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Command Centers and Military Bases


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nwlxn12 #1 Posted 21 September 2018 - 07:55 PM

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Get rid of them.  Let the teams determine who wins the match without the added help from these bases.  With or without the CC's and MB's, the team that works better together is going to get the win.  Most (not all) of the time, all these bases are doing is just adding to the team imbalance and causing one team to win that much faster with a more lopsided effect.  Not sure how bots prioritize sectors, but it seems they sometimes ignore sectors that need to be taken during a match and just do their own thing no matter the match status.  There are times when a CC or MB needs to be taken to stop the bleeding of points and bots just avoid those sectors until their good and ready to attack them (usually after it is too late).  Sometimes you get a match that is close and in those matches, I am sure these bases are working as intended, but a majority of the time, it just seems they are adding to a lopsided match.

 

Originally this seemed like a good idea, but lately it has been getting frustrating.  Even if you are on the winning team, the match ends very quickly sometimes, which in turn may reduce the number of items you get after the match.

 

Let the disagreeing begin.


Edited by nwlxn12, 21 September 2018 - 08:00 PM.


trikke #2 Posted 21 September 2018 - 08:00 PM

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but airbases, airfields and garrisons are just fine, i'll assume, since they don't attack other bases
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nwlxn12 #3 Posted 21 September 2018 - 08:03 PM

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View Posttrikke, on 21 September 2018 - 02:00 PM, said:

but airbases, airfields and garrisons are just fine, i'll assume, since they don't attack other bases

 

I would say make all sectors "passive" sort of speak.

CorvusCorvax #4 Posted 21 September 2018 - 09:06 PM

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Disagree.  I want to not only have the option to take those high-value assets for our team, but I'd like to defend them, too.

trikke #5 Posted 21 September 2018 - 09:09 PM

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i've watched smarter pilots than me use the missiles and bomber flights, by flying behind them and cleaning up what was missed, capping faster  

 

capping quicker is a good thing, but i do see your point

 

when i stumble upon a map with no action caps, just garrisons and airfields,it's a relief that i don't have to keep my eye on every freaking corner of the map every second


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LMG #6 Posted 21 September 2018 - 11:28 PM

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Long ago I proposed a way to "disable" or delay attacks from Command Centers and Military Bases :bajan::

 

http://forum.worldofwarplanes.com/index.php?/topic/50754-add-a-way-to-momentarily-disable-missile-attacks-and-bombing-runs/page__fromsearch__1


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Captain_Underpants53 #7 Posted 22 September 2018 - 03:56 AM

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I like that it is part of the overall strategy as opposed to tactics.
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J_57 #8 Posted 22 September 2018 - 05:54 AM

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I like the CC's and Military bases. I don't like the lopsided bots. You may be winning and all of a sudden your bots turn stupid. I think all bots should be aggressive and with the same amount of intelligence. Then the human players can decide the game by strategy and tactics.




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