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Don't try to outclimb air defense bots, the truth is here!

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FIight #1 Posted 30 March 2018 - 10:39 PM

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Spoiler
Spoiler

 



ExploratorOne #2 Posted 30 March 2018 - 11:28 PM

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Where did those come from?

Sheeple_Slayer #3 Posted 31 March 2018 - 12:05 AM

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Can you elaborate more? What are you trying to show us? Please, enlighten us!

poppavein #4 Posted 31 March 2018 - 12:30 AM

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View PostExploratorOne, on 30 March 2018 - 03:28 PM, said:

Where did those come from?

 

He got it from here:

https://gamemodels3d...orldofwarplanes

 



FIight #5 Posted 31 March 2018 - 12:32 AM

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View PostSheeple_Decimator, on 30 March 2018 - 07:05 PM, said:

Can you elaborate more? What are you trying to show us? Please, enlighten us!

 

the climb rate for ADA is much more than any plane in the tech tree, and they have inferior turn rate...

GiN_nTonic #6 Posted 31 March 2018 - 12:32 AM

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View PostSheeple_Decimator, on 31 March 2018 - 12:05 AM, said:

Can you elaborate more? What are you trying to show us? Please, enlighten us!

 

If you go look at the standard stats of these planes the BOT have super-super charged versions.  I think most good players kinda knew this already, but i'll admit these numbers a far grater than i thought.

 

For example compare the real Hornet that has a climb rate of 67 m/s to the Bot version that has 225.  This is an example of where WG failed in bots since this type of discrepancy makes strategic game-play nearly impossible.


Edited by GiN_nTonic, 31 March 2018 - 12:36 AM.


FIight #7 Posted 31 March 2018 - 12:39 AM

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View PostGiN_nTonic, on 30 March 2018 - 07:32 PM, said:

 

If you go look at the standard stats of these planes the BOT have super-super charged versions.  I think most good players kinda knew this already, but i'll admit these numbers a far grater than i thought.

 

For example compare the real Hornet that has a climb rate of 67 m/s to the Bot version that has 225.  This is an example of where WG failed in bots since this type of discrepancy makes strategic game-play nearly impossible.

 

Now I know why the Hornet can stay up with my Javelin in a 60 degree climb at 800km/h.

ExploratorOne #8 Posted 31 March 2018 - 12:40 AM

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View Postpoppavein, on 30 March 2018 - 07:30 PM, said:

 

He got it from here:

https://gamemodels3d...orldofwarplanes

 

 

Ah, interesting site.

Cenotaph #9 Posted 31 March 2018 - 12:40 AM

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View PostSheeple_Decimator, on 30 March 2018 - 04:05 PM, said:

Can you elaborate more? What are you trying to show us? Please, enlighten us!

 

Look at the climb rate, pretty self explanatory.
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LMG #10 Posted 31 March 2018 - 12:41 AM

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View PostGiN_nTonic, on 30 March 2018 - 07:32 PM, said:

If you go look at the standard stats of these planes the BOT have super-super charged versions.  I think most good players kinda knew this already, but i'll admit these numbers a far grater than i thought.

 

For example compare the real Hornet that has a climb rate of 67 m/s to the Bot version that has 225.  This is an example of where WG failed in bots since this type of discrepancy makes strategic game-play nearly impossible.

 

I think they use it to reach bombers. Light air defense aircraft already stall while trying to do so, and I've seen heavies also having a hard time. Otherwise, I haven't had much problems vs ADA if I can split them up or take them with assistance


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Sheeple_Slayer #11 Posted 31 March 2018 - 12:55 AM

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View PostGiN_nTonic, on 31 March 2018 - 12:32 AM, said:

 

If you go look at the standard stats of these planes the BOT have super-super charged versions.  I think most good players kinda knew this already, but i'll admit these numbers a far grater than i thought.

 

For example compare the real Hornet that has a climb rate of 67 m/s to the Bot version that has 225.  This is an example of where WG failed in bots since this type of discrepancy makes strategic game-play nearly impossible.

Thank you for your good and complete explaination.



pyantoryng #12 Posted 31 March 2018 - 03:11 AM

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They have all that power yet are still restricted by optimal altitude...bots seem to be reluctant to go deep into the red zone...

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
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Wombatmetal #13 Posted 31 March 2018 - 03:43 AM

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Those stats are not credible. If you looker at the climb rate of the Hurricane II by stats it's like 23, but in testing in training rooms actually much higher. You can't trust those numbers 

 



Sheeple_Slayer #14 Posted 31 March 2018 - 03:55 AM

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View PostDestroyer_Suzukaze, on 31 March 2018 - 03:43 AM, said:

Those stats are not credible. If you looker at the climb rate of the Hurricane II by stats it's like 23, but in testing in training rooms actually much higher. You can't trust those numbers 

 

Or the J8M. They said is 15 m/s. Maybe in reverse!



PostTraumatic #15 Posted 31 March 2018 - 05:03 AM

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Don't fight them that way.  I boost to altitude as soon as I get in and then go into a zone as high as I can.  When I make contact i give one more short boost and then dive in.  Killing top down, usually heavies first.  the ada's are lower altitude so you can drag them all up to clear them one by one or just go in and T&B thrash them.  Taking a base that is just ADA's is a piece of cake formula work.

 


Edited by PostTraumatic, 31 March 2018 - 05:03 AM.


CorvusCorvax #16 Posted 31 March 2018 - 04:01 PM

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View PostPostTraumatic, on 31 March 2018 - 05:03 AM, said:

Don't fight them that way.  I boost to altitude as soon as I get in and then go into a zone as high as I can.  When I make contact i give one more short boost and then dive in.  Killing top down, usually heavies first.  the ada's are lower altitude so you can drag them all up to clear them one by one or just go in and T&B thrash them.  Taking a base that is just ADA's is a piece of cake formula work.

 

 

Exactly right.  And you can clear a whole sector by yourself, in a heavy, by nibbling them off one by one, in the way you suggest.  Dip into the zone, at altitude, and draw them to you.  Take the one nearest, and shoot it until you have it's mates coming onto your six, then break contact, and get out of the zone.  When they circle back and give you their six, get back into zone and pick them off, in health order.  If you stooge around in-zone, you just get pecked to death by AA.  So don't stooge around in-zone.  :)





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