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Lets use realistic thinking


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hamhockjones #1 Posted 12 August 2018 - 08:42 PM

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  In a war or battle our soldiers and cooks and nurses would be on the base, mechanics and so forth. If the radar indicated an enemy in force or just one was heading towards our base to kill our fellow soldiers. We would send planes to intercept the enemy before they reached our sectors , bases etc.. Here on this game according to wowp, we should let the enemy reach our sectors and start killing our people and blowing our buildings up before we engage them ! This way you stay inside the circle, lol of coarse.. A few years ago we flew in groups to intercept the enemy and it made good sense and was really a blast to do so.  Now this game has thrown out common sense and traded it for a bunch of random unexplainable rules that remain so crazy and confusing that no one really understands the outcome of most battles. Some people try to say they understand, but overall not most.  A war game that requires you to kill your enemy in a specific area, not just kill him, kill him over here or over there to achieve victory and more points. And there is nothing for sure of an outcome. Your team can win every single category and still lose somehow based on rules with no explanation.  Its just wonderful to lose and not know why or how most of the time...  And the uneven matched bots against good players, jeez, don't even get me started on that crapola,     HAM

CorvusCorvax #2 Posted 12 August 2018 - 10:07 PM

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View Posthamhockjones, on 12 August 2018 - 08:42 PM, said:

  In a war or battle our soldiers and cooks and nurses would be on the base, mechanics and so forth. If the radar indicated an enemy in force or just one was heading towards our base to kill our fellow soldiers. We would send planes to intercept the enemy before they reached our sectors , bases etc.. Here on this game according to wowp, we should let the enemy reach our sectors and start killing our people and blowing our buildings up before we engage them ! This way you stay inside the circle, lol of coarse.. A few years ago we flew in groups to intercept the enemy and it made good sense and was really a blast to do so.  Now this game has thrown out common sense and traded it for a bunch of random unexplainable rules that remain so crazy and confusing that no one really understands the outcome of most battles. Some people try to say they understand, but overall not most.  A war game that requires you to kill your enemy in a specific area, not just kill him, kill him over here or over there to achieve victory and more points. And there is nothing for sure of an outcome. Your team can win every single category and still lose somehow based on rules with no explanation.  Its just wonderful to lose and not know why or how most of the time...  And the uneven matched bots against good players, jeez, don't even get me started on that crapola,     HAM

 

The game is still no different than it was the last two times you raised this issue.  It's not a war game or a flight sim.  It's an arcade game with specific winning conditions.  Don't meet the conditions, and you lose.

 

It is literally that simple.



Ace_BOTlistic_Cosmo #3 Posted 13 August 2018 - 12:32 AM

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View PostCorvusCorvax, on 12 August 2018 - 05:07 PM, said:

 

The game is still no different than it was the last two times you raised this issue.  It's not a war game or a flight sim.  It's an arcade game with specific winning conditions.  Don't meet the conditions, and you lose.

 

It is literally that simple.

correcta amigo

tho it's like a Stratego like board game to me...

you fly around and guess the most advantageous way to use what you are flying...

be damn'd the rest of the team...

kind of a silly premise in my opinion yet I play it a bit

 


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


comtedumas #4 Posted 13 August 2018 - 12:42 AM

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View Posthamhockjones, on 12 August 2018 - 03:42 PM, said:

  In a war or battle our soldiers and cooks and nurses would be on the base, mechanics and so forth. If the radar indicated an enemy in force or just one was heading towards our base to kill our fellow soldiers. We would send planes to intercept the enemy before they reached our sectors , bases etc.. Here on this game according to wowp, we should let the enemy reach our sectors and start killing our people and blowing our buildings up before we engage them ! This way you stay inside the circle, lol of coarse.. A few years ago we flew in groups to intercept the enemy and it made good sense and was really a blast to do so.  Now this game has thrown out common sense and traded it for a bunch of random unexplainable rules that remain so crazy and confusing that no one really understands the outcome of most battles. Some people try to say they understand, but overall not most.  A war game that requires you to kill your enemy in a specific area, not just kill him, kill him over here or over there to achieve victory and more points. And there is nothing for sure of an outcome. Your team can win every single category and still lose somehow based on rules with no explanation.  Its just wonderful to lose and not know why or how most of the time...  And the uneven matched bots against good players, jeez, don't even get me started on that crapola,     HAM

 

while I agree, gonna have accept that it’s a game and those are the rules.  But keep on trying to convince the company that the rules should change, just find some good arguments to provide them as to why.

Edited by comtedumas, 13 August 2018 - 01:06 AM.

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CorvusCorvax #5 Posted 13 August 2018 - 03:10 AM

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View PostAce_BOTlistic_Cosmo, on 13 August 2018 - 12:32 AM, said:

correcta amigo

tho it's like a Stratego like board game to me...

you fly around and guess the most advantageous way to use what you are flying...

be damn'd the rest of the team...

kind of a silly premise in my opinion yet I play it a bit

 

 

Yup.

 

Guess wrong, and you can be the king of Turd Mountain. "Hey, look at me with my 18000 personal points!  I lost, but hey, look at me!"

 

Guess correctly, and you can score 12000 personal points, get bonus experience, and salvage. 

 

Or, if you choose correctly and have the correct plane for the map and map configuration, you can score 20k personal points, all the chevrons and a star, get some tokens out of the deal, and post a screen shot of your mic drop.

 

Russian RNG and variable rewards keep us pulling that lever...



Bobby_Tables #6 Posted 13 August 2018 - 03:29 AM

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 Some people in this game understand the underlying mechanics to an extreme degree and do very well.  They can read the map, the planes and the situation and win almost every time (well 70 to 80% of the time which is pretty incredible IMO).  

 

Then there are people like me who fly around thinking they are grand strategists and getting their rear ends handed to them a LOT.  

 

I still have some fun, not as much as I used to.  I fly a lot more GA than I used to because well, I think there can be some strategery in what I choose to blow up.  There are always people who are savants in games who just know how to read situations, take in statistics of different planes and win the battle before it even starts.  I am not one of those.  Apparently neither are you OP.  That's cool it is what is is.  I don't know what to tell you to become a savant in this game.  Some people just "get it" and when you get it, you win more than you lose. 

 

You can choose to team up with someone to increase your chances.  I fly two battles, go do laundry or walk the dog or something else and then fly one and do something else.  That means I do not play in flights because I am AFK in the hangar quite a lot.  That's my choice.  

 

You mileage may vary but to blame the game when so many have such good stats is disingenuous.  I blame myself, but am still happy.  I may post some crap here on the forums, but it's all in good fun.  WOWPFE-2PAN is sometimes better than the game.  


Edited by Bobby_Tables, 13 August 2018 - 03:35 AM.


CorvusCorvax #7 Posted 13 August 2018 - 04:05 AM

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View PostBobby_Tables, on 13 August 2018 - 03:29 AM, said:

  I may post some crap here on the forums, but it's all in good fun.  WOWPFE-2PAN is sometimes better than the game.  

 

It has been seriously funny the past few days.

cobra_marksman #8 Posted 13 August 2018 - 03:37 PM

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The  BIGGEST problem we have here is the WIN Requirement that require to receive any credit towards the game.:angry:  If you lucky to be running at a 50% Ratio, half of your battles are just .....  Waste Time. I've have never played an on-line game where half of my time gaming, was useless.... Grinding and Leveling time. Grinding all your planes after they stripped them & reduced them to nothing is bad enough.:facepalm: But then to Punish their player base with these dumb rulesMUST win missions is just down right insulting to everyone that plays here.:izmena:

CorvusCorvax #9 Posted 13 August 2018 - 04:01 PM

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View Postcobra_marksman, on 13 August 2018 - 03:37 PM, said:

The  BIGGEST problem we have here is the WIN Requirement that require to receive any credit towards the game.:angry:  If you lucky to be running at a 50% Ratio, half of your battles are just .....  Waste Time. I've have never played an on-line game where half of my time gaming, was useless.... Grinding and Leveling time. Grinding all your planes after they stripped them & reduced them to nothing is bad enough.:facepalm: But then to Punish their player base with these dumb rulesMUST win missions is just down right insulting to everyone that plays here.:izmena:

The counter-argument is that rewarding losing is like giving a participation trophy.  Now, before you warm up your outraged reply fingers, don't.  :)  I think that in these games where there are 11 bots per side, and one human, and since the humans have little to no control over the bots, that the bots can often determine the outcome, and that the player can be a victim of poor AI implementation.

 

I would say this:  if a battle has more than 6 total bots, the losing team should be awarded salvage in some way.  If the battle has more than 20 total bots, the salvage that the losing players get should be nearly equal to what the winning players get.  This is WG's "reward" to those folks who have to put up with stupid bots they can't control.



cobra_marksman #10 Posted 13 August 2018 - 05:32 PM

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View PostCorvusCorvax, on 13 August 2018 - 11:01 AM, said:

The counter-argument is that rewarding losing is like giving a participation trophy.  Now, before you warm up your outraged reply fingers, don't.  :)  I think that in these games where there are 11 bots per side, and one human, and since the humans have little to no control over the bots, that the bots can often determine the outcome, and that the player can be a victim of poor AI implementation.

 

I would say this:  if a battle has more than 6 total bots, the losing team should be awarded salvage in some way.  If the battle has more than 20 total bots, the salvage that the losing players get should be nearly equal to what the winning players get.  This is WG's "reward" to those folks who have to put up with stupid bots they can't control.

 

I can see that to be a small step..... in the right direction, & any move in the right direction ....... is a good move for all of us here.:great:

Edited by cobra_marksman, 13 August 2018 - 05:32 PM.


wylleEcoyote #11 Posted 13 August 2018 - 06:45 PM

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OP wants to use Realistic Thinking in a WarGaming arcade shooter game. 

OP is playing the wrong game. 

OP should be playing "that other game" that gives at least a nod to realistic battle.

Fair warning. My success rate at speculative guesswork is much like my WinRate. Hit or Miss.
Usually I start on the right track and then a make a weird left turn and get lost in the weeds ... 
And yet it doesn't stop me from speculation.

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