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CorvusCorvax #101 Posted 25 September 2018 - 04:51 PM

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View PostCaptain_Underpants53, on 24 September 2018 - 11:18 PM, said:

 

 

When you think about it, this annoying heavy bot behavior would be considered unusual if it was a player.  No one, other than the occasional headhunter, will make a career in a battle of shooting only your bomber.  Means a very low score for them even if they get you.

 

Sometimes, if I am in a HF and find myself the anti-bomber player, it will FEEL like I am headhunting.  The reality is that there are not many red bombers to go after, and even with the occasional red HF that will come up to play, I might spend the whole battle preventing human and bot bomber pilots from flipping caps, and that looks (and feels) like headhunting.

 

I find it odd that the developers would code that sort of behavior into HF bots.  They can be more productive doing BnZ on ADA.



blindfoId #102 Posted 26 September 2018 - 02:10 PM

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View PostHANNIBAL_LECTER_1, on 13 September 2018 - 06:04 AM, said:

1- Can you give us an estimated number of technical problems / bugs that have been found since the 2.0 release?

 

The count goes to hundreds. Most of the bugs are eliminated on the stage of testing with the help of our cool team of Supertesters. But, sadly, not all of them. We are really grateful to our caring players who report technical issues and bugs and provide the necessary information.  Not only we implement fixes with major updates but also release small patches to hot-fix some of the issues if possible. Now we are working on the next major update which includes a bunch of annoying bugs' fixes and some interesting changes we announced some time ago. 

 

View PostHANNIBAL_LECTER_1, on 13 September 2018 - 06:04 AM, said:

2- Knowing that the technical issues that the game presents in its current state are so many and have a high impact on the user's gaming experience to the point where the game is unplayable...

    What is the logic behind having this game in the market as "Final Product"?, 

 

We are striving to improve the game and keep on working on it all the time. The game develops and is being developed, changes and improvements come and go. We do not stand still, we try to meet the needs of community. The process is not an easy and quick one, but some of the changes (made due to generous players' feedback) are about to arrive with the next major update. Some of the problems of technical character are resolved in hour or even minutes and implemented on the same day we've received a report, but most of them require careful investigation. We try to fix most of the issues as soon as possible.

View PostHANNIBAL_LECTER_1, on 13 September 2018 - 06:04 AM, said:

3- At some point, was the option of temporarily removing the game from service considered or even roll back to Beta status?

 

No, we never considered any of these options.

 

View PostElectric_samurai, on 13 September 2018 - 06:02 PM, said:

So sick and tired of this

 

Could you please specify your issue? 

 

View PostPerrigrino, on 19 September 2018 - 01:12 PM, said:

haven't read the entire thread so not sure if asked:

 

1. Pilot Skills: when will there be an update to reflect recent changes to the game since most skills are from 1.X and,

2. Will there be compensation, since majority of players have their skills setup, for a long time. Once update patch occurs, those skill configurations may likely become outmoded or useless requiring a significant investment, as is already the case. This may likely require an economic hit to the players to reconfigure pilot skills- imagine the reception to that patch update?

 

No changes for Pilot Skills are planned in the next few patches. But your feedback is noted! We consider this idea for future updates.

 

View PostPerrigrino, on 19 September 2018 - 01:12 PM, said:

3. In WoWShips, many modes are possible. Why not in WoWP? Same company, same access to technology. WoWS has Random, Co-op, Clan, Ranked battles, and now a new mode. Why can't WoWP have same or similar? Saying it is not possible, is not sufficient. We see what "they" have, and wonder why not here?

 

We are working on feasibility of running several game modes at a time without binding them to tiers or any other modifiers. WoWP and WoWS are developed by different development studios and are different games in their core though share the same game engine. 

 

View PostMadJackChurchil, on 24 September 2018 - 11:26 PM, said:

A question. Are there any plans for changing the requirements for specialist configurations? If there are no plans, can we make you start planning it?

 

The concepts based on the analysis of players' feedback, which are being reviewed and processed at the moment, are as follows:

 

  • Removing the dependence on victory in Specialist missions. It should make the obtaining of Specialist configuration easier and more affordable;
  • Reducing the cost of skipping Specialist configuration missions for tokens if there is actual progress on this mission (the more progress - the lower the cost in the tokens);

 

View PostPerrigrino, on 19 September 2018 - 01:28 PM, said:

 

Blindfold, are you a developer? Curious, since it seems like you are replying to most of the questions, and have yet to see a "developers" response. Not trying to be rude, just trying to understand why the developer(s) have been, for the most part, absent from these forums?

 

I am not. I am a Community Manager. If I can answer questions myself (updates dates, upcoming aircraft models and so on) I do answer. But when questions require answers of developers (mechanics, plans, position on some points) I contact the Devs and ask them your questions. By the way, I've already answered similar question:

 

View PostblindfoId, on 02 August 2018 - 03:21 PM, said:

As far as I know, some of them do [read the forums], some of them don't. Still it is not their first priority. The ones who read the forums, collect and deliver the customers' desires/complaints/needs are CMs. That is the part of their work.



MadJackChurchil #103 Posted 26 September 2018 - 08:22 PM

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Thank you for your reply, blindfold.

 

I will just clarify my problem. With the new bot behaviour its extremely hard to kill bots with bomber turrets (at least for weak-turreted german bombers). Can you please change the requirement for turret kills for bombers to something that can be actually done?



HANNIBAL_LECTER_1 #104 Posted 27 September 2018 - 12:55 AM

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Thanks for the answers!

wylleEcoyote #105 Posted 01 October 2018 - 02:37 AM

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wait a second

View PostXr901, on 11 September 2018 - 05:06 PM, said:

2. Does "engine thrust" have an effect on climb rate and the degradation of performance at altitude? Improved mixture control and High-octane additive for example, have an impact on the climb rate stat, and improve engine thrust, but the engine guru skills which have a corresponding effect on "engine thrust" do not have the same visible effect on climb in the hanger. I am also interested in whether the uprated engine has any effect on these aspects of the flight model (although it certainly seems to not affect climb, based on the hangar stats). 

 

All listed points certainly do effect climb rate.


So while poking about the Hanger i was looking at how the various changes made by equipment and consumables to the hard stats for the planes is represented.
And i noticed a certain peculiarity.
The tool tip for Improved Mixture Control states that it provides  +3% Engine Thrust  "significantly improving aircraft acceleration"
But when i check the airspeed rating ...Effects shows 3 values. Acceleration With Boost Activated 5%, Acceleration Without Boost 5%, and Cruise Speed 2%.

Which one is the correct value?

Edited by wylleEcoyote, 01 October 2018 - 03:04 AM.


LMG #106 Posted 07 October 2018 - 07:46 PM

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Will there be changes to Bomber Escort after it's not-as-welcomed introduction? If so, what could we expect?
This is my IL-2 (t). There are many like it, but this one is mine. :child:

HANNIBAL_LECTER_1 #107 Posted 08 October 2018 - 06:08 AM

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Could you incorporate an option in the training room that allows you to choose between different game modes? Attrition-Conquest-Invasion-Escort

ComradeZ #108 Posted 12 October 2018 - 06:06 AM

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You people mentioned that there are different development studios for each WG owned property.  Who or what is responsible for WoWp? Does this mystery studio have a name?

 



trikke #109 Posted 12 October 2018 - 10:45 AM

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it's been available for a long time now, but can we all talk about how that pilot skill marksman two with auto-aim is way too obviously obvious? 

 

could it be that this one tiny auto-aim boost may have contributed to the decision to quit wowp, by thousands of new pilots over the years?     

 

it's ridiculously easy to see, while in battle

 

could we consider modifying it by removing the auto-aim portion and replacing it with an equally valuable non-hacky-looking benefit?

 

or keep it, but somehow code it to look less obviously cheaty?


Spittoon says #smarterpilotswinmore

swarthgood #110 Posted 01 November 2018 - 01:46 AM

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In Ver. 1.9 the Hall Of Fame had an equation for calculating a PR Number based on 5 Stats -  FLIGHTS, W/L%, Avg EXP, Avg. Damage and Survival. When will we have a NEW Equation for the NEW Hall Of Fame so that all players are ajudicated based on all aspects of their efforts ?

Bobby_Tables #111 Posted 01 November 2018 - 02:02 AM

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I put this in suggestions, but I will put it here as well:

 

Why does WG not utilize SSL in the forums? 

 

It is rare nowadays to find a site not utilizing SSL or the variants thereof to secure web sites.  I know this forum is based on like 2007 technology, but even then SSL was widely supported. 

 

It is now 2018 going on 2019.  SSL is not rocket science nowadays.  



Perrigrino #112 Posted 01 November 2018 - 10:08 AM

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Blindfold,

Thank you for your replies!

 

1. How does the Random Number Generator work in WoWP?  is there a value? and, can we get some information on HOW it works?

 

2. Is the overall architecture of the game the same as for Tanks, as described in the Patent?

 

3. How does Match Maker utilize player Profiles?


Edited by Perrigrino, 01 November 2018 - 10:27 AM.


Perrigrino #113 Posted 01 November 2018 - 11:19 AM

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1st I would like to thank WoWP devs for listening, since they have added PvE or Co-Op to the list of possible modes. Although, I see that this is in an experimental phase, being implemented when stuck in que for over 100s (I think, if memory serves me). I have seen it in lower tiers, and would like to think that newer players appreciate this even more, and I have also experienced it in higher tiers and listened to some clan mates actually enjoying the change. This is something I and others have been advocating for some time.

 

My question is, are there plans to expand this to a full game mode any time soon, or is this just a "test"? 


Edited by Perrigrino, 01 November 2018 - 12:44 PM.


Perrigrino #114 Posted 01 November 2018 - 11:35 AM

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View PostGonerNL, on 01 November 2018 - 11:13 AM, said:

3rd one is easy ; not ...

That has been asked before ; how can MM put all aces on one team and mediocre pilots or players who just started (easily recognized by number of battles and win/loss % ?) on the other ? Answer was ; only plane-types/tiers are used in 'balancing' and the quality of the bots should be evenly distributed (but I have my doubts).

 

 

Please, I would like to hear from the devs,. I have read and reread Mr Eugene Pugach's explanation (MM nothing but Tearz and Class) numerous times but there was an interesting sentence in the Patch Notes for 2.0.7.0 regarding how matches economics are disbursed:

 

Economics

  • Changed algorithms for calculating credits reward to balance income for players of varying skill levels.

So Player Profiles are used in output for calculating credit, which begs the question, are they used for input setting up the matches as described in the game architecture for tanks, and:

 

5. Are experienced players given more credit or less per battle than less experienced players? The above description is very vague and is in need of clarification.

 


Edited by Perrigrino, 05 November 2018 - 07:31 AM.


blindfoId #115 Posted 01 November 2018 - 12:06 PM

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View PostMadJackChurchil, on 26 September 2018 - 11:22 PM, said:

Thank you for your reply, blindfold.

 

I will just clarify my problem. With the new bot behaviour its extremely hard to kill bots with bomber turrets (at least for weak-turreted german bombers). Can you please change the requirement for turret kills for bombers to something that can be actually done?

 

There's no planned changes in the near future concerning the conditions and requirements for the Specialist configuration missions but we will look at any further possibilities of readjusment and try to reevaluate conditions if possible.

 

View PostwylleEcoyote, on 01 October 2018 - 05:37 AM, said:

So while poking about the Hanger i was looking at how the various changes made by equipment and consumables to the hard stats for the planes is represented.
And i noticed a certain peculiarity.
The tool tip for Improved Mixture Control states that it provides  +3% Engine Thrust  "significantly improving aircraft acceleration"
But when i check the airspeed rating ...Effects shows 3 values. Acceleration With Boost Activated 5%, Acceleration Without Boost 5%, and Cruise Speed 2%.

Which one is the correct value?

 

Increasing the "engine thrust" is a collective effect. Thus, engine thrust increases acceleration and speed. 

So this consumable (Improved Mixture Controls) 1) Increases acceleration without boost by 5%, 2) Increases acceleration with boost by 5% and 3) Increases cruise speed by 2%. 

And that is what is displayed as bonuses given. 

 

View PostLMG, on 07 October 2018 - 10:46 PM, said:

Will there be changes to Bomber Escort after it's not-as-welcomed introduction? If so, what could we expect?

 

The last week of the Flaming shores event introduced the slightly adjusted Bomber Escort mode. The changes were made in accordance with the gathered feedback. At the moment we are waiting for more of your thoughts in the Official Bomber Escort Mode Feedback Thread.

 

View PostHANNIBAL_LECTER_1, on 08 October 2018 - 09:08 AM, said:

Could you incorporate an option in the training room that allows you to choose between different game modes? Attrition-Conquest-Invasion-Escort

 

We are working on implementing the possibility of running several game modes at a time, at the moment we do not have such an option even for the training room.

 

View PostComradeZ, on 12 October 2018 - 09:06 AM, said:

You people mentioned that there are different development studios for each WG owned property.  Who or what is responsible for WoWp? Does this mystery studio have a name?

 

 

 

Persha Studia works on developing World of Warplanes.

 

View Posttrikke, on 12 October 2018 - 01:45 PM, said:

it's been available for a long time now, but can we all talk about how that pilot skill marksman two with auto-aim is way too obviously obvious? 

 

could it be that this one tiny auto-aim boost may have contributed to the decision to quit wowp, by thousands of new pilots over the years?     

 

it's ridiculously easy to see, while in battle

 

could we consider modifying it by removing the auto-aim portion and replacing it with an equally valuable non-hacky-looking benefit?

 

or keep it, but somehow code it to look less obviously cheaty?

 

Currently we are thinking of starting works on pilot skills but we cannot be specific about any changes. This pilot skill works right as it was designed to work, though we are really grateful for your feedback!

 

 



LMG #116 Posted 01 November 2018 - 04:39 PM

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Are there any plans to fix the bug where turrets won't fire at enemies nearby terrain, even if the terrain is not blocking line of sight with the target? It's quite gamebreaking when all a fighter chasing you needs to do to be safe is to be within the vicinity of a hill, especially on maps like Northern Bridgehead :amazed:


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Grantwhy #117 Posted 03 November 2018 - 11:10 AM

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Gunners do not seem to automatically target planes in Bomber Flights, but manually I can target and shoot planes in Bomber Flights.

 

Is the inability of Gunners to automatically target planes in Bomber Flights a bug or game balance?



Thelange_Mief #118 Posted 07 November 2018 - 03:29 AM

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When should we expect to see our first non-premium tier X bomber, and which faction will have it? I've recently returned to the game after a hiatus since 1.9 and I want to prepare. 




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