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Update 2.0.6


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WolfWiz #41 Posted 22 August 2018 - 08:50 AM

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Meh! I am so tired of having to pay twice for planes and now this junk... How about fixing the crash issue.. but I know thats a joke :P

comealong1 #42 Posted 22 August 2018 - 10:08 AM

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What fixes are included in the update?.. We want fixes!.. No more freezing up would be great.

EZP_MRKARP #43 Posted 22 August 2018 - 10:23 AM

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fix old bugs for new ones  alway going to be bugs they have to work on how good it looks and sounds thats what is important ..... NOT

JackG79 #44 Posted 22 August 2018 - 10:25 AM

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View PostWolfWiz, on 22 August 2018 - 08:40 AM, said:

 

More planes why? so we can be forced to pay again for planes we already purchased and maxed out to the tune of 120 of them..

This right here is why I don't play anymore.  

 

I spent hundreds of dollars in the Premium Shop.   Had a few real good lines going in the game, Had MOST airplanes up to tier 5.  as I jump around a lot...  but one day I came in, turned it on after an update, and all my specialized equiptment was gone, and there was all this new calibration stuff and having to max the planes out again...   I have played less than a dozen games since then.  I just can't get behind it anymore.   It's such a shame too, because basically all winter, i had quit playing World of Tanks, and World of Warships, and was ONLY Playing Airplanes.....  not anymore though...  now I play almost exclusively WorldOfWarships.   I miss the good times had in the game, but i'm just not willing to start all over again.  I come back to check if they reverted that update, and put things back to how they were before it, and it appears that they have not.   From reading the patch notes, it appears that none of the community issues were addressed, and all they did was paint more stars and happy faces on the same old show......  Nothing to see here... i guess i'll check back in a few more updates to see if they got rid of that specialist/calibrate/ game ruining update.  Soldier on folks. 


Edited by JackG79, 22 August 2018 - 10:26 AM.


SlappedbyRommel #45 Posted 22 August 2018 - 10:48 AM

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View PostCenotaph, on 21 August 2018 - 05:53 PM, said:

No fix for the boost bug...

 

I'd like to say good work on the rest of the patch, honestly... but, alas... failure to address this game breaker ruins the entire patch in my eyes.

 

DISABLE THE ITEM UNTIL YOU CAN FIGURE OUT HOW TO FIX IT...

 

 

Another patch full of window dressing and paint... and rampant bugs still run rampant...

This is interesting so with all the new things how did they test before release? If WG did test means they have a server not for public testing which makes no sense since the player base plays more than developers and players have more variables to experience than a developer. I guess my question would be what will be broken because of these changes since we all know the track record of patches is well say the least pretty damn dismal. 

 

There are items which make sense but again not addressing the premium planes that need to be calibrated that we own and what about salvaged parts. Does WG listen to the player base or only pick out what they want to hear and use so disappointing when this game can be so much.



Captain_Underpants53 #46 Posted 22 August 2018 - 12:02 PM

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Put simply, they blew the update patch.  An auspicious beginning to 2.06 indeed.
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blindfoId #47 Posted 22 August 2018 - 12:12 PM

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View PostAleczander_G, on 21 August 2018 - 11:16 PM, said:

What exactly does this mean? Larger explosion radius for large caliber bombs and if my plane is inside that it takes damage? Is this only from bombs dropped at low altitude? What constitutes low altitude for the purpose of this increased chance. Define "chance". Is this chance % based or do you mean, "If you drop a bomb below x altitude youre going to take damage every time"?

 

Basically, it means that now it is much harder not to take damage if you bomb at a low altitude. It depends mostly on 2 factors: the 1st one is that your bombers fly slower than they did at a low altitude, and the 2nd one is that bombs explode faster than they did. These 2 factors combined create the situation that it is much harder to avoid being damaged now as your aircraft has not much time to, well, fly away to a safe distance. 

 

View PostAleczander_G, on 21 August 2018 - 11:16 PM, said:

What is the % reduction of speed based on altitude?

If i lose speed above my optimal and lose speed below optimal how wide is the optimal altitude band for bombers?

Can we get some numbers for these values? I asked during the live stream and all I got back was the standard "we dont know"...

 

The speed reduction varies from plane to plane. Maximum - 20%, minimum - 10%. 

The border of optimal altitude can be indicated approximately like this:

1. Low Tiers - 1000 m;

2. Mid Tiers - 1200 m;

3. High Tiers - 1500 m.

So, most of the bombers will lose speed if they fly below these altitudes. However, any noticeable effect will occur at altitudes of 500/600/750 m accordingly. Short flights at the altitude lower than the optimal one are still viable. And there won't be any dramatic loss of speed in one second though. But bombing at a low altitude becomes harder due to these changes. 

 



KampfKopf #48 Posted 22 August 2018 - 01:23 PM

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:facepalm:

blindfoId #49 Posted 22 August 2018 - 02:40 PM

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So, I've got some news for you. The notorious boost bug was fixed due to your valuable feedback, however it was fixed after the release of patchnotes that is why it was not included in the list. 

We would really appreciate it if you could check this out after the update release and report if the issue remains.



Aleczander_G #50 Posted 22 August 2018 - 03:14 PM

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View PostblindfoId, on 22 August 2018 - 12:12 PM, said:

 

Basically, it means that now it is much harder not to take damage if you bomb at a low altitude. It depends mostly on 2 factors: the 1st one is that your bombers fly slower than they did at a low altitude, and the 2nd one is that bombs explode faster than they did. These 2 factors combined create the situation that it is much harder to avoid being damaged now as your aircraft has not much time to, well, fly away to a safe distance. 

 

 

The speed reduction varies from plane to plane. Maximum - 20%, minimum - 10%. 

The border of optimal altitude can be indicated approximately like this:

1. Low Tiers - 1000 m;

2. Mid Tiers - 1200 m;

3. High Tiers - 1500.

So, most of the bombers will lose speed if they fly below this altitudes. However, any noticeable effect will occur at altitudes of 500/600/750 m accordingly. Short flights at the altitude lower than the optimal one are still viable. And there won't be any dramatic loss of speed in one second though. But bombing at a low altitude becomes harder due to these changes. 

 

 

thanks you for the clarification.

 

View PostblindfoId, on 22 August 2018 - 02:40 PM, said:

So, I've got some news for you. The notorious boost bug was fixed due to your valuable feedback, however it was fixed after the release of patchnotes that is why it was not included in the list. 

We would really appreciate it if you could check this out after the update release and report if the issue remains.

 

and for this!

LMG #51 Posted 22 August 2018 - 03:35 PM

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View PostblindfoId, on 22 August 2018 - 07:12 AM, said:

Basically, it means that now it is much harder not to take damage if you bomb at a low altitude. It depends mostly on 2 factors: the 1st one is that your bombers fly slower than they did at a low altitude, and the 2nd one is that bombs explode faster than they did. These 2 factors combined create the situation that it is much harder to avoid being damaged now as your aircraft has not much time to, well, fly away to a safe distance. 

 

I'm guessing this changes at what distance GAAs can bombkill. If the bomb explodes too quickly, enemies will have to be very close to be hit by it :sceptic:


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Cenotaph #52 Posted 22 August 2018 - 05:27 PM

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View PostblindfoId, on 22 August 2018 - 06:40 AM, said:

So, I've got some news for you. The notorious boost bug was fixed due to your valuable feedback, however it was fixed after the release of patchnotes that is why it was not included in the list. 

We would really appreciate it if you could check this out after the update release and report if the issue remains.

 

So, why did Priolia say that it was not fixed...  and that the planned fix was a failure...

 

Yesterday...

 

https://clips.twitch.tv/AlertConsiderateMoosePanicBasket

 

Either she is wrong, or you are wrong... which is it?

 

 

Seems like you guys came up with something overnight...

 

So trying to pretend like you'd already fixed it, and just forgot to add it to the notes is disingenuous at best, and seems like typical WG "refuse to admit something, and try to blame the players"


Edited by Cenotaph, 22 August 2018 - 05:56 PM.

I don't want to hurt you... I just want to kill you!

legoboy0401 #53 Posted 22 August 2018 - 09:21 PM

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Hello. My ghost is back, but not for long. I can't say I'm too impressed with all the bomber nerfs. I mean, Bombers were easy enough to kill before 2.0.5's equipment changesThey did not need turret defense nerfs, especially the German ones.(well, maybe RB-17, but that's Russian Bias at play)

Remember, remember the 14th of... June, the day of patch 2.05.  Some say it's great end-game content, some say it's horrible, but history will always recall which it actually was.

 

Spoiler

 


Ace_BOTlistic_Cosmo #54 Posted 22 August 2018 - 11:31 PM

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View Postlegoboy0401, on 22 August 2018 - 04:21 PM, said:

Hello. My ghost is back, but not for long. I can't say I'm too impressed with all the bomber nerfs. I mean, Bombers were easy enough to kill before 2.0.5's equipment changesThey did not need turret defense nerfs, especially the German ones.(well, maybe RB-17, but that's Russian Bias at play)

good to at least see you back in the Forum Games™ lego


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


comtedumas #55 Posted 22 August 2018 - 11:33 PM

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View PostblindfoId, on 22 August 2018 - 07:12 AM, said:

 

Basically, it means that now it is much harder not to take damage if you bomb at a low altitude. It depends mostly on 2 factors: the 1st one is that your bombers fly slower than they did at a low altitude, and the 2nd one is that bombs explode faster than they did. These 2 factors combined create the situation that it is much harder to avoid being damaged now as your aircraft has not much time to, well, fly away to a safe distance. 

 

 

The speed reduction varies from plane to plane. Maximum - 20%, minimum - 10%. 

The border of optimal altitude can be indicated approximately like this:

1. Low Tiers - 1000 m;

2. Mid Tiers - 1200 m;

3. High Tiers - 1500 m.

So, most of the bombers will lose speed if they fly below these altitudes. However, any noticeable effect will occur at altitudes of 500/600/750 m accordingly. Short flights at the altitude lower than the optimal one are still viable. And there won't be any dramatic loss of speed in one second though. But bombing at a low altitude becomes harder due to these changes. 

 

are the planes annotated anywhere as to which level of bombing they should be used at?  Or is it "figure it out for yourself"?



blindfoId #56 Posted 23 August 2018 - 08:13 AM

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View PostLMG, on 22 August 2018 - 06:35 PM, said:

 

I'm guessing this changes at what distance GAAs can bombkill. If the bomb explodes too quickly, enemies will have to be very close to be hit by it :sceptic:

 

The implemented changes were designed to discourage bombers pilots to bomb at a low altitude, but your point is interesting, I guess it is worth checking.

 

upd: I contacted the devs and it seems like this change affects only bombers. GAs' bombs explode as before. 

 

View PostCenotaph, on 22 August 2018 - 08:27 PM, said:

 

So, why did Priolia say that it was not fixed...  and that the planned fix was a failure...

 

Yesterday...

 

https://clips.twitch.tv/AlertConsiderateMoosePanicBasket

 

Either she is wrong, or you are wrong... which is it?

 

You have actually answered your own question. The day before yesterday (the stream time included) the bug was still processed and yesterday we were informed that the team had managed to fix it. But we would greatly appreciate it if players report any changes.



GonerNL #57 Posted 23 August 2018 - 08:29 AM

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View Postlegoboy0401, on 22 August 2018 - 10:21 PM, said:

Bombers were easy enough to kill before 2.0.5's equipment changesThey did not need turret defense nerfs, especially the German ones.(well, maybe RB-17, but that's Russian Bias at play)

 

Totally agreed !!

Hardly flew my bombers after 2.0.5 ; they feel even more neutered than the rest ...


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blindfoId #58 Posted 23 August 2018 - 10:48 AM

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View Postcomtedumas, on 23 August 2018 - 02:33 AM, said:

are the planes annotated anywhere as to which level of bombing they should be used at?  Or is it "figure it out for yourself"?

 

Each plane has its personal page on the portal (for example, here's Arkhangelsky/Tupolev SB ) where you can find numbers of optimal altitude for this particular plane. You are welcomed to make a list or some kind of table and share it with the Community, it would definitely be greatly appreciated.

EZP_MRKARP #59 Posted 23 August 2018 - 11:05 AM

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bombers bombers everyone fly a bomber just bombers only more then 75 per cent only care about there score not much help when your a fighter  and other team is all fighters  thats fair right fighter get beatup and the bomber flys high and gets his points ... maybe only have bombers and get the fighters taking out of game then i can quit

 

 

 


Edited by EZP_MRKARP, 23 August 2018 - 11:08 AM.


comealong1 #60 Posted 23 August 2018 - 11:08 AM

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Late again?.. What's up?

 






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