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Tier 6/7 fighter: Corsair or Thunderbolt?


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HarryVoyager #1 Posted 27 September 2018 - 05:58 PM

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So I'm slowly puttputttogether the planes I want to have, and I've noticed both the P-47 and F4U have versions at Tiers 6 and 7. I'd like to get one of each, and was wondering which tiers people would recommend for them.

 

I'm leaning toward the Thunderbolt at T6 and Corsair at T7, as I expect the 8x0.50's on the jig are going to be a good bit less effective than the 4x20mms of the top Corsair, but wanted to know what other people thought. 



Reitousair #2 Posted 27 September 2018 - 06:19 PM

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Actually, they're both pretty solid in tiers 6 and 7. The P-47's lack gun range but the DPS is very similar to quad 20's.

 

If you can, you mine as well get both tier 6 and tier 7 versions. All of them are fairly good but require some practice to get the hang of, especially the Thunderbolts. However if you can only get one of each, then get the F4U-1 and P-47N because the P-47N performs considerably better than the P-47B getting better ordinance, a bigger engine, and better guns. Meanwhile the F4U-4 just improves upon the engine and guns.

 

But I would recommend just use the naval MRF's first. Get the hang of the Corsairs and use those to transition to the Tbird line later.


Edited by Reitousair, 27 September 2018 - 06:20 PM.

I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

 


Martymart1976 #3 Posted 27 September 2018 - 08:04 PM

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Its like Pokemon...gotta get em all!

GonerNL #4 Posted 27 September 2018 - 10:02 PM

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I use the P-47 more as a ground-attacker than fighter ; it handles worse than a heavy. The Corsair at least turns a bit ...
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HarryVoyager #5 Posted 27 September 2018 - 10:09 PM

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Ah cool. Any thoughts on equipping the F4U and Jug? Currently working up the Wildcat, and leaning towards Accuracy > Manuverability > Durability. Thinking for the F4U it might be Acc > Maneuver > Speed, and P-47 Acc > Speed > Durability

Dru83 #6 Posted 27 September 2018 - 10:52 PM

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The Corsairs and T-bolts are both a lot of fun, but the Corsairs are definitely easier to be successful with. For equip/skills I'd definitely want to focus on speed first and then accuracy. They don't really need much help with durability and they're never going to be good at maneuvering so I wouldn't really bother with boosting it. Turning and Burning is not something you want to be doing in a Corsair or Thunderbolt. It's all about boom and zoom.



Wombatmetal #7 Posted 28 September 2018 - 08:11 AM

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It all comes down to pilot preference. If you can handle the horizontal BnZ than the Jug is the better plane. If you like to give into the temptation to turn with the enemy to secure the kill, the Corsair is the better choice. And for that reason, the F4U is a bit easier to play

 

If you like blowing up ground targets and find GA too slow, the Jug just may be the plane for you



GonerNL #8 Posted 28 September 2018 - 11:26 AM

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All equipment and pilot skills that I put on the jug are about staying alive in the AA (armour, defensive specialist) and destroying stuff (bomb accuracy, demolition expert) ... for the Corsair I choose for a mix of speed/maneuverability. 

 


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HarryVoyager #9 Posted 28 September 2018 - 04:44 PM

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Interesting. Does the Jug bleed a lot of energy in vertical maneuvers?

Also how much does the wing ordinance impact when it's been fired off? Is there a way to pause the reloading while one is in a dogfight?

Reitousair #10 Posted 28 September 2018 - 05:25 PM

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View PostHarryVoyager, on 28 September 2018 - 09:44 AM, said:

Interesting. Does the Jug bleed a lot of energy in vertical maneuvers?

Also how much does the wing ordinance impact when it's been fired off? Is there a way to pause the reloading while one is in a dogfight?

 

Ordinance penalties are applied permanently, there's no dumping ordinance to go faster, you'll always be slower with ordinance on. However maneuverability is not affected whatsoever anymore so there's no need to worry about reloading in a dogfight. The Jugs do actually bleed quite a bit of speed in vertical maneuvers due to how heavy they are.

 

For equipment, I would recommend building for durability and speed. DO NOT use the ordinance equipment slot until you have an excellent grip of them. Trading off their key strength of speed or lengthening the already somewhat painful reload times are not helpful in the long run unless you know what you're doing. But, for pilot skills I would certainly recommend demo expert, engine guru I, and fire resistance for your first 5 points.


I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

 


HarryVoyager #11 Posted 28 September 2018 - 05:38 PM

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Interesting. That does seem to imply that unlocking Specialist for Multirole fighters is a bit of a double edged sword?

I should clarify, anything with the Thunderbolt is a ways off; I'm currently working out the Wildcat and plan on maxing that out and unlocking the Corsair before investing heavily in the Thunderbolt progression, so this is largely theory crafting at the moment.

(Though I am applying the corralaries that seem applicable to the Wildcat. I know, different strength set to tilt the mechanics around. And yes, I know the F4F is considered a bit under-powered. Still plan on fitting it out :D)

Reitousair #12 Posted 28 September 2018 - 06:04 PM

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View PostHarryVoyager, on 28 September 2018 - 10:38 AM, said:

Interesting. That does seem to imply that unlocking Specialist for Multirole fighters is a bit of a double edged sword?

I should clarify, anything with the Thunderbolt is a ways off; I'm currently working out the Wildcat and plan on maxing that out and unlocking the Corsair before investing heavily in the Thunderbolt progression, so this is largely theory crafting at the moment.

(Though I am applying the corralaries that seem applicable to the Wildcat. I know, different strength set to tilt the mechanics around. And yes, I know the F4F is considered a bit under-powered. Still plan on fitting it out :D)

 

Well, with specialist on the Jugs it's not really a double-edged sword at all. You just unlock the ordinance equipment slot, you don't need to use it. Specializing your plane is in general a great benefit on the Tbirds until you reach the F-84's since they don't have any ordinance type choices on their outboard slots. But with the F-84's and F4U-1/F4U-4, you give up bombs entirely when specializing.

 

Edit: Oh forgot to mention you can turn specialist off in the "Upgrades" tab at any time so you can buy it but go back to stock config if you don't want to use specialist config on your plane.

 

Wildcat is a LOT different from the Corsair, I had a lot of fun with mine when I flew it again on JP. Specialize in some extra health and maneuverability and it's a pretty funny aircraft able to ram through people and put up a fight.


Edited by Reitousair, 28 September 2018 - 06:05 PM.

I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

 


HarryVoyager #13 Posted 28 September 2018 - 06:18 PM

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Very interesting. I have been noticing the Wildcat seems to be happiest guarding a cap or airfield, though I'm still mostly going against the bots. It's boost seems to be very good, though its non-boost is a bit tubby. It seems good at dropping in on attackers, yo-yoing on them the boosting back up to 1-2km altitude to get back on overwatch.

Still need to finish unlocking things and get equipment loaded up on it. Though I'm still leaning heavily toward the gun sight first and expert marksman first, though that may be more a player preference; I prefer offence to defence, and to my mond, the more damage I do, the fewer successful passes I need, and the sooner I can eliminate guns from the field. 

Edited by HarryVoyager, 28 September 2018 - 06:21 PM.


CorvusCorvax #14 Posted 30 September 2018 - 06:35 PM

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Tornado.

HarryVoyager #15 Posted 05 October 2018 - 04:34 PM

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Don't get why they've got the Tornado instead of the Typhoon. They're basically the same plane, aren't they? But the Typhoon actually saw service.

egikov #16 Posted 07 October 2018 - 04:12 AM

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Thunderbolt and Corsair are two different planes.

Corsair flies like Mustang but with lower altitude.

Thunderbolt altitude is much better and flies like a heavy fighter.

Corsair has cannons, rockets or bombs.

Thunderbolt has machine guns, rockets and bombs.

I prefer Thunderbolts because machine guns don't overheat and rockets and bombs can destroy a lot of things.

But I have Corsairs too, they are easier to fly but harder to win.

 

I don't know why WG put Tornado and not Typhoon. That's why I'm not buying it and will bypass it to get to Tempest when it comes.



trikke #17 Posted 16 October 2018 - 12:51 AM

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View PostReitousair, on 28 September 2018 - 01:25 PM, said:

Ordinance penalties are applied permanently, there's no dumping ordinance to go faster, you'll always be slower with ordinance on. 

 

isn't that just so silly...   my fingers still hover over the bomb drop key when i have to turn sharply or go fast

 

it's impossible to untrain them, when my brain knows for a fact it should make a measurable difference 

 

please, devs...  what would it take to get that patched back in?

 

i would consider sharing my granddaughters' cell numbers for some really solid assurances that feature would return?

 

couple of them are really slutty, i've been told       euro-trashy-ish


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HarryVoyager #18 Posted 17 October 2018 - 04:52 PM

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I just unlocked the Corsair today and that's an interesting point on the cannons. I got the Mustang Mk Ia when it was on sale and have noticed that there. I just ran the F4U stock, and the Brownings did the job (though I could wish for more speed in a fly by pursuit :lol:) Given that, I'm thinking performance upgrades first, then the cannon?

So how does the P-47 fly compared to the earlier Republic line? I'm only into the Lancer so far, and am finding it seems to do well in an intruder type role.

Am trying to figure out what hull/engine mods to go for for the Corsair and Mustang. The updated engine and polished skin don't seem to add much to them for their draw backs, but the improved boost seems to bring some significant drawbacks of its own.

SpiritFoxMY #19 Posted 18 October 2018 - 03:55 AM

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P-47 doubles down on speed at the expense of maneuverability and adds rockets at the expense of ordnance reload. It is extremely powerful but also stiff in the turn. 

 

Personally, they aren't bad but the XP-44 Rocket is a better plane tier for tier IMO. 

 

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GonerNL #20 Posted 18 October 2018 - 08:50 AM

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View PostHarryVoyager, on 17 October 2018 - 05:52 PM, said:

So how does the P-47 fly compared to the earlier Republic line? I'm only into the Lancer so far, 

 

The Lancer is nimble, compared to P-47 ...

 

For the Mustangs (A, D, H)  I use a mix of maneuverability and speed. Still experimenting ...

 


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