I have viewed this thread 25 times myself. Every time you come and look at it, it's counted as a view.
I shouldn't have refreshed my browser as many times as I did.
Yes, people have viewed the thread, but possibly not in interest of the subject, but just enjoying watching the discussion itself.
At least in 1.9 we had the same 50 people posting in each thread instead of just reading.
The problem with the "Bring back 1.x!" -> "Why?" -> "Because it's 1.x!" tautology is that it ignores the reality that if WG was concerned about server populations, they would have done something about it already.
Nice straw man. Bring back a deathmatch mode, 1.9 flight model and shooting, because it appealed to a larger and more committed playerbase than 2.0. WG is concerned with the player numbers. And they have done something about it. They hide the online counter. Also read my Postmortem for an insight into the possible motivations for the continued perseverance of 2.0.
The few people who agitate for the return of 1.x, who vow not to play 2.x, are mostly likely looking at disappointment. I say that because WG, at every opportunity to add 1.x functionality, has chosen not to.
We are admittedly the minority. Most of the old playerbase doesn't play because the game isn't fun for them anymore plus too much change to get used to. Most weren't interested in learning to play a new game.
Now, some folks want to attribute this to stubbornness, or ego, or some other thing that just has no basis in factual reality, but the end result is pretty clear.
You must not have been playing the game for the last four years. Every change made to the game that led it to the point we're at now was driven by stubbornness and ego. Hand waving reality doesn't work here.
Now, if WG wanted to prove to themselves that somehow a 1.x-style gameplay would be worthwhile, or not, they could hold an event to simulate 1.x gameplay.
They could've. I suggested this very thing during the open test. Keep the game mode rules but use the then current 1.9 flight model, controls, and gun mechanics. Why didn't this happen? Because persha was already "stubbornly" set on releasing 2.0 as it was and were just looking for bugs. I hold to the fact that virtually no suggestions from any server were implemented in the week after the open test when 2.0 was released.
And just see exactly how many people it attracts. I like the Attrition event - it's been fun.
Strangely enough, from my friends which I chat with that do play the game, the Attrition event and the last few events have actually caused people to stop playing.
If WG holds a DM game with no respawns, that will be fun, too. I don't argue against your desire to have a 1.x mode, I just argue that the evidence does not suggest at any point that WG is interested in offering as an alternative.
Here we agree.
No, there are not 6500 people interested in the 1.x game mode.
No there aren't. 6500 is the number of people who played in a day. Double that number to account for the people that don't play every day, but play ever other day or at least once a week (I fall under the latter category).
From the folks who have posted on the subject, I would suggest that the number is closer to 250.
Nice made up number.
Folks who actually took the time to post about about it, times five.
You know, just for the benefit of the doubt.
If you're going to make up a multiplication factor at least give a real reason why
Of course, you can always make a suggestion to the developers, since they don't regularly read the forums, just to see what they say.