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Tier 6/7 fighter: Corsair or Thunderbolt?


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wylleEcoyote #21 Posted 31 December 2018 - 07:37 AM

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View PostReitousair, on 28 September 2018 - 12:25 PM, said:

 

Ordinance penalties are applied permanently, there's no dumping ordinance to go faster, you'll always be slower with ordinance on. However maneuverability is not affected whatsoever anymore so there's no need to worry about reloading in a dogfight. The Jugs do actually bleed quite a bit of speed in vertical maneuvers due to how heavy they are.

 

For equipment, I would recommend building for durability and speed. DO NOT use the ordinance equipment slot until you have an excellent grip of them. Trading off their key strength of speed or lengthening the already somewhat painful reload times are not helpful in the long run unless you know what you're doing. But, for pilot skills I would certainly recommend demo expert, engine guru I, and fire resistance for your first 5 points.

 

View PostReitousair, on 28 September 2018 - 01:04 PM, said:

 

Well, with specialist on the Jugs it's not really a double-edged sword at all. You just unlock the ordinance equipment slot, you don't need to use it. Specializing your plane is in general a great benefit on the Tbirds until you reach the F-84's since they don't have any ordinance type choices on their outboard slots. But with the F-84's and F4U-1/F4U-4, you give up bombs entirely when specializing.

 



Sooo with that in mind what are your thoughts on the new Aerodynamic Plyons for outboard equipment slot?
For those that dont know it starts with:

Bonus +16% to the "aerodynamics"  of your rockets and separately teh same for your bombs as well
At the cost of 3% longer reload speed

        


GonerNL #22 Posted 31 December 2018 - 10:09 AM

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I noticed them as a prize (#49) in the Holiday Manoeuvres and I have an advanced set in my Depot (not a clue, probably also a prize ?).

Looks like they're only for multiroles and GA from tier VI and up ?

 

I could purchase specialist for my F4U-1 to try them ... looks interesting. Bad for reload speed though.

 

 

EDIT: tried that but it does nothing for speed ? Stock pylons ... it is listed under effects under airspeed as +16%. Maybe stock is not enough ?


Edited by GonerNL, 31 December 2018 - 10:20 AM.

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SpiritFoxMY #23 Posted 31 December 2018 - 10:24 AM

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View PostGonerNL, on 31 December 2018 - 06:09 PM, said:

I noticed them as a prize (#49) in the Holiday Manoeuvres and I have an advanced set in my Depot (not a clue, probably also a prize ?).

Looks like they're only for multiroles and GA from tier VI and up ?

 

I could purchase specialist for my F4U-1 to try them ... looks interesting. Bad for reload speed though.

 

 

EDIT: tried that but it does nothing for speed ? Stock pylons ... it is listed under effects under airspeed as +16%. Maybe stock is not enough ?

 

It doesn't increase speed - it decreases the speed penalty you take for mounting external ordnance.

 

Honestly, I'm not keen on the idea of increasing the already terribly long reload on the Tunderbolt for the reduction in the speed penalty which is relatively minor. Maybe for something like the Hornet or one of the other Heavy Fighters that take ordnance as a sort of backup option rather than planes that use it as their primary mode of combat


Edited by SpiritFoxMY, 31 December 2018 - 10:27 AM.

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GonerNL #24 Posted 31 December 2018 - 10:37 AM

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Well, if adding outboard weapons (pylons) decreases speed (which it definitely does) then decreasing those effects would influence airspeed positively, wouldn't it ? :unsure:
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SpiritFoxMY #25 Posted 31 December 2018 - 05:20 PM

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Assuming you're in a Hornet with bombs attached and you're getting a 16% reduction in the speed penalty, the total increase in speed would be 3.2kph. Looking at the numbers the F4U-4 would have a similar increase in its maximum speed (with boost) with ordnance loaded. I have no calculations for increases in cruise but suffice to say I consider the improvement negligible. 

 

Also, given that this is a new piece of equipment, its entirely possible that Wargaming overlooked adding this improvement to the hangar stat card.


Edited by SpiritFoxMY, 31 December 2018 - 05:42 PM.

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CorvusCorvax #26 Posted 31 December 2018 - 11:05 PM

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Typhoon.

egikov #27 Posted 06 January 2019 - 06:01 AM

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I prefer Thunderbolt, it is faster, has more bombs/rockets, machine guns that don't overheat, and has more altitude.

If someone prefers cannons Corsairs are good also. Now Typhoon line showed up, but I think they are similar to Corsair line in specs.


Edited by egikov, 06 January 2019 - 06:02 AM.


CorvusCorvax #28 Posted 06 January 2019 - 07:10 PM

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View Postegikov, on 06 January 2019 - 06:01 AM, said:

I prefer Thunderbolt, it is faster, has more bombs/rockets, machine guns that don't overheat, and has more altitude.

If someone prefers cannons Corsairs are good also. Now Typhoon line showed up, but I think they are similar to Corsair line in specs.

 

IIRC, the Typhoons turn better than both.

WhiteKnight416 #29 Posted 09 January 2019 - 08:52 PM

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View PostCorvusCorvax, on 06 January 2019 - 07:10 PM, said:

 

IIRC, the Typhoons turn better than both.

 

the F4U-4 will put turn a Typhoon, but a Tempest will beat an F2G

 

The F2G does have than monster payload though



Azis_ #30 Posted 14 January 2019 - 10:41 PM

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Just me but I have yet to be out turned by a F4u, could just be pilots and low seat time/encouters. For fun I did take out my 4U and had no problem keeping with the Typhoon either so...

 

Main thing is Corsair guns over heat quicker I think, for me harder to hit with. Typhoon I can use same short bursts and use longer.

 

Corsair line is definitely better for ground attack.


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