Jump to content


Identifying Allies, Planes, etc. During Battles


  • Please log in to reply
16 replies to this topic

Zaikadi #1 Posted 28 September 2018 - 11:09 PM

    Senior Master Sergeant

  • Member
  • 1250 battles
  • 250
  • [R-A-W] R-A-W
  • Member since:
    12-24-2013

I wonder if you folks could give us new players pointers on how to locate specific players on the map or in the visual. I can see them as we start, but I lose track of them. In WoT, their names appear above their tank marker on the map. But, it seems that in WoWP, I have to have a visual, and it must be relatively close. I know the Alt key helps.

 

On a related note, I watched a YouTube video of a battle replay where the list of combatants included little check marks or diamonds for human players. Is this a mod?


 

Thanks.


Edited by Zaikadi, 28 September 2018 - 11:09 PM.

Favorite planes:

Nakajima Ki-84 Hayate  |  Kawasaki Ki-102   |  Kawasaki Ki-61 Hien  |  Bell P-39N1 Airacobra  |  Heinkel He 111 H2  |  Polikarpov I-17  |  Curtiss P-40  |   Mitsubishi A6M5  |  Nakajima A4N  |  Messerschmidt Bf 109 B  |  Messerschmidt Bf 109 E  |  Polikarpov I-16 (e.)  |  Fairey Fantome  |  Me 410 Hornisse


LMG #2 Posted 29 September 2018 - 12:47 AM

    Second Lieutenant

  • Member
  • 2436 battles
  • 1,819
  • Member since:
    01-26-2012

There are indeed mods that add marks next to bot names so it's easier to distinguish them from regular players.

 

As far as identifying planes and players, it's a combination of a few things. First off, the minimap marks planes of different types with different symbols:

 

Plane Types.PNG

 

As a bit of a test, try to identify each plane type on this minimap (sorry if it's too small):

 

Minimap.PNG

 

Each symbol will be visible on the minimap and the larger map you see when you press TAB. With this in mind, here's a way to keep track of players.

 

First and foremost try to check how many players are in a battle. Population tends to be low outside of Events, so at most you'd usually have to keep an eye out for 3-4 human players, maybe less. Check which planes they're flying. If they're on a specialist aircraft, you'll be able to identify them whenever you see the winged icon somewhere and it's not blue. If they're not flying specialist planes, look to see if there's any other plane of the same type, and whether or not it's a bot. If you're against two player Heavies, and there's only two Heavies on their team, you know whenever you see a Heavy icon on the map that's them. This is especially helpful at higher tiers, where population is so low it's rare to be in battles with more than 2-4 players.

 

If they're not the only plane of their type, then you can try to keep track of whichever planes are around you. Unless you're near a furball of fighters chasing each other's tails, it should be relatively easy. If, say, there's 3 GAAs (Attack Aircraft) on the enemy Team, one of them being a player, and you spot two bot GAAss lolling about on a nearby sector, should you stumble upon a third GAA or see them in the map then you'll know that's the player. In the case of light fighters, which are the more popular aircraft type and you'll often see several players flying them, alongside a few bots, it would be hard to keep track of every single one of them.

 

However, there's a work around, and that is doing the opposite logic of that last part I mentioned. If there's 6 light fighters on the enemy team, 4 of them being players, and you can spot the two bots, any other light fighter you see on the field or the map will be a player. It's not a perfect method, but it can still give you an idea of where each player is. As you can see, identifying where enemies are is a combination of logic and situational awareness. Check what you see, then check the map and the team roster to confirm the location of things you can identify, and from there see what else you can figure out through elimination (both metaphoric and literally :playing:)

 

I personally use this method all the time when I play, so here's a video where I show off a bit of sneaking around trying to avoid enemy players:

 

Spoiler

 


Edited by LMG, 29 September 2018 - 12:49 AM.

This is my IL-2 (t). There are many like it, but this one is mine. :child:

SenatorTH #3 Posted 29 September 2018 - 02:42 AM

    Senior Master Sergeant

  • Member
  • 2935 battles
  • 109
  • Member since:
    07-04-2018

View PostZaikadi, on 28 September 2018 - 11:09 PM, said:

On a related note, I watched a YouTube video of a battle replay where the list of combatants included little check marks or diamonds for human players. Is this a mod?


 

Thanks.

 

Yes, you can find this Bot mod here in the forum, it marks bots with an asterisk.

What is much worse in this game are the planes not presented in the Tree - they were given to players at various events probably, and when you meet one in the battle, you're screwed. No info about the firepower, speed, shooting range, nothing. Then you have to search for it at the website and still get no full info, which is carefully hidden under additional info link of every module mounted on that plane.

Edit: Oh, and I noticed right now that you can't get half info at all. No resists, no cruise speed, boost speed nor time...it sucks, to be short.


Edited by SenatorTH, 29 September 2018 - 02:57 AM.


Zaikadi #4 Posted 29 September 2018 - 06:47 PM

    Senior Master Sergeant

  • Member
  • 1250 battles
  • 250
  • [R-A-W] R-A-W
  • Member since:
    12-24-2013
I commend you folks for being able to keep track. I am so busy figuring out where to go at the start that I normally lose track of where the humans have gone. It might be a good suggestion to WG to make it a little easier for us, much like WoT. In WoT, I'm always quite aware of where everyone is. Also, if we could more easily separate human-controlled planes from the bots, it would be nice. Often, I don't know until I see the names (or Specialist wings). But, I'll try the suggestions by LMG (thanks).

Favorite planes:

Nakajima Ki-84 Hayate  |  Kawasaki Ki-102   |  Kawasaki Ki-61 Hien  |  Bell P-39N1 Airacobra  |  Heinkel He 111 H2  |  Polikarpov I-17  |  Curtiss P-40  |   Mitsubishi A6M5  |  Nakajima A4N  |  Messerschmidt Bf 109 B  |  Messerschmidt Bf 109 E  |  Polikarpov I-16 (e.)  |  Fairey Fantome  |  Me 410 Hornisse


trikke #5 Posted 30 September 2018 - 01:41 PM

    First Lieutenant

  • Member
  • 2804 battles
  • 2,532
  • [R-A-W] R-A-W
  • Member since:
    01-26-2012

WG will never differentiate humans from bots, only a mod will help with that...  thank you KJ

 

i don't fly without his mod, but my flight partners don't need it...  they can tell a bot from a human because of a bot's programmed tendencies 

 

because they notice all kinds of things and i do not


Spittoon says #smarterpilotswinmore

pyantoryng #6 Posted 30 September 2018 - 02:17 PM

    Colonel

  • Closed Beta Tester
  • 1729 battles
  • 8,305
  • Member since:
    01-26-2012

Lock on (manually with mid mouse click) and use the alt key...

 

It's the best you can do in 2.0 because WG removed over target marker customization...


Edited by pyantoryng, 30 September 2018 - 02:17 PM.


WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

GonerNL #7 Posted 16 October 2018 - 01:11 PM

    Command Chief Master Sergeant

  • Member
  • 875 battles
  • 904
  • Member since:
    01-17-2018

View Posttrikke, on 30 September 2018 - 02:41 PM, said:

they can tell a bot from a human because of a bot's programmed tendencies 

 

Bit difficult on tier VIII and higher where the assassin über-bots will shoot you in the back out of nowhere ... by then it's too late.


Flying on NA and EU servers

poppavein #8 Posted 20 October 2018 - 08:06 PM

    Senior Master Sergeant

  • Closed Beta Tester
  • 3046 battles
  • 246
  • Member since:
    01-26-2012
As noted in another thread, you can redefine your Alt key to become a toggle. 

trikke #9 Posted 20 October 2018 - 09:36 PM

    First Lieutenant

  • Member
  • 2804 battles
  • 2,532
  • [R-A-W] R-A-W
  • Member since:
    01-26-2012

to toggle on the Alt interface, right click it and change it from 'momentary' to 'press on press off'  or whatever WG calls it

 

then choose (i think) advanced display setting?  toggle on 'altitude and speed when using alt int' using the check boxes

 

it may be more info than you need 100% of the time, but soooo helpful for making target decisions, especially when entering a cap


Spittoon says #smarterpilotswinmore

HoujuuNue #10 Posted 21 October 2018 - 10:26 AM

    Master Sergeant

  • Closed Beta Tester
  • 7398 battles
  • 54
  • [PZMOE] PZMOE
  • Member since:
    02-24-2012

View Postpyantoryng, on 30 September 2018 - 09:17 AM, said:

Lock on (manually with mid mouse click) and use the alt key...

 

It's the best you can do in 2.0 because WG removed over target marker customization...

 



FreakFighter1 #11 Posted 16 January 2019 - 04:25 PM

    Airman Basic

  • Member
  • 3145 battles
  • 1
  • [TWE] TWE
  • Member since:
    12-17-2016
Best way to tell who the bots are is with the mod. Without it, hit your tab key before the battle starts and look at the names of the enemy pilots. Russian pilots will have Russian names, Japanese pilots will have Japanese names, and so on. Any other name is a human pilot. Names with symbols like - or _, or numbers are also human pilots. Humans also have tendencies like bots do. In the lower tiers with newer players, they always tend to gravitate towards the center or closest cap. I usually go for the furthest one first unless the closer one is a CC or MB.

trikke #12 Posted 16 January 2019 - 04:45 PM

    First Lieutenant

  • Member
  • 2804 battles
  • 2,532
  • [R-A-W] R-A-W
  • Member since:
    01-26-2012

Zaikadi, i never mentioned 6 months ago when you first wrote this...  what a great topic!

 

and lots of good contributions here has surely helped many new pilots

 

it's always a pleasure being associated with the most civil forum on the internet


Spittoon says #smarterpilotswinmore

Captain_Rownd #13 Posted 16 January 2019 - 08:35 PM

    Senior Master Sergeant

  • Member
  • 1163 battles
  • 461
  • Member since:
    09-28-2015
All I can see is tracers all over the screen and arrows around the perimeter of my view.  :ohmy:
Specialist: SPAD S.510, P-40, MiG-3, A6M1, XP-44, Fw 190 A-5, Me 209 V4

Bluegoose02 #14 Posted 16 January 2019 - 10:25 PM

    Senior Master Sergeant

  • Member
  • 2947 battles
  • 118
  • Member since:
    08-19-2012

Yea all that sounds nice but unless I shoot at you all I know is that you are red or blue because all that other stuff quit working for me a long time ago. Now after I take a shot at you all your infoe shows up but not before then. One of those little WOWP surprises that showed up with 2.0. Everything works but that and most of the time my joystick so I live with that.

 



Zaikadi #15 Posted 18 January 2019 - 09:24 PM

    Senior Master Sergeant

  • Member
  • 1250 battles
  • 250
  • [R-A-W] R-A-W
  • Member since:
    12-24-2013

View Posttrikke, on 16 January 2019 - 08:45 AM, said:

Zaikadi, i never mentioned 6 months ago when you first wrote this...  what a great topic!

 

and lots of good contributions here has surely helped many new pilots

 

it's always a pleasure being associated with the most civil forum on the internet

 

Thanks, trikke. I have never played in a flight before, so I think the best chance of victory is to fight alongside the real humans. I think the bots are actually pretty good, as far as maneuvering and tactics are concerned, but the humans are more likely to make the best strategic decisions and support other humans.

Thank you for your advice in Post #9. It was very useful.


Favorite planes:

Nakajima Ki-84 Hayate  |  Kawasaki Ki-102   |  Kawasaki Ki-61 Hien  |  Bell P-39N1 Airacobra  |  Heinkel He 111 H2  |  Polikarpov I-17  |  Curtiss P-40  |   Mitsubishi A6M5  |  Nakajima A4N  |  Messerschmidt Bf 109 B  |  Messerschmidt Bf 109 E  |  Polikarpov I-16 (e.)  |  Fairey Fantome  |  Me 410 Hornisse


LMG #16 Posted 18 January 2019 - 10:03 PM

    Second Lieutenant

  • Member
  • 2436 battles
  • 1,819
  • Member since:
    01-26-2012

View PostZaikadi, on 18 January 2019 - 04:24 PM, said:

Thanks, trikke. I have never played in a flight before, so I think the best chance of victory is to fight alongside the real humans. I think the bots are actually pretty good, as far as maneuvering and tactics are concerned, but the humans are more likely to make the best strategic decisions and support other humans.

Thank you for your advice in Post #9. It was very useful.

 

Bot fighters have the general idea of what to do, it's just that most don't quite do it as well. Bot heavies tend to turn around too early, letting their pursuer keep up with them. Bot GAAs are really bad though; they don't really ground pound well at all. It used to be better when they would focus down weakened ground targets, but now they don't even finish their  own targets more often than not before attacking the next full-health ground target :facepalm:. I'm not sure about bot Bombers, but bots in Pe-2s certainly don't have a good time.


This is my IL-2 (t). There are many like it, but this one is mine. :child:

wylleEcoyote #17 Posted 19 January 2019 - 03:56 AM

    Senior Master Sergeant

  • Member
  • 3227 battles
  • 435
  • [ALAS] ALAS
  • Member since:
    01-26-2012

View PostGonerNL, on 16 October 2018 - 08:11 AM, said:

 

Bit difficult on tier VIII and higher where the assassin über-bots will shoot you in the back out of nowhere ... by then it's too late.

 

Which what that mini map is for. it will show the orientation of airplanes . so when that arrow trurns around and start pointing at YOU its time to check your 6

 


        





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users