HANNIBAL_LECTER_1, on 13 September 2018 - 06:04 AM, said:
1- Can you give us an estimated number of technical problems / bugs that have been found since the 2.0 release?
The count goes to hundreds. Most of the bugs are eliminated on the stage of testing with the help of our cool team of Supertesters. But, sadly, not all of them. We are really grateful to our caring players who report technical issues and bugs and provide the necessary information. Not only we implement fixes with major updates but also release small patches to hot-fix some of the issues if possible. Now we are working on the next major update which includes a bunch of annoying bugs' fixes and some interesting changes we announced some time ago.
HANNIBAL_LECTER_1, on 13 September 2018 - 06:04 AM, said:
2- Knowing that the technical issues that the game presents in its current state are so many and have a high impact on the user's gaming experience to the point where the game is unplayable...
What is the logic behind having this game in the market as "Final Product"?,
We are striving to improve the game and keep on working on it all the time. The game develops and is being developed, changes and improvements come and go. We do not stand still, we try to meet the needs of community. The process is not an easy and quick one, but some of the changes (made due to generous players' feedback) are about to arrive with the next major update. Some of the problems of technical character are resolved in hour or even minutes and implemented on the same day we've received a report, but most of them require careful investigation. We try to fix most of the issues as soon as possible.
HANNIBAL_LECTER_1, on 13 September 2018 - 06:04 AM, said:
3- At some point, was the option of temporarily removing the game from service considered or even roll back to Beta status?
No, we never considered any of these options.
Electric_samurai, on 13 September 2018 - 06:02 PM, said:
So sick and tired of this
Could you please specify your issue?
Perrigrino, on 19 September 2018 - 01:12 PM, said:
haven't read the entire thread so not sure if asked:
1. Pilot Skills: when will there be an update to reflect recent changes to the game since most skills are from 1.X and,
2. Will there be compensation, since majority of players have their skills setup, for a long time. Once update patch occurs, those skill configurations may likely become outmoded or useless requiring a significant investment, as is already the case. This may likely require an economic hit to the players to reconfigure pilot skills- imagine the reception to that patch update?
No changes for Pilot Skills are planned in the next few patches. But your feedback is noted! We consider this idea for future updates.
Perrigrino, on 19 September 2018 - 01:12 PM, said:
3. In WoWShips, many modes are possible. Why not in WoWP? Same company, same access to technology. WoWS has Random, Co-op, Clan, Ranked battles, and now a new mode. Why can't WoWP have same or similar? Saying it is not possible, is not sufficient. We see what "they" have, and wonder why not here?
We are working on feasibility of running several game modes at a time without binding them to tiers or any other modifiers. WoWP and WoWS are developed by different development studios and are different games in their core though share the same game engine.
MadJackChurchil, on 24 September 2018 - 11:26 PM, said:
A question. Are there any plans for changing the requirements for specialist configurations? If there are no plans, can we make you start planning it?
The concepts based on the analysis of players' feedback, which are being reviewed and processed at the moment, are as follows:
- Removing the dependence on victory in Specialist missions. It should make the obtaining of Specialist configuration easier and more affordable;
- Reducing the cost of skipping Specialist configuration missions for tokens if there is actual progress on this mission (the more progress - the lower the cost in the tokens);
Perrigrino, on 19 September 2018 - 01:28 PM, said:
Blindfold, are you a developer? Curious, since it seems like you are replying to most of the questions, and have yet to see a "developers" response. Not trying to be rude, just trying to understand why the developer(s) have been, for the most part, absent from these forums?
I am not. I am a Community Manager. If I can answer questions myself (updates dates, upcoming aircraft models and so on) I do answer. But when questions require answers of developers (mechanics, plans, position on some points) I contact the Devs and ask them your questions. By the way, I've already answered similar question:
blindfoId, on 02 August 2018 - 03:21 PM, said:
As far as I know, some of them do [read the forums], some of them don't. Still it is not their first priority. The ones who read the forums, collect and deliver the customers' desires/complaints/needs are CMs. That is the part of their work.