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Is it just me, or is the low level AA kinda what it should be for this game?

not a complaint accurate low level AA higher tiers finally got something right?

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Bobby_Tables #1 Posted 30 July 2018 - 04:46 AM

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This is not a complaint:

 

After refusing to buy yet another joystick I have been playing mouse+keyboard for the past two weeks.  In trying to get used to it, I have been working on specializing some GA planes and generally grinding to move up to the super-German GAs at T9+.  

 

What I have noticed is that the low level AA takes a lot bigger chunk out of the planes that it did in say 1.x.  I remember in my IL-20 in 1.x I could pretty much ignore the low level AA because it would just ping ping ping my plane and not really decriment my hit points by much.  In this meta, I notice it does have a greater impact in my plane's health.  So, of course I now focus on eliminating as much of the low (and high if there are bombers above me) AA and AAA (AA for low level, AAA for anti-aircraft artillery for high level).  To me, this is one of the rare areas that has enhanced the game play.  You have to strategize your approach in order to take out as much AA as you can and then come around to take out the big targets.  This demands more time on a particular sector, but if you do it right, you survive and can move onto the next sector.  

 

I know there have been a lot of complaints on the high altitude AAA, and I have not played bombers yet in m+k mode so I have no opinion.  For low level, I kinda like the challenge.  Of course, going back to the days of ping, ping, ping, doesn't mean a thing would allow me to cap sectors faster, but I have to admit the added stress of AA working me over unless I eliminate it helps the in-game immersion.  

 

[Oh yeah from the negative side:  The grind to Specialist in a T8+ GA is just stupidly grindful.  I mean, my gosh, it all goes back to these yokels not playing their own game] /rant


Edited by Bobby_Tables, 30 July 2018 - 05:00 AM.


Reitousair #2 Posted 30 July 2018 - 05:08 AM

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I'd say low-alt AA needs some fine-tuning still since guns can achieve radar lock surprisingly fast at times with no real way to break it in some areas.

 

For example in Northern Bridgehead, the southeastern section of the map has two spots for command centers, one that's in a valley between mountains that leads down to the river, and another which is inside a tiny little bowl over a lake. The valley isn't that bad because it's mountainous and broken up allowing you to try and duck underneath sections to hide from AA so as long as you're quick about it you won't be shredded. However, the bowl (aka the "Death Bowl" as coined by some of my friends) has no way to hide from the majority of the AA mounts beyond just exiting the area, and it can be difficult to take them out without suffering serious damage due to their awkward positioning, it's effectively a death trap to any GA that doesn't have a sizable chunk of its health pool left, especially if it's getting attacked by enemy aircraft.

 

Now, while low-alt AA should be punishing, it shouldn't be the thing that's doing more DPS than most fighters as soon as you enter a cap that isn't set up very well considering you'll likely have ADA at the very least shooting at you, let alone enemy bots/players.


Edited by Reitousair, 30 July 2018 - 05:08 AM.

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LMG #3 Posted 30 July 2018 - 05:32 AM

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I also believe low-altitude AA could use some work. Either by slightly decreasing accuracy, time to aim at a target, damage or repositioning them on certain maps. One AA gun by itself is ok, the problem comes with certain sector layouts that have multiple AA guns with overlapping fields of fire. So when you're in range of shooting one of them out, you have another 2-3 that are already drawing smiley faces all over your plane. This can be troublesome in sectors with a lot of low altitude AA guns, like Command Centers, and can get really bad with some maps that have "hidden" AA emplacements behind mountains, where one team (usually the one that spawns closest to them) has to go over said mountain and expose themselves to at least half of the AA guns just to get a chance at clearing them out. One of those sectors can easilly take out one third of the health of my GAA, half if the ADAs aren't asleep, and that's with me actively taking them out as my top priority.

 

I understand they are there to keep me from just turning over the sector, but considering GAAs have lower "critical health thresholds", and the recent changes to equipment, once I hit critical health I cannot cap most sectors reliably. A lot of GAAs are too slow to simply go back and repair, and that's if the map has an Airbase and my team has control of it, so at that point I might as well just suicide my plane to keep on going, which I'm pretty sure shouldn't be the case


Edited by LMG, 30 July 2018 - 05:33 AM.

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Prenzlau #4 Posted 30 July 2018 - 02:19 PM

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All really great points. Certain areas of certain maps can be brutal. Sometimes I would fly through a cap in my bomber and drop my bombs, take out my targets and the cap would be 75-85% depleted and I move on then I look back and see sometimes 3 or 4 blue planes, so I keep going thinking, yea they will flip it, then a few seconds later, maybe one blue plane left and no flip. So you would think bots would not be up to the task of easily flipping caps, because every death resets the cap more and the AA is brutal. Problem is, I saw many caps get flipped by bots quickly this weekend, so it must be a highly circumstantial. I flew hundreds of bomber missions this weekend, and I will confess that the consistency of the AA is erratic. It is just something you notice, like how heavy the rain is falling. 

That said I was driving a big truck and I could not let a little hail stop me! 

 

 

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f16falcona46 #5 Posted 30 July 2018 - 02:45 PM

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At all tiers, low alt AA is absolutely brutal in command centers, but especially at low tier, where planes are slow. If a single plane manages to attract the attention of all the low alt AA, then just pasta la vista. All you see is 5-6 pew pew tracers coming up at it, knocking the plane down in mere seconds.

GonerNL #6 Posted 01 August 2018 - 08:01 AM

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High alt AA is just as bad ...

I don't even try anymore to mix it up with the ADA when I'm alone over 300 meters, the heavy AA will kill you in secs, miraculously not hitting the light defense zooming close around you ?!


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LMG #7 Posted 01 August 2018 - 06:22 PM

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View PostGonerNL, on 01 August 2018 - 03:01 AM, said:

High alt AA is just as bad ...

I don't even try anymore to mix it up with the ADA when I'm alone over 300 meters, the heavy AA will kill you in secs, miraculously not hitting the light defense zooming close around you ?!

 

I believe high altitude AA doesn't deal friendly fire, or it is reduced by a lot. It would be hellish trying to defend a Military Base while your own AA guns are ripping you apart :ohmy:


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MARS_REVENANT #8 Posted 01 August 2018 - 06:28 PM

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I think it is just right. LF, HF, and Bombers have no reason to be down there.  Even entering their range for short periods of time is alright.

 

I have not had issues with AA while in GA or MRF.  However I only use MRF for quick in-and out to drop ordnance and keep the main mission against aerial targets.  Using a MRF for gt will get it eaten up quickly in the AA, which I think is right.


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GonerNL #9 Posted 02 August 2018 - 08:35 AM

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View PostLMG, on 01 August 2018 - 06:22 PM, said:

 It would be hellish trying to defend a Military Base while your own AA guns are ripping you apart

 

Yep, just as in a real (air)war ... so they probably stopped shelling with friendly a/c close to their targets.

 

View PostMARS_REVENANT, on 01 August 2018 - 06:28 PM, said:

 LF, HF, and Bombers have no reason to be down there. 

 

Well, when an enemy GA is taking a neutral base I have to get down there to stop it ...

 


Edited by GonerNL, 02 August 2018 - 08:37 AM.

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LMG #10 Posted 02 August 2018 - 03:47 PM

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View PostGonerNL, on 02 August 2018 - 03:35 AM, said:

Yep, just as in a real (air)war ... so they probably stopped shelling with friendly a/c close to their targets.

 

Yea, but as a gameplay feature it removes one of the means to protect sectors for no good reason. Considering most of them have some sort of ADA flying around, high altitude AA would basically never fire unless all the ADAs are dead, turning it from a bit overwhelming to virtually useless. I personally prefer a straight up stat rebalance like I mentioned, preferably a decrease in accuracy or something along those lines


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SonicPariah #11 Posted 06 August 2018 - 05:50 PM

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AA Guns of every level are definitely being re-worked. Not to say there is any issue with any particular AA Gun, but all are being looked into to make sure one is not more powerful or accurate than others.

MARS_REVENANT #12 Posted 06 August 2018 - 07:29 PM

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View PostGonerNL, on 02 August 2018 - 03:35 AM, said:

 

Yep, just as in a real (air)war ... so they probably stopped shelling with friendly a/c close to their targets.

 

 

Well, when an enemy GA is taking a neutral base I have to get down there to stop it ...

 

 

Then most of the AA will be hitting the GA.  Going in and out to take out a GA isn't an issue with AA.  The only time it becomes an issue is when people stick around hitting ground targets in planes that are meant to be doing other things.

 

The last thing we need is people yoloing in with a wooden heavy fighter trying to play GA.  Its just bad form.


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Prenzlau #13 Posted 06 August 2018 - 08:54 PM

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View PostMARS_REVENANT, on 06 August 2018 - 01:29 PM, said:

 

Then most of the AA will be hitting the GA.  Going in and out to take out a GA isn't an issue with AA.  The only time it becomes an issue is when people stick around hitting ground targets in planes that are meant to be doing other things.

 

The last thing we need is people yoloing in with a wooden heavy fighter trying to play GA.  Its just bad form.

 

Low level bombing is now the ultimate force in the current game. 

 

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