Jump to content


Sound Fimiliar


  • Please log in to reply
51 replies to this topic

SlappedbyRommel #1 Posted 26 June 2018 - 06:29 PM

    Senior Master Sergeant

  • Member
  • 2067 battles
  • 410
  • [JG52] JG52
  • Member since:
    01-13-2017

Came across this interview from last year do you really think War Gaming has actually changed?

 

Wargaming’s chief executive office, Victor Kislyi, was in a mood to spill his guts last week. During an interview with Polygon in San Francisco, he was candid about his recent mistakes and vowed a renewed focus on his company’s flagship title, World of Tanks.

“We were a little arrogant, let's say, three years ago,” Kislyi told Polygon. “We were thinking we know everything that our players need without talking intensively to them ourselves. It turned into — I wouldn't call it a disaster, but we hit the wall at some point.”

That wall had a name: Rubicon. The update was delivered nearly two years ago, but the ill will from players, especially from WoT’s rabid Russian fanbase, still haunts the game. It was so poorly received, Wargaming couldn’t simply roll it back.

“We were a little arrogant, let's say.”

“We are always open to criticism,” Kislyi said. “What we did in this case, it was [my decision]. I literally reshuffled the whole World of Tanks team. Developer and publisher. Before that it was extremely Belarusian-centric team, which was headquartered in Minsk. They didn’t even speak very good English. What we realized is that probably there are some limitations that old team had, so I brought in new people.”

Today, Kislyi said, the core WoT team is more international than it has ever been before, including an American at the top of the organization. That, he said, has made them more able to respond to the needs of their community, more adaptable and better able to listen.

“This took years for us as a company to come to this understanding of this necessity [of this change], and to make it,” Kislyi said.

 

How does Kislyi know it’s working? Of course, he said, people are playing more. But anecdotally, the community seems more friendly.

“I play every day under my real name,” Kislyi said, “So, this is my temperature check. I play for one hour and I get 20 messages from people. They used to be swearing and complaining. Two years ago. One year ago. Now, they’re mostly thank yous.”

That reorganization, and the change in philosophy that came with it, has paid dividends for other development teams at Wargaming. Properties like World of Warplanes and World of Warships, long the neglected children of the Wargaming family, are being given new freedom to plot their own course.

When Warships launched in 2015 the game got lots of good buzz, including here at Polygon. Our preview called is one of the best free-to-play games we’d ever played. But the community did not stick around to support it after launch. Player retention trailed off, Kislyi said, after six months to a year.

 

Kislyi blames himself, and his top-down creative demands on the game.

“I was pushing all those teams to literally copy World of Tanks,” Kislyi said. “That was wrong.”

Kislyi said he’s now letting individual teams dictate how their games evolve, and letting each of them engage with their communities on their own to find a path forward.

“What are they going to be making there? I don’t know,” Kislyi said. “That’s for them to decide.”

For Wargaming, 2017 is all about shoring up its keystone franchise, World of Tanks. The plan, Kislyi said, is to completely rebuild the entire graphics engine. You can see a sample of his team’s work in the video below. The final overhaul is loosely scheduled for August of this year.

“We realize that World of Tanks can last forever,” Kislyi said. “But we have to prepare for a very long winter. The winter is coming, and it will not go away. That’s a good problem to have. So the approach should be that we’re making the game to be built like the pyramids, for centuries or millennia.”

 

 

 

 
 


Cenotaph #2 Posted 26 June 2018 - 07:21 PM

    Second Lieutenant

  • Closed Beta Tester
  • 3307 battles
  • 1,259
  • [HVAR] HVAR
  • Member since:
    01-26-2012

And this is why their requests for feedback are so laughable... because nothing ever happens without Victors say so, and Victor doesn't care about anything.... unless it affects his profit margins.

 

Oh boy, he gave the teams the creative freedom to ignore players, and make massive, poorly planned changes all by themselves.... grand.    :sceptic:


I don't want to hurt you... I just want to kill you!

SonicPariah #3 Posted 26 June 2018 - 08:34 PM

    Community Manager

  • Administrator
  • 427 battles
  • 879
  • [WGATX] WGATX
  • Member since:
    05-22-2016

View PostCenotaph, on 26 June 2018 - 07:21 PM, said:

And this is why their requests for feedback are so laughable... because nothing ever happens without Victors say so, and Victor doesn't care about anything.... unless it affects his profit margins.

 

Oh boy, he gave the teams the creative freedom to ignore players, and make massive, poorly planned changes all by themselves.... grand.    :sceptic:

 

Doing my best to make sure that the feedback is heard loud and clear and changes are productively being made.

The_Wild_Weasel #4 Posted 26 June 2018 - 08:58 PM

    Senior Master Sergeant

  • Member
  • 1928 battles
  • 446
  • [JG52] JG52
  • Member since:
    01-26-2012

View PostSonicPariah, on 26 June 2018 - 03:34 PM, said:

 

Doing my best to make sure that the feedback is heard loud and clear and changes are productively being made.

 

Don't end up in the "Gulag".......

 

But really ...we see no data of online players.... so I assume the Soviet high command, know the spending habits, and will continue to bleed the few remaining dry of our precious rubles. (mine will stay in my pocket)

 

And dont get me started on the New premiums RB-17 with specialist unlocked..... W-T-F  is this ?????? all us poor slobs that bought our premiums prior this are getting the SHAFT!!!!!!!

 

W_W


Edited by The_Wild_Weasel, 26 June 2018 - 08:59 PM.


Ace_BOTlistic_Cosmo #5 Posted 26 June 2018 - 10:16 PM

    Captain

  • Member
  • 922 battles
  • 4,292
  • [3NIC] 3NIC
  • Member since:
    01-26-2014

View PostSonicPariah, on 26 June 2018 - 03:34 PM, said:

 

Doing my best to make sure that the feedback is heard loud and clear and changes are productively being made.

 

thank you SP, really

I believe you still have your new guy strength and spirit

don't let me or others ever beat that down

it's the only way to truly be effective in the environment you're in

the long game is where it will work...

though the short game wins are rewarding

if you want you can always ask us for help...

hell... we're just sitting around Bth'n anyway

:B


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


Cenotaph #6 Posted 26 June 2018 - 11:17 PM

    Second Lieutenant

  • Closed Beta Tester
  • 3307 battles
  • 1,259
  • [HVAR] HVAR
  • Member since:
    01-26-2012

View PostSonicPariah, on 26 June 2018 - 12:34 PM, said:

 

Doing my best to make sure that the feedback is heard loud and clear and changes are productively being made.

 

Look Sonic, I appreciate the job you're trying to do... but let's not kid ourselves, the problem isn't you, it's your handlers.

 

WG dev teams are notorious for pig-headed stubborness, generally tone-deaf decisions... and not much else.

 

Listening to feedback has -never- been on their radar, unless they get a call from the boss-man, telling them to shape up.

 

 

You say the devs care deeply about the game, but I'm just not seeing it... and never really have in any WG product... except for ships, oddly enough.

 

They act like those clueless owners you see on Kitchen Nightmares, that "Love" their restaurants and think they know how to run it... striking down any good suggestions along the way.

 

It takes someone like Gordon Ramsey, who is unquestionably better at doing the job, coming in and screaming at them about how stupid their choices have been, and how he's shocked they're still open.

 

Find the devs a Gordon Ramsey... get them to [expletive] wake up, and start [expletive] doing the [expletive] [expletive] job right!


Edited by Cenotaph, 26 June 2018 - 11:19 PM.

I don't want to hurt you... I just want to kill you!

CorvusCorvax #7 Posted 27 June 2018 - 12:26 AM

    Captain

  • Member
  • 3142 battles
  • 3,510
  • [JG52] JG52
  • Member since:
    01-26-2012

View PostCenotaph, on 26 June 2018 - 11:17 PM, said:

 

Look Sonic, I appreciate the job you're trying to do... but let's not kid ourselves, the problem isn't you, it's your handlers.

 

 

I echo this.  Sonic can pass along all the forum suggestions he wants.  The guys in the east might even nod their heads.

 

But the trend has been to ignore the suggestions, and forge on to some unknown and unknowable future. (On our end).  I'm sure they have some idea of where they are going.  It would be great if they'd share that with the rest of us.



Wombatmetal #8 Posted 27 June 2018 - 12:27 AM

    Command Chief Master Sergeant

  • Member
  • 1044 battles
  • 964
  • [H_PUN] H_PUN
  • Member since:
    06-02-2013

You have the core of a good game here. Build on it.

 

One of the things that made WOWP work, and was different, was it had a good economy. Even when you lost cause the bots were chasing squirrels, you made enough rewards to make it worth your while. The game wasn't grindy. 

 

The last patch changed that. Remove the win component.

 

There are a lot of other suggestions - listen to them. 

 

Relations took a real hit when Ph3lan let go SirFoch and Meathead Militia let go iChase. Across the board, relations have not recovered. The arrogance is still there. You have had a ton of suggestions to fix things, nothing new to say other than listen 



Izgoy0899 #9 Posted 27 June 2018 - 11:32 AM

    Senior Master Sergeant

  • Member
  • 368 battles
  • 172
  • Member since:
    06-25-2016

View PostWombatmetal, on 27 June 2018 - 07:27 AM, said:

You have the core of a good game here. Build on it.

 

One of the things that made WOWP work, and was different, was it had a good economy. Even when you lost cause the bots were chasing squirrels, you made enough rewards to make it worth your while. The game wasn't grindy. 

 

The last patch changed that. Remove the win component.

 

There are a lot of other suggestions - listen to them. 

 

Relations took a real hit when Ph3lan let go SirFoch and Meathead Militia let go iChase. Across the board, relations have not recovered. The arrogance is still there. You have had a ton of suggestions to fix things, nothing new to say other than listen 

 

WG only cares about what makes them $$$$.  Look at WoT and how many players, including big name You Tubers, have been saying 3-5-7 has ruined the MM.  Do they listen?  No, they blame PMM tanks and now work to screw players out of a feature that was the very reason most, if not all, bought the tank for.  Some of the tank players paid around $100, and then there is the Type 59 that was put in RNG gambling loot boxes that some players dump a few hundred to get.  And if you don't like the change feel free to take the "Russian Refund" offer. 

 

What happened here is nothing different.  Milk as much $$$$ as you can from players, by making it grindy and frustrating to where players will want to pay money, even on planes they already paid real money for, to advance back to where they were before the change. 


Edited by medoyehd, 27 June 2018 - 11:32 AM.


wscarter007 #10 Posted 27 June 2018 - 01:15 PM

    Senior Master Sergeant

  • Member
  • 5410 battles
  • 224
  • [JG52] JG52
  • Member since:
    10-31-2017
Well this explains why we're in a Rubicon 2.0 :(

SlappedbyRommel #11 Posted 27 June 2018 - 04:17 PM

    Senior Master Sergeant

  • Member
  • 2067 battles
  • 410
  • [JG52] JG52
  • Member since:
    01-13-2017

View PostCenotaph, on 26 June 2018 - 11:17 PM, said:

 

Look Sonic, I appreciate the job you're trying to do... but let's not kid ourselves, the problem isn't you, it's your handlers.

 

WG dev teams are notorious for pig-headed stubborness, generally tone-deaf decisions... and not much else.

 

Listening to feedback has -never- been on their radar, unless they get a call from the boss-man, telling them to shape up.

 

 

You say the devs care deeply about the game, but I'm just not seeing it... and never really have in any WG product... except for ships, oddly enough.

 

They act like those clueless owners you see on Kitchen Nightmares, that "Love" their restaurants and think they know how to run it... striking down any good suggestions along the way.

 

It takes someone like Gordon Ramsey, who is unquestionably better at doing the job, coming in and screaming at them about how stupid their choices have been, and how he's shocked they're still open.

 

Find the devs a Gordon Ramsey... get them to [expletive] wake up, and start [expletive] doing the [expletive] [expletive] job right!

 

I would use the guy Robert Irvine from Restaurant impossible he has the guns and the attitude to get it right. The Devs would be scared when this individual walks in.

nwlxn12 #12 Posted 27 June 2018 - 04:20 PM

    Senior Master Sergeant

  • Member
  • 1408 battles
  • 333
  • Member since:
    01-01-2012

This guy:



SlappedbyRommel #13 Posted 27 June 2018 - 04:23 PM

    Senior Master Sergeant

  • Member
  • 2067 battles
  • 410
  • [JG52] JG52
  • Member since:
    01-13-2017

View PostSonicPariah, on 26 June 2018 - 08:34 PM, said:

 

Doing my best to make sure that the feedback is heard loud and clear and changes are productively being made.

 

Sonic I appreciate your spirit if anything but your feedback needs to go to the Kremlin not to the "Commission Bureau of Dry Cleaning"  

 

If this is an example of what you face daily I will buy you a bottle of Vodka not the cheap stuff either.

 

It goes something like this. You get to the dry cleaner. There's a woman, let's call her Oksana Alexandrovna, sitting behind a low counter, row upon row of clothes in plastic wrap behind her. She's dealing with a customer. This gives you time to reflect. "Russia is amazing," you think. "The changes this place has seen – 25 years ago, would I even be standing in a shop like this? The lady in front of me certainly wouldn't have been handing in a MaxMara dress to clean. A true middle-class experience. In Russia. I'm living it."

By now, about 12 minutes have passed. Oksana Alexandrovna is caressing the woman's clothes. Much paperwork is exchanged. A stamp machine is placed on the counter. You wonder what is happening – but soon enough you will know.

Finally, it is your turn. You put six items of clothing on the counter. Oksana Alexandrovna lets out a sigh. This would be the point where you would normally get your receipt and go. But this is Russia. It's time to get to work. A huge stack of forms emerges. Oksana Alexandrovna takes a cursory glance at your clothes. Then the examination – and the detailed documentation – begins. This black H&M sweater is not a black H&M sweater. It is, in her detailed notes on a paper titled "Receipt-Contract Series KA for the Services of Dry and Wet Cleaning", "a black women's sweater with quarter sleeves made by H&M in Cambodia". Next, there are 20 boxes that could be ticked. Is this sweater soiled? Is it mildly soiled? Very soiled? Perhaps it is corroded? Yellowed? Marred by catches in the thread? All this, and more, is possible. The appropriate boxes are ticked. But that is not all – a further line leaves room for "Other Defects and Notes". By now, you have spent less time wearing the sweater than Oksana Alexandrovna has spent examining it. This process is repeated five more times. Except with that white cardigan that has 11 buttons. Why do you know it has 11 buttons? Because Oksana Alexandrovna has counted each and every button. Twice.

The process is almost over. Oksana Alexandrovna asks you to sign your name. Five times. She firmly stamps each page (for your detailed receipt has now run to two). You clutch the document, hand over 1,500 roubles (£32), say goodbye to that 40 minutes of your life, and go on with your day.

If only that were the end of this tale. Some time wasted, nothing more. But five days later, you must pick up said clothes. And that's where the real problems can emerge. In between the dropping-off and the picking-up of the clothes, Russia had a presidential election. Riot police, troops and military trucks poured through Moscow. Protesters took to the streets crying foul, dismayed at the prospect of living another six years under Vladimir Putin. And I lost my dry-cleaning receipt.

This is the horror of horrors. Oksana Alexandrovna was not pleased. This meant more paperwork, more signatures, more stamps. The first thing demanded – my passport. "What does my passport have to do with my dry cleaning?"

"Passport!"

I handed it over. She wrote down every bit of information, making sure to note my registration (every resident of and visitor to Russia must make police aware of their residence, a Soviet holdover that shows no sign of disappearing). Next, I was to write down descriptions of each item of clothing I had handed in. "Five black sweaters and one white one." "Not good enough!" "The white sweater had 11 buttons?" "Please take this more seriously!" More signatures. More stamps. "You've stolen more than an hour of my life!" I yelled. Another passport check. "Give me my clothes!" Forty minutes later, I had them in hand. My nerves were somewhere else entirely.

The frustration stems not just from the loss of time but from the knowledge that despite Russians' love of documents, stamps, identification procedures and painstaking handwritten note-taking, it all means nothing. The country's endless bureaucracy spreads its tentacles everywhere. No good concerts in Moscow? "Just try filling out the forms to get equipment into the country," one promoter told me (not to mention the bribery needed to get things through customs). Want to order a taxi by telephone? You will be asked a series of questions that appear to have nothing to do with the order. And 20 minutes later, you will be called and asked them again. Need to use an ATM? Get ready to press a half-dozen buttons (Which language would you like to speak? Which account would you like to use? Roubles or dollars? What size notes do you need? You want to take out more than $100? Then repeat the process again because every ATM inexplicably has a cap).

What it comes down to is the bureaucracy doesn't work. Let's say I stole some other woman's clothes. Despite the forms and the stamps, the (double) passport check and notes, the woman would have no recourse. Court system? Busted. Police? Corrupt. I spent nearly two hours of my life filling out forms – in order, need I remind you, to freshen up some cheap sweaters – because that's simply what has always been done.



SlappedbyRommel #14 Posted 27 June 2018 - 04:23 PM

    Senior Master Sergeant

  • Member
  • 2067 battles
  • 410
  • [JG52] JG52
  • Member since:
    01-13-2017

View Postnwlxn12, on 27 June 2018 - 04:20 PM, said:

This guy:

Hell ya I forgot about him ....lol



Prenzlau #15 Posted 27 June 2018 - 05:20 PM

    Second Lieutenant

  • Member
  • 9408 battles
  • 1,011
  • [OWSS] OWSS
  • Member since:
    12-14-2015

The 19th-century Russian scholar and war hero Boris Grushenko had this to say about human suffering: “To love is to suffer. To avoid suffering one must not love, but then one suffers from not loving. Therefore, to love is to suffer, not to love is to suffer, to suffer is to suffer. To be happy is to love, to be happy then is to suffer but suffering makes one unhappy, therefore to be unhappy one must love or love to suffer or suffer from too much happiness.”

 

Oh the outrage! War Gaming is not doing what we want, or what we think they should. They don't listen to our feedback! It's like they don't understand what we are saying! They don't seem to care. 

Has it occurred to anyone that they really don't understand or care what "we, you, your invisible army" are saying. You don't understand the psychology, so you interpret actions with your own set of definitions. Then the stark conclusion comes into view. Then the outrage. Then the threats. Then the drama, and many lines drawn in the sand. If we could just get enough people to post their outrage, War Gaming will have to take notice? Again, western assumptions and a total miss at understanding eastern psychology. 

Before all the pitch forks, knives and flaming torches are put forth, I'd really like to remind all the would be lynchers, that the entire western financial system basically is designed to get you to part with your money, one way or another. Oh but they give us value and they give us what we want? Really, sure a lot of material items are what they are, overpriced, artificially and psychologically necessary. You get ripped off on a daily basis and taxed to death. Huh? Oh I forget, you are used to it. It hardly bothers you anymore. But no one messes with your warplanes game! Not even the people who created it. It's your secret love affair, and damn it, it is going to be exactly what you need it to be. All too often, it's not. 

You want something from a group of people that are either unwilling to psychologically accommodate or unable to. When does the sobering moment happen? The epiphany of a realization that no matter how emotionally upset you are and no matter how determined you maybe, that "those unhappy are made to suffer" and that "those who suffer are made unhappy". How art we blinded by our "Western Exceptionalism". 

But Prenzlau you're not helping. I am, indeed I am. I'm trying to prevent many bloody foreheads from needless banging against walls. The same old tired rhetoric keeps getting repeated. Results are far and few. Why? A lack of understanding. Has anyone (other than myself) taken any time to understand the psychology with War Gaming? 

 

“The snake which cannot cast its skin has to die. As well the minds which are prevented from changing their opinions; they cease to be mind.” 
― Friedrich Nietzsche

 

Prenzlau

 


 

 

 

 


mnbv_fockewulfe #16 Posted 27 June 2018 - 05:27 PM

    Captain

  • Member
  • 493 battles
  • 3,414
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

View PostPrenzlau, on 27 June 2018 - 05:20 PM, said:

The 19th-century Russian scholar and war hero Boris Grushenko had this to say about human suffering: “To love is to suffer. To avoid suffering one must not love, but then one suffers from not loving. Therefore, to love is to suffer, not to love is to suffer, to suffer is to suffer. To be happy is to love, to be happy then is to suffer but suffering makes one unhappy, therefore to be unhappy one must love or love to suffer or suffer from too much happiness.”

 

Oh the outrage! War Gaming is not doing what we want, or what we think they should. They don't listen to our feedback! It's like they don't understand what we are saying! They don't seem to care. 

Has it occurred to anyone that they really don't understand or care what "we, you, your invisible army" are saying. You don't understand the psychology, so you interpret actions with your own set of definitions. Then the stark conclusion comes into view. Then the outrage. Then the threats. Then the drama, and many lines drawn in the sand. If we could just get enough people to post their outrage, War Gaming will have to take notice? Again, western assumptions and a total miss at understanding eastern psychology. 

Before all the pitch forks, knives and flaming torches are put forth, I'd really like to remind all the would be lynchers, that the entire western financial system basically is designed to get you to part with your money, one way or another. Oh but they give us value and they give us what we want? Really, sure a lot of material items are what they are, overpriced, artificially and psychologically necessary. You get ripped off on a daily basis and taxed to death. Huh? Oh I forget, you are used to it. It hardly bothers you anymore. But no one messes with your warplanes game! Not even the people who created it. It's your secret love affair, and damn it, it is going to be exactly what you need it to be. All too often, it's not. 

You want something from a group of people that are either unwilling to psychologically accommodate or unable to. When does the sobering moment happen? The epiphany of a realization that no matter how emotionally upset you are and no matter how determined you maybe, that "those unhappy are made to suffer" and that "those who suffer are made unhappy". How art we blinded by our "Western Exceptionalism". 

But Prenzlau you're not helping. I am, indeed I am. I'm trying to prevent many bloody foreheads from needless banging against walls. The same old tired rhetoric keeps getting repeated. Results are far and few. Why? A lack of understanding. Has anyone (other than myself) taken any time to understand the psychology with War Gaming? 

 

“The snake which cannot cast its skin has to die. As well the minds which are prevented from changing their opinions; they cease to be mind.” 
― Friedrich Nietzsche

 

Prenzlau

 

 

So

.

.

.

what?

Welcome to human nature, as imperfect as it is. 


Be sure to check your logic privileges before posting on the forum.

 


 


Prenzlau #17 Posted 27 June 2018 - 06:31 PM

    Second Lieutenant

  • Member
  • 9408 battles
  • 1,011
  • [OWSS] OWSS
  • Member since:
    12-14-2015

View Postmnbv_fockewulfe, on 27 June 2018 - 11:27 AM, said:

 

So

.

.

.

what?

Welcome to human nature, as imperfect as it is. 

 

I'm starting to get the impression that you post after I do, just so people can see your name next to mine. That somehow this collateral association will give others the impression that your playing in the same ball game as I am. 

All my posts and responses are well thought out. All my aloof comments and sarcastic insults are well thought out. All my blurbs and immature pokes are well thought out. For love or hate, people always get their psychological tribute from me, I don't short change them. 

I'm not going to post two versions of what I am saying and accommodate those who need more contemplation and expansion of thought. When someone posts, "so... what?", I can only come to two conclusions. Either they simply don't understand and cannot think of anything to say, or they just want to post to get my attention but really have nothing of value to say either. 

It was amusing when you had something to say. Oh how some of us have regressed. I suppose I could find some hand gesture animations or some more wrestling videos. 

 

Prenzlau


Edited by Prenzlau, 27 June 2018 - 06:32 PM.

 

 

 

 


mnbv_fockewulfe #18 Posted 27 June 2018 - 07:00 PM

    Captain

  • Member
  • 493 battles
  • 3,414
  • [3NIC] 3NIC
  • Member since:
    12-06-2013

View PostPrenzlau, on 27 June 2018 - 06:31 PM, said:

 

I'm starting to get the impression that you post after I do, just so people can see your name next to mine. That somehow this collateral association will give others the impression that your playing in the same ball game as I am. 

All my posts and responses are well thought out. All my aloof comments and sarcastic insults are well thought out. All my blurbs and immature pokes are well thought out. For love or hate, people always get their psychological tribute from me, I don't short change them. 

I'm not going to post two versions of what I am saying and accommodate those who need more contemplation and expansion of thought. When someone posts, "so... what?", I can only come to two conclusions. Either they simply don't understand and cannot think of anything to say, or they just want to post to get my attention but really have nothing of value to say either. 

It was amusing when you had something to say. Oh how some of us have regressed. I suppose I could find some hand gesture animations or some more wrestling videos. 

 

Prenzlau

 

Your impression is false.

I merely eye rolled after reading your post because, for how well thought out it is, it isn't really as important as you make yourself it out to be.

Working yourself up over how worked up other people getting worked up for no good reason has no good reason.

Which is why I keep my responses short.:)

btw, I'm not out to get you, or anyone else. However if I see a logical fallacy forgive me for pointing it out.  


Be sure to check your logic privileges before posting on the forum.

 


 


Cenotaph #19 Posted 27 June 2018 - 07:13 PM

    Second Lieutenant

  • Closed Beta Tester
  • 3307 battles
  • 1,259
  • [HVAR] HVAR
  • Member since:
    01-26-2012

View Postmnbv_fockewulfe, on 27 June 2018 - 11:00 AM, said:

 

Your impression is false.

I merely eye rolled after reading your post because, for how well thought out it is, it isn't really as important as you make yourself it out to be.

Working yourself up over how worked up other people getting worked up for no good reason has no good reason.

Which is why I keep my responses short.:)

btw, I'm not out to get you, or anyone else. However if I see a logical fallacy forgive me for pointing it out.  

 

This is the conclusion I came to was well...

 

He was exhausted by your use 15 lines of text, plus a quote... to effectively say nothing other than "Psychology is different around the world" ... yeah, no kidding.

 

I also came to a similar conclusion that you take yourself way too seriously...


I don't want to hurt you... I just want to kill you!

Prenzlau #20 Posted 27 June 2018 - 07:28 PM

    Second Lieutenant

  • Member
  • 9408 battles
  • 1,011
  • [OWSS] OWSS
  • Member since:
    12-14-2015

View Postmnbv_fockewulfe, on 27 June 2018 - 01:00 PM, said:

 

Your impression is false.

I merely eye rolled after reading your post because, for how well thought out it is, it isn't really as important as you make yourself it out to be.

Working yourself up over how worked up other people getting worked up for no good reason has no good reason.

Which is why I keep my responses short.:)

btw, I'm not out to get you, or anyone else. However if I see a logical fallacy forgive me for pointing it out.  

 


 

 

 

 





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users