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MelBrooks #1 Posted 12 July 2018 - 04:59 PM

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     Here we are gentlemen. I've spent some time reading the forums and have been contacted by many an old timer to this game discussing the current scenario. For all the new and returning players to 2.0, do not feel alone. We understand your plight because we have been there so many times before. As many of you have conveyed to me, new and old, how could they go backwards. Gentlemen, they have always gone backwards, usually in the manner of three small steps up the stairs and then we all tumble down to the bottom.

     To the WG staff and developers, I would really like to understand the thought processes and decision making behind these changes. Being a former business owner and current educator, I simply can not grasp the reasoning and conclusions you made to institute these latest changes. 

     Now 2.0 has been out for nearly nine months, and many old and newer players in this time period have built a very solid game experience and skill to this game. These latest changes remind me so much of all the  numerous attempts in 1.xxxx to  " leveling the playing field." As we recounted before: three man flights removed, mm based on skill level leading to awful wait times, higher rated players getting novice bots versus lower rated players getting veteran bots. We can go on and on about all this, but why should we, it's in the past.

     The developers have never grasped a very simple concept that so many other gaming entities firmly understand. You will have players of many skill levels, therefore, you have to have different scenarios and game mechanisms that accommodate these players. Clan wars and high tier skirmish mode ( 5 on 5 with bonus xp and rewards ) would have given an outlet to your skilled player base. The only outlet they have ever had are player derived tournaments. Your current World of Warships title takes many of these facts into consideration and developed a game with co-op battles, random battles, special operations, ranked battles, and clan battles. 

     I leave you some advice. Several years ago, we were working with Mercedes Truck in Europe. When they received bids on supplied parts, I never saw or heard of them accepting the lowest bid. One day I asked one of purchasing managers about this. He said all suppliers are stringently reviewed by engineering and operations, and the lowest bids are usually determined to be a significant risk to quality and production. They wanted their customers to get the best possible parts in their vehicle because in their analysis the biggest reason customers returned to Mercedes Truck for a purchase was their trouble free experience they had previously. Take it for what it is worth, but there is solid advice and wisdom in that rationale.


Edited by MelBrooks, 12 July 2018 - 05:02 PM.


SlappedbyRommel #2 Posted 12 July 2018 - 06:47 PM

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So true nice post

poppavein #3 Posted 12 July 2018 - 07:58 PM

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Do you think it is a WG thing or Russian culture for why they ignore their customers?

 

Tanks has similar issues, not sure about Warships. TWA does better but they aren’t Russian. 



Noreaga #4 Posted 12 July 2018 - 08:42 PM

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View Postpoppavein, on 12 July 2018 - 02:58 PM, said:

Do you think it is a WG thing or Russian culture for why they ignore their customers?

 

Tanks has similar issues, not sure about Warships. TWA does better but they aren’t Russian. 

 

i once thought it might be cultural, and there is some literature about difference in management styles (east vs west). I dismissed this when i started testing for WOWS  and it didn't have the same issues as here( i am much more up to date with wows than wot).  its been proven that it can be done, within the same company/culture/ and language barrier. what is different here? 

 

While i might blame management at Persha for this games very SWG like development , i just can't say it is cultural. If i remember some of the greatest gaming bombs of all time were US studios... 

 

 

well said Purdue.

 


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mnbv_fockewulfe #5 Posted 12 July 2018 - 09:50 PM

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Grenoli# 28Sent 11 Jul 2018 - 12:31

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View Postzorgeman (11 Jul 2018 - 11:26) wrote:

why is there an obvious contradiction here:

1.You ask to speak out for a certain number of players for a certain set and leave it in a non-alternative version in the "specialist".

2. You announced the introduction of "specialist", as the possibility of more extensive customization by each player personally for themselves. for their own efforts and silver.

 

Therefore it is very difficult to understand what do you want to offer us as a result? a car without wheels (but not stolen) or without an engine (but does not eat gasoline)

 

Leave, please, the opportunity to really choose the equipment and improve what the player thinks is right for himself. This will fully meet your idea of ​​"specialist" for our resources and time. Thank you.

 

In the first message of the topic it is written what exactly is required from forum visitors in this topic. Read it, please, if you want your opinion to be taken into account when collecting the results.  

Be sure to check your logic privileges before posting on the forum.

 

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mnbv_fockewulfe #6 Posted 12 July 2018 - 09:55 PM

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It's the contempt with which Persha treats their players that gets me. 

Be sure to check your logic privileges before posting on the forum.

 

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TheMadPizzler #7 Posted 12 July 2018 - 10:02 PM

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View Postmnbv_fockewulfe, on 12 July 2018 - 09:55 PM, said:

It's the contempt with which Persha treats their players that gets me. 

 

This.

 

World of Tanks and World of Warships make errors all the time... some big some small (still waiting to see what happens with pref mm tanks)...  but, I'll give those two games credit... if the players are having a poopfit due to a WG blunder, they usually come out, acknowledge it, and give, at least, a thumbnail sketch of fixing it to an acceptable level.  Persha just ignores the problem and keeps making more.



Noreaga #8 Posted 12 July 2018 - 11:16 PM

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View Postmnbv_fockewulfe, on 12 July 2018 - 04:55 PM, said:

It's the contempt with which Persha treats their players that gets me. 

 

well Grenoli hasn't changed, reading RU forums can be irritating couple that with language barriers and "boom here comes the rage".

 

I wish they gave credit for ideas to individual staff members. It would be interesting to see who comes up with what.

 

pretty air (grenoli)

altitude bands (cat)

etc.

 


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mnbv_fockewulfe #9 Posted 12 July 2018 - 11:30 PM

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View PostNoreaga, on 12 July 2018 - 11:16 PM, said:

 

well Grenoli hasn't changed, reading RU forums can be irritating couple that with language barriers and "boom here comes the rage".

 

I wish they gave credit for ideas to individual staff members. It would be interesting to see who comes up with what.

 

pretty air (grenoli)

altitude bands (cat)

etc.

 

 

Grenoli actually is the one responsible for two man flights.

Chew on that awhile.


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ArrowZ_ #10 Posted 13 July 2018 - 01:38 AM

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Ah crap... I lost my hammer and nails! Where did I put it? :ohmy:

That Ozi Client Side Lagger

 

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mnbv_fockewulfe #11 Posted 13 July 2018 - 02:16 AM

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Twelve upvotes. Let's see how many more people agree with you Mel.:popcorn:

 


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MagusGerhardt #12 Posted 13 July 2018 - 02:31 AM

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Edit:  Yeah.  Yeah, no.  Not making it that easy.

 

+1 Mel


Edited by MagusGerhardt, 13 July 2018 - 03:28 AM.

 

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MelBrooks #13 Posted 13 July 2018 - 02:45 AM

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View PostMagusGerhardt, on 12 July 2018 - 09:31 PM, said:

 

I have never seen a post from this individual that was not at least one of the following:

 

1.  Dismissive

2.  Insulting

3.  Telling Poster He Doesn't Feel Like Answering a Well Worded Concern

4.  More Insulting

5.  Arrogant

6.  Demonstrating Complete Lack of Understanding of Market Forces

7.  Demonstrating Complete Lack of Understanding of What Makes Aerial Combat Good

8.  Non-adherence to WG Core Values

9.  Obtuse

10. Opaque (That means non-transparent)

 

So WG hired my brother-in-law, explains the train wreck.



Perco_lator #14 Posted 13 July 2018 - 03:15 AM

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View PostMelBrooks, on 12 July 2018 - 10:45 PM, said:

 

So WG hired my brother-in-law, explains the train wreck.

 

I didn't realize Bandet was your brother-in-law. 

 

Well 8 out of 10, close enough.


Edited by Perco_lator, 13 July 2018 - 03:19 AM.

"Come find me in the game, tough guy.  We'll see who knows stuff."


Ace_BOTlistic_Cosmo #15 Posted 13 July 2018 - 03:21 AM

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it's been such a slow, long train wreck... amazing

it's still exploding, sliding... sparks are flying

passengers are still boarding and leaving

you can smell the burning coal oil...

by now the heat is now just an annoyance

the choking lack of oxygen is just expected

yet they cheer "victory"

why can't they just admit failure

they cheer "victory" even louder

 

 


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


Bobby_Tables #16 Posted 13 July 2018 - 04:07 AM

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View PostNoreaga, on 12 July 2018 - 02:42 PM, said:

 

i once thought it might be cultural, and there is some literature about difference in management styles (east vs west). I dismissed this when i started testing for WOWS  and it didn't have the same issues as here( i am much more up to date with wows than wot).  its been proven that it can be done, within the same company/culture/ and language barrier. what is different here? 

 

While i might blame management at Persha for this games very SWG like development , i just can't say it is cultural. If i remember some of the greatest gaming bombs of all time were US studios... 

 

 

well said Purdue.

 

 

I agree with the well said Purdue.  I do however think there is a stronk cultural issue here.  In my previous job I dealt with EU countries a lot and the consensus was that Ukraine and similar countries had absolutely no clue on customer service.  There is strong evidence here of a total neglect for the customer input regardless of that input coming from RU, EU or NA.  This "development" studio is a disaster.  When I saw the video of the 2.0.5 update and saw them trying to explain how great this upgrade was, it was very obvious this was something concocted by people who have no passion for the game and instead are interested in middling little details.  

 

They started out with something interesting.  The more they get involved, the less interesting it gets.  At some point you would think WG would shut down Persha, cut their losses and kill the game or turn development over to another group.  

 

I don't think comparing this game to WOWS or WOT means anything because the developers of these titles are, while under the WG umbrella, totally different entities.  Persha (located in Ukraine and the development team of WOWP) has consistently demonstrated their incompetence.  What continues to confuse me is why WG corporate puts up with this.   Victor HGH Kislyi (WG CEO) quite obviously is embarrased by this game in his portfolio and tries to deflect issues to the player base and the supposed "complexity" of air combat as opposed to tanks, etc.  What he constantly fails to address is the incompetence of the development studio he threw WOWP development to and then bought.  It shows a lack of business sense and really a focus on sunk cost whereas a true business leader would recognize the sunk cost and make changes.  Maybe Persha does amazing things for the other titles in terms of graphics, but in terms of this game, they have demonstrated they are inadequate for the task.

 

And yes, Mel, I had a few Rum and Cokes before typing this so I am chill as I can be.  



MelBrooks #17 Posted 13 July 2018 - 04:14 AM

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Some type of sedative or anti-depressant is necessary in discussing this title anymore.

Bobby_Tables #18 Posted 13 July 2018 - 04:18 AM

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View PostMelBrooks, on 12 July 2018 - 10:14 PM, said:

Some type of sedative or anti-depressant is necessary in discussing this title anymore.

 

I tend to mix and match when playing this game.  As it is, a stimulant is almost mandatory when playing now because I get bored so quickly.  I avoid stimulants due to age and experience. So now it's 2 or 3 games and on to Netflix.   

wingman4u #19 Posted 13 July 2018 - 05:04 AM

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I think they can't make up their mind who their target audience should be.  The nostalgic audience perhaps enjoyed 1.9 best.  That NA audience would expect the P51,  Spitfires,  BF109,  FW190,  P47,  Mig3,  F4u,  Zeros,  P47,  Hellcat,  P38,  Tempest,  Hurricane,  Typhoon,  Mc205,  SPAD VIII,  Sopwith pup and camel,  etc to play well.  Many of these planes are not even in the game and many of the ones that are do not perform well.  I for one do not like flying one of these legendary aircraft only to be dominated by a plane that did not even make it into service.  Another group of flyers enjoy the "What-if" "Buck Rogers" planes.  Give them their own tier and put all those planes together with maps more like a buck rogers set.  Some players want to fly the modern jets,  not conducive to dogfighting,  Put them in their own tier and they can rocket each other into oblivion.  The star wars generation can fly x-wing fighters and battlstar GalactIca space ships in dog fights,  the Strategy crowd can have 2.0...I guess my point is that mashing all these market segments into the same 10 tiers is not satisfying to any of the segments. 

Blast_Radius1 #20 Posted 13 July 2018 - 08:25 AM

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As developers, 2.0 actually saw them shift from 2nd gear to 3rd. 2.05 sees them go for 4th gear, accidentally get reverse, at which point the drive train seizes solid and the engine leaps out from under the hood.

How the hell could they get it so very wrong?






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