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Time to cut the dailies the other way

dailies balance new players specialist grind mount equipment too complex persha sucks persha really really sucks

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Zergling #61 Posted 14 June 2018 - 10:42 PM

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Yeah, this system should be renamed from 'Progression 2.0' to 'Grind 2.0'.

 

It is just grind after grind; first there is the grind to unlock specialist, then there's the grind to upgrade equipment combined with RNG that was implemented purely to increase that grind to even more ridiculous heights.

 

Because I have no interest in putting up with that sort of repetitive grinding, I'll likely quit the game entirely. WG probably just lost a paying player because of this stupidity.

 


Edited by Zergling, 15 June 2018 - 01:04 AM.


LMG #62 Posted 14 June 2018 - 10:54 PM

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Well, I'll be honest. I really don't like the current state of the equipment system. More than figuring out what to put, I'm just trying to avoid completely neutering my plane. The system would have been fine without the negative aspects, as you choose what to improve on your plane, but right now you have to choose what to cripple instead. On top of a few planes that just straight up got the short end of the stick. Low tier GAAs can't get increased HP for their airframe, just better handling, which is the last thing GAAs worry about. Some can't even equip the consumable that improves explosion damage of ordnance, even though they have ordnance available. On my Multirole Fighters I don't even want to put anything on them :(

 

 


Edited by LMG, 14 June 2018 - 10:54 PM.

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Onyx #63 Posted 14 June 2018 - 10:56 PM

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I took one look at the mission to unlock "specialist" and, just, nope.

 

This system has 4 major failings for me:

 

  1. The grind is ridiculous and not fun.  Even the stock grind to elite status is more interesting than this regardless of how achievable it is.
  2. Requires winning.  This alone is a huge problem by itself, since you can have a really good game and just get nothing to show for it because your team or AI let you down for any reason, even if you otherwise play correctly.
  3. The numbers are just absurd.  130 air kills in a spitfire?  Really?  I get that this is going to be a minimum of 13 games if you're lucky, but just no.  The numbers already are unappetizing.
  4. Good old RNG, the bane of both balance and enjoyment.

All of these combined are a pretty huge dealbreaker for me, and unless they flat out remove the specialist system entirely and remove the RNG, I will probably just not return to World of Warplanes.  This system is just bad.



Viper_7242NC #64 Posted 14 June 2018 - 11:11 PM

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I have only played two matches but I will start. Add the ones you have.

 

Pros

  1. Replays back - Really missed it.
  2.  I have played for a long time and have 218 planes but it was S2D2 -- at least it is different and something else to play for.
  3.  Hangar is a little faster...very little
  4.  Closing a chat window doesn't crash the game...yet.

Cons

  1. Not really what players have asked for.
  2.  Don't fully understand how to get specialist yet. I can see why players might get frustrated if it is too complicated.
  3.  I Read the discussion about multirole specialist mission, this might need tweaking for the ones that aren't true multiroles (F-94, Yak 9/9U etc.)
  4.  Bots still ram ( I can understand stupid humans like me doing it, but that shouldn't be a bot tactic --- my opinion )

 
So say we all.

Onyx #65 Posted 14 June 2018 - 11:21 PM

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Bots ram when they think they'll win ramming, it's an intended tactic.  Unless you mean bots in a turn fight.

 

You also forgot: 

 

Cons:

  1. Upgrades are of a random strength (apparently).

That's a huge one to bring up as it destroys balance.



WhiteKnight416 #66 Posted 14 June 2018 - 11:45 PM

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I've found multirole mission for specialist isnt too bad even for the Yaks/Starfire/BV type planes because they arent reliant on destoying targets outright, you get progress for taking out sections, so you can always chew on a few soft target segments, tents, AA guns, here and there and still make headway

 

I agree its not ideal, but then the Yaks/Starfires and to a lesser extent BVs arent exactly traditional Multiroles


Edited by WhiteKnight416, 14 June 2018 - 11:50 PM.


LMG #67 Posted 14 June 2018 - 11:48 PM

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View PostOnyx, on 14 June 2018 - 05:56 PM, said:

I took one look at the mission to unlock "specialist" and, just, nope.

 

This system has 4 major failings for me:

 

  1. The grind is ridiculous and not fun.  Even the stock grind to elite status is more interesting than this regardless of how achievable it is.
  2. Requires winning.  This alone is a huge problem by itself, since you can have a really good game and just get nothing to show for it because your team or AI let you down for any reason, even if you otherwise play correctly.
  3. The numbers are just absurd.  130 air kills in a spitfire?  Really?  I get that this is going to be a minimum of 13 games if you're lucky, but just no.  The numbers already are unappetizing.
  4. Good old RNG, the bane of both balance and enjoyment.

All of these combined are a pretty huge dealbreaker for me, and unless they flat out remove the specialist system entirely and remove the RNG, I will probably just not return to World of Warplanes.  This system is just bad.

 

Keep in mind you're stuck with the "top" configuration. So if you don't like your Bf 109 Z with the 30s, you're getting the 30s anyways :ohmy:


This is my IL-2 (t). There are many like it, but this one is mine. :child:

SpiritFoxMY #68 Posted 14 June 2018 - 11:50 PM

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View Postpyantoryng, on 15 June 2018 - 02:39 AM, said:

You can strip ordnance off specialists?

 

Looks like it. Dunno if its a bug or if I just haven't been hit by all the other penalties yet but for now, I have Freya, she's flying clean and all her slots are still open 


***

But a truce to this mournful story

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So here's to a life of glory

And a laurel to crown each end


BlarneyJ #69 Posted 15 June 2018 - 12:14 AM

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Live Now!
 
[NA/ENG] Patch 2.0.5 Is Here! Lets Fly!
 


WhiteKnight416 #70 Posted 15 June 2018 - 12:24 AM

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View PostWhiteKnight416, on 14 June 2018 - 11:45 PM, said:

I've found multirole mission for specialist isnt too bad even for the Yaks/Starfire/BV type planes because they arent reliant on destoying targets outright, you get progress for taking out sections, so you can always chew on a few soft target segments, tents, AA guns, here and there and still make headway

 

I agree its not ideal, but then the Yaks/Starfires and to a lesser extent BVs arent exactly traditional Multiroles

 

In the same vein I think the late American Thunder series , P47N/XP72/F84x will struggle with the air component

skychick_got_u #71 Posted 15 June 2018 - 12:33 AM

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They should leave this new mess in beta where it belongs. I don't play much, just like to shoot things now and then to destress. But this version has to be the worse of the worse. Wow, just wow!
"Purging the skies of egotistical testosterone"

SpiritFoxMY #72 Posted 15 June 2018 - 01:12 AM

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Pros:

  1. ​They got rid of a bunch of poorly worded and frankly overly specialized and rarely used pieces of equipment (Enhanced Flaps, Improved Radiator)
  2. Equipment is now a balancing act that forces you to make tradeoffs depending on what you consider important and you now have to take into account the available slots on each airframe as well rather than just slapping a bunch of enhancements on and calling it a day
  3. Lots of new consumables that are now open to the entire lineup of airplanes rather than class-restricted. I know this is something *I* asked for so it would be curmudgeonly for me not to acknowledge that.
  4. Gives people something to play for. Honestly, I think I'm more neutral on this? I would have played regardless of whether there was stuff for me to grind but I can see this being more enticing to some.
  5. "Specialized" planes are flagged in the match. Seriously - "I'M A VETERAN PILOT COME SHOOT ME" - flag. I think its hilarious and awesome at the same time.
  6. I can still strip the bombs and rockets off my Focke-Wulf even with the Specialist configuration unlocked. That's a HUGE plus in my book. 

 

Cons:

  1. Specialist configurations are unfinished. Saying "Other Configurations Will Be Available In Future" sounds like SOON™ to me. Goddamit Persha; can't you give us a fully implemented system for once?
  2. It certainly requires more thought in upgrading your plane than it used to. Again, this is more neutral from my point of view - I'm a Battletech guy; tinkering with loadouts is half the fun but I can see it being a turnoff for others.
  3. Balance is a big question mark. How will the game hold up when more and more people have "Specialized" airplanes? Will the gameplay simply be different? Or will the guy with all the mods strapped on him have a clear advantage in the long run? Again, neeeeeutraaaaalll... on one hand, I don't look forward to being clubbed. On the other, I don't mind doing the clubbing. I suppose if a plane fits your playstyle like a glove you will naturally do better in it.
  4. So many new Gold consumables. They seem to have a much bigger impact on play now than they used to. That's a bad thing. And unlike World of Tanks, these things aren't available for a marked up credit price. Pay-to-Win anyone?
  5. The grind to unlock "Specialization" isn't particularly interesting. They should have made it a waypoint system, gradually unlocking all the slots one by one instead of making it a "grind yea much to unlock everything"

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Reitousair #73 Posted 15 June 2018 - 01:13 AM

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Pros:

Has shaken up the meta a bit, all-rounder fighters like Spitfires, Mustangs (though these are an unfortunate casualty), MiG's, and Lavochkins have been hurt, while more extreme aircraft like Yak LF's, J8M's, and A6M's have been given a bit of a boon (as well as GA/Bombers/HF's since like the aforementioned extremes minmaxing doesn't matter as much to them when they already suffer in some aspects like maneuverability or speed).

Cons:

Some of the stronger planes have gotten even stronger, Pancakes with Control Assist turning at 8 seconds anybody? How about RB-17's that can reload their bombs in nearly 20 seconds and can obliterate any target in the game with a single set of bombs? Ki-84 with even more DPS on its guns?

 

But, other than the equipment/config system, I can say this update has been great. The problem comes the update is like what part of the update is, we got some serious good but... now we have to worry about so much more and there is a much bigger balancing act WG/Persha needs to perform to make sure nothing is horrendously OP, probably not the best undertaking for them to try and perform.


I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

Premium plane reviews can be found here. Special project equipment spreadsheet can be found here.


MississippiFats #74 Posted 15 June 2018 - 01:19 AM

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had what few planes I owned configured to be as Bad as I could.  all gone.  thanks devs, for ruining my game play.  And thanks for safeguarding that 10 fps.  don't hold your breath on my buying that RB.

 

-1


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Wombatmetal #75 Posted 15 June 2018 - 02:04 AM

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Well, it seems better than I thought it would now that I am in the game. I do think MRF get the short end of the stick though; significantly harder to get specialist than other class types

SpiritFoxMY #76 Posted 15 June 2018 - 02:23 AM

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View PostWombatmetal, on 15 June 2018 - 10:04 AM, said:

Well, it seems better than I thought it would now that I am in the game. I do think MRF get the short end of the stick though; significantly harder to get specialist than other class types

 

Werd. Most multiroles are either good at one thing or the other, but not both. Jug is a great ground-pounder but an average fighter at best. Freya is an absolutely brilliant fighter but her ground pounding capabilities are just plain awful. And who in the nine hells decided to give the Blohm und Voss line ground attack missions?

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


WhiteKnight416 #77 Posted 15 June 2018 - 02:25 AM

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The Corsair line has decent balance between the two, so does the 190 line until you the BVs, though thr 210 rockets arent bad

SpiritFoxMY #78 Posted 15 June 2018 - 02:36 AM

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View PostWhiteKnight416, on 15 June 2018 - 10:25 AM, said:

The Corsair line has decent balance between the two, so does the 190 line until you the BVs, though thr 210 rockets arent bad

 

Corsair is decent as you say. The 190 line....ehhhhh. Like I said, Freya (or, Lady Freya the Winged Death, Bringer of War and Avatar of your Doom - my 190 A-5) is a brilliant fighter but she really doesn't like having bombs and rockets strapped to her... Her bombs and rockets are too light to be effective in ground pounding anyway. Dora, on the other hand, has decent ground ordnance and her massive MK108s to make ground strafing an effective tactic.

Edited by SpiritFoxMY, 15 June 2018 - 02:36 AM.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Bobby_Tables #79 Posted 15 June 2018 - 02:47 AM

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View PostSpiritFoxMY, on 14 June 2018 - 05:50 PM, said:

 

 I have Freya, she's flying clean and all her slots are still open 

 

Just be sure to do what they do in Nevada and get her tested every month.  

Shizzywiznut #80 Posted 15 June 2018 - 03:03 AM

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All earned paint schemes gone, damn gonna miss the flame job on my zero, and all of the 200 plus paints that I had in 1.xxx

 


Edited by Shizzywiznut, 15 June 2018 - 03:07 AM.





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