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2.0.5

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Master_Cylinder #1 Posted 12 June 2018 - 12:56 PM

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So here we go again... ... ... A new update to make the game better?  Why do you do this?  I just watched the 45 mun video on the new update and all it talks about are the new changes and nothing about fixing the issues that have been around since the start of 2.0.  Why Oh Why do you not FIX the issues first before you make the thing more complicated from a programing point.  If you were ever going to fix the current issues you will now find that it will take more time to do so because of new programing on top of old issues.

 

Take all your developers and put them all to the task of fixing the game first then make new versions.  Then maybe oh maybe the game would be more fun and less buggy and you might get back to the number of players that you had in 1.9!!!!



Edward_Thache #2 Posted 12 June 2018 - 01:33 PM

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Please share the video.

Master_Cylinder #3 Posted 12 June 2018 - 04:15 PM

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https://www.twitch.tv/videos/272325103

 

do not know if that will work but you can try it

 



Master_Cylinder #4 Posted 12 June 2018 - 04:17 PM

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I think they may have taken it off twitch

 



Master_Cylinder #5 Posted 12 June 2018 - 04:18 PM

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https://www.twitch.t...325103?t=02m35s

 

 



SlappedbyRommel #6 Posted 12 June 2018 - 04:25 PM

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Link broken vid taken down.....ummmm

comealong1 #7 Posted 12 June 2018 - 04:27 PM

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This new update, is it going to fix anything?.. We need fixing not new content!.. Optimize please I dare you..

Lambo805 #8 Posted 12 June 2018 - 04:35 PM

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From the 2.0.5 news post:

"

Bot Behavior Algorithm

Fixed bugs that reduced performance of bombers controlled by bots when bombing targets.

Game Locations

  • Disabled the following map layouts for further improvements: "Albion: Balance of Forces", "Alpine Gambit: Vertical", and "Peripheral Mission: Foreign Land"
  • Changed the balance for the map layout "Northern Bridgehead: Cold Skies"
  • Increased the battle tier for the map layout "Archipelago: Stumbling Block" to VII–IX
  • Increased the battle tier for the map layout "Arctic Region: Ancient Hills" to II–IV

Graphics

Implemented the visual effect for aircraft acceleration and deceleration. Now when the airspeed of an aircraft is increasing (for example, when boosting or diving), the camera will be moving away; when the airspeed is decreasing, the camera will be getting closer to the aircraft.

Interface

  • Added aircraft progression windows where aircraft configuration progress is displayed.
  • Aircraft characteristics are now calculated taking into account mounted equipment, consumables, and pilot's and gunner's skills. When calculating the effects of consumables and skills, only those effects that are effective throughout the entire battle count.
  • Taking into account all effects, the values of main characteristics can increase to more than 100. As before, 100 is the highest value for all aircraft in the game with crew's proficiency trained to 100% and without equipment and consumables.
  • All additional effects affecting an aircraft are displayed as a list under the corresponding characteristic.
  • Added new characteristics. Refined formulas for calculating existing characteristics.

Changes to Characteristics

  • Survivability now includes not only hit points, but also resistance to critical damage and resistance to fire.
  • Altitude performance now includes maximum altitude (service ceiling), optimum altitude, as well as the rate of climb.

Added New Characteristics

  • Cumulative damage of forward-firing offensive machine guns and autocannons
  • Optimal distance for firing with forward-firing offensive autocannons and machine guns
  • Cumulative damage of defensive turrets
  • Optimal distance for firing with defensive turrets
  • Cumulative damage caused by bombs
  • Bomb load resupply time
  • Cumulative damage caused by rockets
  • Rocket load resupply time
  • Optimal distance for launching rockets
  • Evaluation of different aircraft elements' resistance to critical damage: airframe, engine, crew, and turret
  • Evaluation of the aircraft's resistance to fire
  • Horizontal flight speed without boost
  • Duration of boost availability
  • Limits of the range of speeds at which the aircraft reaches its maximum maneuverability
  • Limits of the range of altitudes at which the aircraft reaches its maximum speed and maneuverability
  • Maximum altitude for a steady horizontal flight

Modules

Rapid-firing, long-range, and high-power large-caliber autocannons are now displayed with different icons.

Game Login Screen

Added the option to change languages of the game client to any of the supported ones.

  • In case the language of the client prior to the Update was different from the main official language of the game region it may be reset to the main language. It can then be changed manually to the desired one.
  • Added the option to switch between different regions (CIS, EU, and NA) in the game login screen."

It looks to me like there's been a lot of changes/improvements/removals for fixes in this patch coming up. 

Most videos I've seen of game updates just highlight the new things that are coming while fixes are generally less acknowledged. Especially with patches like this that have a lot going on.

 

Be patient, it looks like they're making every effort to improve the quality of the current content and add new quality content.


Me: "It's not bragging if you can do it!"

My tombstone: He was bragging.

LMG #9 Posted 12 June 2018 - 05:34 PM

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View PostLambo805, on 12 June 2018 - 11:35 AM, said:

From the 2.0.5 news post:

"

Bot Behavior Algorithm

Fixed bugs that reduced performance of bombers controlled by bots when bombing targets.

Game Locations

  • Disabled the following map layouts for further improvements: "Albion: Balance of Forces", "Alpine Gambit: Vertical", and "Peripheral Mission: Foreign Land"
  • Changed the balance for the map layout "Northern Bridgehead: Cold Skies"
  • Increased the battle tier for the map layout "Archipelago: Stumbling Block" to VII–IX
  • Increased the battle tier for the map layout "Arctic Region: Ancient Hills" to II–IV

Graphics

Implemented the visual effect for aircraft acceleration and deceleration. Now when the airspeed of an aircraft is increasing (for example, when boosting or diving), the camera will be moving away; when the airspeed is decreasing, the camera will be getting closer to the aircraft.

Interface

  • Added aircraft progression windows where aircraft configuration progress is displayed.
  • Aircraft characteristics are now calculated taking into account mounted equipment, consumables, and pilot's and gunner's skills. When calculating the effects of consumables and skills, only those effects that are effective throughout the entire battle count.
  • Taking into account all effects, the values of main characteristics can increase to more than 100. As before, 100 is the highest value for all aircraft in the game with crew's proficiency trained to 100% and without equipment and consumables.
  • All additional effects affecting an aircraft are displayed as a list under the corresponding characteristic.
  • Added new characteristics. Refined formulas for calculating existing characteristics.

Changes to Characteristics

  • Survivability now includes not only hit points, but also resistance to critical damage and resistance to fire.
  • Altitude performance now includes maximum altitude (service ceiling), optimum altitude, as well as the rate of climb.

Added New Characteristics

  • Cumulative damage of forward-firing offensive machine guns and autocannons
  • Optimal distance for firing with forward-firing offensive autocannons and machine guns
  • Cumulative damage of defensive turrets
  • Optimal distance for firing with defensive turrets
  • Cumulative damage caused by bombs
  • Bomb load resupply time
  • Cumulative damage caused by rockets
  • Rocket load resupply time
  • Optimal distance for launching rockets
  • Evaluation of different aircraft elements' resistance to critical damage: airframe, engine, crew, and turret
  • Evaluation of the aircraft's resistance to fire
  • Horizontal flight speed without boost
  • Duration of boost availability
  • Limits of the range of speeds at which the aircraft reaches its maximum maneuverability
  • Limits of the range of altitudes at which the aircraft reaches its maximum speed and maneuverability
  • Maximum altitude for a steady horizontal flight

Modules

Rapid-firing, long-range, and high-power large-caliber autocannons are now displayed with different icons.

Game Login Screen

Added the option to change languages of the game client to any of the supported ones.

  • In case the language of the client prior to the Update was different from the main official language of the game region it may be reset to the main language. It can then be changed manually to the desired one.
  • Added the option to switch between different regions (CIS, EU, and NA) in the game login screen."

It looks to me like there's been a lot of changes/improvements/removals for fixes in this patch coming up. 

Most videos I've seen of game updates just highlight the new things that are coming while fixes are generally less acknowledged. Especially with patches like this that have a lot going on.

 

Be patient, it looks like they're making every effort to improve the quality of the current content and add new quality content.

 

Keep in mind WG also changes stuff without letting us know about it. That usually involves bot AI changes and things like the chat system, server stuff and sometimes map-related bugs, like Command Centers not sending bombing runs. If you ever feel like suddenly something broke and suddenly it works again, that could be it. I personally would prefer they told us whenever something like that happened instead of "Surprise! Bots switch targets more often now! :trollface:"
This is my IL-2 (t). There are many like it, but this one is mine. :child:

Master_Cylinder #10 Posted 12 June 2018 - 06:08 PM

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From the 2.0.5 news post:

"

Bot Behavior Algorithm

Fixed bugs that reduced performance of bombers controlled by bots when bombing targets, (not all bugs)

Game Locations (These are repairs not bugs)

  • Disabled the following map layouts for further improvements: "Albion: Balance of Forces", "Alpine Gambit: Vertical", and "Peripheral Mission: Foreign Land"
  • Changed the balance for the map layout "Northern Bridgehead: Cold Skies"
  • Increased the battle tier for the map layout "Archipelago: Stumbling Block" to VII–IX
  • Increased the battle tier for the map layout "Arctic Region: Ancient Hills" to II–IV

Graphics Not a bug

Implemented the visual effect for aircraft acceleration and deceleration. Now when the airspeed of an aircraft is increasing (for example, when boosting or diving), the camera will be moving away; when the airspeed is decreasing, the camera will be getting closer to the aircraft.

Interface Not a bug

  • Added aircraft progression windows where aircraft configuration progress is displayed.
  • Aircraft characteristics are now calculated taking into account mounted equipment, consumables, and pilot's and gunner's skills. When calculating the effects of consumables and skills, only those effects that are effective throughout the entire battle count.
  • Taking into account all effects, the values of main characteristics can increase to more than 100. As before, 100 is the highest value for all aircraft in the game with crew's proficiency trained to 100% and without equipment and consumables.
  • All additional effects affecting an aircraft are displayed as a list under the corresponding characteristic.
  • Added new characteristics. Refined formulas for calculating existing characteristics.

Changes to Characteristics Not a bug

  • Survivability now includes not only hit points, but also resistance to critical damage and resistance to fire.
  • Altitude performance now includes maximum altitude (service ceiling), optimum altitude, as well as the rate of climb.

Added New Characteristics Not a bug

  • Cumulative damage of forward-firing offensive machine guns and autocannons
  • Optimal distance for firing with forward-firing offensive autocannons and machine guns
  • Cumulative damage of defensive turrets
  • Optimal distance for firing with defensive turrets
  • Cumulative damage caused by bombs
  • Bomb load resupply time
  • Cumulative damage caused by rockets
  • Rocket load resupply time
  • Optimal distance for launching rockets
  • Evaluation of different aircraft elements' resistance to critical damage: airframe, engine, crew, and turret
  • Evaluation of the aircraft's resistance to fire
  • Horizontal flight speed without boost
  • Duration of boost availability
  • Limits of the range of speeds at which the aircraft reaches its maximum maneuverability
  • Limits of the range of altitudes at which the aircraft reaches its maximum speed and maneuverability
  • Maximum altitude for a steady horizontal flight

Modules Not a bug

Rapid-firing, long-range, and high-power large-caliber autocannons are now displayed with different icons.

Game Login Screen Not a bug

Added the option to change languages of the game client to any of the supported ones.

  • In case the language of the client prior to the Update was different from the main official language of the game region it may be reset to the main language. It can then be changed manually to the desired one.
  • Added the option to switch between different regions (CIS, EU, and NA) in the game login screen."

It looks to me like there's been a lot of changes/improvements/removals for fixes in this patch coming up. 

Most videos I've seen of game updates just highlight the new things that are coming while fixes are generally less acknowledged. Especially with patches like this that have a lot going on.

 

Be patient, it looks like they're making every effort to improve the quality of the current content and add new quality content.

 
Me: "It's not bragging if you can do it!"

My tombstone: He was bragging.
 
You can not get back to the 1.9 level of play in headcount if you don't fix the bugs.  They are not fixing the bugs!!!!!!!!


mnbv_fockewulfe #11 Posted 12 June 2018 - 11:52 PM

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I finally understand what it means by "increased accuracy against maneuvering targets".

They mean they increase the auto aim. :sceptic:


Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


ArrowZ_ #12 Posted 13 June 2018 - 02:14 AM

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View Postmnbv_fockewulfe, on 13 June 2018 - 09:22 AM, said:

They mean they increase the auto aim. :sceptic:

That's gud! :great: Especially for me since I have crappy ping. Seriously though auto aim has been around even on 1.9 days. Used to be worse in beta. Then they nerfed it. Then they bring it back ninja style! With pilot skills :teethhappy:

 

 

View PostMaster_Cylinder, on 13 June 2018 - 03:38 AM, said:

From the 2.0.5 news post:

"

Bot Behavior Algorithm

Fixed bugs that reduced performance of bombers controlled by bots when bombing targets, (not all bugs)

Game Locations (These are repairs not bugs)

  • Disabled the following map layouts for further improvements: "Albion: Balance of Forces", "Alpine Gambit: Vertical", and "Peripheral Mission: Foreign Land"
  • Changed the balance for the map layout "Northern Bridgehead: Cold Skies"
  • Increased the battle tier for the map layout "Archipelago: Stumbling Block" to VII–IX
  • Increased the battle tier for the map layout "Arctic Region: Ancient Hills" to II–IV

Graphics Not a bug

Implemented the visual effect for aircraft acceleration and deceleration. Now when the airspeed of an aircraft is increasing (for example, when boosting or diving), the camera will be moving away; when the airspeed is decreasing, the camera will be getting closer to the aircraft.

Interface Not a bug

  • Added aircraft progression windows where aircraft configuration progress is displayed.
  • Aircraft characteristics are now calculated taking into account mounted equipment, consumables, and pilot's and gunner's skills. When calculating the effects of consumables and skills, only those effects that are effective throughout the entire battle count.
  • Taking into account all effects, the values of main characteristics can increase to more than 100. As before, 100 is the highest value for all aircraft in the game with crew's proficiency trained to 100% and without equipment and consumables.
  • All additional effects affecting an aircraft are displayed as a list under the corresponding characteristic.
  • Added new characteristics. Refined formulas for calculating existing characteristics.

Changes to Characteristics Not a bug

  • Survivability now includes not only hit points, but also resistance to critical damage and resistance to fire.
  • Altitude performance now includes maximum altitude (service ceiling), optimum altitude, as well as the rate of climb.

Added New Characteristics Not a bug

  • Cumulative damage of forward-firing offensive machine guns and autocannons
  • Optimal distance for firing with forward-firing offensive autocannons and machine guns
  • Cumulative damage of defensive turrets
  • Optimal distance for firing with defensive turrets
  • Cumulative damage caused by bombs
  • Bomb load resupply time
  • Cumulative damage caused by rockets
  • Rocket load resupply time
  • Optimal distance for launching rockets
  • Evaluation of different aircraft elements' resistance to critical damage: airframe, engine, crew, and turret
  • Evaluation of the aircraft's resistance to fire
  • Horizontal flight speed without boost
  • Duration of boost availability
  • Limits of the range of speeds at which the aircraft reaches its maximum maneuverability
  • Limits of the range of altitudes at which the aircraft reaches its maximum speed and maneuverability
  • Maximum altitude for a steady horizontal flight

Modules Not a bug

Rapid-firing, long-range, and high-power large-caliber autocannons are now displayed with different icons.

Game Login Screen Not a bug

Added the option to change languages of the game client to any of the supported ones.

  • In case the language of the client prior to the Update was different from the main official language of the game region it may be reset to the main language. It can then be changed manually to the desired one.
  • Added the option to switch between different regions (CIS, EU, and NA) in the game login screen."

It looks to me like there's been a lot of changes/improvements/removals for fixes in this patch coming up. 

Most videos I've seen of game updates just highlight the new things that are coming while fixes are generally less acknowledged. Especially with patches like this that have a lot going on.

 

Be patient, it looks like they're making every effort to improve the quality of the current content and add new quality content.

 
Me: "It's not bragging if you can do it!"

My tombstone: He was bragging.
 
You can not get back to the 1.9 level of play in headcount if you don't fix the bugs.  They are not fixing the bugs!!!!!!!!

 

Lol this cracked me up. Good one sir!


That Ozi Client Side Lagger

 

WOWP 2.0 Videos Playlist


FlakValleyExpress #13 Posted 13 June 2018 - 06:31 PM

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View PostLambo805, on 12 June 2018 - 11:35 AM, said:

Be patient, it looks like they're making every effort to improve the quality of the current content and add new quality content.

 

What for another 5 years? :amazed: That is what they did for the update 2.0 

This project needs to go to another studio to make it better.


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Vae victis

Update 2.0 - It's not a bug, it's a feature

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pyantoryng #14 Posted 13 June 2018 - 06:40 PM

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Not sure why they'd add multi-region only for Planes...

 

Spoiler

 



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I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

arrow117 #15 Posted 14 June 2018 - 04:38 PM

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they have yet to fix graphics performance issues. Kinda disappointed to be honest, since people would be running GTX 1060s/RX-580s or higher, and they'd be getting 30-40 FPS regardless of setting. Then when you look at WG streams of this game, its in the 60-70 FPS range. We as players dont need fancy graphic additions like what they did with the camera, we need a fix so that we can play at manageable frames and not trying to shoot someone down at 20 FPS.



The_Chiv #16 Posted 15 June 2018 - 03:57 AM

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View Postarrow117, on 14 June 2018 - 04:38 PM, said:

they have yet to fix graphics performance issues. Kinda disappointed to be honest, since people would be running GTX 1060s/RX-580s or higher, and they'd be getting 30-40 FPS regardless of setting. Then when you look at WG streams of this game, its in the 60-70 FPS range. We as players dont need fancy graphic additions like what they did with the camera, we need a fix so that we can play at manageable frames and not trying to shoot someone down at 20 FPS.

 

We have been saying this for a bit, however they just dont care. They want money not a growing player base. The game is RIP.

Korbimite #17 Posted 15 June 2018 - 04:11 AM

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View Postpyantoryng, on 13 June 2018 - 06:40 PM, said:

Not sure why they'd add multi-region only for Planes...

 

Spoiler

 

 

As a Vulcan, I support reunification:B

Prenzlau #18 Posted 15 June 2018 - 03:46 PM

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View PostThe_Chiv, on 14 June 2018 - 09:57 PM, said:

 

We have been saying this for a bit, however they just dont care. They want money not a growing player base. The game is RIP.

 

Then go back to playing minecraft.

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"We're not just delivering the mail..."

 

 

 


Frenchy_Frog #19 Posted 18 June 2018 - 05:06 AM

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Since this is still BETA  would you mind giving us the opportunity to rate your new updates. So you people would get an idea on how much we enjoy or not enjoy the game. From what I have already experienced in the game I give you all a very poor rating. Almost to the point of not wasting my time playing or spending any more money in the game and that what this update is all about. You people do not yet have the player support unless you guys can get your bots to pay for the game. I quit playing WoT because of the greed now maybe it's time to say goodbye to Wargaming all together. 




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