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mnbv_fockewulfe #41 Posted 08 August 2018 - 05:32 PM

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Sorry for poor phrasing, mainly the drawback of typing on a phone. I will clarify. 

1. As explained in the feedback thread, many pilots dislike the negative penalties that are now a part of the new equipment system. I fully understand the idea behind negatives on equipment, but I and many others believe the system to be flawed.

 

Will positives and negatives on equipment be reworked? (Hopefully to the effect of negatives no longer being necessary.)

 

2. When can we expect to see a balancing patch for aircraft?


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Kingwicked101 #42 Posted 08 August 2018 - 05:37 PM

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If we not allowed to voice radical ideas to the implementation of game changing ideas here, then to whom can we send positive ideas for game improvements?

 

Not withstanding that WG is on the right track to an awesome game - the future of WoWp depends solely on the feedback and criticism from its player base. 

 

The Vets of this game have many great ideas but all fall on deaf ears when voiced.

 

Pilots feedback and positive input regarding major issues are swept under the rug allowing us to remain irritated. No-one at WG ever responds to questions asked or ideas placed forwarded concerning basic bugs or ideas.

 

As long as the cash keeps flowing into their pockets - we remain puppets forever playing the game whilst pulling at our purse strings. 

 

 

 

  



comtedumas #43 Posted 08 August 2018 - 07:00 PM

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View PostArrowZ_, on 08 August 2018 - 06:51 AM, said:

On the subject of gun Rate of Fires. Would you consider tweaking the .50cals to be less "spray N pray" with poor accuracy and range and damage so It can be more like its real life counterpart? Like actually able to shoot at medium to long range with greater damage and accuracy but running out of ammo quickly (or in this case overheat quickly)?

 

To me I think the higher calibers are in a good place with the exception of the higher tier 30mms like on the 262 and the tier 9-tier 10 30mms. Those also need rework.

 

 

1.  What changes to high altitude AA are coming and do you have a timeline for them?  

2.  Estimated time that new bomber lines will be introduced, mainly U.K., USA, and Japan?  

3.  Estimated Timeline that new bomber premiums will be introduced?  (B-17 and FW200 already have graphics modules in the game as bomber flights.)

4.  Planes in game seem to be artificially slowed in game, as much as 50-100 mph on each planes.  When will this be addressed?  

5.  Planes also seem to have excess drag on them as well, it’s like flying with a boat anchor holding the planes back.  Can this at least be investigated by a objective QA team to see if there is a problem?  


Edited by comtedumas, 08 August 2018 - 07:11 PM.


MARS_REVENANT #44 Posted 08 August 2018 - 07:15 PM

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Why does every map have clouds and why are there so many dense clouds?  Was there never a clear day during WWII?  If you cant see the plane, why can you still see its name, or health bar?

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Wombatmetal #45 Posted 08 August 2018 - 10:42 PM

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Light fighters have benefitted from the introduction of specialized aircraft, where GA especially have it worse. It seems if you are not flying a light fighter  you are a detriment to the team in 2.05. Are you planning to balance so all classes are equally viable?

 

Take the future bomber escort mode. How would my LBSh have anything to do in that mode? 



ArrowZ_ #46 Posted 09 August 2018 - 12:42 AM

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View PostKingwicked101, on 09 August 2018 - 03:07 AM, said:

If we not allowed to voice radical ideas to the implementation of game changing ideas here, then to whom can we send positive ideas for game improvements?

 

Not withstanding that WG is on the right track to an awesome game - the future of WoWp depends solely on the feedback and criticism from its player base. 

 

The Vets of this game have many great ideas but all fall on deaf ears when voiced.

 

Pilots feedback and positive input regarding major issues are swept under the rug allowing us to remain irritated. No-one at WG ever responds to questions asked or ideas placed forwarded concerning basic bugs or ideas.

 

As long as the cash keeps flowing into their pockets - we remain puppets forever playing the game whilst pulling at our purse strings. 

 

I think blindfold only intended this thread to be a sort-of direct Q&A to the devs and not the part where we express our opinions/ideas about how the game could be better. I do agree we do need a place for that and an official one where WG can acknowledge said ideas. Then this Fockey guy makes a thread about discussing posts from here onto another thread in the same section... the coincidences! :trollface:


Edited by ArrowZ_, 09 August 2018 - 12:43 AM.

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Kingwicked101 #47 Posted 09 August 2018 - 08:13 PM

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View PostArrowZ_, on 09 August 2018 - 02:42 AM, said:

 

I think blindfold only intended this thread to be a sort-of direct Q&A to the devs and not the part where we express our opinions/ideas about how the game could be better. I do agree we do need a place for that and an official one where WG can acknowledge said ideas. Then this Fockey guy makes a thread about discussing posts from here onto another thread in the same section... the coincidences! :trollface:

 

If you see in my first line, I did ask a question - would love to know to whom or where one can send positive game improvement ideas too?

 

I have 3 pages of ideas that can influence the game for the better of all 

 

Starting another thread may be lost in cyberspace yet again like all my previous ideas that many thought were fantastic. 

 


Edited by Kingwicked101, 09 August 2018 - 08:16 PM.


comtedumas #48 Posted 10 August 2018 - 02:26 AM

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View PostWombatmetal, on 08 August 2018 - 05:42 PM, said:

Light fighters have benefitted from the introduction of specialized aircraft, where GA especially have it worse. It seems if you are not flying a light fighter  you are a detriment to the team in 2.05. Are you planning to balance so all classes are equally viable?

 

Take the future bomber escort mode. How would my LBSh have anything to do in that mode? 

 

if you can’t get it up to 5000 ft those 20mm cannons ought to be awesome at bomber killing.  

blindfoId #49 Posted 10 August 2018 - 08:16 AM

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View PostArrowZ_, on 08 August 2018 - 02:51 PM, said:

On the subject of gun Rate of Fires. Would you consider tweaking the .50cals to be less "spray N pray" with poor accuracy and range and damage so It can be more like its real life counterpart? Like actually able to shoot at medium to long range with greater damage and accuracy but running out of ammo quickly (or in this case overheat quickly)?

 

To me I think the higher calibers are in a good place with the exception of the higher tier 30mms like on the 262 and the tier 9-tier 10 30mms. Those also need rework.

 

Any changes in shooting mechanics or forward-firing weapon (roughly speaking - any balancing changes) needs lots of data to be collected and analyzed, we will definitely take this one into account, thank you for your feedback!

 

Personally, I can say that some balancing changes are coming in the 2.0.6 update.

 

View Postmnbv_fockewulfe, on 08 August 2018 - 08:32 PM, said:

Sorry for poor phrasing, mainly the drawback of typing on a phone. I will clarify. 

1. As explained in the feedback thread, many pilots dislike the negative penalties that are now a part of the new equipment system. I fully understand the idea behind negatives on equipment, but I and many others believe the system to be flawed.

 

Will positives and negatives on equipment be reworked? (Hopefully to the effect of negatives no longer being necessary.)

 

Thank you for clarifying!

The removal of penalties will completely destroy the whole equipment system. It is designed to prevent the possibility of creating unbalanced-strong builds for aircraft. There has to be some restrictions for the sake of balance, giving boost to one of the stats you have to sacrifice another, like less maneuverability for increased hit points or vice versa. Moreover, it is pretty realistic as, for example, better protected planes are heavier and cannot maneuver like worse protected but light planes.

We have no plans to rework the equipment system so dramatically at the moment.

 

View Postmnbv_fockewulfe, on 08 August 2018 - 08:32 PM, said:

2. When can we expect to see a balancing patch for aircraft?

 

In the next update (2.0.6) we have a number of balance changes. More information will be provided closer to the release date. 

 

View Postcomtedumas, on 08 August 2018 - 10:00 PM, said:

1.  What changes to high altitude AA are coming and do you have a timeline for them?  

 

I'm sorry but I need to clarify: do you really mean attack aircraft not bombers or heavy fighters? Probably, I'm getting something wrong but both historically and according to the game design attack aircraft is supposed to be low altitude aircraft.

If I misunderstood something, please, correct me.

 

View Postcomtedumas, on 08 August 2018 - 10:00 PM, said:

2.  Estimated time that new bomber lines will be introduced, mainly U.K., USA, and Japan?  

 

First bomber lines to be introduced are U.S.S.R. and U.S.A. They are planned to be released in the patch 2.0.6

 

View Postcomtedumas, on 08 August 2018 - 10:00 PM, said:

3.  Estimated Timeline that new bomber premiums will be introduced?  (B-17 and FW200 already have graphics modules in the game as bomber flights.)

 

We have some low-tier premium bombers ready for release though being tested still and also we do have plans for premium planes of higher tiers, though at the moment we cannot provide you with any information about timeline as we are not sure about the way these premiums will be introduced.

First B-17 won't be premium planes, by the way,  they will be a part of U.S.A. bomber tech tree line. 

 

View Postcomtedumas, on 08 August 2018 - 10:00 PM, said:

4.  Planes in game seem to be artificially slowed in game, as much as 50-100 mph on each planes.  When will this be addressed?  

5.  Planes also seem to have excess drag on them as well, it’s like flying with a boat anchor holding the planes back.  Can this at least be investigated by a objective QA team to see if there is a problem?

 

Thank you for the question. It is not a problem however, but a game engine peculiarity. The engine itself does not allow to show the speed of a plane in all its beauty, but we are trying to use some other tools to recreate this feeling. For example, we use scaling making other objects smaller compared to aircraft, thus, corresponding optical effect helps us to compensate for the engine peculiarities. Also we use camera effects (during boost) to create acceleration and other flight effects.



CorvusCorvax #50 Posted 10 August 2018 - 12:55 PM

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View PostblindfoId, on 10 August 2018 - 08:16 AM, said:

 

 

I'm sorry but I need to clarify: do you really mean attack aircraft not bombers or heavy fighters? Probably, I'm getting something wrong but both historically and according to the game design attack aircraft is supposed to be low altitude aircraft.

If I misunderstood something, please, correct me.

 

 

 

We often refer to antiaircraft artillery as "AA" or "AAA" or "flak".  In general, any time anyone uses the term "AA": here, we are talking about ground-based anti-aircraft fire.  People use "GA" or "GAA" to refer to ground attack, or ground attack aircraft.

 

Thanks for the replies!



CorvusCorvax #51 Posted 10 August 2018 - 12:58 PM

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View Posttrikke, on 10 August 2018 - 12:28 PM, said:

 

that is a damn good idea!    please blank out all enemy info behind clouds, just like you do now with distance

 

maybe a tiny black moving dot, just like long distance?   or maybe just nothing at all?   

 

what a great new dimension for air combat!

 

of course, the cloud-hidden plane couldn't see out either

 

except on the radar, both could still see each other...  because radar

 

edit:   maybe throw some more clouds around in more maps... you guys code bushes on most almost every wot map       

 

we demand equal rights!     when do we want it?    now!     

 

I like the idea of clouds being used for concealment.  The aircraft are still on the radar map, but the direct-view indicators are gone.

 

Question for developers:  would it be possible to implement a system where pilots could use the clouds in the game as concealment?



swarthgood #52 Posted 10 August 2018 - 01:49 PM

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When will the developers create a NEW PR Number for the NEW Hall Of Fame - There are well over 1800 Pilots now on the NEW HOF. Currently there are ONLY 1st, 2nd, 3rd place etc.for each STAT category. By creating a NEW equation they can instantly fix the current Clan Rating system -- Swap out the OLD 1.9 PR numbers for the NEW PR number. Plug that into the Clan Rating equation and voila' - a completely new, and correct rating number is generated AND, all of the existing CLANS that are holding their positions with ABSENTEE/PLACE holders no longer playing, will fall to where they really should be - AT the BOTTOM of the list; Those clans will be replaced with clans who have pilots that stayed to learn and play 2.0 , and will rewarded for their efforts to move their respective clans to the top of the list . IT is time for that to happen to reward the real people who have chosen to stay and play.

ArrowZ_ #53 Posted 13 August 2018 - 12:49 AM

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I feel like putting them on the spot with this question. See if the response differs this time (probably going to get dumped even further in the blacklist :trollface:). Let's see if blindfold can get an answer hehe...

 

  • What happened to the player online count? Why was it removed? Will the server API come back to provide additional server statistics and other beneficial info related to the game, individual player's stat performances, aircraft stat performances etc?

Edited by ArrowZ_, 13 August 2018 - 12:51 AM.

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blindfoId #54 Posted 13 August 2018 - 12:47 PM

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View PostMARS_REVENANT, on 08 August 2018 - 10:15 PM, said:

Why does every map have clouds and why are there so many dense clouds?  Was there never a clear day during WWII?  If you cant see the plane, why can you still see its name, or health bar?

View PostCorvusCorvax, on 10 August 2018 - 03:58 PM, said:

 

I like the idea of clouds being used for concealment.  The aircraft are still on the radar map, but the direct-view indicators are gone.

 

Question for developers:  would it be possible to implement a system where pilots could use the clouds in the game as concealment?

 

The idea of weather conditions effects (including the use of clouds or rain) has been in the air for some time, but now we are not ready to either confirm or deny the possibility of such a development. The one is for sure - such changes in the gameplay are quite radical from the point of view of environment objects use and requires lots of testing and careful design. This sort of innovations may threaten the game with additional problems of optimization driven from the game engine peculiarities. 

 

View PostWombatmetal, on 09 August 2018 - 01:42 AM, said:

Light fighters have benefitted from the introduction of specialized aircraft, where GA especially have it worse. It seems if you are not flying a light fighter  you are a detriment to the team in 2.05. Are you planning to balance so all classes are equally viable?

 

Take the future bomber escort mode. How would my LBSh have anything to do in that mode? 

 

We are constantly working on the aircraft balance as introducing new aircraft types (such as bombers) calls for changes in other types of aircraft to perform in the battle better and interact with each other, thus creating anti-types to confront certain types of aircraft. We try to adhere to classical historical aircraft battle roles and their missions, like encouraging Heavy Fighters to hunt down Bombers. In the next patch there are some balance fixing changes to be introduced, changes to GA included. 

 

Probably, the name of the gamemode can be misleading. The Bomber Escort Mode has been tested by the Supertest Team and it was confirmed by the players that each type of the aircraft introduced in the game plays their part in the battle. 

 

View PostCorvusCorvax, on 10 August 2018 - 03:55 PM, said:

 

We often refer to antiaircraft artillery as "AA" or "AAA" or "flak".  In general, any time anyone uses the term "AA": here, we are talking about ground-based anti-aircraft fire.  People use "GA" or "GAA" to refer to ground attack, or ground attack aircraft.

 

Thanks for the replies!

 

Ah! Thank you very much for clarifying.

Well, then:

View Postcomtedumas, on 08 August 2018 - 10:00 PM, said:

1.  What changes to high altitude AA are coming and do you have a timeline for them?  

 

All the changes implied are directed to encourage the planes to perform their specific type missions. For example, as bombers deal tons of damage and are able to capture sectors quickly, there's a need to oppose them with something, and the high altitude AA are the answer. So, if there a lot of high altitude AA in the sector the team must provide the safety of allied bomber attacking the high altitude AA. We are estimating and processing the players' feedback at the moment though in order to achieve a balance. We are thinking of re-working the AA guns.

 

View Postswarthgood, on 10 August 2018 - 04:49 PM, said:

When will the developers create a NEW PR Number for the NEW Hall Of Fame - There are well over 1800 Pilots now on the NEW HOF. Currently there are ONLY 1st, 2nd, 3rd place etc.for each STAT category. By creating a NEW equation they can instantly fix the current Clan Rating system -- Swap out the OLD 1.9 PR numbers for the NEW PR number. Plug that into the Clan Rating equation and voila' - a completely new, and correct rating number is generated AND, all of the existing CLANS that are holding their positions with ABSENTEE/PLACE holders no longer playing, will fall to where they really should be - AT the BOTTOM of the list; Those clans will be replaced with clans who have pilots that stayed to learn and play 2.0 , and will rewarded for their efforts to move their respective clans to the top of the list . IT is time for that to happen to reward the real people who have chosen to stay and play.

 

If I understand your question right, the answer has already been given in this thread. Particularly here and here

 

View PostArrowZ_, on 13 August 2018 - 03:49 AM, said:

I feel like putting them on the spot with this question. See if the response differs this time (probably going to get dumped even further in the blacklist :trollface:). Let's see if blindfold can get an answer hehe...

 

  • What happened to the player online count? Why was it removed? Will the server API come back to provide additional server statistics and other beneficial info related to the game, individual player's stat performances, aircraft stat performances etc?

 

The player online count was removed in October 2017 and we don't have plans to return this numbers to be displayed. That is the decision of the developers team. Other stats on the API server had to remain in the same state as earlier, but at the moment the service is under the maintenance. If you experience problems with the API server in the future, please, contact the Customer Service Center. 



MARS_REVENANT #55 Posted 13 August 2018 - 02:34 PM

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View PostblindfoId, on 13 August 2018 - 07:47 AM, said:

 

The idea of weather conditions effects (including the use of clouds or rain) has been in the air for some time, but now we are not ready to either confirm or deny the possibility of such a development. The one is for sure - such changes in the gameplay are quite radical from the point of view of environment objects use and requires lots of testing and careful design. This sort of innovations may threaten the game with additional problems of optimization driven from the game engine peculiarities. 

 

 

 

 

I'm not asking for additional weather effects to be added, I'm asking why we cant have clear skies here and there.  Right now every map is cloudy.  Removing clouds on some maps, should only improve the game performance, shouldn't it?  I get clouds create a dynamic for concealment, it just gets repetitive to see them on every map.  Having a clear sky here and there gives variety.


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Captain_Underpants53 #56 Posted 13 August 2018 - 04:45 PM

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Why does so often, usually might be more accurate, the Hall Of Fame says 'error building request' if you select anything but Overall?  To clarify, right now as I type, if you select 1 day stats that is the message you get.

 


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ArrowZ_ #57 Posted 14 August 2018 - 01:12 AM

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Damn... so more or less the same response :trollface:

 

I've got another good one:

 

  • Is WOWP still being developed under the BigWorld engine? Are the optimization issues related to this outdated game engine? Also is it possible to upgrade WOWP's game engine to something more up to date that may help with optimization goals? Like the more popular - CryEngine3 or Frostbite or Unreal Engine?

Edited by ArrowZ_, 14 August 2018 - 01:15 AM.

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nukethefearless #58 Posted 14 August 2018 - 01:26 AM

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What will be in the next update next week?

nukethefearless #59 Posted 14 August 2018 - 01:31 AM

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Also idea.. maybe world of war planes should have like a partnership for youtubers, like if you have a number of subscripbers and you apply to be a partner, then you get goodies in game while you make nothing but world of war panes videos

Bubba_Zanetti #60 Posted 15 August 2018 - 02:57 AM

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Are you currently working on moving from big world to the core engine like tanks did earlier this year?  Would that help with many of the fps/technical issues you're dealing with?

 

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