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Official Update 2.0.5 Feedback Thread


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hamhockjones #41 Posted 23 June 2018 - 11:56 PM

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Still seeing some uneven bot games. Something new I have noticed , my planes cant pull out of dives like they used to. But big bot planes can fly straight down almost to the ground even when heavily damaged and pull out of the dive. Now this could be because of the weak frame rates we all are experiencing.Dont know.  The AA fire is still way to much. Like I said before, the aa guns should go silent when enemy planes are in the sector they just took. If planes from both teams are over any sector, the aa fire coming from the ground should stop. Only makes sense as far as realism goes in battle. Just some suggestions and feedback.  thank you, HAM

cobra_marksman #42 Posted 24 June 2018 - 01:15 AM

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Well my dad always said:B be careful of what you ask for:hiding: Well you asked,....:ohmy: and your members have answered your request. They have given you both good & bad, suggestions & all different kinds of recommendation.:izmena: We did our part, ..... now Let's see .:popcorn:… where this goes...... Remember .....your Manhood here ..:facepalm:..  just might depends on it.

Edited by cobra_marksman, 24 June 2018 - 09:52 AM.


hamhockjones #43 Posted 24 June 2018 - 01:49 AM

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You removed my feedback from today..  Are you being selective because my feedback was not full of complaints, just facts. just curious...

hamhockjones #44 Posted 24 June 2018 - 01:50 AM

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I FOUND IT, LOL...THANKS

Ace_BOTlistic_Cosmo #45 Posted 24 June 2018 - 03:11 AM

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I agree with everyone that Bsh'd about the current game and nobody that sung it's praises,

though the one thing I do like is that it's a very cool flying game

I'm hoping they can somehow search back to just before the rubberbanding issue...

I bet if they look really hard they'll be able to find where they yanked the fun out

then backward engineer it back in

.

.

.

I remember when the forums were used for ridiculous banter from players

instead of ridiculous begging for a playable game

oh yeah...

and we use to fix each other's bugs and issues...

now

the dev's got this coffee can of rusty fish hooks so tangled and bound

I wouldn't have the first idea how to help another players issues...

crashing/10frames/blackscreens/noFuNadnauseum is the norm

.

.

.

and now with ridiculous spinning, flaming razor hoops...

to try and understand the purpose of the hanger circus of guessing

nobody's happy... not the players, not WG, not Persha or the other developers and not the bankers/financiers

I dunno, hmmm...

maybe ask me for some help... I'm still here

 

 


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


Shizzywiznut #46 Posted 24 June 2018 - 03:48 AM

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 F94 20 Vulcan sound is gone, now it just sounds the same as all the other 20 mm

Multi role planes = could use a work over for the planes that are not ideal to deal ground damage Yak 9, Yak 9u, etc.

Bombers = could use a work over on some of the planes that have under powered guns, maybe swap the missions with the heavies?

I have not flown too many fighters, nor the Ga's so I have no opinion on them yet

Maybe some extra missions for the specialization that unlocks the rest of the slots on all planes? and some extra mission to unlock more than 1 slot on the planes to load up my fireworks? (sort if fun to fire those at new players and watch them try to dodge)

 



YagabodooN #47 Posted 24 June 2018 - 06:32 AM

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I hate having to re grind all the planes I had fully upgraded just to get them to perform like they used to. 

 

I hate having to go full tryhard mode, only using strategies and planes that increase winrate instead of just having fun to get my planes performing like they did pre patch. 

 

Adding new resources is a bad idea, it over complicates the game, new players are hindered as they won't understand how to minmax the system while under the old patch they could just invest in a no-nonsense silver only part with no detriments

 

Premiums should preform at their best always, an appeal of a premium it that it performs at its peak right out of the box, no grinding required.  I should not have to grind my premiums to get them to perform at their best. 

 

I was not properly compensated for the old equipment that was on my planes that got converted into the crappy new equipment that doesn't work well on most planes now. 

 

Calibration is stupid, it wastes resources; we players should be able to manually control the benefit vs. detriment of our equipment. 



ArrowZ_ #48 Posted 24 June 2018 - 09:18 AM

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I really only have one suggestion to add on requesting Materials to be included during loses:

 

If Balance is your issue with this - Make the top 5 have the same rates of material gains on losses (obviously still less than wins) and the bottom remaining 9 team slots be on a gradual negative rate to near zero.

 

eg. 

Player 1 50% (from original 100% rate on wins)
Player 2 50%
Player 3 50%
Player 4 50%
Player 5 50%
Team Slot 6 25%
Team Slot 7 15%
Team Slot 8 8%
Team Slot 9 5%
Team Slot 10 3%
Team Slot 11 2%
Team Slot 12 1%

 

This will negate any motivation to spam battles for materials (It won't stop it). You can actually exploit that now if you want and chance your luck on wins. Not really sure how much you would get for doing nothing in a battle and winning. But you probably would still get some materials but at a very minute levels... Not that you should be doing this anyways (if you care about stats). And it would be downright wrong to take up a team slot just because you wanted to "farm" materials. I can totally see this happening in the near future... :facepalm:

 

They could have just used the Token currencies for upgrades. Added more options - content to gaining more tokens towards upgradeability etc... This whole re-inventing the wheel thing that you guys have a habit of in Kyiv really does not mix well with World of Warplanes. I would suggest to move away from this course of action if you want to avoid another repeat of 2.0.5. Instead focus on adding gameplay content expanding from the current modes and start putting some development resources into bringing some form of clan utliization or anything resembling some actual human teamwork aspects that this game used to have back in 1.x. That is the kind of WOWP you should be developing. Not this half-@$# copy of a mobile platform that will surely fail if you do try to switch to that sector of the gaming industry...

 

Still. Doubtful that anyone would read this. We're stuck with what we got now. So might as well make the best of it.


Edited by ArrowZ_, 24 June 2018 - 09:25 AM.

That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


Toggle #49 Posted 24 June 2018 - 10:35 AM

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Remove the Specialist emblem from the players list in battle.  Only the pilot should be privy to that information.

 

Remove the RNG gambling for equipment upgrades.  It's ridiculous and aggravating.

 

WG inadvertently screwed everyone that has purchased premium planes with this patch.  Fix that!  Premiums should be specialist with the equipment slot available.

 

WG said we can make our planes more customized but removed several of the equipment and consumable options that allows us to do that.

 

Remove the In Victorious Battle condition for grinding planes to Specialist.   Again, it's aggravating to put in a tremendous effort but lose the match and make no progress.

 

WG said this was to add content to the game.  Well, it's the same ol' pig with a bit of lipstick.  How about really adding content.  Clan Wars would have been grand, but 1.5 happened.  Instead add a campaign mode.  Each battle result works toward a campaigns success or failure.   The opportunities are endless. 

Another option is a PvE mode.

Better yet, add smaller skirmish maps for PvP players that may wait a little longer but will battle humanoids in 2v2, 3v3, 4v4 or 5v5 flights.  It would be great fun to get back to doing some dog fighting.

 

If we are forced to have bots in the game (I understand and except why they are) there is no good reason to wait 5 minutes for a suitable opponent at any tier.  After 1:00 or 1:30 start the battle whether there is a human opponent or not.

 

Edit: Added underline to emphasize "flights"

 

 


Edited by Toggle, 24 June 2018 - 10:38 AM.


pyantoryng #50 Posted 24 June 2018 - 11:00 AM

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The specialist system is inconsiderate to existing players who have progressed on many tech trees and reached the top or near-top level. From the looks of it, the specialist mission is supposed to start the moment you elite the plane (which you will do most times unless you get extra help from elsewhere e.g. Yak-15 after IL-40 from where you'd get the cowl NR-23 from and have the former be at maximum firepower from start, skipping the intermediate gun altogether so you can bypass elite status and grind to Yak-19), not after the grueling grind for many thousands of EXP to get the next plane. Why would you remove the next plane from elite requirement if you do not intend the specialist grind to be entirely a grind post-grind? Existing player should have progression half...or quarter-filled, or scaled depending on their kill marks or other accumulated statistics at least when the change hit. What has happened is essentially a grind-post grind, where everything the player had done in the past were for naught.

 

Material income remains a mystery...without getting Winged Legend level games constantly those are hard to come by, and the dispropotionate demand for mechanical parts all around will make low tier farming be attractive, not unlike token grind of 1.9 where one takes an OP tier 1 or 2 plane and try for Gabreski (or Clostermann, or just Ace) for daily tokens, only that this one can be done day in and day out to get the mechanical parts needed, while the advanced materials can trickle in from mid-high tier matches with little thought as they are not in as high demand...and one can swim in airframe elements in the meantime.

 

Verifications/special consumable should get their own slots. This will be a real big gripe with players that normally run consumables that  extinguisher and first aid kit are mutually exclusive. This sort of tradeoff is unacceptable to many. Or make cockpit consumables have two slots by default for all planes so one do not have to make the tradeoff and being able to run both verifications if they wish so.

 

Allow a bit more freedom on specialist configs. Planes are not Ships and "upgrades" to modules are not linear. One may prefer the smaller rockets on IL-40 for more shots, or the Me 1099B-2's single 50mm for the massive range, or the XF5U's 1000lb over Tims.

 

Maybe what is happening to bombers will only become clear when bombers get a full tree and fully implemented into the meta...

 

This is like talking to a wall...why do I even bother?



WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Unit620 #51 Posted 24 June 2018 - 12:15 PM

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Remove the requirement to win.  I can adjust to the other changes however, with a 56% win rate the lack of progression frustrates me.  I play this game for fun and it not fun now. 



trikke #52 Posted 24 June 2018 - 02:43 PM

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View PostToggle, on 24 June 2018 - 06:35 AM, said:

Remove the Specialist emblem from the players list in battle.  Only the pilot should be privy to that information.

 

Remove the RNG gambling for equipment upgrades.  It's ridiculous and aggravating.

 

WG inadvertently screwed everyone that has purchased premium planes with this patch.  Fix that!  Premiums should be specialist with the equipment slot available.

 

WG said we can make our planes more customized but removed several of the equipment and consumable options that allows us to do that.

 

Remove the In Victorious Battle condition for grinding planes to Specialist.   Again, it's aggravating to put in a tremendous effort but lose the match and make no progress.

 

WG said this was to add content to the game.  Well, it's the same ol' pig with a bit of lipstick.  How about really adding content.  Clan Wars would have been grand, but 1.5 happened.  Instead add a campaign mode.  Each battle result works toward a campaigns success or failure.   The opportunities are endless. 

Another option is a PvE mode.

Better yet, add smaller skirmish maps for PvP players that may wait a little longer but will battle humanoids in 2v2, 3v3, 4v4 or 5v5 flights.  It would be great fun to get back to doing some dog fighting.

 

If we are forced to have bots in the game (I understand and except why they are) there is no good reason to wait 5 minutes for a suitable opponent at any tier.  After 1:00 or 1:30 start the battle whether there is a human opponent or not.

 

Edit: Added underline to emphasize "flights"

 

edit: added underline to emphasize "WG, fix all of this please, exactly as he explained it"

 


Spittoon says #smarterpilotswinmore

hamhockjones #53 Posted 24 June 2018 - 04:09 PM

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I  think the final tally at the end of each game should always have the humans score at the top of the list regardless of their point total. No one, and I mean no one, cares about bots final results and score. Doing this would be very attractive to new players, or newbies as the gaming world calls them. We all have shared this title at one time or another. If a new player sees his or her score at the top, it would encourage them and give them hope and the desire to play more..Even veteran players see bots outscoring then and become somewhat discouraged. Just a suggestion to get and keep more players in the future. thanks Ham

MagusGerhardt #54 Posted 24 June 2018 - 05:15 PM

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View Posthamhockjones, on 24 June 2018 - 09:09 AM, said:

I  think the final tally at the end of each game should always have the humans score at the top of the list regardless of their point total. No one, and I mean no one, cares about bots final results and score. Doing this would be very attractive to new players, or newbies as the gaming world calls them. We all have shared this title at one time or another. If a new player sees his or her score at the top, it would encourage them and give them hope and the desire to play more..Even veteran players see bots outscoring then and become somewhat discouraged. Just a suggestion to get and keep more players in the future. thanks Ham

 

Except the way that scoring is done is different for each aircraft class.  I really don't care what or how the bots' scores compare to mine; I finish in the top three of my team and usually seize the gold or silver with no effort.

 

Having your score beaten by a bot flying the same class of aircraft should be a kick to the seat of your pants telling you to do better and try harder.  It should not make you want to have your poor results made to appear better by artificial means.

 

Also, this suggestion has nothing to do with the current patch, as bots have been outscoring rookies since the time of their introduction.  It is nothing new.


 

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson to William Stephens Smith, Paris, 13 Nov. 1787


CorvusCorvax #55 Posted 25 June 2018 - 02:17 PM

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View PostToggle, on 24 June 2018 - 10:35 AM, said:

Remove the Specialist emblem from the players list in battle.  Only the pilot should be privy to that information.

 

Remove the RNG gambling for equipment upgrades.  It's ridiculous and aggravating.

 

WG inadvertently screwed everyone that has purchased premium planes with this patch.  Fix that!  Premiums should be specialist with the equipment slot available.

 

WG said we can make our planes more customized but removed several of the equipment and consumable options that allows us to do that.

 

Remove the In Victorious Battle condition for grinding planes to Specialist.   Again, it's aggravating to put in a tremendous effort but lose the match and make no progress.

 

WG said this was to add content to the game.  Well, it's the same ol' pig with a bit of lipstick.  How about really adding content.  Clan Wars would have been grand, but 1.5 happened.  Instead add a campaign mode.  Each battle result works toward a campaigns success or failure.   The opportunities are endless. 

Another option is a PvE mode.

Better yet, add smaller skirmish maps for PvP players that may wait a little longer but will battle humanoids in 2v2, 3v3, 4v4 or 5v5 flights.  It would be great fun to get back to doing some dog fighting.

 

If we are forced to have bots in the game (I understand and except why they are) there is no good reason to wait 5 minutes for a suitable opponent at any tier.  After 1:00 or 1:30 start the battle whether there is a human opponent or not.

 

Edit: Added underline to emphasize "flights"

 

 

 

^^^All of this.  The framerate issue is another one that bugs me - I understand that my old SLI rig is not to current cryptocurrency-farming status, but my framerate should not start at 20 and dip to 5, even with my settings turned to low.  Almost any other game I play, if I set the settings low, I can play the game at a reasonable framerate, even if the game is not as stunning and beautiful as it could be during the times I wasn't farming bitcoin.

 

Since you have fixed the server-side lag issue, I am currently in a wait-and-see mode on how the other changes shake out.  But Toggle has said pretty much exactly the things that bugged me about this particular patch, especially the part about the bots.  Whether there are 28 bots flying or 29 make zero difference - the bots and how well they play, will most likely determine the outcome of the battle.  Having another human in the mix is meaningless, and just means more wait time.  I do like the idea that if you have 3 humans or less, they all get put on the same team.  Then they get to work together to try and beat the bots (which can sometimes be a challenge when there are several Veteran bots at high tier.)



SonicPariah #56 Posted 25 June 2018 - 03:44 PM

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Thanks, all!

 

This feedback and your excellent ability to keep it civil and well thought out has been invaluable to me.

 

Please submit feedback in any format and/or language that you feel comfortable with.

 

As for the current run, we have prioritized it and are sending it up the chain today for review.



General_Lee_Miserable #57 Posted 25 June 2018 - 05:19 PM

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People have been pretty vocal about the equipment revision to premium planes. But, lets talk tech tree planes too. Tech tree planes should also be specialist for those that already had them. I've had most of my planes for a long time and those planes had lots of battles going back to 1.0 release. For tech tree planes, my hope is that this will be looked at and maybe combined battle count from 1.0 release to current 2.0.5 can be factored into which planes should be grandfathered into specialist configuration. Someone who has 100 or more battles in any plane should NOT have to grind further. Revisions to the game are fine and often times welcome. But, we shouldn't be in a lesser position post change than we were pre-change. 

TheMadPizzler #58 Posted 25 June 2018 - 05:52 PM

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If I boil down my issue with 2.0.5 it comes down to basically one thing:  I get the feeling that the WoWP team views its player base with contempt.  The details about the problems with the patch have been readily and happily identified by all the players above; however... ALL those problems are readily identified as either 'total fails' or 'items that will irritate players'..... and they are so obvious anti-player base, it should have been extremely easy to realize this during development and either change their goals to included player consideration  or communicate with the player base to find out what players like and don't like.  We got neither of those.. .instead we got a patch with a notice the day before (for discussion?) and then got ramrodded with a patch bursting with code errors and changes that the player base seems to not want.

 

I'm upset with WG because I like(d) this game and enjoyed it as a fun, stress free diversion.  In my opinion, why would I want to give money to a company that clearly holds me in contempt and changes the games in ways I don't like?

 

The best thing that I hope comes out of this fiasco is the realization by WarGaming that it's important to at least make a show of keeping customers happy.  When was the last time we had a 'smooth' well communicated patch that didn't have a major component of it being a Beta with lots of problems?   It seems the effort put into outreach by WoWP is helping to promote the culture that WoWP is a dead game, and therefore, why should we as players care any more?

 

I'll even go as far as to say probably half the crap that pisses off players is how WoWP communicates with its player base...      either giving straight up wrong info, no info, or late info.

 

I'm done with WoWP until positive changes.

 

edit:

BAHAHAHAHAHAHAHAHAHAHA!!!!   I just checked the WoWP flash page... and saw....  they're pushing tokens for gold.... AHAHAHAHAHAHAHAHAHAHHAHA!!!!     Right after the patch that allows you to get 'specialization' for tokens.      Is there no shame?  HAHAHAHAHAHHAHAHAHAHAHA......       


Edited by TheMadPizzler, 25 June 2018 - 06:21 PM.


trikke #59 Posted 25 June 2018 - 07:10 PM

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View Posthamhockjones, on 24 June 2018 - 12:09 PM, said:

I  think the final tally at the end of each game should always have the humans score at the top of the list regardless of their point total. No one, and I mean no one, cares about bots final results and score. Doing this would be very attractive to new players, or newbies as the gaming world calls them. We all have shared this title at one time or another. If a new player sees his or her score at the top, it would encourage them and give them hope and the desire to play more..Even veteran players see bots outscoring then and become somewhat discouraged. Just a suggestion to get and keep more players in the future. thanks Ham

 

i often examine and compare the scores of the two teams of bots, looking for signs of uber-bots

 

hey, good idea... put the newest pilot's scores at the top of the list, whether or not it's the highest, if it helps with new player retention 

 

but even i would catch on, after a while, that something's funny going on with the final score posting 


Spittoon says #smarterpilotswinmore

CorvusCorvax #60 Posted 25 June 2018 - 07:21 PM

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View Posttrikke, on 25 June 2018 - 07:10 PM, said:

 

i often examine and compare the scores of the two teams of bots, looking for signs of uber-bots

 

 

 

I sometimes look at the bot scores, to see which bots carried their weight, and which were just there to fill the side.  When a bot on my side scores more than I do, I know that the choices I made during the battle were wrong, and that I need to think hard about how I do the next one in that plane.

 

Of course, sometimes, I am in the wrong place at the wrong time.  I had a battle in which I was signed up opposite one of my clan-mates.  Now, he could not have known which choices I would make over where to go, but yet he was there, every single time, with me low, slow and out of ideas, to deliver the coup de grace.  I ended up so near the bottom of the standings that I lost silver on the match.  To be fair, he was so golden, that he was double of his nearest team-mate.  Sometimes, the ball just bounces your way, and sometimes, you get to be the punching bag.






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