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Jazz_4 #121 Posted 23 November 2018 - 02:29 PM

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oh yeah will there be another event were we can get a premium plane threw missions in the near future

BigWaveSurfer #122 Posted 01 December 2018 - 07:10 PM

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Any word about opening an ASIA server?

Nice to get some lower ping.


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FIight #123 Posted 24 December 2018 - 09:01 AM

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Lemme ask when is patch 2.1?

From their response patch 2.0.1 to 2.0.9 will remain to be beta patches
 

Perrigrino #124 Posted 31 December 2018 - 11:52 PM

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View PostblindfoId, on 21 November 2018 - 12:35 PM, said:

 

For most players this difference is not so obvious as it may seem. The change includes too many variables to draw unambiguous conclusions. We are still collecting the data to process it and make any further decisions or changes in the economics.

 

5. Are experienced players given more credit or less per battle than less experienced players? The above description is very vague and is in need of clarification.- My question, which relates to the Patch Notes-

Economics

  • Changed algorithms for calculating credits reward to balance income for players of varying skill levels. ( emphasis added)

 

Safe to assume that when experienced players play, they want to maximize their rewards/earnings/credit/parts so that they can grind what is required for their particular purpose. Not knowing how one is being rewarded for their efforts is unacceptable. To be told that there will be a change in the way credits are rewarded, but not given any specific information about those changes does a number of negative things, the first being fostering mistrust and suspicion. The players were accussed of fostering myths about MM, why, because we were kept in the dark. And here again we get the same type of response, which assumes the public is either not intelligent enough to handle the information (ie.,"it's complicated and the public is for the most part ignorant), or that the information is provocative because its not fair (?), among other things.

 

When will this stop? The information needs to be open and honest.  In World of WarShips, there recently appeared a lengthy explanation of what the studio has planed, with no promise that it will be implemented. THAT was excellent. Also, there are numerous videos and write ups explaining how all sorts of elements of the game work in Ships. In World of War Planes feels like we are kept in the dark and fed manure- yes, like mushrooms.

 

So when can we expect a thorough and complete explanation of the changes to the credit economy including any changes regarding skill level reward? Sooner rather than 2 years (ie.,Match Maker Myths) from now would be nice.

 


Edited by Perrigrino, 01 January 2019 - 12:07 AM.


blindfoId #125 Posted 03 January 2019 - 02:16 PM

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View PostJazz_4, on 21 November 2018 - 07:40 PM, said:

hey blindfold I have a question will we see a usa p51k mustang premium in game soon 

 

We do not plan to introduce P51K Mustang to U.S.A. tech tree as we already have its premium version in the Chinese tree.

 

View PostJazz_4, on 23 November 2018 - 05:29 PM, said:

oh yeah will there be another event were we can get a premium plane threw missions in the near future

 

At the moment we are running a new type of event  with some premium planes as rewards for completing chains of missions. It is possible that new premium planes will be added to this event.

 

View PostBigWaveSurfer, on 01 December 2018 - 10:10 PM, said:

Any word about opening an ASIA server?

Nice to get some lower ping.

 

A Japanese server underwent some testing last year and we are expecting it to be open for players this year.

 

 

View PostFIight, on 24 December 2018 - 12:01 PM, said:

Lemme ask when is patch 2.1?

From their response patch 2.0.1 to 2.0.9 will remain to be beta patches
 

 

At the moment World of Warplanes is in the release. The name of the patch may not coincide with its content. A number is just a number in this situation :)

 

View PostPerrigrino, on 01 January 2019 - 02:52 AM, said:

5. Are experienced players given more credit or less per battle than less experienced players? The above description is very vague and is in need of clarification.- My question, which relates to the Patch Notes-

Economics

  • Changed algorithms for calculating credits reward to balance income for players of varying skill levels. ( emphasis added)

 

Safe to assume that when experienced players play, they want to maximize their rewards/earnings/credit/parts so that they can grind what is required for their particular purpose. Not knowing how one is being rewarded for their efforts is unacceptable. To be told that there will be a change in the way credits are rewarded, but not given any specific information about those changes does a number of negative things, the first being fostering mistrust and suspicion. The players were accussed of fostering myths about MM, why, because we were kept in the dark. And here again we get the same type of response, which assumes the public is either not intelligent enough to handle the information (ie.,"it's complicated and the public is for the most part ignorant), or that the information is provocative because its not fair (?), among other things.

 

When will this stop? The information needs to be open and honest.  In World of WarShips, there recently appeared a lengthy explanation of what the studio has planed, with no promise that it will be implemented. THAT was excellent. Also, there are numerous videos and write ups explaining how all sorts of elements of the game work in Ships. In World of War Planes feels like we are kept in the dark and fed manure- yes, like mushrooms.

 

So when can we expect a thorough and complete explanation of the changes to the credit economy including any changes regarding skill level reward? Sooner rather than 2 years (ie.,Match Maker Myths) from now would be nice.

 

 

Thank you for being involved and interested in World of Warplanes! I passed along the request for the article similar to the one which described the mechanics of Match Making System, as soon as team will come out with article the news will appear on our official portal, so stay tuned! :honoring:

 

 

Please stick to the format announced in the first post of the thread:

Block Quote

Please avoid

  • the repetition of the same question and asking the same questions repeatedly in a different way; 
  • posting suggestions (including suggestions presented as questions). For example, suggestions formulated like "Do you plan to implement ..." or “Why won’t/don’t you do …”;
  • posting bug-reports;
  • answering and/or commenting posts.

 

 



Perrigrino #126 Posted 04 January 2019 - 01:14 AM

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Thank you Blindfold for your persistence and patience, and sharing. Much appreciated and Happy New Year!

 



HoujuuNue #127 Posted 04 January 2019 - 12:59 PM

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From the the blog:

 

December QnA part1:

 

Have you figured out what to do about crashing right before squall to come back with full HP? Squall visual representation?

Wheres that full-balancing pass in Jan-Feb 2018?

 

December QnA part3:

 

Where is the referral program that's supposed to be launched in 2018?

What was the endgame content for tier X in 2018?

Is the hardcore PvP mode without respawns ready yet?

Did MRF and GAAs get reload balancing yet?

 

Feb QnA part1:

 

Where is the high-tier German bombers branch that will include Junkers projects with some very remarkable experimental aircraft that boast impressive speed and powerful bomb loads that was planned to be released in 2018

 

Feb QnA part2:

 

When is the TAB comparison coming back? You said it was coming back later in 2018.

Where is the sub branch of Stuka dive bombers that you were planning on adding "later this year"

 



blindfoId #128 Posted 11 January 2019 - 01:42 PM

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View PostHoujuuNue, on 04 January 2019 - 03:59 PM, said:

Feb QnA part1:

 

Where is the high-tier German bombers branch that will include Junkers projects with some very remarkable experimental aircraft that boast impressive speed and powerful bomb loads that was planned to be released in 2018

 

The continuation of the German bomber line is planned for release this year. 

 

As for the other questions - the works are still in progress, as soon as any information appears I will be happy to update you or pass some spoilers. 



Jazz_4 #129 Posted 11 January 2019 - 01:53 PM

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hey blindfold will there be more b17s added to the USA tech tree in the future?

LMG #130 Posted 17 January 2019 - 03:53 PM

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Will we ever get back the ability to see aircraft comparisons while loading into a battle or can we say it's dead for good by now? It was a great feature that helped players understand how to deal with certain threats, be it through maneuvering, speed or firepower. I'd even say it's more important now with specialist being a thing :amazed:


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Perrigrino #131 Posted 07 February 2019 - 02:48 PM

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Hi Blindfold, can u ask the devs when we can expect info updates that approximate things like this:

 

https://worldofwarsh...ent/update0801/



Deltavee #132 Posted 16 February 2019 - 04:27 PM

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Hi blindfold, why is the

"Credit Cards Special Offer" for gold purchases

a dead link in both places, at least from Eastern Canada?


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blindfoId #133 Posted 18 February 2019 - 01:37 PM

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View PostJazz_4, on 11 January 2019 - 04:53 PM, said:

hey blindfold will there be more b17s added to the USA tech tree in the future?

 

I'm afraid not. The branch of USA bombers lack only high Tier bombers which will be presented by other aircraft models.

 

View PostLMG, on 17 January 2019 - 06:53 PM, said:

Will we ever get back the ability to see aircraft comparisons while loading into a battle or can we say it's dead for good by now? It was a great feature that helped players understand how to deal with certain threats, be it through maneuvering, speed or firepower. I'd even say it's more important now with specialist being a thing :amazed:

 

It is an interesting question but currently the team is not planning works on this feature being busy with other issues. You quite rightly mention specialist configuration: it surely affects the data needed for creating aircraft comparison tables. If such plans appear we will be happy to release this feature.

 

View PostPerrigrino, on 07 February 2019 - 05:48 PM, said:

Hi Blindfold, can u ask the devs when we can expect info updates that approximate things like this:

 

https://worldofwarsh...ent/update0801/

 

Sorry, I am not sure what exactly is different here.

 

View PostDeltavee, on 16 February 2019 - 07:27 PM, said:

Hi blindfold, why is the

"Credit Cards Special Offer" for gold purchases

a dead link in both places, at least from Eastern Canada?

 

I believe the offer is not available anymore. 

 



Bravoguns #134 Posted 18 February 2019 - 06:24 PM

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Will there be a british bomber line?

lancaster has to go in this game !



HoujuuNue #135 Posted 18 February 2019 - 11:38 PM

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Why don't you show us hidden stats? Stats like acceleration, crit/fire chance, accuracy, view range, and any other important hidden stats. Let's say I put +26% chance of causing a fire but how would I know if my gun actually had 0% chance of causing fires and I'm actually wasting my resources trying to increase it?

Perrigrino #136 Posted 19 February 2019 - 07:48 PM

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View PostblindfoId, on 18 February 2019 - 01:37 PM, said:

 

Sorry, I am not sure what exactly is different here.

 

 

  1. The depth and amount of detailed information provided. 
  2. Rationale for changes
  3. brief explanation as to upcoming plan for changes
  4. Planned changes
  5. often times potential changes

 

Compared to the information we get in WoWP it is qualitatively at  a whole other level. Just received an update this morning with absolutely no information before or after. The Launcher just informed me there was an update = 2.0.9.6

Respectfully, those are the differences I am inferring. I understand these are different studios, with separate staff, and writers. But the quality of information provided, whether a micro-patch or macro, is wargaming worlds apart.

 

Similarly when information was provided about the changes to the ECONOMICS (see above), which has yet to be submitted to the public.

 


Edited by Perrigrino, 19 February 2019 - 08:02 PM.


JEBby_Stuart #137 Posted Yesterday, 01:20 AM

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Why cant you fix this #$%^%&^%%$ game?   If its not one thing its another.

- UFO bug, planes jerk to the left and right and you cant hit them

- server crashes, coming back to hangar and get disconnected.

- New 1 now your plane is unflyable, jerks to left and right cant hit another plane

 

I'm sure I'll come across more.  At least 1.9 was stable....



Ace_BOTlistic_Cosmo #138 Posted Yesterday, 02:16 AM

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View PostJEBby_Stuart, on 20 February 2019 - 08:20 PM, said:

Why cant you fix this #$%^%&^%%$ game?   If its not one thing its another.

- UFO bug, planes jerk to the left and right and you cant hit them

- server crashes, coming back to hangar and get disconnected.

- New 1 now your plane is unflyable, jerks to left and right cant hit another plane

 

I'm sure I'll come across more.  At least 1.9 was stable....

I THINK I understand what you are saying and agree...

so, upvoted the spirit

+1


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

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GonerNL #139 Posted Yesterday, 09:32 AM

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View PostJEBby_Stuart, on 21 February 2019 - 02:20 AM, said:

- UFO bug, planes jerk to the left and right and you cant hit them

 

the acrobat bots, you mean ? or lagging ?

 


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