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Tokens for Specialist


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BuffaloTime #1 Posted 05 July 2018 - 09:23 PM

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I think WG should have the token cost be modified by progress towards specialist.

If it takes 90 tokens and you are 60 % done then take 60% off the token price. 

Somebody do the math. I have a headache.


  Fight like you are the third monkey on the ramp to Noah's Ark and brother, it's starting to rain.

Demons run when a good man goes to war.


SpiritFoxMY #2 Posted 05 July 2018 - 11:30 PM

    Second Lieutenant

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Completely agree with this. Several times through my grind to Specialist on my B.V.P.215.02 I caught myself staring at the "Unlock" button and the 130 token cost

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


wscarter007 #3 Posted 06 July 2018 - 02:46 AM

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Same thoughts exactly, why this wasn't implemented is beyond me. 

ArrowZ_ #4 Posted 06 July 2018 - 02:54 AM

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Simple explanation: Lack of foresight

 

Also - great idea. There really should be a better way of compiling all feedback into one section of the forum hmm... Like maybe making a Feedback forum section? hint hint.


Edited by ArrowZ_, 06 July 2018 - 03:00 AM.

That Ozi Client Side Lagger

 

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BuffaloTime #5 Posted 06 July 2018 - 05:17 AM

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View PostArrowZ_, on 05 July 2018 - 09:54 PM, said:

Simple explanation: Lack of foresight

 

Also - great idea. There really should be a better way of compiling all feedback into one section of the forum hmm... Like maybe making a Feedback forum section? hint hint.

 

Yeah, I know. I thought about that after I posted. But sometimes things get lost with so many things being brought up.


  Fight like you are the third monkey on the ramp to Noah's Ark and brother, it's starting to rain.

Demons run when a good man goes to war.


Buncey #6 Posted 28 August 2018 - 04:51 PM

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So it's been almost 8 weeks since you posted this.

I would have thought this would be such an easy fix, and take some of the ……….angst towards the whole concept.

I can't believe none of the Community Managers (or what ever they are called) have picked up on it, and posted they will pass this on.



SonicPariah #7 Posted 29 August 2018 - 08:58 PM

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View PostBuncey, on 28 August 2018 - 04:51 PM, said:

So it's been almost 8 weeks since you posted this.

I would have thought this would be such an easy fix, and take some of the ……….angst towards the whole concept.

I can't believe none of the Community Managers (or what ever they are called) have picked up on it, and posted they will pass this on.

 

This feedback was also entered into the Official Feedback Thread and was indeed passed on with the rest of the Feedback gathered at that time.

blindfoId #8 Posted 30 August 2018 - 08:49 AM

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This feedback was not only passed along but also it was accepted as a concept of further development long ago.

 

Block Quote

 

4. Why the materials drop and Specialist missions depend on winning?

 

The concepts based on the analysis of players' feedback, which are being reviewed and processed at the moment, are as follows:

 

  • Removing the dependence on victory in Specialist missions. It should make the obtaining of Specialist configuration easier and more affordable;
  • Reducing the cost of skipping Specialist configuration missions for tokens if there is actual progress on this mission (the more progress - the lower the cost in the tokens);
  • Gaining materials in non-victorious battles by players who show outstanding results in such a battle (for example, gain 10,000 combat points or the like), i. e. not just giving out materials for a lost battle but rewarding the players who played for the victory, but for some reason (whether it is an unsuccessful coordination of the team, or a small number of real players in the team), the battle was lost. 

 

These ideas are adopted and processed, though at the moment we are not ready to say when exactly these changes will appear in the game.

 

The information was given over here and in other threads as well. 






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