Jump to content


Hello pilots, CM is on board. Do you copy?


  • Please log in to reply
78 replies to this topic

Ace_BOTlistic_Cosmo #41 Posted 24 July 2018 - 11:08 PM

    Captain

  • Member
  • 782 battles
  • 3,525
  • [3NIC] 3NIC
  • Member since:
    01-26-2014

View PostCorvusCorvax, on 24 July 2018 - 05:53 PM, said:

It would be very nice if the devs would talk to us regarding the suggestions made.  Like "hey, that's a good idea, and we'll look into implementing that", or "hey, that's an interesting idea, and we'll keep that in mind for the future" or "hey, that idea is completely dead, and we're not going to do anything about that, ever. but thanks for your input", etc.

 

That way, when folks ask for certain kinds of fixes over and over and over and over again, you can point them to the reply and say "hey we're working on it and expect it in [timeframe]" or "hye, we're looking into that for a future patch, no promises" or "hey, NFW we are ever going to do that, please stop asking", etc.

 

That way, people know what to expect, and can plan accordingly.  In addition, folks who want info about certain fixes or updates can be directed to the proper place to have their questions answered.  Being specific about the fixes wouldn't hurt.  "Yes, we see that the new AAA model is overpowered, and we want to do something to make it less so."  Instead of "we're looking at that."  

 

Finally, we'd love it of the development team would actually play the game without cheat codes, so they can experience what it is like for their paying customers.  Cheat codes are great, but they don't allow players to experience the full range of emotions that can happen when you're trying to grind a line or a plane.

hehe, really corvus +1

Agreed... and if they would let us know ahead of time if they are lying

Agreed... or if we could have maxed out planes to kill the noob...

    well, just think of how it would improve new player retention...

i'd be magic

it's like they read our minds or sumthin'

 


Edited by Ace_BOTlistic_Cosmo, 24 July 2018 - 11:10 PM.

if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


ArrowZ_ #42 Posted 25 July 2018 - 02:14 AM

    Captain

  • Open Beta Tester
  • 1049 battles
  • 3,273
  • Member since:
    08-04-2013

View PostCorvusCorvax, on 25 July 2018 - 08:23 AM, said:

Finally, we'd love it of the development team would actually play the game without cheat codes, so they can experience what it is like for their paying customers.  Cheat codes are great, but they don't allow players to experience the full range of emotions that can happen when you're trying to grind a line or a plane.

 

This statement hits it right in the head. I wonder if development practices require training wheels to be in place as part of the process or is it just a way to save time that they already "don't" have? I mean it took more than 6 months to get 2.0.5 rolling. They couldn't have developed that update around those handicaps/cheat codes/whatever you want to call it...? But I really shouldn't be surprised. The consistent poor results with each big update makes me wonder if this has a factor into alot of the unpolished updates many years ago.


That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


blindfoId #43 Posted 25 July 2018 - 08:39 AM

    Command Chief Master Sergeant

  • Administrator
  • 7 battles
  • 560
  • Member since:
    07-19-2018

SlappedbyRommel 

I would like you to read my answers carefully before commenting, that would really help to make conversation constructive. 

1. I do not deny the problem of poor communication between regions. That is why I am here, and I said it in my very first post here.

2. I have already mentioned two or three times (you can check out my posts) - WG wants you to use forum as an official platform.

3. Sonic's already answered. Collecting and sending feedback is our key responsibility, there's maybe another problem, mentioned by mnbv_fockewulfe - having no feedbak on feedback. Well, that is the problem we are currently working on. That is why (again) I am here. 

 

However you cannot say that the developers are tone-deaf to your bug-reports, minor bugs are fixed within literally hours after the patch release. Some problems need more time to be dealt with, that is totally normal actually. And again - we are working to resolve the issue concerning "bugs" with communication (:

 

View Postmnbv_fockewulfe, on 24 July 2018 - 11:19 PM, said:

 

The weight of our feedback seems to be minimal. Every time I ask if changes are coming to specialist I'm met with crickets. Until we start seeing things we actual asked for in the patch notes or anywhere else for that matter, I will continue to have the game not on my computer. :(

 

I totally understand you! Trying to make contact out here. I already have some plans and hope for the community support. (: 

 


egikov

You are reading my mind! I'm preparing similar topic right now.

 

CorvusCorvax

I see your point, that is the thing I am actually talking about since I've appeared here. I believe the special topic (like egikov mentioned above) will help with this issue. To be honest, there's loaaads of stuff to be done. Thank you for your opinion, it helps to understand the main hopes and griefs of community, also I know now that I'm on the right track!

What cheat codes y'all talking about? :unsure:

 

And yeah, guys, bugs happen, that is the part of the process. That is why reporting is very important.



mnbv_fockewulfe #44 Posted 25 July 2018 - 01:41 PM

    Captain

  • Member
  • 256 battles
  • 3,121
  • [3NIC] 3NIC
  • Member since:
    12-06-2013
Devs get the benefit of accounts with every plane unlocked and a couple million xp to grind through anything that requires it.

Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


Ace_BOTlistic_Cosmo #45 Posted 25 July 2018 - 02:37 PM

    Captain

  • Member
  • 782 battles
  • 3,525
  • [3NIC] 3NIC
  • Member since:
    01-26-2014

View Postmnbv_fockewulfe, on 25 July 2018 - 08:41 AM, said:

Devs get the benefit of accounts with every plane unlocked and a couple million xp to grind through anything that requires it.

grinding is for people who don't have access to accounts and servers...

ha... the lowly worms they call customers...

(lol, like ABC's hanger wouldn't be full of god mode pilots and planes if they gave me the keys... hehe)


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


CorvusCorvax #46 Posted 25 July 2018 - 05:31 PM

    Second Lieutenant

  • Member
  • 1963 battles
  • 1,841
  • [JG52] JG52
  • Member since:
    01-26-2012

View PostAce_BOTlistic_Cosmo, on 25 July 2018 - 02:37 PM, said:

 

(lol, like ABC's hanger wouldn't be full of god mode pilots and planes if they gave me the keys... hehe)

I'm hunting for seals.  Hey, wanna see my 20 megaton fusion airplane, errr, bomb?  LOL



trikke #47 Posted 25 July 2018 - 08:04 PM

    First Lieutenant

  • Member
  • 2531 battles
  • 2,110
  • [R-A-W] R-A-W
  • Member since:
    01-26-2012

Welcome Blindfold!          we'll have lots of fun!

 

what is your favorite plane so far?


Spittoon says #smarterpilotswinmore

ArrowZ_ #48 Posted 26 July 2018 - 01:52 AM

    Captain

  • Open Beta Tester
  • 1049 battles
  • 3,273
  • Member since:
    08-04-2013

View Postmnbv_fockewulfe, on 25 July 2018 - 11:11 PM, said:

Devs get the benefit of accounts with every plane unlocked and a couple million xp to grind through anything that requires it.

 

Don't forget gold. They got tonnes of it and use gold consumables. Something that many of us don't really consider due to budgeting factors. I mean who can keep 100k gold in their account?... That's almost $1000 worth.

That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


Cenotaph #49 Posted 26 July 2018 - 03:29 AM

    Second Lieutenant

  • Closed Beta Tester
  • 2964 battles
  • 1,031
  • [HVAR] HVAR
  • Member since:
    01-26-2012

View PostblindfoId, on 25 July 2018 - 12:39 AM, said:

 What cheat codes y'all talking about? :unsure:

 

What they are talking about, is the impression that the devs don't actually have any idea what they are asking their players to tolerate, because they don't -really- play the game, they use accounts with everything unlocked already.

 

Again, this is reflected by how your employee, Priolia, responded to criticism that the new equipment system was far too grindy, and making it require winning was absurdly unrealistic... can you guess her reply?

 

"I don't know why you are complaining, the system was very fun on our internal server with unlimited resources"

 

Can you not see why people are already angry, and not really giving you a chance based on how we have already been treated by your company?

 

That is how our feedback gets treated...


Edited by Cenotaph, 26 July 2018 - 03:31 AM.

I don't want to hurt you... I just want to kill you!

blindfoId #50 Posted 26 July 2018 - 12:03 PM

    Command Chief Master Sergeant

  • Administrator
  • 7 battles
  • 560
  • Member since:
    07-19-2018

I believe you understand that unlocked planes and so on devs need for test purposes. It is kinda hard to check how Spitfire works after the update/patch/fix if you don't have a Spitfire  or whatever :rolleyes: The same applies to other things like consumables, for example. 



CorvusCorvax #51 Posted 26 July 2018 - 03:57 PM

    Second Lieutenant

  • Member
  • 1963 battles
  • 1,841
  • [JG52] JG52
  • Member since:
    01-26-2012

View PostblindfoId, on 26 July 2018 - 12:03 PM, said:

I believe you understand that unlocked planes and so on devs need for test purposes. It is kinda hard to check how Spitfire works after the update/patch/fix if you don't have a Spitfire  or whatever :rolleyes: The same applies to other things like consumables, for example. 

 

Yes, for testing of whether or not an actual thing works, you need to have that thing unlocked.  That makes complete sense.

 

HOWEVER:  (See what I'm doing here?  The emphasis is required)

 

We, as regular players, do not have access to unlimited supplies, consumables, gold, and salvage parts.  If the developers were required to play without any of that cheating, I think they might come to understand why the game's customers might be unhappy with the current set-up.  The game would be fun for me, too, if I didn't have to care about winning, or buying stuff, or how much silver I had accumulated.

 

This is why some of us would love to have a test server to play on.  When changes get made to the game (sort of big changes, like the new salvage system), then the developers could get honest feedback.  You'd have to select the testers carefully, because there are some folks who just don't like any change at all, and won't have anything positive to say no matter what change you make.  Getting folks who give the thumbs up no matter how bad the changes are are even worse.  It would require vetting, and those who would volunteer to test might have to be given some sort of incentive to do so - because testing would be taking away from their regular play time.

 

The feedback you get from those tests would prevent MUCH of the stuff you've seen here since 2.0.5 - it would make your job easier, it would make the game better, and maybe it would get folks to spend more money.  More money on premium planes, more money on premium time, or buying gold for gold ammo/supplies.  Instead of your customer base focusing on how terrible the current game is, they would instead bring fresh ideas to the table about how to improve an already-good game.  Currently, Wargaming and Persha are completely wasting all that mental capacity, because folks are so angry at this latest update that has cost people real money, and even worse, time.  Time they could be doing something else.

 

Your customers are an asset, and could be tapped to make this game seriously great.  And a seriously great money maker for Wargaming.

 

 



Ace_BOTlistic_Cosmo #52 Posted 26 July 2018 - 09:52 PM

    Captain

  • Member
  • 782 battles
  • 3,525
  • [3NIC] 3NIC
  • Member since:
    01-26-2014

View PostCorvusCorvax, on 26 July 2018 - 10:57 AM, said:

 

Yes, for testing of whether or not an actual thing works, you need to have that thing unlocked.  That makes complete sense.

 

HOWEVER:  (See what I'm doing here?  The emphasis is required)

 

We, as regular players, do not have access to unlimited supplies, consumables, gold, and salvage parts.  If the developers were required to play without any of that cheating, I think they might come to understand why the game's customers might be unhappy with the current set-up.  The game would be fun for me, too, if I didn't have to care about winning, or buying stuff, or how much silver I had accumulated.

 

This is why some of us would love to have a test server to play on.  When changes get made to the game (sort of big changes, like the new salvage system), then the developers could get honest feedback.  You'd have to select the testers carefully, because there are some folks who just don't like any change at all, and won't have anything positive to say no matter what change you make.  Getting folks who give the thumbs up no matter how bad the changes are are even worse.  It would require vetting, and those who would volunteer to test might have to be given some sort of incentive to do so - because testing would be taking away from their regular play time.

 

The feedback you get from those tests would prevent MUCH of the stuff you've seen here since 2.0.5 - it would make your job easier, it would make the game better, and maybe it would get folks to spend more money.  More money on premium planes, more money on premium time, or buying gold for gold ammo/supplies.  Instead of your customer base focusing on how terrible the current game is, they would instead bring fresh ideas to the table about how to improve an already-good game.  Currently, Wargaming and Persha are completely wasting all that mental capacity, because folks are so angry at this latest update that has cost people real money, and even worse, time.  Time they could be doing something else.

 

Your customers are an asset, and could be tapped to make this game seriously great.  And a seriously great money maker for Wargaming.

 

 

congratulations Mr Corvus...

well stated!

AND:

you are the 10 thousandth post to offer help to WG Wowps

gl brother


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


ArrowZ_ #53 Posted 26 July 2018 - 10:53 PM

    Captain

  • Open Beta Tester
  • 1049 battles
  • 3,273
  • Member since:
    08-04-2013

View PostCorvusCorvax, on 27 July 2018 - 01:27 AM, said:

This is why some of us would love to have a test server to play on. 

 

Just need to point out in the past with Common Test Servers they've placed really high exp/silver rates making it super easy to get to tier 10 in one day or just a few hours. I can't remember but I do believe gold was a free-generated currency on CT too. But don't take my word on that one. Def higher exp/silver rates though. Which would be counter-intuitive to what we the players are trying to achieve when giving feedback about the update. Which makes me conclude that It probably wouldn't have mattered even if we had a testing server for 2.0.5. It seemed pretty obvious they were 100% happy with what they've done in the 6 months of development that they were confident enough to release it... There in lies the problem.


That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


Cenotaph #54 Posted 26 July 2018 - 10:54 PM

    Second Lieutenant

  • Closed Beta Tester
  • 2964 battles
  • 1,031
  • [HVAR] HVAR
  • Member since:
    01-26-2012

View PostCorvusCorvax, on 26 July 2018 - 07:57 AM, said:

 

Yes, for testing of whether or not an actual thing works, you need to have that thing unlocked.  That makes complete sense.

 

HOWEVER:  (See what I'm doing here?  The emphasis is required)

 

We, as regular players, do not have access to unlimited supplies, consumables, gold, and salvage parts.  If the developers were required to play without any of that cheating, I think they might come to understand why the game's customers might be unhappy with the current set-up.  The game would be fun for me, too, if I didn't have to care about winning, or buying stuff, or how much silver I had accumulated.

 

This is why some of us would love to have a test server to play on.  When changes get made to the game (sort of big changes, like the new salvage system), then the developers could get honest feedback.  You'd have to select the testers carefully, because there are some folks who just don't like any change at all, and won't have anything positive to say no matter what change you make.  Getting folks who give the thumbs up no matter how bad the changes are are even worse.  It would require vetting, and those who would volunteer to test might have to be given some sort of incentive to do so - because testing would be taking away from their regular play time.

 

The feedback you get from those tests would prevent MUCH of the stuff you've seen here since 2.0.5 - it would make your job easier, it would make the game better, and maybe it would get folks to spend more money.  More money on premium planes, more money on premium time, or buying gold for gold ammo/supplies.  Instead of your customer base focusing on how terrible the current game is, they would instead bring fresh ideas to the table about how to improve an already-good game.  Currently, Wargaming and Persha are completely wasting all that mental capacity, because folks are so angry at this latest update that has cost people real money, and even worse, time.  Time they could be doing something else.

 

Your customers are an asset, and could be tapped to make this game seriously great.  And a seriously great money maker for Wargaming.

 

 

 

 

blindfoid, pay attention to this...

 

What he is saying right there is something we have been trying to get the Dev team to understand for a very long time... and they NEED to pay attention.

 

Making the players endure unrealistic levels of grinding is a problem we have brought up again and again...

 

If you DO NOT PLAY THE GAME THE SAME WAY YOU EXPECT THE PLAYERS TO, HOW CAN YOU UNDERSTAND WHY THE PLAYERS ARE ANGRY?

 

You keep clinging to "We are too busy to do all that stuff" well guess what, the players are BUSY PEOPLE TOO... stop making excuses, and start listening.

 

You totally are Priolia... aren't you?  You both share the exact same basic lack of understanding when it comes to human interaction.


Edited by Cenotaph, 26 July 2018 - 11:03 PM.

I don't want to hurt you... I just want to kill you!

Ace_BOTlistic_Cosmo #55 Posted 27 July 2018 - 12:47 AM

    Captain

  • Member
  • 782 battles
  • 3,525
  • [3NIC] 3NIC
  • Member since:
    01-26-2014

View PostCenotaph, on 26 July 2018 - 05:54 PM, said:

 

 

blindfoid, pay attention to this...

 

What he is saying right there is something we have been trying to get the Dev team to understand for a very long time... and they NEED to pay attention.

 

Making the players endure unrealistic levels of grinding is a problem we have brought up again and again...

 

If you DO NOT PLAY THE GAME THE SAME WAY YOU EXPECT THE PLAYERS TO, HOW CAN YOU UNDERSTAND WHY THE PLAYERS ARE ANGRY?

 

You keep clinging to "We are too busy to do all that stuff" well guess what, the players are BUSY PEOPLE TOO... stop making excuses, and start listening.

 

You totally are Priolia... aren't you?  You both share the exact same basic lack of understanding when it comes to human interaction.

I'm going to stick some rebar into the conspiracy gears you've got grinding there...

story:

so my neighbor sees me with a 50 foot orange extension cord and claims it's his extension cord...

I say to him... they made more than one and I bought the other

moral:

they were both purchased in the same store so they were practically the same thing


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


Cenotaph #56 Posted 27 July 2018 - 01:16 AM

    Second Lieutenant

  • Closed Beta Tester
  • 2964 battles
  • 1,031
  • [HVAR] HVAR
  • Member since:
    01-26-2012

View PostAce_BOTlistic_Cosmo, on 26 July 2018 - 04:47 PM, said:

I'm going to stick some rebar into the conspiracy gears you've got grinding there...

story:

so my neighbor sees me with a 50 foot orange extension cord and claims it's his extension cord...

I say to him... they made more than one and I bought the other

moral:

they were both purchased in the same store so they were practically the same thing

 

Regardless of them being the same person or not, the larger point I was making is that a complete lack of awareness seems to be present in the entire company.

 

They are systemically bad at this... and share a flawed ideology.


Edited by Cenotaph, 27 July 2018 - 01:19 AM.

I don't want to hurt you... I just want to kill you!

Ace_BOTlistic_Cosmo #57 Posted 27 July 2018 - 01:20 AM

    Captain

  • Member
  • 782 battles
  • 3,525
  • [3NIC] 3NIC
  • Member since:
    01-26-2014

View PostCenotaph, on 26 July 2018 - 08:16 PM, said:

 

Regardless of them being the same person or not, the larger point is was making is that a complete lack of awareness seems to be present in the entire company.

 

They are systemically bad at this... and share a flawed ideology.

 

and with that statement we've got "That's a BINGO"

agreed


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


desert786 #58 Posted 27 July 2018 - 02:27 AM

    Senior Airman

  • Closed Beta Tester
  • 8076 battles
  • 14
  • [HVAR] HVAR
  • Member since:
    01-26-2012

View PostblindfoId, on 24 July 2018 - 01:28 AM, said:

... and the comments after that.

To make things clear:

1. Answering the questions of community is not in Priolia's duty or responsibility. She answers solely out of a desire to help players and keep in touch.

2. Discord channel is not an official platform for communicating with players. Only additional and supporting. So communication is carried out there in a more, so to say, free-form, not really official one.

3. Feedback is overviewed and collected from forum mostly, so it is better to draw up you feedback (questions and wishes including) in special topics.

Hope I answered you question if there was any actually. (:


 

OK, judging by your response you don't know the NA server time zones. I'm on the west coast, server reset is at 2am making it 5am on most of the east coast. if you said for instance it to encompass the south American population. you would still be wrong since most of south America is in similar time zones + or - an hour or two. Now if you said the na server time zones encompasses what would be the occupants of the SEA server, they are day ahead of us on continental NA. so that would be Tuesday for a lot of the SEA server. I gathered this information from simple google searches beforehand to actually see if there was any logical reason to extend the time to such odd time. 

 

your response told me exactly what i already knew. WG has no clue about anything that's going on, on the NA server.

 

ArrowZ_ #59 Posted 27 July 2018 - 03:11 AM

    Captain

  • Open Beta Tester
  • 1049 battles
  • 3,273
  • Member since:
    08-04-2013

View Postdesert786, on 27 July 2018 - 11:57 AM, said:

WG has no clue about anything that's going on, on the NA server.

 

They probably don't even know what's going on in the studio either. Seeing as these consistently bad updates keep getting pushed out regardless of what player feedback is given in RU. They just give them the annual paycheck and sends them on their merry way... 2.0 to me was just a chance of luck. Some people didn't like while others did and absorbed the change. Newcomers also liked the new WOWP (but they have no clue what the history this title has nor the developers track record). So in a way everyone fell for the trap. 2.0.5 just shows how disconnected they are to their community and their player base in what we actually want from the game. I can guarantee not one single person ever mentioned a feedback to expanding the equipment upgrades or adding more eqp/consumable slots. Even if there were it would have been the very minority. But to listen to those people vs the mass request for endgame & clan related stuff that has been echoing these forums for years... their development practices are out of wack.


That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


Cenotaph #60 Posted 27 July 2018 - 05:01 AM

    Second Lieutenant

  • Closed Beta Tester
  • 2964 battles
  • 1,031
  • [HVAR] HVAR
  • Member since:
    01-26-2012

When people mentioned wanting specialization on planes, it was made very clear that what they envisioned was things like the Me262 mit 50mm... and various other specialty layouts, (reintroduction of wing mounted gun pods) that have the stat changes built into a mostly static configuration... not some equipment lottery where you have things like an I-15bis DM having 350kph unboosted cruising speed.

 

It is obvious to anyone that actually plays the game that nobody in the design process really looked into just how broken the system was before cramming it down the players throats.


Edited by Cenotaph, 27 July 2018 - 05:03 AM.

I don't want to hurt you... I just want to kill you!




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users