

MODE SO AWFUL.. it defies description
#21 Posted 06 October 2018 - 01:11 PM
#24 Posted 07 October 2018 - 05:22 AM
Too many experienced players using the easy button to win... just flight up with a ground pounder/bomber... Getting Bombers through is much easier than defending. Fix it. Reduce the number of fighter escorts, or increase the number of bombers that must make it through. And/or... Make the AA targets hard to take out that easily, push the respawn point closer to the "front" as common sense would indicate.
The mode is fun, but without using the "easy button"... win rate for defense is abysmal while you can relax and coast to a win most times when on the attack.
#25 Posted 07 October 2018 - 07:19 AM

#26 Posted 07 October 2018 - 12:21 PM
Innokenty, on 07 October 2018 - 07:19 AM, said:
lmbo... I'm certainly a guy that doesn't know how to play or win in this game. You must be one of those easy button flights to be so offended to cap lock simple words....
#27 Posted 07 October 2018 - 01:33 PM
@#$%ing HORRIBLE game mode.
Utter garbage
#28 Posted 07 October 2018 - 01:36 PM
okay... both of you are good pilots, and the game is currently balanced in favor of every class except LFs
which is a real change, but we adapt to changes, don't we?
#29 Posted 07 October 2018 - 01:57 PM
trikke, on 07 October 2018 - 01:36 PM, said:
okay... both of you are good pilots, and the game is currently balanced in favor of every class except LFs
which is a real change, but we adapt to changes, don't we?
My point was, until the troll there tried obscuring it... The mode is good, just so unbalanced. I made suggestions that would even the field. Except, the mere suggestion of removing an easy button fires up the 1.9ers and that old strategy of targeting players first and stalling bots was what they called being good.
#30 Posted 07 October 2018 - 02:14 PM
trolls don't compliment skilled pilots very often on this board, but probably, i'm a troll great nick, btw
nope... not trying to obscure your point 110% agreement with your point! search my posts with the word 'balance' in them
it's way too easy for attackers to win...
here's my secret wish: to come up with a strategy to win on defense, but i cannot yet, because i don't notice those little coding bugs that would allow me to exploit
others can see them easily, and others are successful right now... which drives me nuts
edit: i apologize to you both, i've got to change up my tendencies to win on defense, and change is hard for me
Edited by trikke, 07 October 2018 - 02:17 PM.
#31 Posted 07 October 2018 - 02:22 PM
Fighters' WR in bomber escort (considering almost always being sent to defense) is, in my experience, about the same as bombers and "pure" GAAs (i.e. excluding those who has some aerial combat ability) WR during the so well acclaimed attrition mode.
So for those of you who are so frustrated about bomber escort mode that you made at least 3 threads on this forum, I have a word for you: "Now you know how we feel."
It surprises me, in a very, very good way, that WG is still wise enough to work against the tide to introduce a game mode that favors bombers, attackers and heavy fighters, in a game that there are [edited]who even dared to suggest removing those categories (Not HF, mostly attackers and bombers).
The mode is a very good wake up call for those LF supremists, a reminder that WOWP is not a game that values dogfights only.
#32 Posted 07 October 2018 - 02:46 PM
because i'm such a skeptic/pessimist, i immediately assumed that it was a easy way to pump up sales and grinding of bombers and GAs
and i immediately did both
#33 Posted 07 October 2018 - 04:12 PM
Edited by TaliBandaid, 07 October 2018 - 04:34 PM.
#34 Posted 07 October 2018 - 04:35 PM
I've decided to just pick out a player GAA and spend the entire match killing him over and over and then waiting at their spawn for him to pop again.
Sure it's a loss but hearing someone raging because they're stuck for over a minute having to wait to get back into the match is worth it.
#35 Posted 07 October 2018 - 04:53 PM
So far the score is bombers 38 and defenders 4.
Half those "defender wins" matches were because the players on the bombers side were awful. Less than 3,000 pts in a tier VII game kind of awful.
#36 Posted 07 October 2018 - 05:07 PM
Doesn't seem too much an escort has to worry about, and there's too much a defender has to worry about.
#37 Posted 07 October 2018 - 05:41 PM
Another problem, particularly at higher tiers, is that you get an absurdly high number of battles with just 2-3 players, you can get these groups to work together, however I have found that although you may obliterate bomber flights, sometimes there are 3 at once, so although you might totally obliterate 2, they just have so much HP that the third one will sail right past your ineffective bots. Even if this does not happen and you can get the defenders to work together and attack the bomber flights, I have frequently found that when trying to defend, and actually being reasonably successful, we will still loose, not because the enemy bombers get through, but because we run out of respawns.
All in all, although I know that it is possible to win while defending, I don't know anyone who has gone 10, 20, 50 battles on the defending side and won every time. I do however know people who have done that attacking. I was in a flight and we've gone about 5 hours solid winning when attacking. I don't mind loosing, but when the game mode is this unballanced, **** it, I think I've played half of my total number of attack and bomber battles during this game mode. It would actually be fun to keep playing my F-94d as a defender, and other planes as well, if they had better than a 10% chance of winning. Certainly it'd be more fun that flying as a mixed flight and just auto-winning on the first bomber wave 75% of the time (90% of the time at t9 & 10) but, although I don't actually care about account win rate, I do care about getting materials, and completing the event missions which require wins.
#38 Posted 07 October 2018 - 06:21 PM
Xr901, on 07 October 2018 - 05:41 PM, said:
Another problem, particularly at higher tiers, is that you get an absurdly high number of battles with just 2-3 players, you can get these groups to work together, however I have found that although you may obliterate bomber flights, sometimes there are 3 at once, so although you might totally obliterate 2, they just have so much HP that the third one will sail right past your ineffective bots. Even if this does not happen and you can get the defenders to work together and attack the bomber flights, I have frequently found that when trying to defend, and actually being reasonably successful, we will still loose, not because the enemy bombers get through, but because we run out of respawns.
All in all, although I know that it is possible to win while defending, I don't know anyone who has gone 10, 20, 50 battles on the defending side and won every time. I do however know people who have done that attacking. I was in a flight and we've gone about 5 hours solid winning when attacking. I don't mind loosing, but when the game mode is this unballanced, **** it, I think I've played half of my total number of attack and bomber battles during this game mode. It would actually be fun to keep playing my F-94d as a defender, and other planes as well, if they had better than a 10% chance of winning. Certainly it'd be more fun that flying as a mixed flight and just auto-winning on the first bomber wave 75% of the time (90% of the time at t9 & 10) but, although I don't actually care about account win rate, I do care about getting materials, and completing the event missions which require wins.
yawn.. I just hit the easy button, know it, and cannot muster the stones to admit it. It's so disappointing to see players I know and respected choose the easy button wins to increase their WR's....
Edited by TaliBandaid, 07 October 2018 - 06:21 PM.
#39 Posted 07 October 2018 - 07:04 PM
vcharng, on 07 October 2018 - 09:22 AM, said:
Fighters' WR in bomber escort (considering almost always being sent to defense) is, in my experience, about the same as bombers and "pure" GAAs (i.e. excluding those who has some aerial combat ability) WR during the so well acclaimed attrition mode.
So for those of you who are so frustrated about bomber escort mode that you made at least 3 threads on this forum, I have a word for you: "Now you know how we feel."
It surprises me, in a very, very good way, that WG is still wise enough to work against the tide to introduce a game mode that favors bombers, attackers and heavy fighters, in a game that there are [edited]who even dared to suggest removing those categories (Not HF, mostly attackers and bombers).
The mode is a very good wake up call for those LF supremists, a reminder that WOWP is not a game that values dogfights only.
+1
#40 Posted 07 October 2018 - 07:08 PM
Verm_, on 07 October 2018 - 11:35 AM, said:
I've decided to just pick out a player GAA and spend the entire match killing him over and over and then waiting at their spawn for him to pop again.
Sure it's a loss but hearing someone raging because they're stuck for over a minute having to wait to get back into the match is worth it.
Oh are you a bad boy! +1
Edited by Captain_Underpants53, 07 October 2018 - 07:08 PM.
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