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Specialist Configuration Thoughts!


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SonicPariah #1 Posted 05 July 2018 - 05:44 PM

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Greetings, Pilots!

 

Update 2.0.5 has opened the possibility to upgrade all planes in the game to the "Specialist" configuration. This config allows you to increase the number of available slots for modules and consumables, with the possibility to use advanced and ultimate equipment. One of the main features is the desire to use only the top configuration of the aircraft. 

 

We have a wide set of modules for our planes and sometimes the top config is not the most suitable for a particular plane or  person. Having received feedback on specialist configuration and the complexities, we would like to hear your suggestions on preferred "top" specialized aircraft for select aircraft. We would like your help to compile a list of 5-10 planes which should have the possibility to use non-top modules in the  "Specialist" configuration, in your opinion. 

 

Example: "For the Me 410, I prefer the variant with 4x20-mm guns. It is more comfortable than the top configuration with 2x30-mm and 2x20-mm guns."



mnbv_fockewulfe #2 Posted 05 July 2018 - 05:57 PM

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I don't like where this is going.

It implies an overhaul of the specialist system won't happen/isn't being planned like many of us have requested.

Why do I even bother?
Please prove my impression wrong.


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LMG #3 Posted 05 July 2018 - 06:39 PM

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The issue with us suggesting specialist configurations is that my preferences might not fit someone else's. I like to use the Hs 129 B with the bombs, but someone else might prefer the 37mm cannon. I run my IL-20 with the 57mm cannons, but others like the quad 23s for that increased reliability while firing at aircraft at the cost of anti-ground performance. I like the IL-2 with the 23mm cannons over the 37s, but the plane can still make use of either of them to great effect. I even discovered that some like to run the four FAB-100 bombs when I thought nearly everyone ran the two FAB-250. Hell, for as much as I say the IL-8 should use the six FAB-100 bombs it can still work with the FAB-250.

 

How about instead we get to pick which modules to use as part of the specialist build? Once we pick them, the game locks them and to change it we have to use gold or tickets. That way everyone can use whatever they want without screwing over other players that have different preferences


Edited by LMG, 05 July 2018 - 06:39 PM.

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Medjoe #4 Posted 05 July 2018 - 06:48 PM

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I'll copy-paste my response from the Reddit thread with what I think are some of the most pressing planes, by order of urgency, even, in need of some bandaids; did not notice this thread at the time of my posting:

  1. XF5U, F-84B, F-84F - I'll cheat a little by bundling them all in the same entry, but all three suffer from the same issue with the specialized setup using the Tiny Tims. I find the bomb ordnance much more reliable, referring to the 1000lbs and 500lbs respectively. Additionally, the bombs have a better blast radius.
  2. Me 1099 B-2 - both the 5cm and 4x3cm feel like viable setups, opening up slightly different niches that can each be tailored with equipment.
  3. Me 410 - Ditto with the example, I found the ballistics and firepower of full 20s much more comfortable in terms of handling. I'm okay with the mix of 20/30s on the Fw 190D, for instance, but on the Me 410 specifically with its HF aerodynamics, I'd rather take stable DPS with overheat between the weapons as close as possible.
  4. Hurricane II, Tornado - A bit similar to the Tiny Tims, I found the 250lbs better suited to my playstyle over the RP-3 rockets. I'd rather drop them on a quick target or two to assist with ground pounding before returning to aerial combat. Rockets are a bit more management-intensive to squeeze more out of their potential, and I'd rather have that attention elsewhere (the sky).
  5. LBSh - I have not yet unlocked specialized status to confirm, but stat-wise the "stock" FAB-100 appear superior to the "top" FAB-50 by a margin. Maybe the top ones reload faster, I never tried, but I'd rather take the bigger single punch and radius of each, since both setups carry 4 bombs.

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LMG #5 Posted 05 July 2018 - 07:10 PM

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View PostMedjoe, on 05 July 2018 - 01:48 PM, said:

I'll copy-paste my response from the Reddit thread with what I think are some of the most pressing planes, by order of urgency, even, in need of some bandaids; did not notice this thread at the time of my posting:

  1. XF5U, F-84B, F-84F - I'll cheat a little by bundling them all in the same entry, but all three suffer from the same issue with the specialized setup using the Tiny Tims. I find the bomb ordnance much more reliable, referring to the 1000lbs and 500lbs respectively. Additionally, the bombs have a better blast radius.
  2. Me 1099 B-2 - both the 5cm and 4x3cm feel like viable setups, opening up slightly different niches that can each be tailored with equipment.
  3. Me 410 - Ditto with the example, I found the ballistics and firepower of full 20s much more comfortable in terms of handling. I'm okay with the mix of 20/30s on the Fw 190D, for instance, but on the Me 410 specifically with its HF aerodynamics, I'd rather take stable DPS with overheat between the weapons as close as possible.
  4. Hurricane II, Tornado - A bit similar to the Tiny Tims, I found the 250lbs better suited to my playstyle over the RP-3 rockets. I'd rather drop them on a quick target or two to assist with ground pounding before returning to aerial combat. Rockets are a bit more management-intensive to squeeze more out of their potential, and I'd rather have that attention elsewhere (the sky).
  5. LBSh - I have not yet unlocked specialized status to confirm, but stat-wise the "stock" FAB-100 appear superior to the "top" FAB-50 by a margin. Maybe the top ones reload faster, I never tried, but I'd rather take the bigger single punch and radius of each, since both setups carry 4 bombs.

 

I personally prefer the Tornado with the rockets since it has a higher damage potential than the bombs (especially for the tier). However, on the Hurricane II I did run the bombs instead since it only has four rockets (aka, lower damage potential than the bombs). On the LBSh, I have no idea why it can even carry FAB-50s in the first place. The FAB-100 are superior in every way, and they reload in 60 seconds which is higher than any other plane that can even use the things.


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JackG79 #6 Posted 05 July 2018 - 07:19 PM

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This indicates that we are KEEPING the "Specialist"  mode...   this is like hanging those "Fly Strips" you used to see in homes before the advent of electric bug zappers.  This will keep all the player base (atleast 88% of it, according to the poll) away for good.   Can we just reverse this HORRIBLE update already? 

UnitG2 #7 Posted 05 July 2018 - 07:24 PM

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View PostJackG79, on 05 July 2018 - 11:19 AM, said:

This indicates that we are KEEPING the "Specialist"  mode...   this is like hanging those "Fly Strips" you used to see in homes before the advent of electric bug zappers.  This will keep all the player base (atleast 88% of it, according to the poll) away for good.   Can we just reverse this HORRIBLE update already? 

 

What? I think its great!

 

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trikke #8 Posted 05 July 2018 - 07:29 PM

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yep...  we can see that there was a lot of thought put into the Specialist designation, but locking out some previously available ordinance and guns seems... shortsighted

 

let us decide what to pack for the battle, please

 

i'm doing pretty well decently in some of my non-specialist planes, i'll probably choose not to specialize them, if i'm locked into stuff that i'm not happy with 

 

and i think that might mean less money for WG, if there are others that think sorta like i do...


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Medjoe #9 Posted 05 July 2018 - 07:32 PM

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View PostLMG, on 05 July 2018 - 07:10 PM, said:

 

I personally prefer the Tornado with the rockets since it has a higher damage potential than the bombs (especially for the tier). However, on the Hurricane II I did run the bombs instead since it only has four rockets (aka, lower damage potential than the bombs). On the LBSh, I have no idea why it can even carry FAB-50s in the first place. The FAB-100 are superior in every way, and they reload in 60 seconds which is higher than any other plane that can even use the things.

 

When I bought the LBSh, I scratched my head for several minutes trying to comprehend the logic behind the bomb tech tree path, and I still don't...

Out of my suggestions, I wholeheartedly agree that the Hurricane/Tornado point is very much debatable, and most likely just a personal quirk of mine with regards to ordnance. :)


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The_Wild_Weasel #10 Posted 05 July 2018 - 07:42 PM

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Wish I had something positive to say, ........... but why not 'test server" to actually try this stuff out?, oh, and why are the re-released premiums better than the one in my hanger?

 

No one from WG has answered these questions?

 

W_W


Edited by The_Wild_Weasel, 05 July 2018 - 07:43 PM.


shirime #11 Posted 05 July 2018 - 07:47 PM

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I'm probably gonna regret this, but...

 

I wonder if they're planning this already, if not, they've really missed a trick... the idea of a (singular) specialist configuration seems a little counter intuitive to me.

 

Of course, I get that there's an argument that the "specialist" thing is something that will organically happen as you grind a line. You grind the upgrades, bam, "elite" status. You grind toward the next plane in the line, and somewhere before you finish the plane, bam, "specialist"... and then you can keep working up the equipment if you think the plane's a "keeper", I guess making you a "specialist" in that plane, all the way to ultimate. Or you can strip it (for tokens) and plop it on your next plane in the line, and you're done. Ok, then what? I think this goes to the core of a lot of folks' frustration; we got our planes' performance knocked down, and then we grind it back up, and... ??

 

There are a lot of planes in the game that have many historical load outs, variants, etc... why not have Specialist un-lock a whole new upgrade tree of airframes, armament, ordnance, engines, etc, allowing players who really want to get into that plane have a reason to keep playing it, and not just along a "good, better, best" trajectory, which, some preference exceptions like pointed out above, is basically what we have...

 

Take the Corsairs, as a somewhat self-serving example (love those things):

 

The top airframe for the Tier VI is the F4U-1A, the tier VII starts with the F4U-4. The -1C and -1D variants tell an interesting story. They had double the rocket armament as the -1A with the -1C having the four 20mm autocannons we all know and love, but the -1D had the six 0.50 cal machine guns. Most pilots in practice preferred the 0.50 cal, partially because they were mostly facing Japanese planes which were paper, but also because the heavy autocannons really affected the turning (interesting, no?). Then there are options like the XF4U-3, designed as a high altitude interceptor version of the Corsair etc., etc.

 

The interest would be in having a multitude of "specialist" configurations that you can unlock and research once you have unlocked "specialist" status on that plane, and then the freedom to switch around between your -specialized- variants. With this system, hopefully you'd capture all the personal preferences people are looking for without punishing them for preferring some upgrade that is arbitrarily "lower" than another upgrade. 

 

 

 



SonicPariah #12 Posted 05 July 2018 - 08:47 PM

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View PostThe_Wild_Weasel, on 05 July 2018 - 07:42 PM, said:

Wish I had something positive to say, ........... but why not 'test server" to actually try this stuff out?, oh, and why are the re-released premiums better than the one in my hanger?

 

No one from WG has answered these questions?

 

W_W

 

Not the appropriate thread for these questions.

MagusGerhardt #13 Posted 05 July 2018 - 10:01 PM

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Here's an idea, on top of my previous statement that Specialist should be a pseudo-premium instead of a large power level jump on the aircraft.

 

All aircraft that were previously Elite and had the next aircraft in the tech line already researched...are immediately granted Specialist status.  This will go a long way in reducing the amount of anger now being directed at the game, the staff and the developers by experienced long term players like myself.  Turns out we don't like being played, which is what 2.0.5 felt like, especially with the related cash-shop items.

 

As for suggestions for different specialist loadouts, I'm going to go way out on a limb and state that no matter how many configurations of equipment available I suggest, there will be a setup desired by somebody else that I did not think of.

 

So, to solve that, try this on for size:  Specialist does not lock in a configuration.  You can equip whatever engine, whatever airframe, whatever rear gun, whatever fixed guns and whatever ordnance you wish.  More choices is better, and wasn't Specialist sold to us as a great opportunity to customize our planes?  There is no customization if the only choices are a selection of pre-fab cookie cutter builds.


 

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ArrowZ_ #14 Posted 06 July 2018 - 01:07 AM

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Here's an idea: Why not just make ALL the modules available in Specialist mode... :facepalm:

OR Just make us choose what we want to run on Elite Mode and KEEP THAT CHOICE WHEN SWITCHING BACK TO SPECIALIST. None of this prefered top config [edited]that's currently automated when going back to specialist. Why would anyone think this was a great idea? Locking modules in place during specialist when that's not how I wanted my plane to be setup...?

 

I don't get this whole concept of making this system more complicated than it already is. Also what was all that talk about "freedom of choice" or "build your plane the way you want" or "plenty of choices with the new upgrades!". Plenty of choices my @#$...

 

Just keep it simple. Let us choose what we want to equip/setup and go from there. Stop with this prefered [edited]that no one is falling for. It's creating problems and making an obvious design flaw into this new system that has a poor reputation atm. Go with what the customers/players want. Not what the developers think is a good idea. You've pissed off your playerbase enough WG/Persha.

 

My 2 cents.


Edited by ArrowZ_, 06 July 2018 - 01:09 AM.

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mnbv_fockewulfe #15 Posted 06 July 2018 - 01:13 AM

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Must've been on discord, but I'm sure I saw Priolia say somewhere that specialist is to strengthen the player in flying his aircraft in it's class role. 

This when the devs are balancing the planes to the gamemode and not the other way around, you've got a problem.


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Bobby_Tables #16 Posted 06 July 2018 - 02:22 AM

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It's really only an issue for the Multi-Role, Light Fighters, Ground Attack, and Heavy Fighters.  The rest of the planes can be left as is.  

 

Seriously though, why only allow you to swap out Specialist Ordnance on 5 to 10 planes?  This release was supposed to be about increased customization, why limit the Specialist Ordnance in the first place and why are they looking to only allow changing Specialist Ordnance for only select few aircraft?  I can guess why...  The combinations and permutations on Specialist "mode" would be too numerous and require a lot of extra programming.  Maybe the developers should have seen around that corner when doing their modeling rather than after the fact.  [Kinda goes back to the old "play your own game!" issue where if you don't play, you don't know wth you are doing]

 

WG should have the numbers on the most popular planes.  I think if they are going to limit it, choose the top 3 at tier levels of the most popular of the 4 classes above.  In other words, allow ordnance changes on the top Multi-Role in Tier, say 3-4 (I wouldn't do it at Tier 1-2), then the most popular Multi-Role in Tier 5-7, then the most popular Multi-Role in Tier 8-10.  Repeat for the Heavy, Light and GA.  For the Light, you would need to choose planes that have different weapon types.  For example, if the P-51D is the most popular Light Fighter, it would not make sense to allow ordnance change since there is very little chance someone would choose the lower rated guns.  

 

I think the Light Fighters are the most questionable, but there are some of the German and Soviet Lights that users may want to modify.  

 

I think that every Premium should allow multiple Specialist Ordnance choices because if you pay/grind to a Premium, you should get the benefit.  I think Magus is spot-on in his analysis of the anger now directed at the game by long-term players.  You don't just nerf planes that people have bought and played hundreds of times and specialized to their liking and then turn around and require an incredible re-grind.  This was very poorly thought out (by people who don't play their own game) and I again think that WG should require developers and support to play a minimum number of games per week on production servers with standard accounts.  Make them grind like we have to grind and maybe they will see the light.  As it is, they play on test servers with all features available to them and say "we don't see the problem".  Duh...  

 

Whew!  Way more than I intended to write.    


Edited by Bobby_Tables, 06 July 2018 - 02:59 AM.


ArrowZ_ #17 Posted 06 July 2018 - 02:57 AM

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View PostBobby_Tables, on 06 July 2018 - 11:52 AM, said:

It's really only an issue for the Multi-Role, Light Fighters, Ground Attack, and Heavy Fighters.  The rest of the planes can be left as is.  

 

That's pretty much every category except one :teethhappy: (bombers)

Guessing bombers aren't as affected strongly with these "locked" modules on specialist.


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LMG #18 Posted 06 July 2018 - 03:45 AM

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View PostArrowZ_, on 05 July 2018 - 09:57 PM, said:

That's pretty much every category except one :teethhappy: (bombers)

Guessing bombers aren't as affected strongly with these "locked" modules on specialist.

 

It's hard to set a wrong configuration for a plane class that's half premiums with one setup available, and the rest only have upgrades available for research :trollface:


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AmericanKestrel #19 Posted 06 July 2018 - 09:44 AM

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View PostBobby_Tables, on 05 July 2018 - 09:22 PM, said:

It's really only an issue for the Multi-Role, Light Fighters, Ground Attack, and Heavy Fighters.  The rest of the planes can be left as is.  

 

Seriously though, why only allow you to swap out Specialist Ordnance on 5 to 10 planes?  This release was supposed to be about increased customization, why limit the Specialist Ordnance in the first place and why are they looking to only allow changing Specialist Ordnance for only select few aircraft?  I can guess why...  The combinations and permutations on Specialist "mode" would be too numerous and require a lot of extra programming.  Maybe the developers should have seen around that corner when doing their modeling rather than after the fact.  [Kinda goes back to the old "play your own game!" issue where if you don't play, you don't know wth you are doing]

 

WG should have the numbers on the most popular planes.  I think if they are going to limit it, choose the top 3 at tier levels of the most popular of the 4 classes above.  In other words, allow ordnance changes on the top Multi-Role in Tier, say 3-4 (I wouldn't do it at Tier 1-2), then the most popular Multi-Role in Tier 5-7, then the most popular Multi-Role in Tier 8-10.  Repeat for the Heavy, Light and GA.  For the Light, you would need to choose planes that have different weapon types.  For example, if the P-51D is the most popular Light Fighter, it would not make sense to allow ordnance change since there is very little chance someone would choose the lower rated guns.  

 

I think the Light Fighters are the most questionable, but there are some of the German and Soviet Lights that users may want to modify.  

 

I think that every Premium should allow multiple Specialist Ordnance choices because if you pay/grind to a Premium, you should get the benefit.  I think Magus is spot-on in his analysis of the anger now directed at the game by long-term players.  You don't just nerf planes that people have bought and played hundreds of times and specialized to their liking and then turn around and require an incredible re-grind.  This was very poorly thought out (by people who don't play their own game) and I again think that WG should require developers and support to play a minimum number of games per week on production servers with standard accounts.  Make them grind like we have to grind and maybe they will see the light.  As it is, they play on test servers with all features available to them and say "we don't see the problem".  Duh...  

 

Whew!  Way more than I intended to write.    

 

Well said and thought out.  Been playing this game for quite a bit and really hate regrinding my planes.  I have a lot of planes and now only fly perhaps 5 or 6 of them.  Would love to go back to the pre 2.0 version of this game.

comealong1 #20 Posted 06 July 2018 - 10:15 AM

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The grind to update to ultimate is too much.. It is luck of a slot machine to do this & are you luckier than the casino?.. I have no luck at all.. This has had to double the grind for each plane.. The update to ultimate should be a set price at least.. I have 30 specialists right now and even with my paid for 25 upgrade package I could only update 8 planes & ran out of equipment on the 9th plane.. This is nuts!.. Take it all while your at it.. Wont be playing much anymore!.. Don't think many will be playing much anymore with double the grind on each plane.






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