

Don't try to outclimb air defense bots, the truth is here!
#3 Posted 31 March 2018 - 12:05 AM
#6 Posted 31 March 2018 - 12:32 AM
Sheeple_Decimator, on 31 March 2018 - 12:05 AM, said:
If you go look at the standard stats of these planes the BOT have super-super charged versions. I think most good players kinda knew this already, but i'll admit these numbers a far grater than i thought.
For example compare the real Hornet that has a climb rate of 67 m/s to the Bot version that has 225. This is an example of where WG failed in bots since this type of discrepancy makes strategic game-play nearly impossible.
Edited by GiN_nTonic, 31 March 2018 - 12:36 AM.
#7 Posted 31 March 2018 - 12:39 AM
GiN_nTonic, on 30 March 2018 - 07:32 PM, said:
If you go look at the standard stats of these planes the BOT have super-super charged versions. I think most good players kinda knew this already, but i'll admit these numbers a far grater than i thought.
For example compare the real Hornet that has a climb rate of 67 m/s to the Bot version that has 225. This is an example of where WG failed in bots since this type of discrepancy makes strategic game-play nearly impossible.
Now I know why the Hornet can stay up with my Javelin in a 60 degree climb at 800km/h.
#8 Posted 31 March 2018 - 12:40 AM
#9 Posted 31 March 2018 - 12:40 AM
Sheeple_Decimator, on 30 March 2018 - 04:05 PM, said:
Look at the climb rate, pretty self explanatory.
#10 Posted 31 March 2018 - 12:41 AM
GiN_nTonic, on 30 March 2018 - 07:32 PM, said:
If you go look at the standard stats of these planes the BOT have super-super charged versions. I think most good players kinda knew this already, but i'll admit these numbers a far grater than i thought.
For example compare the real Hornet that has a climb rate of 67 m/s to the Bot version that has 225. This is an example of where WG failed in bots since this type of discrepancy makes strategic game-play nearly impossible.
I think they use it to reach bombers. Light air defense aircraft already stall while trying to do so, and I've seen heavies also having a hard time. Otherwise, I haven't had much problems vs ADA if I can split them up or take them with assistance

#11 Posted 31 March 2018 - 12:55 AM
GiN_nTonic, on 31 March 2018 - 12:32 AM, said:
If you go look at the standard stats of these planes the BOT have super-super charged versions. I think most good players kinda knew this already, but i'll admit these numbers a far grater than i thought.
For example compare the real Hornet that has a climb rate of 67 m/s to the Bot version that has 225. This is an example of where WG failed in bots since this type of discrepancy makes strategic game-play nearly impossible.
Thank you for your good and complete explaination.
#12 Posted 31 March 2018 - 03:11 AM

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.
#13 Posted 31 March 2018 - 03:43 AM
Those stats are not credible. If you looker at the climb rate of the Hurricane II by stats it's like 23, but in testing in training rooms actually much higher. You can't trust those numbers
#15 Posted 31 March 2018 - 05:03 AM
Don't fight them that way. I boost to altitude as soon as I get in and then go into a zone as high as I can. When I make contact i give one more short boost and then dive in. Killing top down, usually heavies first. the ada's are lower altitude so you can drag them all up to clear them one by one or just go in and T&B thrash them. Taking a base that is just ADA's is a piece of cake formula work.
Edited by PostTraumatic, 31 March 2018 - 05:03 AM.
#16 Posted 31 March 2018 - 04:01 PM
PostTraumatic, on 31 March 2018 - 05:03 AM, said:
Don't fight them that way. I boost to altitude as soon as I get in and then go into a zone as high as I can. When I make contact i give one more short boost and then dive in. Killing top down, usually heavies first. the ada's are lower altitude so you can drag them all up to clear them one by one or just go in and T&B thrash them. Taking a base that is just ADA's is a piece of cake formula work.
Exactly right. And you can clear a whole sector by yourself, in a heavy, by nibbling them off one by one, in the way you suggest. Dip into the zone, at altitude, and draw them to you. Take the one nearest, and shoot it until you have it's mates coming onto your six, then break contact, and get out of the zone. When they circle back and give you their six, get back into zone and pick them off, in health order. If you stooge around in-zone, you just get pecked to death by AA. So don't stooge around in-zone.

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