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sneakytails #21 Posted 02 August 2018 - 04:49 PM

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Hello

 

I am finding that I have a surplus of certain crafting components and a massive shortage of others.

 

Q: Will there be a way in the future to convert materials that I have excess of into materials that I actually need more of?



sneakytails #22 Posted 02 August 2018 - 07:40 PM

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I have another question.

 

Q: Will it be possible in the future to choose our upgrade slots rather than have them chosen for us?

 

For example on my Mosquito FB MK6 its only going 320mph (without bombs/rockets) rather than the historical 360mph, I am not really sure I want a upgrade slot for the guns, and I wish I could move that gun upgrade slot over to the airframe so I could emphasize the planes speed more, which I feel its not really going as fast as it should be. So that means I could have two upgrade slots for my airframe instead of only one.

 

I feel like since this plane has no tail-gunner this should be a thing.


Edited by sneakytails, 02 August 2018 - 07:42 PM.


SlappedbyRommel #23 Posted 02 August 2018 - 07:41 PM

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When will a test server be used as in WOT?

CdnSniper52 #24 Posted 02 August 2018 - 08:35 PM

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View PostCorvusCorvax, on 02 August 2018 - 11:32 AM, said:

 

I think maybe there was some information lost in translation here.  The question for the developers, put more simply, is "Why is there even a calibration procedure - what purpose does this serve to enhance gameplay or the game experience?"

 

The overall rationale for the existence of this particular game mechanic is the question being asked, not how the particular game mechanic works.  Sometimes, those of us who are native speakers of English forget that English can be a complicated language, and the way something is stated can make the words mean the exact opposite of their literal definitions.  

 

Corvus, thank-you for clarifying.  You hit the nail on the head <o

mnbv_fockewulfe #25 Posted 02 August 2018 - 09:25 PM

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Can we have an official acknowledgment of the feedback collected by the NA and EU CMs from this thread here?

By acknowledgment, I mean a break down of feedback that is and is not going to be implemented. 


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EpicYarn #26 Posted 02 August 2018 - 10:43 PM

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Are we going to get more bomber lines?  And for that matter, larger horizontal and vertical maps?  Because part of the appeal for flight games is the large space we can fly in.  

 

The B17D/G models are used in bomber formations from command centers, so I would think that you guys have something in development already



ArrowZ_ #27 Posted 03 August 2018 - 12:14 AM

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More questions... hehe :bajan:

 

  • Can we expect to test the new bomber escort mode before it releases? Like an open beta or common test?

 

  • These tournaments that is going to be organized - Is it through WG? Any details you can provide within said tournaments? Are they going to be anything like Air Raids?

Edited by ArrowZ_, 03 August 2018 - 12:15 AM.

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blindfoId #28 Posted 03 August 2018 - 02:10 PM

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View PostLongsite, on 02 August 2018 - 09:34 AM, said:


have U consider making a cockpit view verion for in game play,  This would give user a new perspective on the game dynamics and a difference avenue to approach the battle.

World of Warplanes is a third person view arcade game. Making a cockpit view version will not only change the point of view but  change the game itself, including its genre, turning it into a first person view simulator. We do not have plans to implement such fundamental changes in the gameplay.

 

View PostLongsite, on 02 August 2018 - 09:34 AM, said:

Have U guys thought about redoing the community voice ability in the game, if U could setup something that will allow individual that flight up together to chat without all the problem and not having to Use a third party program, would go a long way in keeping individual in the game.

 

At the moment we have built-in Team Speak which gives an ability for players to communicate with each other. 

 

View PostLongsite, on 02 August 2018 - 09:34 AM, said:

Could U add some moving targets to the game, (trains, tanks, ships moving, planes taxicing,) this shooting stactic targets gets old fast....
 

 

Such objects would make the game significantly heavier and affect performance for the worse. 

 

View PostLongsite, on 02 August 2018 - 09:34 AM, said:

Hey guys, in your new campaigns could U make the maps places that really exsit, Berlin, Moscow, London, Paris, Guam

 

Surely we are planning to add more new maps, with interesting gameplay mechanics and beautiful and colorful. Will there be any of suggested by you - we'll see!

 

View PostGeorgePatton, on 02 August 2018 - 04:41 PM, said:

Do the plans for these tournaments include ways for the less-skilled to strategize to stay away from the more-skilled teams? Will there be an element of out-of-game strategy? Most importantly - will these tournaments FINALLY be run through the game client or will we still be collecting screenshots/replays and fighting over battle results and 'their team wasn't there on time because it was supposed to be 5:00pm EST but they got their last guy in at 5:01'?

 

If you do have any ideas of holding tournaments which will be convenient and likable by community, please, create a thread with suggestions on the topic. We will greatly appreciate any ideas! We will discuss the suggestions, help with the organization, funding and informing. 

 

Collecting replays and screenshots, as there is no technical possibility to organize it in any other way, unfortunately. 



blindfoId #29 Posted 03 August 2018 - 03:30 PM

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View PostLMG, on 02 August 2018 - 07:00 PM, said:

Are there any planned changes to the Specialist system we could expect? If so, any info as to what they would be?

 

Yes, definitely are! Due to the players' feedback we reconsidered the Specialist System. In the next major patch some changes will be applied. For example, some of the Specialist Missions will be reworked, for about few dozens planes will be given the opportunity to use not only advanced and ultimate equipment, also will be added a function of reconfiguration, which we will describe a little bit later.

 

View PostLMG, on 02 August 2018 - 07:00 PM, said:

Also, any news on the second half of the Hawker and Bomber lines? Those have been pending for quite a while now

 

We are definitely not going to freeze the line. At the moment 2 new Bomber Lines are waiting to be released! Check the news on our official portal. I can give a little spoiler - U.S.S.R. and U.S.A.

 

View PostCorvusCorvax, on 02 August 2018 - 07:32 PM, said:

The overall rationale for the existence of this particular game mechanic is the question being asked, not how the particular game mechanic works. 

 

I am terribly sorry for misunderstanding. Calibration as a mechanic gives an opportunity to enhance the equipment. With the help of calibration you can maximize the positive properties and minimize the negative properties of your equipment.

 

View Postsneakytails, on 02 August 2018 - 07:49 PM, said:

Hello

 

I am finding that I have a surplus of certain crafting components and a massive shortage of others.

 

Q: Will there be a way in the future to convert materials that I have excess of into materials that I actually need more of?

 

Hi.

You are not the one to ask such a question! At the moment we are collecting feedback on the issue and investigating the situation with materials players own for us to know where's shortage and where's surplus, and in what proportion they are. It is likely that some kind of conversion may appear. 

 

View Postsneakytails, on 02 August 2018 - 10:40 PM, said:

Q: Will it be possible in the future to choose our upgrade slots rather than have them chosen for us?

 

The upgrade slots for each of the plane were chosen carefully in order not to break the balance. The possibility to choose upgrade slots may upset the balanceб which will cause certain problems during the battle.

 

View PostSlappedbyRommel, on 02 August 2018 - 10:41 PM, said:

When will a test server be used as in WOT?

 

Thank you for your question. The practice of conducting common tests was stopped a long time ago. At the moment, we do not consider the possibility of its renewal for objective reasons: it is a time-consuming and resource-intensive procedure, which, for certain reasons, did not justify the expectations of both the players and the developers.



blindfoId #30 Posted 03 August 2018 - 04:09 PM

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View Postmnbv_fockewulfe, on 03 August 2018 - 12:25 AM, said:

Can we have an official acknowledgment of the feedback collected by the NA and EU CMs from this thread here?

By acknowledgment, I mean a break down of feedback that is and is not going to be implemented. 

 

The feedback threads are created for the developers to see the positive and negative reaction of the Community on this or that issue, so that they can take into account your feedback during the further development. Thus, collected feedback does not imply the direct answer on the issues. However, some changes which became possible due to your feedback had already been implied. For example:

1. We increased the number of slots in Premium Planes without Specialist Status as a reaction to the given feedback;

2. Many of the critical bugs were fixed only due to your timely and accurate reports;

3. Your feedback helped us to reconsider the equipment restriction, and in the next major update you will be able to use not only advanced and ultimate equipment on a certain number of planes. These planes, by the way, were chosen according to the players' feedback.

4. Also we are planing to rework the system of progression implied in 2.0.

View PostEpicYarn, on 03 August 2018 - 01:43 AM, said:

Are we going to get more bomber lines?  And for that matter, larger horizontal and vertical maps?  Because part of the appeal for flight games is the large space we can fly in.  

 

Yes, of course! At the moment 2 new Bomber Lines are waiting to be released. 

Thank you for the question! By the way, we have plans to release Heavy Bombers. If we see that current maps are too "tight" for them, we will work on larger maps.

 

View PostArrowZ_, on 03 August 2018 - 03:14 AM, said:

  • Can we expect to test the new bomber escort mode before it releases? Like an open beta or common test?

 

We are afraid, there won't be such an opportunity. We explained our position concerning common test answering this question

 

View PostArrowZ_, on 03 August 2018 - 03:14 AM, said:

  • These tournaments that is going to be organized - Is it through WG? Any details you can provide within said tournaments? Are they going to be anything like Air Raids?

 

These activities will be organized with the involvement of WG employees, WG funding and informing. 



mnbv_fockewulfe #31 Posted 03 August 2018 - 09:42 PM

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Can you clarify #3?

Block Quote

3. Your feedback helped us to reconsider the equipment restriction, and in the next major update you will be able to use not only advanced and ultimate equipment on a certain number of planes. These planes, by the way, were chosen according to the players' feedback.

 

Sounds like ultimate equipment will be able to be used on elite and specialist planes, but only some elite planes? Why only some?


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poppavein #32 Posted 04 August 2018 - 01:59 AM

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If you don't have a test server, how do you get customer feedback on proposed changes before going to Production?

 

In order to prevent future debacles like 2.0.5 .

 

As a contrast, Eve Online has their customers vote in a council to interact with the Designers. 

 

Thanks for this thread .  Communication is key to success, and I will play this weekend; it's been a while since I played. 



CdnSniper52 #33 Posted 04 August 2018 - 03:47 PM

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View PostblindfoId, on 03 August 2018 - 10:30 AM, said:

 

View PostCorvusCorvax, on 02 August 2018 - 07:32 PM, said:

The overall rationale for the existence of this particular game mechanic is the question being asked, not how the particular game mechanic works. 

I am terribly sorry for misunderstanding. Calibration as a mechanic gives an opportunity to enhance the equipment. With the help of calibration you can maximize the positive properties and minimize the negative properties of your equipment.

 

I'll restate my original question, as it still isn't fully answered.  Why is there a negative value to calibration?  I have tried calibrating several pieces of equipment.  The game takes my coins and consumables, and gives me a worse result.  This appears to be nothing more than a cash grab, where WG wants us to buy consumables in the Premium shop.  Is there a good reason why there is a negative aspect to calibration, other than a money grab?

Edited by CdnSniper52, 04 August 2018 - 03:48 PM.


CdnSniper52 #34 Posted 06 August 2018 - 12:58 AM

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Why doesn't the matchmaker put bots in equally?  Each team should have identical bots, then it comes down to human abilities.  For example, the first bot on one team should not be an expert heavy fighter if the first bot on the other team is a normal fighter, etc...  It should be exactly the same on both teams, except for the humans

Edited by CdnSniper52, 06 August 2018 - 12:59 AM.


blindfoId #35 Posted 06 August 2018 - 12:41 PM

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View Postmnbv_fockewulfe, on 04 August 2018 - 12:42 AM, said:

Can you clarify #3?

 

Sounds like ultimate equipment will be able to be used on elite and specialist planes, but only some elite planes? Why only some?

 

Probably, I misformulated this one. Just in case: 

The point is that there will be the possibility to use non-top modules in the  "Specialist" configuration for some planes.

Only some - because we do not have enough time to rework all the planes for the upcoming patch, that's why we asked our players to make a list of 5-10 planes to be reworked among the first. We are grateful to the ones who have helped. The list is compiled and processed, now we are waiting for the update to be released. 

 

View Postpoppavein, on 04 August 2018 - 04:59 AM, said:

If you don't have a test server, how do you get customer feedback on proposed changes before going to Production?

 

We have an awesome Super Test Team, that examines the changes before the Production and provides us with great feedback. And as I've already mentioned the practice of common tests did not justify the expectations of both the players and the developers.

 

P.S. I know there's a problem for players from NA region to get there, however I cannot help with this issue. I guess, SoniPariah explained the situation with Super Test in detail not long ago.

 

View PostCdnSniper52, on 04 August 2018 - 06:47 PM, said:

Why is there a negative value to calibration?  I have tried calibrating several pieces of equipment.  The game takes my coins and consumables, and gives me a worse result.    Is there a good reason why there is a negative aspect to calibration, other than a money grab?

 

To make things clear, negative value to calibration is not a bug, it is the game mechanics, and there is a good reason for such mechanics to exist.

For the sake of balance each piece of equipment has its bonus and penalty. Calibration gives a chance to increase bonus and reduce penalty. If every single calibration gave only increase in stats it would lead to a total disbalance, which would dramatically reflect in a insuperable gap between calibrated and non-calibrated equipment, and that would definitely affect the gameplay. That is why there's a negative value to calibration.

I've seen players opinions (both on RU and NA forums) that for better results it is reasonable to enhance the equipment first and then calibrate it. Perhaps they are worth being listen to. 

However we've got enough feedback saying that chances of positive calibration are too low, so we plan to check if all the algorithms work properly.

 

View PostCdnSniper52, on 06 August 2018 - 03:58 AM, said:

Why doesn't the matchmaker put bots in equally?  Each team should have identical bots, then it comes down to human abilities.  For example, the first bot on one team should not be an expert heavy fighter if the first bot on the other team is a normal fighter, etc...  It should be exactly the same on both teams, except for the humans

 

We would greatly appreciate if you could provide us with screenshots or any other information on the issue, explaining your example visually. As for now the matchmaking system is balanced to fill the gaps in both teams. For example, if one team has a heavy fighter and a bomber and the other - an attack aircraft and a fighter, then the first one will get an attack aircraft and a fighter, and the second one - a heavy fighter and a bomber.  The matchmaker does not exclude humans while balancing. So if you have in your team a fighter-bot while the enemy team has a heavy-fighter-bot, it means that one of you human-teammates (or you) have a heavy fighter, thus the system balanced the match.

 

Still we can mention that the MM is still being worked on.



Master_DarkVan #36 Posted 06 August 2018 - 01:52 PM

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As I see,the first worst version is 1.5 and 1.9 is the second worst version.And now, 2.0 still use the bad weapon Rate of Fire which in 1.9.I don't think low ROF is suitable for newbie.It will make old player better and make newbie worse.

  So,is there any plan to make weapon's  rate of fire come back to normal(before 1.9)?


Edited by Master_DarkVan, 06 August 2018 - 03:40 PM.


mnbv_fockewulfe #37 Posted 07 August 2018 - 08:09 PM

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Will it be considered to take away the negative element of equipment introduced by 2.0.5?


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mnbv_fockewulfe #38 Posted 07 August 2018 - 08:09 PM

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When can we expect to see the badly needed balancing patch?

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blindfoId #39 Posted 08 August 2018 - 09:07 AM

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View PostMaster_DarkVan, on 06 August 2018 - 04:52 PM, said:

As I see,the first worst version is 1.5 and 1.9 is the second worst version.And now, 2.0 still use the bad weapon Rate of Fire which in 1.9.I don't think low ROF is suitable for newbie.It will make old player better and make newbie worse.

  So,is there any plan to make weapon's  rate of fire come back to normal(before 1.9)?

 

We experimented with the systems of shooting, taking and dealing damage since the release. Different mechanics and different variables were implemented and tested, and now we consider the current version to be the most suitable and satisfying at the moment, so we don't think of rolling ROT back to the times "before 1.9". At the same time certain mechanics will be modified if needed.

 

View Postmnbv_fockewulfe, on 07 August 2018 - 11:09 PM, said:

1. Will it be considered to take away the negative element of equipment introduced by 2.0.5?

 

View Postmnbv_fockewulfe, on 07 August 2018 - 11:09 PM, said:

2. When can we expect to see the badly needed balancing patch?

 

Could you please be more specific with your questions? 

1. Does it concern penalties on equipment? 

2. Balancing - what? Maps (asymmetric ones), planes, equipment, MM, etc.?

 



ArrowZ_ #40 Posted 08 August 2018 - 11:51 AM

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On the subject of gun Rate of Fires. Would you consider tweaking the .50cals to be less "spray N pray" with poor accuracy and range and damage so It can be more like its real life counterpart? Like actually able to shoot at medium to long range with greater damage and accuracy but running out of ammo quickly (or in this case overheat quickly)?

 

To me I think the higher calibers are in a good place with the exception of the higher tier 30mms like on the 262 and the tier 9-tier 10 30mms. Those also need rework.


Edited by ArrowZ_, 08 August 2018 - 11:53 AM.

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