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Official Update 2.0.5 Feedback Thread


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trikke #121 Posted 21 July 2018 - 01:11 PM

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multiple CTD when clicking the Battle button since .12

 

happened maybe 5% of the time pre.12... now, more than 33% of the time

 

flight partner SpiritFox during the same session saw no issues, so...  best of luck to the devs hunting down that root cause 


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f16falcona46 #122 Posted 25 July 2018 - 01:26 PM

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View Postjack_wdw, on 18 July 2018 - 05:31 PM, said:

Don't know what happened but suddenly my fps has dropped from steady 40-60 fps to often less than 20.
Seem to have happened overnight, last time i logged in everything was ok.
Tried 3 games today, max 32fps (alpine map), min15fps (pyramids map)
unplayable like this.
When i do detect graphic settings, it advises me to go ultra high, while current settings are just high.

 

I have a similar problem, but my FPS drops to below 10 (often 3-5), if it didn't black screen altogether. Additionally, launching the game resulted in extreme slowness in all other applications and also Windows Explorer freezing until the next reboot.

SonicPariah #123 Posted 26 July 2018 - 07:35 PM

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Fantastic feedback all around.

 

All information is still being passed along and used to improve upcoming Patches as well as Updates.



jack_wdw #124 Posted 28 July 2018 - 10:45 AM

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View Postf16falcona46, on 25 July 2018 - 01:26 PM, said:

 

I have a similar problem, but my FPS drops to below 10 (often 3-5), if it didn't black screen altogether. Additionally, launching the game resulted in extreme slowness in all other applications and also Windows Explorer freezing until the next reboot.

 

I notice this happening almost every time on the Egypt-map. (myfps10-19)
Something on that map spikes down my fps.

trikke #125 Posted 31 July 2018 - 02:37 AM

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View Posttrikke, on 21 July 2018 - 09:11 AM, said:

multiple CTD when clicking the Battle button since .12

 

happened maybe 5% of the time pre.12... now, more than 33% of the time

 

flight partner SpiritFox during the same session saw no issues, so...  best of luck to the devs hunting down that root cause 

 

not a single CTD today, in 24 battles...  i don't think there was a patch in the last 7-8 days, so it must have been my pc

 

sorry about that


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trikke #126 Posted 05 August 2018 - 11:34 PM

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still zero CTDs!     but still seeing the refuses-to-shutdown bug

 

in other news... has anyone seen a way to know in advance which equipment will be the specialist equipment?

 

i would have never specced my P-38f if i'd known that i would have gotten stuck with that dang dratted 37mm

 

is there a way to 'steer' the progress, to get what equipment you want??   

 

i've always flown it with the 20s, so you would think i was already 'steering' it the entire way 


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ArrowZ_ #127 Posted 06 August 2018 - 01:24 AM

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View Posttrikke, on 06 August 2018 - 09:04 AM, said:

in other news... has anyone seen a way to know in advance which equipment will be the specialist equipment?

 

i would have never specced my P-38f if i'd known that i would have gotten stuck with that dang dratted 37mm

 

is there a way to 'steer' the progress, to get what equipment you want??   

 

i've always flown it with the 20s, so you would think i was already 'steering' it the entire way 

 

There would be threads about this if a workaround was found to the current specialist config design flaw. Not sure if prioilia is part of the dev team but she said it brings in some form of plane balance to the table to not make certain planes too OP in module choices. Which is a load of ... to me. The consequence to this is obvious - they broke the promise of "choice" to specialize your aircraft the way you want. With these current limitations having a "choice" is far from the truth. But what do I know. I ain't no developer mein!


Edited by ArrowZ_, 06 August 2018 - 01:28 AM.

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MagusGerhardt #128 Posted 06 August 2018 - 09:25 PM

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View PostArrowZ_, on 05 August 2018 - 06:24 PM, said:

 

There would be threads about this if a workaround was found to the current specialist config design flaw. Not sure if prioilia is part of the dev team but she said it brings in some form of plane balance to the table to not make certain planes too OP in module choices. Which is a load of ... to me. The consequence to this is obvious - they broke the promise of "choice" to specialize your aircraft the way you want. With these current limitations having a "choice" is far from the truth. But what do I know. I ain't no developer mein!

 

Specialist configurations that are actually crap has been one of the big sticking points for this content. 

 

Why in the world would you want to run with the 37mm derp gun on the Lightning when the 20s are superior for everything it does?

 

Arbitrary and useless.  :facepalm:


 

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wylleEcoyote #129 Posted 09 August 2018 - 11:50 PM

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View PostMagusGerhardt, on 06 August 2018 - 09:25 PM, said:

 

Specialist configurations that are actually crap has been one of the big sticking points for this content. 

 

Why in the world would you want to run with the 37mm derp gun on the Lightning when the 20s are superior for everything it does?

 

Arbitrary and useless.  :facepalm:


Not as much as one would think.

Is the 4x12.7mm +1x37 mm crap?   depends on why you use it.

the set up used to be derpy as [edited]for shooting small maneuverable planes.  but when it occasionally lands it wrecks face.

Thanks to this new gear options; the correct gear selection can tame that derpiness.
Then once you get used to hitting things with the 37,  the rewards are significant.

" but the range is crap" 
maxed out Long barrels increases the range to almost 600m which is plenty for tier 5
 
"long barrels reduce burst length and overall damage over time." 
unlike the 20mm, when you connect with the 37 you dont need to shoot for nearly as long

"The 37 cant hit anything except flying barns and bomber flights ..."

A maxed out gun site improves accuracy by almost 20%
(not to mention the other goodies like bonus fire chance + crit chance)
although i find that running just an improved sight (no marksman skill either) is enough to make the gun consistent.
But then i also shoot down planes with a Stuka's twin 37mm for [edited]and giggles so YMMV 

"Maxed out gear is so hard to get/grinding for the salvage is such a drag"
Worth it in this case. 
you can of course 'settle' for 2 pieces of improved gear calibrated to maximum.
That will do fine on a 20mm P-38 because the plane is so wonderful.

But if you want to push the envelope (or you are a masochist) getting this gear can make the specialist set up worth the time.
CC bomber flights melt in moments. Even Russian GAA can get wiped in a single pass with a good crit. 
and  the ability to gank unsuspecting fighters "with much practice" on the first pass pleases me to no end.

I imagine that some of the other "sub optimal" specialist builds were designed with a similar "not the most min/maxed efficient build, but with a bit of practice its fun"  mind set.


Edited by wylleEcoyote, 09 August 2018 - 11:53 PM.


MagusGerhardt #130 Posted 10 August 2018 - 12:46 AM

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And that's the problem, Coyote.  For something that requires that kind of grind or money investment, the loss of customization and choice is just completely illogical.

 

Honestly, if the full range of optional equipment and consumables were available without HAVING to use the specialist configuration, I wouldn't give a rat's @$# about how suboptimal or stupid the forced build is.

 

Unfortunately, getting all that optional equipment back REQUIRES using specialist...which locks you into one build.

 

The most hilarious part is this enforced uniformity was the centerpiece of a patch that was touted as INCREASING our choices.

 

I'm still laughing over that one.  :teethhappy:


 

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ArrowZ_ #131 Posted 10 August 2018 - 01:10 AM

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View PostMagusGerhardt, on 10 August 2018 - 10:16 AM, said:

 

The most hilarious part is this enforced uniformity was the centerpiece of a patch that was touted as INCREASING our choices.

 

I'm still laughing over that one.  :teethhappy:

 

So am I :P

 

I guess they have a completely different meaning when it comes to "choice" in Kyiv.


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jack_wdw #132 Posted 11 August 2018 - 02:12 PM

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Don't know what happened but low fps is making the game completely unplayable.
One game steady 60-80 fps, the next game 15-20 fps which makes it completely unplayable.
Turn radius dramaticilly increases to that of a schoolbus.
If i'm in a fighter, i just leave to the hangar, if i'm in a multirole or heavy i can do some groundpounding until i'm utterly frustrated and leave to the hangar.
Ping always more or less 100ms
Problem started occuring, right along with the introduction of 2.05



MadJackChurchil #133 Posted 12 August 2018 - 08:49 PM

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View Postjack_wdw, on 11 August 2018 - 02:12 PM, said:

Don't know what happened but low fps is making the game completely unplayable.
One game steady 60-80 fps, the next game 15-20 fps which makes it completely unplayable.
Turn radius dramaticilly increases to that of a schoolbus.
If i'm in a fighter, i just leave to the hangar, if i'm in a multirole or heavy i can do some groundpounding until i'm utterly frustrated and leave to the hangar.
Ping always more or less 100ms
Problem started occuring, right along with the introduction of 2.05

 

20 fps is fine. Once it goes below 10 (happens to me once in a while), then its starts to suck. But my ping is usually around 300, so it might be that (light is too god damn slow to travel to US from New Zealand).

jack_wdw #134 Posted 13 August 2018 - 07:02 AM

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Yeah, I'm in europe, i always have ping around 100ms. I never had an fps problem until introduction of 2.05.
Occured first with the scorching sands map, now it's random AF.
When  it goes lower than 28fps, it slows down turning rates, scoring hits is only possible in straight lines.
Respect to you with 10fps, but to me the game is unplayable with fps lower than 20fps.

Edited by jack_wdw, 13 August 2018 - 07:03 AM.


MadJackChurchil #135 Posted 14 August 2018 - 03:20 AM

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View Postjack_wdw, on 13 August 2018 - 07:02 AM, said:

Yeah, I'm in europe, i always have ping around 100ms. I never had an fps problem until introduction of 2.05.
Occured first with the scorching sands map, now it's random AF.
When  it goes lower than 28fps, it slows down turning rates, scoring hits is only possible in straight lines.
Respect to you with 10fps, but to me the game is unplayable with fps lower than 20fps.

 

Its not about the size of your FPS, its about what you can do with it.

WendellThrewUp #136 Posted 14 August 2018 - 03:23 PM

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I haven’t really had any major FPS or performance issues, and when I get down to it, the experience in flight is not too different from what I recall in 2.0, and I can live with that aspect.

 

My main issue with 2.0.5 is the extreme lack of agency I seem to have over influencing a win or loss in an individual match. Once it seems to go one way or another early, I might as well crash repeatedly into the ground, because it seems to matter very little whatever I do in 95% of the games. This seems to be much worse in 2.0.5. Honestly I feel most of this could be addressed with an increase in player population and less of a reliance on bots. I think what’s needed is a tweak in the economic model to keep the current players involved and new players engaged and progressing, by removing the win condition from specialization missions and component gain, and increasing the free xp and component gain modifiers in premium planes. Additional play incentives are needed until there is a bigger player base.



CorvusCorvax #137 Posted 14 August 2018 - 04:08 PM

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View PostWendellThrewUp, on 14 August 2018 - 03:23 PM, said:

I think what’s needed is a tweak in the economic model to keep the current players involved and new players engaged and progressing, by removing the win condition from specialization missions and component gain, and increasing the free xp and component gain modifiers in premium planes. Additional play incentives are needed until there is a bigger player base.

 

This is actually a great idea.  The economics of this model is part of the "solid double" I was describing earlier.  Something to drag some of the jaded complainers back into the fold.  

 

- Fix the boost bug.  Finally, last night, I saw how it can be exploited to gain advantage over aircraft that normally have good boost characteristics. 

 

- Fix the sounds.  Come on, the near-miss rounds?  Who cares?  Kill that sound.  Fix the Vulcan.

 

- Fix the salvage conditions so that you can lose and not get shut out of salvage.

 

- Fix the Specialized so that your plane can have any mix of guns and ordnance that you choose, even if it isn't the end of the tech build on that particular airplane.  An example:  I like my Pancake.  But I don't want to be forced to run Tiny Tims on it if I am using the aircraft in an air-to-ground role.

 

- Fix the calibrate algorithm to be truly random - except for the first roll, which SHOULD give the possibility for something greater than 6%.  Something positive, yes.  But give it some finite chance of getting the whole 78% on the first roll.Actually, a good first roll might be one that *deletes the negative effects* of the installed equipment.  Or adds some perk - like +20% chance of critical hit/fire.  Heck, if I got a roll like that, I would keep it.  My suggestion is to give positive results, but make some of the results only very slightly positive, so that instead of wasting salvage and silver and giving up, a person might roll the dice to get some positive result that is really small, and keep it, in order to take a chance on a larger win later.  Right now, I don't even bother spinning the calibrate wheel - I just stop at ultimate, and call it good.

 

- Fix the unbalanced maps, and the maps that spawn bombers differently depending on which CC gets captured first.

 



ArrowZ_ #138 Posted 15 August 2018 - 10:47 AM

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View PostWendellThrewUp, on 15 August 2018 - 12:53 AM, said:

I think what’s needed is a tweak in the economic model to keep the current players involved and new players engaged and progressing, by removing the win condition from specialization missions and component gain, and increasing the free xp and component gain modifiers in premium planes. Additional play incentives are needed until there is a bigger player base.

View PostCorvusCorvax, on 15 August 2018 - 01:38 AM, said:

This is actually a great idea.

 

I concur! :great:


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trikke #139 Posted 16 August 2018 - 02:43 AM

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View Posttrikke, on 05 August 2018 - 07:34 PM, said:

still zero CTDs!     but still seeing the refuses-to-shutdown bug

 

ten days since last report...   still zero CTDs, or maybe just one

 

50% failure-to-exit bug still strong with this one, though


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Master_DarkVan #140 Posted 19 August 2018 - 05:51 AM

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1.Not balance enough.

For example,on weapon equipment.Those plane which have 20mm like Me.p1092 1101 get the biggest benefit.Almost no weapon equipment fit for big gun.Increased ROF?It will decrease accuracy.And have a low benefit.Increased brust length?It will decrease acc too.(Big gun need ACC very much)Increased range of fire?Come on,unless mk103 or yak(big gun line),who will shot in a long distance?Closer and closer,more and more deadly.

2.The setting of some planes' equipment groove is unreasonable.

①For example,la15 and yak30 can have two equipment in Airframe and Engine.But it doesn't make any sense.They need weapon equipment to improve their poor DPS.

 ②Two equipment grooves in light fighters in Engine is most useless setting.I will just take Light Power UnitUprated Engine?Come on,I gain speed from Boost,not fly without boost.High-Speed Gas Turbine​?It will make 8s come to 6s. 6s come to 4s.And it will give a low benefit.Like, 8×1>6×1.1 or 6×1>4×1.1.It just fits for those plane which have long boost time like havey fighter/F6u F94D F7u.As for Engine Armor Protection,any one will use this useless equipment in fighters?

 3.New equipment will increased the distance between Newbie and Expericend old player.①Old player pay more time on this game,so they have more materials to enhance/calibrate their equipments.②I guess you will say equipment is  a double-edged sword. It has bad thing.But old player can decrease the bad thing by their experience/skill and newbie will increase the bad thing.

   At last,new equipment is a RPG mode,but WOWP is a competitive game. Can these two points combine perfectly?

 

 

 

PS:I get these conclusion from my experience in RU.

Because of fewer online players,high tier in NA is very unbalanced.It is hard for player to get pertinent feedback.

 


Edited by Master_DarkVan, 20 August 2018 - 09:41 PM.





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