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Right hand rule for new players.


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Greg_Pattinson #1 Posted 04 September 2018 - 08:22 PM

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When I first started playing I looked at the tech tree to find my favorite planes and then started to work towards getting them.  That was a BAD idea.  It made my progress really slow.  I couldn't get tokens except from medals so I couldn't buy more hangar slots.  What I had to do was clear out my hangar and get planes that were good for the game instead of just the planes I want.  since I did that I have been making tokens hand over fist completing daily missions So I have some advice to new players starting out on what planes to pick.  Follow the right hand rule.  Its not perfect but its simple.  When you first start the game you have 5 planes/pilots, one from each nation.  As you progress through the tech tree always follow it to the far right.  You end up with some great planes from all 5 classes of fighter multirole heavy ground attack and bomber. 

 

Starting with the US you would follow the p47 line.  If I had only 1 tier 8 I would want it to be the xp-72.  it has the biggest payload of outboard weapons even more than heavy fighters yet its a multi role.  This gives you the versatility to do almost every daily mission with just one plane unless its nation or class specific.  Besides the xp72 the whole line is really great.

 

With Germany you get your low tier heavies than progress to mid tier bombers.  They are the best of both.  With the do 217 you can get the lang medal almost every game.  just fly above everything and level ground targets and nothing can touch you.  admittedly it does get boring up there at times and flying a bomber is a pain until it is specialist so its not everybody's cup of tea

 

Russia has the best ground attack period.  

 

Uk gives you your mid and high tier heavies.  the t5 is great and the t8 is a jet.

 

Japan gives you a taste of light fighters.  the first time I got ace was in a zero.

 

There are other good planes throughout the tech tree but that will get you started.  once you have planes in all 5 classes at all 3 levels you can make tsunamis of tokens doing daily missions to expand your hanger.  The next two lines I would recommend are the bf109b since its one of the best t4 fighters and will take you to the me 262 with aerial rockets to get the rocket medal.  medal tokens are still tokens after all.  The I-16 to yak 1 line is another good one and if you want all the distinguished badges the I-16 is mandatory to get rocket strike because its the only thing that has rockets up to tier 3.



Captain_Underpants53 #2 Posted 04 September 2018 - 08:53 PM

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And here I thought you were talking about when I was 12 or 13 and learned my right hand could.....................er, never mind.

 

:hiding:


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MadJackChurchil #3 Posted 04 September 2018 - 09:03 PM

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View PostCaptain_Underpants53, on 04 September 2018 - 08:53 PM, said:

And here I thought you were talking about when I was 12 or 13 and learned my right hand could.....................er, never mind.

 

:hiding:

 

I remember some players were discussing playing with their joystick  (joy stick?)... perhaps they meant the same thing?

Martymart1976 #4 Posted 04 September 2018 - 09:27 PM

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And I thought Sailors had dirty minds Capt'n!

pyantoryng #5 Posted 05 September 2018 - 02:27 AM

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Take the BV210 instead of 262 if you need something to use rocket with. It's purpose-built for that and much easier to aim with...although it requires you to go down the Focke-Wulf line which is more or less a trecherous route.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

SpiritFoxMY #6 Posted 05 September 2018 - 02:31 AM

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Eh... only the A-1 is really a dog. And the 252 but that's at the end of the tree.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


gerr22 #7 Posted 05 September 2018 - 11:51 AM

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flight stick you lot

 



egikov #8 Posted 06 September 2018 - 04:33 AM

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That's a strange idea. And I don't like it.

New players should go for the planes that turn good first like Ki, Zero, Spitfire, Yak-1 line. It's easier to learn.

Or ground attack Russian planes, but they don't have a gunner on tier 4 and 5.

Then high altitude light fighters like Bf-109 and P-51 Mustang.

 

Planes like heavy fighter are hard to learn and hard to win especially in 2.0. Longest bomb reload, big size, low maneuverability and long set of rules to play it good, make it very hard for new players. I like American heavies more. Many people like Bristol Beaufighter, it's got bombs, rockets and a big turret with a gunner.

Bombers are usually get bored and with new equipment in 2.0.5 they blow up more easily now(not possible to protect hull like on GA anymore, gunners don't help too much against humans especially).

Multiroles like Thunderbolts people usually don't like, because it doesn't allow mistakes and harder to learn. A player must prioritize targets, keep speed up (no turning fights with most planes), help ground attack planes and protect everything (because they are fast and can get in many places fast). This makes Thunderbolt easier to win when playing against bots especially if playing good. F-84B and F-84F are more maneuverable and better planes, but the enemies are even worse and bombs and rockets don't feel as powerful as on tier 8.

Other multiroles have the same trend but some have bigger guns like fw-190 (but low bomb load and harder to fly than P-47s), some are more maneuverable like Hurricane and F4U (still worse than light fighters usually), and some like Yak-9 that have a big slow gun (they don't have altitude, speed or maneuverability).

 

So, if you want to fly your favorite plane, a player should learn how to fly it right, learn its advantages an weaknesses.



trikke #9 Posted 06 September 2018 - 09:03 PM

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i'm not a huge fan of the right hand rule, either       but i do want new folks to try all classes, so on that part, i def agree

 

i do see many new folks trying to fly fav iconic planes, get frustrated and quit... that makes me sad          but maybe they would have quit anyway, even with expert advice 


Edited by trikke, 06 September 2018 - 09:04 PM.

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Reitousair #10 Posted 07 September 2018 - 08:02 PM

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This rule is for those who want to try different classes of plane, not for those who want to learn how to play.

 

The Tbirds are a very difficult line to get the hang of without prior experience in BnZ aircraft.

 

German bombers and GA can be awkward to use and are an entirely different playstyle to fighters.

 

Soviet GA are also a completely different playstyle, not to mention there are some VICIOUS aircraft to rip them apart if they aren't careful, which let's face it most new pilots lack situational awareness.

 

Japanese fighters/MRF's aren't bad, but they're ultra-fragile and prone to getting 1-passed, the J7W's are very weird planes to fly compared to pretty much everything else.

 

UK HF's are not for new players, at all, not only does BnZ require a fair bit of practice, they're the least new-player-friendly after the Beaufighter and require specific application to do well with.

 

You miss a lot of excellent aircraft with this, U.S. HF's are very new-player-friendly, Yak LF's are consistently maneuverable with a bit of punch added while MiG's are a hybrid of TnB and BnZ that can dominate matches, Germans have the Me 410, and a line that leads to some of the strongest high-tier aircraft in the game (the Messerschmidt line,) UK gets the meta line in tiers 4-8, and the IJA line with Japan has the Ki-84 and Ki-94-II, both of which are incredibly strong aircraft.

 

I don't think this right hand rule is quite thought through for new players to be honest. If anything, it's best to start off with fighters, and begin learning new classes from there. If people were interested in the other classes though, then...

 

U.S. Naval MRF's (F4F's and F4U's) are a solid line to learn multiroles with that goes all the way to tier 10 (though their playstyle changes three times (tiers 2-5, 6-8, 9-10.) U.S. HF's are very new-player-friendly when it comes to learning How2Heavy with great performance characteristics albeit somewhat weak armaments for an HF. Soviet GA are the easiest to learn but it's best if you hold off for a while on GA, it's a different way to play and requires some knowledge of the game to do well with.

Right now we only have German and Soviet bombers, but, again, you probably want to hold off on bombers for a while until you learn the game more.


I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

 


Fkn_Ra #11 Posted 03 October 2018 - 03:46 AM

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I'm a new guy. I just plopped cash down on gold so I can buy hanger slots for EVERYTHING.

trikke #12 Posted 05 October 2018 - 12:28 AM

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View PostReitousair, on 07 September 2018 - 04:02 PM, said:

This rule is for those who want to try different classes of plane, not for those who want to learn how to play.

 

The Tbirds are a very difficult line to get the hang of without prior experience in BnZ aircraft.

 

German bombers and GA can be awkward to use and are an entirely different playstyle to fighters.

 

Soviet GA are also a completely different playstyle, not to mention there are some VICIOUS aircraft to rip them apart if they aren't careful, which let's face it most new pilots lack situational awareness.

 

Japanese fighters/MRF's aren't bad, but they're ultra-fragile and prone to getting 1-passed, the J7W's are very weird planes to fly compared to pretty much everything else.

 

UK HF's are not for new players, at all, not only does BnZ require a fair bit of practice, they're the least new-player-friendly after the Beaufighter and require specific application to do well with.

 

You miss a lot of excellent aircraft with this, U.S. HF's are very new-player-friendly, Yak LF's are consistently maneuverable with a bit of punch added while MiG's are a hybrid of TnB and BnZ that can dominate matches, Germans have the Me 410, and a line that leads to some of the strongest high-tier aircraft in the game (the Messerschmidt line,) UK gets the meta line in tiers 4-8, and the IJA line with Japan has the Ki-84 and Ki-94-II, both of which are incredibly strong aircraft.

 

I don't think this right hand rule is quite thought through for new players to be honest. If anything, it's best to start off with fighters, and begin learning new classes from there. If people were interested in the other classes though, then...

 

U.S. Naval MRF's (F4F's and F4U's) are a solid line to learn multiroles with that goes all the way to tier 10 (though their playstyle changes three times (tiers 2-5, 6-8, 9-10.) U.S. HF's are very new-player-friendly when it comes to learning How2Heavy with great performance characteristics albeit somewhat weak armaments for an HF. Soviet GA are the easiest to learn but it's best if you hold off for a while on GA, it's a different way to play and requires some knowledge of the game to do well with.

Right now we only have German and Soviet bombers, but, again, you probably want to hold off on bombers for a while until you learn the game more.

 

this is gold, Jerry

 

gold!


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Chunky_Cleb #13 Posted 05 October 2018 - 09:26 AM

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View PostCaptain_Underpants53, on 04 September 2018 - 08:53 PM, said:

And here I thought you were talking about when I was 12 or 13 and learned my right hand could.....................er, never mind.

 

:hiding:

 

***SNORT***…...Ummmm….didn't they ever tell you, " Stop that or you'll go blind"(not to mention the carpal tunnel thingy in your "joystick " hand as well)?????




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