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Invasion defending side

invasion mode bots

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poisonousblood #1 Posted 02 April 2018 - 01:26 PM

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Last week the defending and attacking sides were balanced. I wonder if there was there an update before this weekend. The attacking bots seemed really dangerous than that of the defenders. 

Things I have noticed in this week's invasion mode are

  • The defending bots do not attack ground attack aircraft and they do not attack the bot bombers as well.
  • But they attack human bombers only.
  • Bot attackers have insane amount of climbing rate ( climbed with 700 Kmph in RB 17 yet a tier 8 Corsair was able to catch up and critical hit tail, knocked down one jet and killed the rear gunner from approx. 650 to 750 meters)
  • Bots probably use High explosive incendiary ammo belt. Every single shot from bots just take a small portion of HP and then the plane just burns.
  • Bot attacker heavies probably play in a flight of two / three. Their coordination of dodging and attacking amazed me.
  • Bot attackers have probably higher skill level than that of bot defenders.

 

There are a minimum of 5 GAs and 2 Bombers in attacking side, increasing the HP pool of attacking side as well as dangerous bots made the invasion mode for defenders now to have a chance to victory almost under 20%.

Since I couldn't find anywhere the update notes, I think this game mode should be completely removed in the future because devs were not probably able to balance by analyzing the data from the past weeks.

 

EDIT: If you want to stat pad your winrate, start playing a GA if you dont believe, here is a screenshot how defending bots are behaving. Bots are just escorting me.

 

.


Edited by poisonousblood, 02 April 2018 - 02:26 PM.


MARS_REVENANT #2 Posted 02 April 2018 - 01:57 PM

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View Postpoisonousblood, on 02 April 2018 - 08:26 AM, said:

Last week the defending and attacking sides were balanced. I wonder if there was there an update before this weekend. The attacking bots seemed really dangerous than that of the defenders. 

Things I have noticed in this week's invasion mode are

  • The defending bots do not attack ground attack aircraft and they do not attack the bot bombers as well.
  • But they attack human bombers only.
  • Bot attackers have insane amount of climbing rate ( climbed with 700 Kmph in RB 17 yet a tier 8 Corsair was able to catch up and critical hit tail, knocked down one jet and killed the rear gunner from approx. 650 to 750 meters)
  • Bots probably use High explosive incendiary ammo belt. Every single shot from bots just take a small portion of HP and then the plane just burns.
  • Bot attacker heavies probably play in a flight of two / three. Their coordination of dodging and attacking amazed me.
  • Bot attackers have probably higher skill level than that of bot defenders.

 

There are a minimum of 5 GAs and 2 Bombers in attacking side, increasing the HP pool of attacking side as well as dangerous bots made the invasion mode for defenders now to have a chance to victory almost under 20%.

Since I couldn't find anywhere the update notes, I think this game mode should be completely removed in the future because devs were not probably able to balance by analyzing the data from the past weeks.

 

I noticed a big difference between Week 1 and 3, but no difference between week 3 and 5.  I played a lot of Defending and Attacking, and held a pretty high win rate of somewhere around 70 -75% being mostly solo.

 

Week 1 was so imbalanced that I don't think we really had the chance to see what bots were up to, or anything else for that matter.  Week 3 and 5 I could see that bots were effective on both sides.  Playing GA or Bomber, I was able to win consistently unless the live players made point to come after me.  Playing on defense, going after live GA or Bombers was key, and I saw the remainder of my bot team take out the enemy bots, mostly because they had a numbers advantage.


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clodhoppr #3 Posted 02 April 2018 - 04:02 PM

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I think the Attacking side is most challenging because it takes a lot of team work. 

Defending side also takes team work but, at the end, you only have to maintain control of one sector. 

Many times when I am on the Attacking side, and I am trying to attack sectors, some bots and/or fellow players are out over open water/land shooting at enemies. I am assuming to win on the Attacking side one must attack sectors...? If a team can stick together and attack sectors the map can fall quickly to the attacking team. 



LMG #4 Posted 02 April 2018 - 04:14 PM

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The escorting bots is a bug that's been around since the last "bot changes" patch. I call it the "Puppet Bug". Basically, Bot fighters that are flying too high seem unable to perform a dive onto low-flying GAAs, so in turn they just follow them around almost exactly. That just happens vs GAAs though, they'll dive onto low-flying enemy fighters without a second thought. However, after a crash last night and a quick cache-clearing (which apparently included a very tiny update? Idk, Game Center shenanigans), it would seem that WG fixed it at the last second, as a flock of fighters dived onto a group of GAAs on a battle with my IL-40. Might have been that they were flying lower than usual, so I can't confirm without more testing :sceptic:


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CruzANDBruz #5 Posted 02 April 2018 - 04:17 PM

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GAA and bombers seem to be ruling the roost now. The majority of my battles were on defense and here's what I kept seeing in battle after battle. Fighters and multi-roles are always the first ones out of the gate, hence the first ones to be engaged. Pilots tend to jump all over the first enemy they get a bead on because they are ever so aware of that ticking clock. So, while the human fighters were busy with the other human and bot fighters/multi-roles, the human GAA and bombers flew to and took sectors largely unopposed early on. Once you have momentum on your side in invasion ... well, you know how that story ends.

 

This was by far my worst week. I lost at least 75% of the battles flying a Tier 7 fighter. I don't have any qualifying GA airplanes and the only bomber I have is the Tier 4 Dornier. I could have flown the Dornier, but I have the most fun in light fighters so that's what chose to fly. My best week of this event so far has been the very first one. 



LMG #6 Posted 02 April 2018 - 04:38 PM

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View PostCruzANDBruz, on 02 April 2018 - 11:17 AM, said:

GAA and bombers seem to be ruling the roost now. The majority of my battles were on defense and here's what I kept seeing in battle after battle. Fighters and multi-roles are always the first ones out of the gate, hence the first ones to be engaged. Pilots tend to jump all over the first enemy they get a bead on because they are ever so aware of that ticking clock. So, while the human fighters were busy with the other human and bot fighters/multi-roles, the human GAA and bombers flew to and took sectors largely unopposed early on. Once you have momentum on your side in invasion ... well, you know how that story ends.

 

This was by far my worst week. I lost at least 75% of the battles flying a Tier 7 fighter. I don't have any qualifying GA airplanes and the only bomber I have is the Tier 4 Dornier. I could have flown the Dornier, but I have the most fun in light fighters so that's what chose to fly. My best week of this event so far has been the very first one. 

 

I actually flew my Corsair and Tornado an awful lot while trying to get the 400 gold from the Dornier missions. Mostly on Defense, but a bit on the Attack side too. Overall, I didn't really feel at a loss on Defense, while on Attack I was mostly focused on taking out stray aircraft to slowly chip away at the Defender's respawns. If anything I felt more in control of the game while on a fighter than on my GAAs, where I often found myself looking at a wall of enemies stretching from one edge of the map to the other, trying to figure out how to get past it to blow some stuff up and make a profit :unsure:


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CruzANDBruz #7 Posted 02 April 2018 - 05:46 PM

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LMG, maybe this weekend was just a streak of bad luck for me, sometimes we get into these ruts, but I do think every week has been a little different and I never know what to expect. I flew fewer fights this weekend than I have been flying. Too many were disastrous, so I just quit playing. I wasn't having fun. It seemed like everyone was doing their own thing. No one was on the same page. The straw that broke the camels back for me was a battle that we had in the bag with 30 seconds on the clock, but the last remaining human fighter pilot chose to zip across the map and engage the remaining enemy bots and humans when all he had to do is stay put and let time expire. He got shot down in short order, we lost, I guess he wanted one more kill. He obviously didn't want a win.

Soylent_Red_Isnt_People #8 Posted 03 April 2018 - 07:37 AM

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View Postpoisonousblood, on 02 April 2018 - 11:26 AM, said:

Last week the defending and attacking sides were balanced. I wonder if there was there an update before this weekend. The attacking bots seemed really dangerous than that of the defenders. 

Things I have noticed in this week's invasion mode are

  • The defending bots do not attack ground attack aircraft and they do not attack the bot bombers as well.
  • But they attack human bombers only.
  • Bot attackers have insane amount of climbing rate ( climbed with 700 Kmph in RB 17 yet a tier 8 Corsair was able to catch up and critical hit tail, knocked down one jet and killed the rear gunner from approx. 650 to 750 meters)
  • Bots probably use High explosive incendiary ammo belt. Every single shot from bots just take a small portion of HP and then the plane just burns.
  • Bot attacker heavies probably play in a flight of two / three. Their coordination of dodging and attacking amazed me.
  • Bot attackers have probably higher skill level than that of bot defenders.

 

There are a minimum of 5 GAs and 2 Bombers in attacking side, increasing the HP pool of attacking side as well as dangerous bots made the invasion mode for defenders now to have a chance to victory almost under 20%.

Since I couldn't find anywhere the update notes, I think this game mode should be completely removed in the future because devs were not probably able to balance by analyzing the data from the past weeks.

I don't think it was balanced all that well on the very first weekend, and I skipped the second, but for me this last instance was still almost pure misery from start to finish anyways.

You are probably correct on the skill assessment, as in a few defending battles I had bot planes that somehow literally did nothing and earned the one kay participation compensation.

 

The amount of critical hits dealt by bots was completely out of hand as well, in some battles to the point where I just gave up and started farming off by my lonesome simply trying to not lose credits for the match, win or loss.

Bots in multirole fighters were also still dumping rockets all over the sky regardless of proximity to friendly aircraft instead of trying to kill bombers or attack aircraft with them; and the ramming, ...What in the actual F?

 

 

I did see (some) bots in LF or MRF trying to down attacking GA, yet too often they (as well as players) would ram or let themselves get bomb killed; same thing happened versus bombers, whether human or bot.

 

Matchmaker clearly cannot function for this mode, as any number of battles I'd queue a multi only to end up defending with another human also in a MRF, which ended about as you'd expect it to.

I also spent far too much time being placed as low tier, often as the only low tier plane on a team - usually when defending, and there is no excuse whatsoever for that to happen so often to human players.

 

Another problem with matchmaker was once again how it handled the ''meta'' aircraft, almost always allotting them to gross advantage for one team to the absolute detriment of the opoosition.

 

 

The coordination of the bot heavies, whether attackers or defenders, was just plain wrong; they'd typically ignore bombers/attacks or other heavies to focus fighters.

I flew both ways when queuing the Banshee or an MRF; trying to down fighters to run out the reinforcements or else focusing the ground attacks, but neither method seemed to work any better than the other.

 

Nor did defending over caps versus intercepting over neutral territory seem any different in affecting the outcome; past tier VII the GAA have too much health and defenders too little firepower for how the mode functions.


Edited by Soylent_Red_Isnt_People, 03 April 2018 - 09:16 AM.

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pyantoryng #9 Posted 04 April 2018 - 06:24 PM

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You need to hit the strike planes HARD on their attack runs while leaving the fighters to the bots. The problem is, as you can't be both high and low at once, it's really only feasible in tier 10 where chances of seeing bombers is zero, and perhaps for only one plane...:unsure:



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MARS_REVENANT #10 Posted 04 April 2018 - 07:05 PM

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View Postpyantoryng, on 04 April 2018 - 01:24 PM, said:

You need to hit the strike planes HARD on their attack runs while leaving the fighters to the bots. The problem is, as you can't be both high and low at once, it's really only feasible in tier 10 where chances of seeing bombers is zero, and perhaps for only one plane...:unsure:

 

The XF5U was absolutely devastating for going after GA on the deck to Bombers above.

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