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Good planes for beginners?


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Americandude_2017 #1 Posted 17 September 2018 - 09:09 PM

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Hello all! I started an alt account and was wondering if there were any planes from tiers 3-5 that:

 

a. You can make mistakes in and still have a decent game

b. Not awful to grind through

c. Good for learning the game



SpiritFoxMY #2 Posted 17 September 2018 - 10:26 PM

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Personally I would recommend the German Messerschmitt line for tiers 3 - 5. They are not particularly forgiving, but their combination of altitude, speed and firepower mean that you CAN recover from an early flub or two in the meta.

 

More importantly, learning how to fly them will teach you critical lessons on how to use energy to compensate for lower maneuverability and expose you to a more dynamic style of play besides spinning arpund in circles.


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Reitousair #3 Posted 17 September 2018 - 11:33 PM

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If you want easy mode then the British Spitfire line is your go-to from tiers 4-8. High speed, second-best in maneuverability, excellent firepower, not bad durability, can fly well above their optimal altitude thanks to their powerful engines, look nice. Just be warned when flying Spitfires though, I've seen many pilots be completely unable to fly anything BUT Spitfires because they use the incredible performance as a crutch for their flying skill.

 

I second Spirit's choice of the German Messerschmidt's (Bf-109's) however the tier 6 and 7 require a fairly specific flying style to use well with the tier 9 and 10 being classified as OP by some people; not that you're worrying about that right now. But this line will teach you what's known as "Boom and Zoom" (using speed and/or altitude to attack people while escaping before they can even retaliate.)

 

The Soviet fighters are fairly forgiving in the early tiers, I'd strongly recommend the Lavochkins or MiG's though, the La's are the epitome of an all-rounder aircraft; they're not bad in anything but boost power but they're not extraordinary in anything either other than their well-balanced characteristics. The Mikoyan-Gurevich aircraft feature high speed, good maneuverability, and solid-great weaponry (just be careful of the I-210, only seriously skilled pilots can get that thing to work for them.)

 

If you want to learn "Turn and Burn" (maneuvering to attack people and avoid incoming fire) then I would recommend the Imperial Japanese Navy (aka the A6M) line. While the Imperial Japanese Army (aka the Ki) line will maintain a TnB playstyle all the way to tier 10, the Ki-43-I and Ki-43-II can be painful to fly. Just beware of the incredibly low durability of Japanese aircraft, just a few shots will take you out, and if the Sun's shining too much you'll likely have your fuel tanks ignite.


I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

 


BuffaloTime #4 Posted 17 September 2018 - 11:44 PM

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Bobby_Tables #5 Posted 18 September 2018 - 12:05 AM

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If you want relatively easy to play and good in the current meta, the UK line Bristol 133 (Tier 3), Bristol 146 (T4), Spitfire I (T5) is what just about everyone is playing these days.  You will likely quickly progress to the next Spitfire in no time.  

 

\lecture

 

As said above, if you do that, you may find that every other line is "not as good" and you will just become another Spitfire jockey playing Spitfires all day long and not learning the game.  

 

My advice at lower tiers is to go wide and learn a lot of lines and figure out how to play them.  Google "Basic Fighter Maneuvers" and look at some of the diagrams and try to incorporate that into your play style.  I would go up the US multi-role (F3F, F2A, F4F), the German Fighters (Ar 80, FW 109B, FW 109E) and choose one of the many Russian lines like the Mig line or the La line.  Also, for heavies at mid tier you cannot beat the German line up to the 110B (T4) but after that you will have good competition from other lines.  And of course, the UK Spitfire line because that's what the game currently favors.  

 

I know, a lot said here, but my advice is to spread yourself wide at this point, learn different play styles and take your time at T4/T5.  Given the number of battles you have, there is a lot to learn.  Some lines, like the German fighters, you go high and work your way down, some like the JPN Zero line you start low, stay low and turn and turn and shoot and turn and shoot some more.  The more lines you play, the more you will know how to defeat them or, in my case, how to get defeated :(

 

My main incentive for playing this game was to get to the US F86 Sabre.  It took me about a year and a half to get there.  I also swore I would never play Ground Attack and now about 25% of my battles are in Ground Attack planes.  

 

The people who play Spitfires day in and day out may have success, but in this game, things change.  Planes get nerfed and what is currently the answer to your win rate dreams becomes a nightmare after a new update.  Variety is the key and it also adds to the fun.  If you only play fighters, a mission for Ground Targets is pretty much impossible unless you have the planes and the skillz.    

 

/lecture



Wombatmetal #6 Posted 18 September 2018 - 01:27 AM

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View PostBobby_Tables, on 17 September 2018 - 04:05 PM, said:

If you want relatively easy to play and good in the current meta, the UK line Bristol 133 (Tier 3), Bristol 146 (T4), Spitfire I (T5) is what just about everyone is playing these days.  You will likely quickly progress to the next Spitfire in no time.  

 

\lecture

 

/lecture

 

Besides the excellent points you make, you may find that the Spit is not your cup of tea. It's not mine. 

 

I stayed away from multi roles forever because of the reputation, but when I strapped on an Fw 190 A1, I felt at home from the start. Up to that point I more or less worked hard at the game, but in that 190, I felt empowered for the first time. I have bad games in heavies, and Spits, and 109s, but I rarely have a bad game in my Jugs, or derpy Yaks, or 190s. 

 

So go wide, you might find something you mesh with that is not a TnB. Or TnB may be the best for you, but having flown some other planes, you know how best to kill them now. So it's win win to go wide. 



ArrowZ_ #7 Posted 18 September 2018 - 02:13 AM

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Spitfires baby! :playing:

The literal training wheels for beginners of WOWP... :trollface:


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Captain_Underpants53 #8 Posted 18 September 2018 - 06:38 AM

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A word for the bombers.  T 3 the Blenny and the SB.  T 4 the Do 17z and the Ar-2.  T 5 the Ju 88A and the Pe-2.  All make silver.  Expand your lines.
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MafiaMatt #9 Posted 18 September 2018 - 11:21 AM

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Don't listen to what they have to say!  Listen to me!  First of all, you asked all the wrong questions and need some long-term planning to get the most fun out of the game.

 

The questions you should have asked were:

1)  How do I become an expert in delivering fudge?

2)  How to make the most out of the pilots?

3)  Which planes should I plan to get that are the most reliable for farming medals (earns good amount of tokens to get more goodies)?

 

The answers are:

1)  Learn about short, medium, and long-range shooting to gauge where to aim for and fully study the main weapons (duration, accuracy, and etc).  If you can take down a plane in the shortest amount of time (some work best with burst-fire to avoid overheating all the time), you can immediately start fudging the next plane that shows up.  Lastly, you need to pay attention to the mini-map works to see which area to capture next and dealing with incoming threats.

2)  If you just started out, it is better for you to buy some kind of plane package from the premium shop that contain pilots with multiple skills points (3+).  You will need Marksman II ability (5 skill point cost) so that your shots will land most of the time.  I would re-use the same pilot over and over when transferring to the next tier plane so that all the good experience is accumulating on a few to gain most perks of fudge delivery.  Note that pilots are specific for each nation and cannot be transferred to another different nation.

3) There are plenty of good planes but I will name two that I find to be best:

Tier 8  Pancake (US Heavy) - Fudges all planes within ~800 meter radius and guarantees almost all medals related with planes destroyed.

Tier 10 IL-40 P (USSR GA) - Fudges all ground targets (GT) and guarantees almost all medals related with GTs destroyed.

Note:  Pay attention to the numbers on the right-hand side when you inflict damage (combat points).  That is your performance and your goal is to go 10k+.  If you are getting the quality medals like Hero of the Sky and Winged Legend, then it is an excellent indication that you are mastering it.  If you go beyond 15k+, then you are now an elite fudge packer and will most likely get awarded with ~4 tokens afterward.

 

When I first started the game, it helped me to aim high with my goals and fulfill them with full confidence!  If the enemy (evil) team isn't raging and making a concerted effort to bring you down, then you failed to deliver enough fudge and need improvement.



comtedumas #10 Posted 19 September 2018 - 04:07 PM

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Nothing beats the Blenheim for learning how to bomb, and nothing beats the LBSh for the proper start point for Attack aircraft.  

trikke #11 Posted 25 September 2018 - 12:15 AM

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View PostWombatmetal, on 17 September 2018 - 09:27 PM, said:

 

Besides the excellent points you make, you may find that the Spit is not your cup of tea. It's not mine. 

 

. I have bad games in heavies, and Spits, and 109s, but I rarely have a bad game in my Jugs, or derpy Yaks, or 190s. 

 

OP, i'm not going to try to talk you out of the Spits, because they're really good, too good     i feel like i need to take a shower after flying them

 

but i really want you to start up the german heavy line, get a T2 AO and master it, then enjoy the lovely FW-57... a T3 iron fist      next, the 110s and up to the gorgeous 410

 

you'll need to have heavies in your hangar for the upcoming new mode:  Bomber Escort 


Edited by trikke, 25 September 2018 - 12:16 AM.

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MARS_REVENANT #12 Posted 25 September 2018 - 12:23 AM

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For a beginner, I would suggest a Spitfire.  It is not OP, but a very good all-round plane that is forgiving enough for beginners.  

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D_Jackson531 #13 Posted 25 September 2018 - 12:42 AM

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Hmm, I think I will suggest one line each for four different planes types...not bombers, there's so few of them in the game I don't see why such would be required.  :p
For fighters the Spitfire line is the best for beginners, as many others have suggested.  I would add that once you are comfortable in the Spit IX at tier 7 you swap to another fighter line so you don't get to over-used to the simple ridiculousness of the Spit.
For multiroles I suggest the Corsairs.  Good ordnance for the tier coupled with good firepower means you can always have an impact in battle.  Just don't try to outturn anything that isn't a heavy fighter.  
For heavy fighters I found the German ME 110s to be quite potent, and lead to the very dangerous 410.  These craft take Boom & Zoom to the extreme, but vaporizing aircraft in a single well placed pass will never get old. 

For ground attack it's hard to say no to the Russians.  I mean, come on, Stormoviks!  You have superb firepower and anything that ends up in your sights doesn't last long.  

Good luck mate, it's a fun game.  Don't take it too seriously, that way lies madness and a lack of fun.  






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