blindfoId, on 06 August 2018 - 06:01 AM, said:
I see. Well, I totally agree on this point. Dependence on wining plays kind of a cruel joke. Probably, I can please you a little bit with saying that the developers think the same, that is why the system of gaining materials is being developed at the moment. It is likely that some types of materials won't be dependent upon a win.
I appreciate your, and by extension their, interest in improving this. It is a MAJOR quality of life issue in the game right now and the biggest reason that my playtime has been majorly cut back since this patch came out.
I don't have enough free time to waste any of it. Right now, time played in Warplanes that results in a loss is time wasted because I earn progression for nothing I am currently working on.
Making "some types of materials" available on a loss is a non-starter. It will just create an artificial scarcity of the parts that can only be gained on wins. If WG wants this crafting system to have any level of success, the parts must be given out in large enough amounts that players feel comfortable actually using them instead of hoarding the pittance we get.
All parts for era earned based on personal performance in any battle, win or lose. That's what the game needs. Specialist (Though the issues with having to equip crappy configurations is terrible) progression must happen on a win or a loss, non-negotiable, if WG wants to reduce the sting felt by the players from this change.
After those two things are accomplished we can discuss some of the ridiculous requirements for Specialist that some planes have to endure. My German bombers MUST SHOOT DOWN enemy team aircraft to get specialist? When their role is crapping bombs from high altitude and their self defense weapons are incapable of the task of actually defending them? That's a sick joke, right there, and many other aircraft have the same issues with their requirements for specialist.