I have commented your idea to the guys of my clan and there is no conclusion, they are still debating, so I'm just going to give you my personal opinion at the moment, then I will put the opinion of my clan.
I really want to see the game grow and have a game 100% pvp, I'm tired of the bots. Your idea does not seem good or bad, I just think this is not going to change anything at the moment. The developers have already clarified this matter in the post "Questions to the developers", (clan activity is not a priority) and I prefer it to be that way.
If Presha has only 5-10 people working to solve the problems of the game I prefer that they put all their efforts into that and not into something else.
What is the order of priorities according to my opinion?
N°1 Fix the Bugs.
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N°50 clan activities
We also know that Persha is a small studio and I don´t know to what extent they receive support from Wargaming. The forum is full of people asking for all kinds of things, more planes, more maps, more game modes, changes to the statistics of the hall of fame etc etc etc... the list goes on and on. Obviously they can´t cover more than one thing at a time, are you going to keep insisting on these things and at the same time you want them to fix the bugs?...you have to choose one thing, both at the same time it does not seem possible.
Let's say that your idea is put into practice and a tournament is organized, I imagine the players going to battle and experienced black screens, crashes, lag, and all these server problems. Have you noticed that in the last months this situation has increased in which in 75% of the battles there is at least one player disconnected per team?
This game has more bugs than the beta of Battlefield 1 and Mass Effect: Andromeda combined!!!, I can´t believe that this game is on the market, they should roll back to the Alpha status, and put it on a test server.
Yes, of course there are players who have left because they don´t like the current game mode, but there are also many who have left because of the poor game performance.
Therefore, let's deal with clans and clan wars when the game stabilizes its performance, when (thanks to that) little by little the population increases, when the game has 10,000 or 12,000 players connected per day.
And at that moment I think we will no longer be debating about the number of members of the clans, but about what the tournaments should be like.