MelBrooks, on 15 May 2018 - 07:23 PM, said:
Time to bring up my question again, not necessarily to the player base, but to the powers that be ( I've asked this several times before and either received a very canned and contrived answer or absolute silence from the dev staff or WGNA employees ). How is it that World of Warships and World of Tanks can have a one and done format? Both of those games can be absolutely brutal on the average, casual player in the mid and higher tiers, yet they maintain very solid populations not only in NA, but also the EU, Asia, and RU. What is it exactly that they are doing that WoWP can not replicate?
I have received numerous and concise answers from many a player on this, but never from Persha or WGNA. Interesting isn't it?
Well Mel,
to quickly and permanently remain a Colonel it helps to have pictures of the Lieutenant General...
this is the only thing I can come up with,
why would anyone stay on the hardest and historically most failing path...
what penance is being repaid when you ask for redemption and you are lead to a desolate abandonment,
time and time and it's not changing...
Tanks... HOMERUN, out of the PARK!!!
Planes... pop fly OUT, bunt to first OUT, hit into a double play 2.0XOUT
Ships... HOMERUN, out of the PARK!!!
I'd say find the common denominator and see what you can do to fix it...
WG.... geezis... stop ef'ing up and go back to versions 1.4-1.9 with a v2.0 intro mix
make a pretty package, spend some money (wisely) on advertising and go for it
ask us the players what sells here on the North/Central/South American continents
don't trust some Euro/Bolshevik's opinion....
we will give you great ideas...
they will give you spaghetti western or idiotic YouTube impressions,
guys and gals that play this game don't fit that mold
JUST ASK...
WG, don't pretend you know it all