, big surprise).


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