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Specialist Configuration Thoughts!


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MARS_REVENANT #21 Posted 06 July 2018 - 03:31 PM

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Get rid of the RNG Configuration, or at least make it so that the RNG configuration gives you random bonus amounts vs. the current version where you can actually lose you performance points you already have.  You are spending valuable salvage materials for this, and many times you get several negative results in a row before a positive, so not only are you losing salvage materials for every attempt, you are also losing performance points... that is kind of stupid for something called 'CONFIGURATION'.  It is better to just save all your materials and 

 

The many different materials required for Enhancement is kind of redundant.  Why does there have to be so many different types?  Also, salvaging them is RNG, if you need the more rare materials you are hindered already by the win requirement, so not only do you have to win, you have to just get lucky on the materials you get.  I like the 'have to win' requirement, but remove the RNG materials and make it so that certain tasks during battle earn you certain types of materials.  For example, shooting down fighters earns you radio parts, shooting down bombers earns you weapons parts, shooting down ground attack earns you airframe parts... etc...


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SgtSchlautter #22 Posted 06 July 2018 - 07:42 PM

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one plane comes to mind: I-210. The top guns are worse than the 3 .50 cals.

 

However, any plane that has the choice between bombs or rockets in a single slot should have that same choice in specialist configuration. The one prime example i can think of right now is the F4U-1 Corsair. Not being able to mount bombs on that plane is really frustrating



Bubba_Zanetti #23 Posted 06 July 2018 - 11:12 PM

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Remind me how this specialization feature brings us closer to competitive play and clan wars/PvP play....or anniversaries so I can use free XP in ships tanks?

 

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sandtinger #24 Posted 07 July 2018 - 04:12 AM

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they only did this to make it so the  people that had  every plane  already had something  to do 

comealong1 #25 Posted 07 July 2018 - 09:34 AM

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WE DON'T WANT THIS SOMETHING TO DO, ARE YOU NUTS?.. They should expand the tech tree some more!!. 

trikke #26 Posted 08 July 2018 - 11:16 AM

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i'll bet a sack of rubles that WG is seeing zero progression on the tech tree from players

 

omg, that's the real reason for the specialist addition...  slowing down the headlong rush up to T10!

 

new content is so last century 


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comtedumas #27 Posted 08 July 2018 - 11:36 AM

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View PostArrowZ_, on 05 July 2018 - 09:57 PM, said:

 

That's pretty much every category except one :teethhappy: (bombers)

Guessing bombers aren't as affected strongly with these "locked" modules on specialist.

 

probably answered, but no, bombers have it worse, all the bombsights on the German bombers are locked until you make the aircraft “specialist”.  And that sucks for bombers.  

comtedumas #28 Posted 08 July 2018 - 11:47 AM

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The way this should have been implemented is everything stayed the same, while specialist configuration allowed the enhance/calibrate options to be utilized AND extra slots under the previous slots be unlocked that would allow new/different equipment to be added to the planes to specialize them.  

 

They should never ever have removed equipment (I.e. bombsights) people already had from their planes.  



Deathnail #29 Posted 08 July 2018 - 08:29 PM

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View Postcomealong1, on 07 July 2018 - 09:34 AM, said:

WE DON'T WANT THIS SOMETHING TO DO, ARE YOU NUTS?.. They should expand the tech tree some more!!. 

 

^ This. Bet you the average daily users drops dramatically and spending precipitously drops as well. Could be the last or near last nail in the coffin for this game.

StoptheViolins #30 Posted 14 July 2018 - 03:47 PM

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I miss when the game was about who the better pilot vs who ground their plane the most and got luckier with gear stats rolls.

My thoughts on the specialist thing is it should be scrapped.  Worse thing to happen since WoWP left beta.

FIight #31 Posted 15 July 2018 - 09:44 AM

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so generally players want those changes:

1. gain materials even from a loss

2. have no backward progress in calibration

3. delete nonsensical drawbacks of the equipments(such as -resistance to pilot injury upon installing gunsight)



Bamablitz #32 Posted 15 July 2018 - 12:50 PM

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The Specialist Salvage is really getting on my nerves. First you have to win your battle which in many cases is up to the Bots if you are flying solo in a fighter. This makes me resort to flying only heavies since they are able to get around the map fast enough to keep up with the opposing bots. I then have to score high to get enough salvage parts to mean anything and even if I do score high I sometimes only get 2 Airframes and 1 mechanical part with a score of over 15000. Then you have to play slots and watch the dumb calibration meter go back and forth and end up with little to nothing (waste of time). You are really taking away from this game because all I do now is demolish the entire team with a heavy and I no longer enjoy flying my fighters.

CorvusCorvax #33 Posted 15 July 2018 - 02:41 PM

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View PostBamablitz, on 15 July 2018 - 12:50 PM, said:

The Specialist Salvage is really getting on my nerves. First you have to win your battle which in many cases is up to the Bots if you are flying solo in a fighter. This makes me resort to flying only heavies since they are able to get around the map fast enough to keep up with the opposing bots. I then have to score high to get enough salvage parts to mean anything and even if I do score high I sometimes only get 2 Airframes and 1 mechanical part with a score of over 15000. Then you have to play slots and watch the dumb calibration meter go back and forth and end up with little to nothing (waste of time). You are really taking away from this game because all I do now is demolish the entire team with a heavy and I no longer enjoy flying my fighters.

 

Exactly.  I flew my Yak-3 around for a while, and got a whole lot of nothing.  Sure, I can get 16k personal points doing the thing the Yak-3 was meant to do.   But I can't take mining plants, and since the thing is made of tissue paper and gasoline, I can't just walk into a zone and capture it like I used to.  Even my German heavies are playing a little hard these days because I don't always take bombs with me (R4Ms?  Yes, please.)  But I have been favoring heavy fighters for sure, bombers second, and GAA third.  Only when I feel like grinding my low-tier stuff do I fly fighters these days.

yangmang617 #34 Posted 15 July 2018 - 04:35 PM

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While I am settling to the idea, thinking of builds etc.....

 

Can we go back to the old way?  It was really simple and honestly was more icing on the top than anything else....



arasgrandpa #35 Posted 16 July 2018 - 05:40 PM

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Here are my thoughts, although I assume I am wasting my time.

 

1. Specialist in 2.0.5 is NOT an improvement to the game, it is an overall nerf. Before my elite a/c had 3 equipment slots and 3 consumable slots, plus an ammo slot. Now they don't, how is that an improvement. I played the game because it was fun and I enjoyed it.  Once I had an elite a/c, I coulld equip it up and just play for the fun or work towards a higher tier. That is no longer true and now I have significantly reduced my playing time, and stopped spending money on the game. Previously I had been OK with the pay to play part by buying premium a/c and premium time... no longer...You significantly nerfed all non-premium aircraft and added additional grind to the game... why... which fan block asked for nerfed a/c and additional grind? Testing prior to release could have ensured a smoother release and gotten some of the issues identified and corrected prior to release, things would have gone much smoother...

2 SUGGESTIONS: Probably to late, but here goes...

a. Stock aircraft 2 equipment slots, 2 consumable slots, 1 ammo slot

b Elite aircraft 3 equipment slots, 3 consumables, 1 ammo slot

c. Specialist 4 equipment slots, 4 consumable slots, 1 ammo slot, plus let the 4th slot location be chosen by the player, not the devs.  This will allow for customization of the aircraft to fit the playing style of the player, not what the devs think he/she should be doing. Would allow for First Aid and Fire Extinguisher, plus other valid equipment combos

 

Stop saying in the premium aircraft area that one of the benefits is "No Research" which since Specialist is no longer true, you now have to research Specialist a needless grind...

 

This should be able to be accomplished without a huge amount of dev work and/or a significant change in game direction. But it will make the game somewhat more enjoyable for the player or at least for me.



mnbv_fockewulfe #36 Posted 17 July 2018 - 09:08 PM

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@Whointheirrightmind would allow a 100km/h speed boost on the Ta 152?

 


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CorvusCorvax #37 Posted 18 July 2018 - 02:08 AM

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View Postmnbv_fockewulfe, on 17 July 2018 - 09:08 PM, said:

@Whointheirrightmind would allow a 100km/h speed boost on the Ta 152?

 

 

Someone who loves the Ta-152 more than any other plane?

mnbv_fockewulfe #38 Posted 18 July 2018 - 02:19 AM

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View PostCorvusCorvax, on 18 July 2018 - 02:08 AM, said:

 

Someone who loves the Ta-152 more than any other plane?

 

GAME BALANCE concerns any!?:amazed:

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CorvusCorvax #39 Posted 18 July 2018 - 02:28 AM

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View Postmnbv_fockewulfe, on 18 July 2018 - 02:19 AM, said:

 

GAME BALANCE concerns any!?:amazed:

 

The introduction of the RB-17 was proof that balance has not been a top priority.  That the top player plays almost exclusively GAA shows where the balance of this particular game lies.  Like I said, I am playing LFs very seldom now, because you can really rack up the PP in a fighter, but you can just go out and completely ROTFLstomp like you used to - and the latest patch made that even more apparent.

trikke #40 Posted 18 July 2018 - 11:09 AM

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View Postmnbv_fockewulfe, on 17 July 2018 - 05:08 PM, said:

@Whointheirrightmind would allow a 100km/h speed boost on the Ta 152?

 

 

wait, what?   when did the 152 get a speed increase?   are we talking about a wep boost?

 

when i started up the 109 line, i just assumed that the Ta-152 would be in that line, because i didn't look closely enough


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