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ArrowZ_ #1 Posted 30 August 2018 - 01:55 AM

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Another little discussion that's come to my mind. Was surfing through the net the other day and found this very old link. 10 extra tid-bits of our beloved Persha studio in Kyiv that we didn't know. What caught my attention though is the staff size for this one studio. At the time this article was posted 200 employees was supposedly working on various titles and not just WOWP. So I would assume the actual staff working on WOWP may have been smaller. And it clearly outlines the different departments where these 200 employees are being sent to work in. What isn't clear though is how many was at the time working on WOWP.

 

Then I had another look at this page, latest update 2016, it officially states 550 currently employed in the studio at the time. Whether this figure have arisen since then or declined now at 2018 there's really no source other than word of mouth. Unless someone can find an article stating the fact.

 

Also had a comparison look at other more popular and successful development groups that is world renowned for their successes like CDprojectred (witcher series), Epic Games (fortnite), EA Dice (Battlefield series), and even WOT HQ Minsk. With ~800, 700, 640 & 4000+ employees respectively. Out of those development groups only 2 have updated their employee figures in 2018.

 

Bottom line:

 

Man power for wowp is questionable. Whether or not it factors into the development successes into this title we really don't know as there has been very little detail of what actually goes on inside the studio. You basically need to be a QA or higher for WG to get that kind of connection. Or the fact that having more people might influence in better efficiencies or reaching development goals and improving development processes with more "brainstorming" individuals. If the studio in Kyiv is small, exactly how small? Is the question that comes to mind. And are they sufficiently given enough resources for said development goals ie 2.0.5 or 2.0.6. I imagine corporate higher ups have a lot in control when it comes down to these decisions because moniez...amiright?

 

The pattern that I keep seeing with this title and this dev group is update intervals of 3-6 months for major content updates. Ofcourse this is an MMO but a rather fast-paced arcadic type of MMO that requires constant additions in content to keep the flow going in a positive direction. A very long interval of updates being released in that one year cycle with large gaps of "stagnation" has been the culprit that prevent's the success of WOWP. And.. there's also the obvious pattern of un-polished updates riddle with bugs and incomplete content (ie 2.0.5). This update certainly wouldn't be the first. It's just an example. A very good one at that.

 

Lack of communication between devs <-> community has lead to poor relations between players for many years and imo had they been more open about this it could maybe explain why this title keeps "going around in circles" in the same patterns.

 

What I would like to know is what is the current estimate employee size as of 2018 for persha? And are they handling the current development goals with enough proficiency? Are the higher ups putting too much pressure to get updates pushed out with very little polish? And why the heck does it take so gad damn long for a decent big update to come out for this title. 6 months?... Come on WG. I know you can do better. If this studio needs help give them the resources. If they need more employees/man power well crap... give it to them! 

 

It surprises me beyond belief how dev groups in employee size comparison have accomplished far more than this studio. And you look at WOT's level of employees... 4000. Maybe you could transfer some of those guys into WOWP? Seems like an overwhelmingly large dev team size there for one MMO title. Versus 550 for the planes division...hmm. Seems rather fishy. But sadly understandable in a sense they're putting majority of their resources on their largest most successful MMO.

 

My final question to WG is this: How do you hope to maintain the trio-wargame if you continue to skimp the support of the plane's division? Like they always say a company is only as strong as its weakest link.

 

TL;DR

 

Manpower for WOWP is questionable and disappointing to say the least. WG should support them even at a time right now where it's mostly needed and stop being so narrow minded with just one of the 3 titles. WOWP could be great if only they treated it the same as they do with WOT. Or even WOWS.

 

P.s. As always, apologize for the long poast. But I do know some of you enjoy the read :trollface:


Edited by ArrowZ_, 30 August 2018 - 11:37 AM.

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Ace_BOTlistic_Cosmo #2 Posted 30 August 2018 - 02:44 AM

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View PostArrowZ_, on 29 August 2018 - 08:55 PM, said:

Another little discussion that's come to my mind. Was surfing through the net the other day and found this very old link. 10 extra tid-bits of our beloved Persha studio in Kyiv that we didn't know. What caught my attention though is the staff size for this one studio. At the time this article was posted 200 employees was supposedly working on various titles and not just WOWP. So I would assume the actual staff working on WOWP may have been smaller. And it clearly outlines the different departments where these 200 employees are being sent to work in. What isn't clear though is how many was at the time working on WOWP.

 

Then I had another look at this page, latest update 2016, it officially states 550 currently employed in the studio at the time. Whether this figure have arisen since then or declined now at 2018 there's really no source other than word of mouth. Unless someone can find an article stating the fact.

 

Also had a comparison look at other more popular and successful development groups that is world renowned for their successes like CDprojectred (witcher series), Epic Games (fortnite), EA Dice (Battlefield series), and even WOT HQ Minsk. With ~800, 700, 640 & 4000+ employees respectively. Out of those development groups only 2 have updated their employee figures in 2018.

 

Bottom line:

 

Man power for wowp is questionable. Whether or not it factors into the development successes into this title we really don't know as there has been very little detail of what actually goes on inside the studio. You basically need to be a QA or higher for WG to get that kind of connection. Or the fact that having more people might influence in better efficiencies or reaching development goals and improving development processes with more "brainstorming" individuals. If the studio in Kyiv is small, exactly how small? Is the question that comes to mind. And are they sufficiently given enough resources for said development goals ie 2.0.5 or 2.0.6. I imagine corporate higher ups have a lot in control when it comes down to these decisions because moniez...amiright?

 

The pattern that I keep seeing with this title and this dev group is update intervals of 3-6 months for major content updates. Ofcourse this is an MMO but a rather fast-paced arcadic type of MMO that requires constant additions in content to keep the flow going in a positive direction. A very long interval of updates being released in that one year cycle with large gaps of "stagnation" has been the culprit that prevent's the success of WOWP. And.. there's also the obvious pattern of un-polished updates riddle with bugs and incomplete content (ie 2.0.5). This update certainly wouldn't be the first. It's just an example. A very good one at that.

 

Lack of communication between devs <-> community has lead to poor relations between players for many years and imo had they been more open about this it could maybe explain why this title keeps "going around in circles" in the same patterns.

 

What I would like to know is what is the current estimate employee size as of 2018 for persha? And are they handling the current development goals with enough proficiency? Are the higher ups putting too much pressure to get updates pushed out with very little polish? And why the heck does it take so gad damn long for a decent big update to come out for this title. 6 months?... Come on WG. I know you can do better. If this studio needs help give them the resources. If they need more employees/man power well crap... give it to them! 

 

It surprises me beyond belief how dev groups in employee size comparison have accomplished far more than this studio. And you look at WOT's level of employees... 4000. Maybe you could transfer some of those guys into WOWP? Seems like an overwhelmingly large dev team size there for one MMO title. Versus 550 for the planes division...hmm. Seems rather fishy. But sadly understandable in a sense they're putting majority of their resources on their largest most successful MMO.

 

My final question to WG is this: How do you hope to maintain the trio-wargame if you continue to skimp the support of the plane's division? Like they always say a company is only as strong as its weakest link.

 

TL;DR

 

Manpower for WOWP is questionable and disappointing to say the least. WG should support them even at a time right now where it's mostly needed and stop being so narrow minded with just one of the 3 titles. WOWP could be great if only they treated it the same as they do with WOT. Or even WOWS.

 

P.s. As always, apologize for the long poast. But I do know some of you enjoy the read :trollface:

I'd have to say I disagree with your entire premise...

imvho, for having 13 full time employees, a latrine queen and one awesome black cat...

well, I'd say they're kickin' glass and raking memes...

+100 Persha

edit: toaste rhymes with poaste el dente'


Edited by Ace_BOTlistic_Cosmo, 30 August 2018 - 02:46 AM.

if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


Bubba_Zanetti #3 Posted 30 August 2018 - 03:07 AM

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View PostAce_BOTlistic_Cosmo, on 29 August 2018 - 09:44 PM, said:

edit: toaste rhymes with poaste el dente'

 

 

Also, I think this is where ArrowZ_ learns about the forum game and what kind of fearless player you are Ace_Rando_Cosmo

Ahh...good times

 

And I stole this from a Heh posting


Edited by Bubba_Zanetti, 30 August 2018 - 03:48 AM.

 

“The sad truth is that the one thing around here is that we can always rely on is broken promises”& WarMagic the Scattering- Ace_BOTlistic_Cosmo █ If a company can't handle the truth based on pixelated facts then they shouldn't be in this industry to begin with. Or stop overreaching at areas where they obviously lack the resources to make a sucess (WOWP)” - ArrowZ_  As it is, this “upgrade” is totally misdirected and completely ignores all player feedback over the past few years.  How this studio continues on with the parent company is a total mystery to me.” - Bobby_Tables  The only thing that will fix this game is for the developers to right click and hit send to trash. - xPALEHORSEx  They've been around a good while and seen a lot of flak so they surely must know what they're doing by now. - Catch21  All wargaming has done in all their games across the board have been stupid and greedy ideas. They are failing as a company so hard. - Veraxu  Maybe Persha should avoid patches with the number 5 in them... - mnbv-fockewulfe  You put the bombsite behind a lock until you get specialist for your bombers? That's just stupid. - comtedumas  claiming victory by fixing your own problems isn't victory, it's low brow chicanery.- TheMadPizzler  Flying games generally don't have broad appeal, and this one has issues and the company tends to pour gasoline those issues, not fix them - _Laserguided_   “I go to RU and (rhymes with git) all over dumb Slavs to express my rage.” - Rando CA  If you want to sell someone a car, you let them take it for a test drive, you don't run them over with it. - Blast_Radius1  My quote + Your signature + Please = Thank You” - Prenzlau  Feelings aren't stats, now shut up and go eat tide pods” - Noreaga  “The player online count was removed October 2017 and we don't have plans to return this number to be displayed. That is the decision of the developers team.”- blindfold  After a While it Becomes Tiresome (07.06.15)” - MALICE_AT_BIRTH  “Yes, we can have a place to report all the bugs and then watch as they all get ignored for 6 months” - Gang_Starr █ SonicPariah and blindfold might be listening to us, and sending our ideas along, but Persha sure isn't getting the message.” - CorvusCorvax  They just go on inventing new not-asked-for stuff before fixing what people clearly don't like ...”- GonerNL █ There is a difference between arcade and this roll your face on the keyboard simulator” - Fog_Heavy_Cruiser_Chokai


mnbv_fockewulfe #4 Posted 30 August 2018 - 03:32 AM

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The game has to be making $150 million/year to support 500 employees at $30,000/year salary.

I wonder if the game made that much in it's whole existence. :sceptic:


Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


Bubba_Zanetti #5 Posted 30 August 2018 - 03:43 AM

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View Postmnbv_fockewulfe, on 29 August 2018 - 10:32 PM, said:

The game has to be making $150 million/year to support 500 employees at $30,000/year salary.

I wonder if the game made that much in it's whole existence. :sceptic:

 

Are you sure you can maths?  My trusty computer calculator shows 15mil....

$30K/yr...wth poverty salary is that? 


 

“The sad truth is that the one thing around here is that we can always rely on is broken promises”& WarMagic the Scattering- Ace_BOTlistic_Cosmo █ If a company can't handle the truth based on pixelated facts then they shouldn't be in this industry to begin with. Or stop overreaching at areas where they obviously lack the resources to make a sucess (WOWP)” - ArrowZ_  As it is, this “upgrade” is totally misdirected and completely ignores all player feedback over the past few years.  How this studio continues on with the parent company is a total mystery to me.” - Bobby_Tables  The only thing that will fix this game is for the developers to right click and hit send to trash. - xPALEHORSEx  They've been around a good while and seen a lot of flak so they surely must know what they're doing by now. - Catch21  All wargaming has done in all their games across the board have been stupid and greedy ideas. They are failing as a company so hard. - Veraxu  Maybe Persha should avoid patches with the number 5 in them... - mnbv-fockewulfe  You put the bombsite behind a lock until you get specialist for your bombers? That's just stupid. - comtedumas  claiming victory by fixing your own problems isn't victory, it's low brow chicanery.- TheMadPizzler  Flying games generally don't have broad appeal, and this one has issues and the company tends to pour gasoline those issues, not fix them - _Laserguided_   “I go to RU and (rhymes with git) all over dumb Slavs to express my rage.” - Rando CA  If you want to sell someone a car, you let them take it for a test drive, you don't run them over with it. - Blast_Radius1  My quote + Your signature + Please = Thank You” - Prenzlau  Feelings aren't stats, now shut up and go eat tide pods” - Noreaga  “The player online count was removed October 2017 and we don't have plans to return this number to be displayed. That is the decision of the developers team.”- blindfold  After a While it Becomes Tiresome (07.06.15)” - MALICE_AT_BIRTH  “Yes, we can have a place to report all the bugs and then watch as they all get ignored for 6 months” - Gang_Starr █ SonicPariah and blindfold might be listening to us, and sending our ideas along, but Persha sure isn't getting the message.” - CorvusCorvax  They just go on inventing new not-asked-for stuff before fixing what people clearly don't like ...”- GonerNL █ There is a difference between arcade and this roll your face on the keyboard simulator” - Fog_Heavy_Cruiser_Chokai


ArrowZ_ #6 Posted 30 August 2018 - 04:31 AM

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30k annual for starting programmers? That's quite generous for starting programmers that mostly work for free :P

Or maybe that's not how they do things in Kyiv. Eh who knows!


Edited by ArrowZ_, 30 August 2018 - 04:52 AM.

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ArrowZ_ #7 Posted 30 August 2018 - 04:44 AM

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Edit: I can't find the WOWP fe 2pan link... gad dammit! Must have gotten buried.

Edit#2: This forum's search function has got to be one of the worst... or I'm just using it wrong.

 

View PostAce_BOTlistic_Cosmo, on 30 August 2018 - 12:14 PM, said:

I'd have to say I disagree with your entire premise...

imvho, for having 13 full time employees, a latrine queen and one awesome black cat...

well, I'd say they're kickin' glass and raking memes...

+100 Persha

edit: toaste rhymes with poaste el dente'

 

 

Fair assessment. I give you points for that :great:

I wonder how our latrine queen is going... hopefully they're not treating him/her too poorly.

 

View PostBubba_Zanetti, on 30 August 2018 - 12:37 PM, said:

And I stole this from a Heh posting

 

Wow... I scrolled all the way up to the OP and boi was he mad at the time. Valid argument though. But probably forgot that this was/still is focused in arcadism. I get his frustration towards the devs tho! What a thread... thx bubba! :great:


Edited by ArrowZ_, 30 August 2018 - 04:57 AM.

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ArrowZ_ #8 Posted 30 August 2018 - 09:35 AM

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And now apparently we just moved to Off-topic! Fascinating! :great:

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Bubba_Zanetti #9 Posted 30 August 2018 - 10:31 AM

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View PostArrowZ_, on 30 August 2018 - 04:35 AM, said:

And now apparently we just moved to Off-topic! Fascinating! :great:

 

Da Comrade.  At least it hasn't been disappeared like some posts: http://forum.worldofwarplanes.com/index.php?/topic/39380-wg-why-does-clientside-go-unaddressed/page__pid__560598#entry560598 from http://forum.worldof...358#entry623358

 

Well, you've had first hand experience with the ol' disappearing posts recently.


 

“The sad truth is that the one thing around here is that we can always rely on is broken promises”& WarMagic the Scattering- Ace_BOTlistic_Cosmo █ If a company can't handle the truth based on pixelated facts then they shouldn't be in this industry to begin with. Or stop overreaching at areas where they obviously lack the resources to make a sucess (WOWP)” - ArrowZ_  As it is, this “upgrade” is totally misdirected and completely ignores all player feedback over the past few years.  How this studio continues on with the parent company is a total mystery to me.” - Bobby_Tables  The only thing that will fix this game is for the developers to right click and hit send to trash. - xPALEHORSEx  They've been around a good while and seen a lot of flak so they surely must know what they're doing by now. - Catch21  All wargaming has done in all their games across the board have been stupid and greedy ideas. They are failing as a company so hard. - Veraxu  Maybe Persha should avoid patches with the number 5 in them... - mnbv-fockewulfe  You put the bombsite behind a lock until you get specialist for your bombers? That's just stupid. - comtedumas  claiming victory by fixing your own problems isn't victory, it's low brow chicanery.- TheMadPizzler  Flying games generally don't have broad appeal, and this one has issues and the company tends to pour gasoline those issues, not fix them - _Laserguided_   “I go to RU and (rhymes with git) all over dumb Slavs to express my rage.” - Rando CA  If you want to sell someone a car, you let them take it for a test drive, you don't run them over with it. - Blast_Radius1  My quote + Your signature + Please = Thank You” - Prenzlau  Feelings aren't stats, now shut up and go eat tide pods” - Noreaga  “The player online count was removed October 2017 and we don't have plans to return this number to be displayed. That is the decision of the developers team.”- blindfold  After a While it Becomes Tiresome (07.06.15)” - MALICE_AT_BIRTH  “Yes, we can have a place to report all the bugs and then watch as they all get ignored for 6 months” - Gang_Starr █ SonicPariah and blindfold might be listening to us, and sending our ideas along, but Persha sure isn't getting the message.” - CorvusCorvax  They just go on inventing new not-asked-for stuff before fixing what people clearly don't like ...”- GonerNL █ There is a difference between arcade and this roll your face on the keyboard simulator” - Fog_Heavy_Cruiser_Chokai


ArrowZ_ #10 Posted 30 August 2018 - 11:31 AM

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View PostBubba_Zanetti, on 30 August 2018 - 08:01 PM, said:

Well, you've had first hand experience with the ol' disappearing posts recently.

 

Seems that way Eh.


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Ace_BOTlistic_Cosmo #11 Posted 30 August 2018 - 01:32 PM

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View PostBubba_Zanetti, on 29 August 2018 - 10:07 PM, said:

That's the post I learned that my bru AZ needed sum tough love...

look at him now, da ozi bad'azzler


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


Noreaga #12 Posted 30 August 2018 - 05:58 PM

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think was skywhale talked about an exodus near or around release during the so called Crimean affair (lets not talk more about that). We know people left but not sure if they were replaced. is a starting salary for a programmer really only 30k? that so low considering the education are supposed to need, associate degree at the minimum no?

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SonicPariah #13 Posted 30 August 2018 - 08:26 PM

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View PostBubba_Zanetti, on 30 August 2018 - 10:31 AM, said:

 

Da Comrade.  At least it hasn't been disappeared like some posts: http://forum.worldofwarplanes.com/index.php?/topic/39380-wg-why-does-clientside-go-unaddressed/page__pid__560598#entry560598 from http://forum.worldof...358#entry623358

 

Well, you've had first hand experience with the ol' disappearing posts recently.

 

Those are some really old posts... And they are still alive in the Forums.



SonicPariah #14 Posted 30 August 2018 - 08:29 PM

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Getting more Team Members is definitely something we are working to get together. Properly utilizing our current team to make sure we are giving the best product possible is our number one priority before that happens though.

 

The better we do and the more players we get, the more people we can hire for our team. With that in mind, we work with what we've got.

 

While part of the WG Umbrella, each product is its own team and accountable to their own project. Not a lot of moving back and forth between projects.



ArrowZ_ #15 Posted 31 August 2018 - 02:32 AM

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Hey SP! Thx for dropping by. Appreciate your input. My question still stands in the OP. If there's a way to find out the current employee size of the studio and how many people working on WOWP content wise that would be helpful. Just out of curiosity.

 

 Also with this

Block Quote

 Properly utilizing our current team to make sure we are giving the best product possible is our number one priority before that happens though.

 

My warning bells went off the moment I read this. Because from what we've seen handed to us during June when 2.0.5, it felt and looked unfinished. It was the common case of an unpolished update. And updates like this certainly isn't the first considering the past history of poorly optimized lackluster updates pre-2.0. I don't believe the state of which 2.0.5 when it was released was the "best" product the studio could have produced. If it had taken that long to develop the new equipment upgrades and specialist configuration systems, they should have just pushed it further back until they added 100% of its features as a complete product. We only just learned a few days ago that 2.0.6 has an extension mechanic into the new equip upgrade systems that's hugely important to the RNG based system of roullettes that's already reared its head onto WOWP. Talking about Reassembly ofcourse. Tried it out a few times and honestly it's great for its intended purpose. But this is something that SHOULD have been included from the get go of introducing 2.0.5. Amongst other things that is a huge problem with the new system. The Specialist modules are locked and only offer top config options. Why? Is there another feature in-place here that's supposed to have included more options for Specialist mode? That's what I mean by unfinished and incomplete.

 

And then you look at the part where 2.0.5 had literally ZERO player-testing support for the update. Consequence? An update that was so alien to everyone, while some do like it I'll admit, that most people went ??? wth is this? What kind of update screws with your current aircraft and provides little compensation for the loss in aircraft performance? OR the fact that WG pulls the loot-crate with specialist premiums cash grabs. Sure the money needs to flow through with WOWP to support more development growth for the title but that kind of business decisions just buries this title even more from negative word of mouth reviews. This part of the 2.0.5 process was poorly handled by WG.

 

I could go on but I believe you get the point SP. The reason why I raised this issue of development manpower is maybe it's not what it seems inside the studio. And for all we know Persha could be greatly understaffed or stretched thin on resources to provide a decent big update that actually has finished content. That isn't always unpolished everytime they first release it. It worries me when you say "we work with what we've got". That suggests to me that WG higher ups aren't too confident in providing the necessary support or funding the required resources to propels WOWP to similar successes as WOT or WOWS. I mean I heard talks of WOT's dev crew being the largest of the 3 titles but to have a ratio of 1/8 devs between WOWP & WOT? For everyone one person creating content in WOWP there's 8 guys collaborating new and more content in WOT... This doesn't seem odd to you?

 

 

And this is probably stated by captain obvious many times over with 1000s of games even online MMOs. Players will come if the game has sufficient content that promotes social interactivity between players as well as providing a competitive environment. And they will stay if endgame is continually provided once they reach max level. Without this, infact to this day WOWP still does not have a definitive endgame content to utilize max tier 10s for ANYTHING, and they reach that point... what's the purpose of staying if they can't utilize all the progression they worked so hard to get? I'm willing to bet even captain obvious got bored sick of waiting for endgame. So he/she probably gone too.

 

2.0 is an interesting direction that the devs went with this title. We both gained something positive to promote more player growth and lost what was the MOST important part to defining the MMO of WOWP - the competitive environment between players. And they killed that prospect with AI & Bots. I thought this was supposed to be a temporary solution until they can find a way to create more content to encourage more players to try out the game. But no. Just a continued copy-paste events, more loot crates and "freebie" missions - ofcourse you have to jump 100s of hoops to get them spend 10s of hours each day... And the same stagnant development of tech tree lines. Don't get me wrong fresh new lines of aircrafts we haven't tried before is a good way to bring back some players and even get some new ones. I mean we all wish we could fly a B-17 or a B-25 or a Tempest or a F-82b twin mustang. But when is this dev group going to realize that this type of content addition only brings in a small amount of interest from all kinds of players new or old.

 

When will they finally move on to focus towards endgame content? I and many others given tonnes of ideas to these guys that could greatly benefit the longevity of this title - Co-op missions, Campaign, Community driven hosted modes ie Races, Clan Wars (???), More variety of PvP content and not just the segregated modes like Conquest, Invasion or Attrition, large scaled pvp battles. Just look at WOT and their content for different pvp modes. That's where WOWP needs to be.

 

The one rumored content that will come out "soon" was the supposed Bomber escort. I don't know about you but imo this new mode could have been tied into the new bomber lines with 2.0.6. And that WOULD have been enough for a player like me to try the game again. They didn't need to make another super-grindy event. I could have settled with just that new mode. Would have lasted me a few weeks till I get bored of the same old #@% the still plagues this game with 2.0.5. But it's still content that I know many would re-install WOWP just to see what the new mode is all about.

 

Stuff like that really makes me shake my head in disappointment. Missed opportunities never realized and is often too late by the time people in the studio do notice. All the while player growth is stagnating while most people kinda just up and left after 2.0.5...

 

This needs to change SP. It really doesn't matter if my opinion weighs little to naught to these guys in Kyiv. But if I can see all these issues preventing this title from being a success... Why can't they? The need to change their practices towards development and re-focus content that most of us have been waiting for years. All the more reason to do it if resources are scarce in this studio or if the staff team is small. I guarantee you if these guys release a form of endgame that involves all the clans to come together and revitalize any kind of competitiveness into this game - You will then get more players.

 

Bread crumbs have been laid out by so many players who've moved on from this title to the devs. And from what I've seen so far, Persha is oblivious to this.

 

(long poast I know... heh. But stuff like this needs to be pointed out if WOWP needs to be redirected to a better path than what it is currently on now)

 

I still do believe WOWP can come out strong and positive at the end of 2018. It really is up to these devs and also up to WG to provide support to them to reach the proper development goals in new content. The proper content that could greatly promote more players if done right.

 

Edit2: Oh my gad... that is a super long poast... oops :hiding:


Edited by ArrowZ_, 31 August 2018 - 02:45 AM.

That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


Ace_BOTlistic_Cosmo #16 Posted 31 August 2018 - 03:17 AM

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View PostArrowZ_, on 30 August 2018 - 09:32 PM, said:

Hey SP! Thx for dropping by. Appreciate your input. My question still stands in the OP. If there's a way to find out the current employee size of the studio and how many people working on WOWP content wise that would be helpful. Just out of curiosity.

 

 Also with this

 

My warning bells went off the moment I read this. Because from what we've seen handed to us during June when 2.0.5, it felt and looked unfinished. It was the common case of an unpolished update. And updates like this certainly isn't the first considering the past history of poorly optimized lackluster updates pre-2.0. I don't believe the state of which 2.0.5 when it was released was the "best" product the studio could have produced. If it had taken that long to develop the new equipment upgrades and specialist configuration systems, they should have just pushed it further back until they added 100% of its features as a complete product. We only just learned a few days ago that 2.0.6 has an extension mechanic into the new equip upgrade systems that's hugely important to the RNG based system of roullettes that's already reared its head onto WOWP. Talking about Reassembly ofcourse. Tried it out a few times and honestly it's great for its intended purpose. But this is something that SHOULD have been included from the get go of introducing 2.0.5. Amongst other things that is a huge problem with the new system. The Specialist modules are locked and only offer top config options. Why? Is there another feature in-place here that's supposed to have included more options for Specialist mode? That's what I mean by unfinished and incomplete.

 

And then you look at the part where 2.0.5 had literally ZERO player-testing support for the update. Consequence? An update that was so alien to everyone, while some do like it I'll admit, that most people went ??? wth is this? What kind of update screws with your current aircraft and provides little compensation for the loss in aircraft performance? OR the fact that WG pulls the loot-crate with specialist premiums cash grabs. Sure the money needs to flow through with WOWP to support more development growth for the title but that kind of business decisions just buries this title even more from negative word of mouth reviews. This part of the 2.0.5 process was poorly handled by WG.

 

I could go on but I believe you get the point SP. The reason why I raised this issue of development manpower is maybe it's not what it seems inside the studio. And for all we know Persha could be greatly understaffed or stretched thin on resources to provide a decent big update that actually has finished content. That isn't always unpolished everytime they first release it. It worries me when you say "we work with what we've got". That suggests to me that WG higher ups aren't too confident in providing the necessary support or funding the required resources to propels WOWP to similar successes as WOT or WOWS. I mean I heard talks of WOT's dev crew being the largest of the 3 titles but to have a ratio of 1/8 devs between WOWP & WOT? For everyone one person creating content in WOWP there's 8 guys collaborating new and more content in WOT... This doesn't seem odd to you?

 

 

And this is probably stated by captain obvious many times over with 1000s of games even online MMOs. Players will come if the game has sufficient content that promotes social interactivity between players as well as providing a competitive environment. And they will stay if endgame is continually provided once they reach max level. Without this, infact to this day WOWP still does not have a definitive endgame content to utilize max tier 10s for ANYTHING, and they reach that point... what's the purpose of staying if they can't utilize all the progression they worked so hard to get? I'm willing to bet even captain obvious got bored sick of waiting for endgame. So he/she probably gone too.

 

2.0 is an interesting direction that the devs went with this title. We both gained something positive to promote more player growth and lost what was the MOST important part to defining the MMO of WOWP - the competitive environment between players. And they killed that prospect with AI & Bots. I thought this was supposed to be a temporary solution until they can find a way to create more content to encourage more players to try out the game. But no. Just a continued copy-paste events, more loot crates and "freebie" missions - ofcourse you have to jump 100s of hoops to get them spend 10s of hours each day... And the same stagnant development of tech tree lines. Don't get me wrong fresh new lines of aircrafts we haven't tried before is a good way to bring back some players and even get some new ones. I mean we all wish we could fly a B-17 or a B-25 or a Tempest or a F-82b twin mustang. But when is this dev group going to realize that this type of content addition only brings in a small amount of interest from all kinds of players new or old.

 

When will they finally move on to focus towards endgame content? I and many others given tonnes of ideas to these guys that could greatly benefit the longevity of this title - Co-op missions, Campaign, Community driven hosted modes ie Races, Clan Wars (???), More variety of PvP content and not just the segregated modes like Conquest, Invasion or Attrition, large scaled pvp battles. Just look at WOT and their content for different pvp modes. That's where WOWP needs to be.

 

The one rumored content that will come out "soon" was the supposed Bomber escort. I don't know about you but imo this new mode could have been tied into the new bomber lines with 2.0.6. And that WOULD have been enough for a player like me to try the game again. They didn't need to make another super-grindy event. I could have settled with just that new mode. Would have lasted me a few weeks till I get bored of the same old #@% the still plagues this game with 2.0.5. But it's still content that I know many would re-install WOWP just to see what the new mode is all about.

 

Stuff like that really makes me shake my head in disappointment. Missed opportunities never realized and is often too late by the time people in the studio do notice. All the while player growth is stagnating while most people kinda just up and left after 2.0.5...

 

This needs to change SP. It really doesn't matter if my opinion weighs little to naught to these guys in Kyiv. But if I can see all these issues preventing this title from being a success... Why can't they? The need to change their practices towards development and re-focus content that most of us have been waiting for years. All the more reason to do it if resources are scarce in this studio or if the staff team is small. I guarantee you if these guys release a form of endgame that involves all the clans to come together and revitalize any kind of competitiveness into this game - You will then get more players.

 

Bread crumbs have been laid out by so many players who've moved on from this title to the devs. And from what I've seen so far, Persha is oblivious to this.

 

(long poast I know... heh. But stuff like this needs to be pointed out if WOWP needs to be redirected to a better path than what it is currently on now)

 

I still do believe WOWP can come out strong and positive at the end of 2018. It really is up to these devs and also up to WG to provide support to them to reach the proper development goals in new content. The proper content that could greatly promote more players if done right.

 

Edit2: Oh my gad... that is a super long poast... oops :hiding:

Boss lady, a dozen kids and a ADHD black male cat... again,

they got an empty toolbox, late payments on the office lease,

once in a while a cookie from the rich uncle,

yet they still put out a pretty ok game...

I'd say it's pretty impressive what they do with so little

if I'm going to gripe, bitzch and moan...

it's at WG corporate and their lack of financial leadership,

... their willful disregard by appointing an ill suited leader to the WoWP title

poor leadership/family will drag a business down quickly

GL HF and god save this game

ABC


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


ArrowZ_ #17 Posted 31 August 2018 - 04:27 AM

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View PostAce_BOTlistic_Cosmo, on 31 August 2018 - 12:47 PM, said:

Boss lady, a dozen kids and a ADHD black male cat... again,

I'd say it's pretty impressive what they do with so little

 

Seems anything can impress you when there's a chick infront of the cam streaming WOWP with dat stylish purple-white (or pink?) extensions :P

 

By the way... if you manage to catch them squirrels streaming WOWP I would love to watch that... for research purposes :trollface:


That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


SonicPariah #18 Posted 31 August 2018 - 07:12 PM

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Rest assured that we do not release anything unless they feel it is 100% acceptable.


However, there will always be unforeseen issues that need adjustment. :) 

 

Our teams, being specialized, leads to more concrete and solid product and that is something we are working to improve even further and make as streamlined and well built as possible.

 

Sadly, I do not have total Studio or Headcount numbers for our Studios, though. Apologies for that.



Lou #19 Posted 03 September 2018 - 01:41 PM

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View PostSonicPariah, on 31 August 2018 - 01:12 PM, said:

Rest assured that we do not release anything unless they feel it is 100% acceptable.

However, there will always be unforeseen issues that need adjustment. :)

 

The problem is, 100% acceptable to Persha means Broken to everyone else.

 

 

"The better we do and the more players we get, the more people we can hire for our team. With that in mind, we work with what we've got."

 

I thought this point would have been met and passed back in 2013-14.

I'm not trying to beat you up SP, but what we hear, what we get, and the explanation for, are typically completely different things.


Edited by Lou, 03 September 2018 - 01:41 PM.


EZP_MRKARP #20 Posted 04 September 2018 - 01:04 PM

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lol some one has too much time un there hands. no matter what is the issue is you get double talk and or lies




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