First, the numbers - followed by explanations & methodology. Feel free to test & provide feedback!

** Ranges will likely be slightly less than listed;** will be modified as more data

*becomes available. Does not allow account for drag/deceleration. WHICH COULD **BE A LOT (could someone get me that?). Starting points, right?*

**THE BASICS**

Here we go. Sample ranges vs static targets (or if you are looking to impact along a perpendicular line) are listed before (dive)/(max)/optimum)/(stall) speeds. Sorry for the formatting, posting from my phone...

**ROCKETS**

-fuse of 3-4 seconds, 200m/s^2 acceleration + inherited speed of aircraft in meters per second x fuse duration (X)

-minimum detonation (MD) at __900m + X__ with 3-second fuse, likely airburst (AB) at 1225 + X with 3.5 seconds.

IL-8: MD-AB at 1375-1779 (570 kph) / 1262-1648m (435kph) / 1127-1489m (272kph) / 975-1300m (90kph)

TINY TIM

-Fuse of 4-5 seconds, same formula as above. Calculated for 4 & 4.5 seconds. 1600 + X & 2025 + X.

F-84B: MD-AB at 2712-3275m (1000kph) / 2572-3109m (875kph) / 2183-2678m (525 kph) / 1822-2275m (200kph**)**

**R4Ms & ANTI-AIR ROCKETS**

**- 2.5 to 3 second fuses, same formula. Calculated for 2.5 & 2.76 seconds. 625 + X & 756 + X.**

**- See below for better notes on ranges vs closing/fleeing targets.**

**Me** **262:** MD-AB at 1319-1520m (1000kph) / 1284-1481m (875kph) / 1104-1383m (525kph) / 699-951m (250kph)

HOW TO: FIRING WHILE CLOSING & IN PURSUIT

1) Pick a speed you plan to be going, multiply it by 1000, then divide it by 3600 to get your meters per second. Let’s say I am flying in an Me262 at 800kph, which is about 222 meters per second.

2) pick your rocket type - let’s say R4M , and determine whether you want a direct hit, or try to catch it in an airburst. Note its base minimum range and corresponding fuse time, or if you prefer, the likely range for airburst detonation if you’re not going for a direct hit. In this case, either 625 meters or 756. Let’s say we’re shooting for a direct hit, so we are looking at a base distance of 625m and a 2.5 second fuse time.

3) Math some more - multiply your meters per second by the fuse time. In this case, 222 x 2.5 = 555. (I’m rounding out, some). This, plus the base range, is about the distance your rockets will travel before they start detonating.

So, from my 800kph Me 262:

- If I want to launch rockets to catch a plane on a perpendicular line of travel, aim about 2.5 seconds ahead and from a little less than 1080m (625+555) out.

- If going head to head with a plane moving at the same speed, launch from 1735m (625+555+555). Less if they’re faster, more if they’re slower.

- If you are tailing, and you are matching them in speed, it’s just that inherent 625m provided by the rocket’s acceleration - your speeds cancel each other out. Launch from further away the faster you are in relation to them, or closer if they have a speed advantage.

HOWS I DID IT

To get all these numbers, I used the acceleration rates & fuse times listed in an old developers’ blog post & ran them through a simple kinematics equation. If we had the missing data, we could model it better; for now, this can stand as a baseline to work from & generally eyeball. Like I said, the ranges are likely actually shorter by a bit. I didn’t calculate the max ranges because so few would make it that far, and the distance becomes greater with each second in flight (yet again, these are right now calculated as if they were frictionless, constantly-accelerating rockets).

Things I learned from this: knowing your speed in meters per second is actually really handy; and if you are aiming to catch people mid-explosion, TAKE THE ROCKETEER SKILL. HVARs launched from the same point could be detonating hundreds of meters apart!

**Edited by LeastWeasel, 19 April 2018 - 06:59 PM.**