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Pslyder #1 Posted 19 March 2018 - 01:04 AM

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Hello WoWP Forum,

This is my first post and I have decided to not make the same mistake in this game as I did in WoT where I actually waited almost 5K games to seek help in getting better.  Trying to be brief but I am wondering what I can do to get better.  I have only played 30 games but I am running at an abysmal 33% w/r.  I am flying fighters, trying to stay in low tier (1-3) until I can figure out what I am doing before advancing up the line but in looking at my stats I cannot tell where I should focus on improving.  In most games my PR is in the top 3 but I am going to assume that means nothing if you are on the losing team.  So far I am averaging 5492 per battle.  I have 115 enemy kills, 39 assisted kills and 64 air defense aircraft shot down.  I also manage to get a stripe or two for aircraft grade on a pretty regular basis but guessing that is also meaningless.   As a fighter I focus on shooting down the enemy planes, covering friendly bombers, securing areas and then moving on with the rest of the team however it seems like winning is next to impossible.  Should I stay in areas secured and defend more?  Are fighter planes the wrong choice to learn the game with?? I think I do my fair share of damage but clearly it is not enough.  At this point I am not sure what to focus on to give my team a better chance of winning and I am looking for help from the experts in the forum before I get to far down the wrong path here like I did in Tanks.  The game is fun but losing 2 out of every three games gets to be a bit much even if only over 30 games. Thanks in advance for any advice on where I can look to get information on how to get better.



SpiritFoxMY #2 Posted 19 March 2018 - 01:19 AM

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1. Welcome to the game!

 

2. Fighters are generally the meta right now so you're on the right track. The British tree in particular is very good although at tiers 1 - 5 the American tree devastating as well.

 

3. Be flexible and, at the low tiers, be aggressive. If youve been playing over the last weekend, youre probably getting sealclubbed as theres a rather unpopular event mode running at the moment so a lot of veterans are farming points down at tiers 2 - 3.

 

Basically, aim to kill enemy airplanes WITHIN the capture circle. There should be an icon that lights up in the middle of your display when youre in a cap point. Airplanes shot down outside those points dont affect the game one bit. When an airplane dies in a point, it contributes to its capture.

 

Aim for the easy kills - it takes only three kills to capture a Garrison (star icon) and four to take an airfield. Don't die in the cap - it counts against your capture points. If you're  badly hit and about to die, try to run out of the cap.

 

Protect your idiot allies. Them dying in the cap will also set it back as well - it's all a balance of killing faster than your idiot allies die.

 

Some caps are more important than others - Command Centers for one. Try to cap those ASAP. They cannot be fully capped by fighters. In these cases, protect your Attackers (triangle icon)


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


SpiritFoxMY #3 Posted 19 March 2018 - 01:33 AM

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Above all, have fun! 

 

You can check out LMG's Ground Attack guide here: 

http://forum.worldof...ff-up-properly/

 

That'll get you the basics of shooting at ground targets.

 

http://forum.worldof...tips-or-tricks/

 

This one will give you some idea of beating better turning fighters than you.

 

http://forum.worldof...our-new-bomber/

 

And this one does bombers.

 

http://forum.worldof...d-attack-craft/

 

And here's Mercsn ranting about not wasting time shooting ground targets unless you're a GAA. He has a point.

 

 


***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


ClosedCoffin #4 Posted 19 March 2018 - 03:49 AM

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Good for you Pslyder, I made that mistake in Tanks too.

And I'm still making that mistake in Planes.

I only knew about half that stuff SpiritFoxMY just told you.:facepalm:



ArrowZ_ #5 Posted 19 March 2018 - 04:03 AM

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Well done in jumping in for asking advice early on. You'll find quite a few like to share & help around in this forum. So don't be afraid to keep asking.

 

Couple points I'll add on top of spiritfoxmy (covered most of it already):

 

  • From what I can tell, you like the fighters style initially. But what may not be obvious to you at first are the 2 main styles of gameplay in this game (if you already know this just skip to the next point). You have Turn n' Burn type planes as well as Boom n Zoom type planes. Both have their characteristics but one thing's for sure in the current 2.0 meta Turn n' burn is definitely the playstyle most are accustomed to and is the most used to generating wins in Conquest Mode (not taking into consideration the current event modes that is ongoing. Depending on the style that suits your gameplay, will directly affect what planes you should grind first in your first few 100 battles. This will make it easier for you to hone your skills and eventually you will do better the more battles you rack up - but one thing you'll have to cover first which I will put in another point (understanding the game modes).

 

  • BnZ type planes by nation are: Germany, USA, UK & USSR MiG line.

 

  • TnB type planes by nation are: USSR Yaks/La's, Japan Multi role zeros, Light Fighter Ki's, UK Spitfires/Hurricanes & Tornado

 

  • So whatever you choose first, I would heavily suggest sticking to that fighter line for the first 200-300 maybe even 500 battles if you don't mind the grind to learn the game's mechanics and the aircrafts. But if you're in a hurry or just want to try other planes 100-150 battles is more than enough, depending on yourself ofcourse. Everyone is different in how quickly they pick up an aircraft. For the other types like Bombers, Heavy Fighters or GAs, those you'll have to experiment whether you like it or not. They're more situational at best and not as noob friendly as some of the easier fighter aircrafts like the Spitfires. You could get into the GAs since they focus more on attacking ground targets. But you'll find yourself being swarmed by alot of things if you're not used to how GA gameplay works or how to defend yourself flying one.

 

  • If you got the spare cash I'd grab a tier 5 premium, which is the minimum i'd recommend for most silver farming sessions (the main currency to purchase all things in game including more planes and hangars). Just one premium aircraft you can go back to while waiting on your other active battle can help you generate silver quicker and free exp as well. The higher the tiered premium the better due to the increased exp/silver rates at tiers 6-10. But its up to your budget. The event that's currently ongoing now is providing a means to grab 2 tier 8 premium aircrafts through some ridiculously designed missions - if you can stomach incompetence and can get passed silly artificial brick walls then you may just have enough time before april to grab one. GL on that grind though. It's rough.

 

  • Understand the game modes - this should be the first thing you need to grasp alongside learning the aircraft you are flying - which easily goes hand and hand. Understanding both the game mode's objectives and the strengths and weaknesses of your aircraft will put you ahead of many others and will also help you influence the match more & not just rely on bots. You still have to help the AI abit like capturing sectors that they seem to take like 10,000 years to do, or clearing their tails when that one important military base cap is being heavily contested. Learn to observe the goings on in the match - you'll see patterns occuring time and time again with these bots. Use that to your advantage and make smart decisions accordingly. Make use of your map as well. It's your best friend in understanding what the heck is going on in the match, especially where you need to place your fighter to do the most damage and support your team.

 

  • Conquest mode - Took me a while to get used to this one due to coming out from 1.x standard battles since they are quite different. The main idea is capturing as many sectors as you can and HOLDING them as long as you can to maintain the lead in superiority (influence) points. Which is easier said than done as you can imagine. There are certain sectors you need to watch out for - Mining Plant, Military Bases, Command Centers, Airbases, Airstrip & finally the ordinary one that is in every map Garrisons. 3 main important sectors give alot of influence points - Mining plant, Military bases & Command Centers. Each of these sectors have their own gimmicks in how they benefit your meter up the top of the screen. There should be a guide here in differentiating what each of these sectors looks like on the map but it should be relatively obvious which one is which. Mining plant (when captured) gives a huge amount of influence points each minute (i think?) but the whole point here that its a big sector to keep the rest of the match. Military bases (when captured) auto attacks other sectors with missile attacks (with some fancy visuals) and it only ever attacks one ground target at a time. Command Centers (when captured) are the ones that generate bomber formations that drop payloads of ordnances on one sector that is going to - you'll see this one on your map very clearly with dotted active lines. Pay attention to this one, if you leave those bomber formations alone they WILL capture a sector in one or two passes - game over for your team most of the time if left unchecked. May explain your recent loss streaks outside of invasion weekend.

 

  • Attrition Mode (Event): This one is easy to learn. Just kill stuff to lower the resource points up the top of the screen (the meter). Air defence aircrafts don't count (the white air targets) only red targets. And capping sectors increases your resource points by 1 point. Obviously the more resource point you have the greater it'll take away from the enemies resources through air kills. So if you have 3x resource points and you kill an enemy red aircraft, you will remove 3 resource points from the enemy's resource meter.

 

  • Invasion Mode (event): This one is tricky and the worst mode out of the 3 imo. You have 2 sides: Defending & Attacking. Depending on the MM's mood it'll put you either on the defend team or the attack. Defending is easy - you defend by killing the attacking planes until their time runs out - that's when you win. Defending team has less respawns than the attacking (you'll see that at the top just below the meter) because balance. Attacking teams have to basically do everything in conquest mode by capturing ALL the sectors on the map at the given time, whilst having to worry about burning through those respawns (25 in total now). Each sector captured by the attacking team adds the same time boost regardless of the sector type (mining plant or military base or command center etc). They got it tough. Defending side doesn't have to worry about capturing sectors or destroying ground targets because they simply can't due to the limitations of the mode. So you'll figure this one out which side you'll enjoy more.

 

Good news is these modes are only active during weekends. The rest of the week is conquest. So I would focus on learning that the most as it's a great base learning curve for the other modes. Understand the game modes and learn your aircraft and you'll be golden by the time you get to your 1000 battles. 

 

Also hop onto the Guides Section of the forums for all the reading material you need. That will get you started with what you need to know and expect with the coming battles and future grinds. GL friend and I wish you many bot stomping battles! :honoring:

 

(Abit of along post oops - but is worth the read especially if you are new to this title)


Edited by ArrowZ_, 19 March 2018 - 04:21 AM.

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Worland #6 Posted 19 March 2018 - 05:50 AM

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As someone who also crossed over from tanks recently, I can relate. I learned a few things really quick. What wins a battle in tanks doesn't work here. Killing enemy planes is not as important as capturing the various bases on the map. You do no good slaughtering bots over one base all game. You have to disengage and move on to other bases to win.

Most of your team is made up of bots. Pay attention to the player names, and you'll soon be able to recognize a human from a bot. You can't depend on the bots to do anything right. It's really up to you to win.

I found out pretty quick not to fly anywhere alone. Stay with the pack. Safety in numbers.  

Pslyder #7 Posted 19 March 2018 - 09:44 PM

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Thank you all so much for the comprehensive feedback, this is really very helpful.  I should have posted the line I was going down as it looks like I may have chosen the wrong one for being a noob.  I started down the American fighter line b/c of the P51 (my favorite WWII era plane).  Sounds like maybe I should switch over to the Spitfire or the Zero??  Just got to T4 on the American line so not too far along and was really planning on spending much more time in T1-3 while I absorb this feedback and work to improve my skills.  Thanks again, I really appreciate the advice.

ArrowZ_ #8 Posted 19 March 2018 - 09:57 PM

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You wont hinder yourself if you take up another line. This just means you'll be experimenting more at lower tiers which playstyle suits you and you'll get a general idea of what the different aircraft types play like down there. Plus with another line you can swtich in between battles to keep your silvers generating. You can sort of get away without a premium aircraft nowadays due to increased exp/silver rates overall. But once you get to the higher tiers you may want to consider getting one as things start to get more expensive - cost of buying the aircraft, equipment, retraining pilots etc.

 

As for the spitfire vs zero line. I would say spitfire is the easier choice. It's definitely the popular choice for conquest and attrition.


Edited by ArrowZ_, 19 March 2018 - 09:59 PM.

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SpiritFoxMY #9 Posted 20 March 2018 - 01:13 AM

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You can check out the following for an idea of the different nation's characteristics : http://forum.worldof...ions-strengths/

 

US isn't a bad nation but suffers from terrible, terrible weapons past tier 5. Basically you're using the same guns from tier 5 to 10: .50 cal HMGs. The DPS keeps pace but the range doesn't to the point where even the horrible German MK108s outrange you (600m vs. 450m). The tier 10 Sabre is an excellent performer with just impossibly bad guns.

 

That said, the premium Chinese P51K currently holds my record for my best game ever and its essentially a P51D with a slightly higher rate of climb so the line isn't hopeless.

 

There's two lines of thought over the Spit. It's the most newbie friendly fighter line but some feel that it's also a bit of a crutch that doesn't encourage people to learn the nuances of BnZ vs. TnB. At tier 4, the best examples of the two playstyles are the 109B and Ki-43-I.

 

Japanese planes explode if someone so much as looks at you funny.


Edited by SpiritFoxMY, 20 March 2018 - 01:57 AM.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


Doc_Ebs #10 Posted 20 March 2018 - 06:57 AM

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View PostPslyder, on 19 March 2018 - 09:44 PM, said:

Thank you all so much for the comprehensive feedback, this is really very helpful.  I should have posted the line I was going down as it looks like I may have chosen the wrong one for being a noob.  I started down the American fighter line b/c of the P51 (my favorite WWII era plane).  Sounds like maybe I should switch over to the Spitfire or the Zero??  Just got to T4 on the American line so not too far along and was really planning on spending much more time in T1-3 while I absorb this feedback and work to improve my skills.  Thanks again, I really appreciate the advice.

I will not disagree with what most have said but I will disagree with what some have said in terms of stick with one plane. I say pick a couple lines. Pick a turn and burn plane, pick a boom and zoom, pick a GA/bomber/heavy/multi role. If you start up a boom and zoom plane and hate it how are you going to get better if you struggle with the one line you chose?

 

As for the p51 line, it is a challenging one as it changes roles but it does allow some experimenting. Early planes pretty much all use machine guns (this line all uses machine guns) and they all handle similarly some edging out on maneuverability. In tier 3-5 your plane is kinda a jack of all trades decent handling and good elevation. Tier 6+ you start losing some of that Jack of all trades with the actual mustangs. These are high elevation long range escort planes. They don't turn great and they don't really "boom" when they zoom. You get up high chase down bombers and heavies and drop down to medium elevations to do staffing runs then run back to the top.

 

Germans are the kings of boom and zoom. They have a good compliment of guns and engines where you run up hit someone hard and as they start to turn you hit the boost and scream on past them while they are on the brakes. One or two passes from a competent German pilot and your plane is about dead usually. Try the BF line if this sounds good.

 

Turn and burn low and mid tier kings are Japanese (always spell it out or JPN never the first 3 letters that's a racial slurr) the zero is the turn and burn master early on. Drop in behind someone light up the guns and watch health vanish. When they start to turn use you a and d keys to roll drop your flaps then ride the knife edge while braking to stay on target. A good rule of thumb is turn and burn planes don't have great elevation. This mold is broken by a few. Late Ki planes, late spits, and lawn darts.

 

Spitfires are probably the most well rounded line you can pick in the beginning. It turns well, has alright boost, good guns, and can go decently high (The German spitfire premium has a better top engine than the spit v and has better elevation and speed because of it.)

 

Honorable mentions Japanese Ki lines (early planes are very squishy with mediocre guns but good turning. Later lines have great guns, great turning but are always squishy) British multi role (decent turns, good guns, good engines, bombs or rockets) American heavy planes (p38 lines are fast with great guns... You won't out turn much of anything... flying pancake final word in OP tech tree heavies. Turns like multi role so faster than heavies but slower than turn and burn fighters has great guns and pretty fast) 

 

Hope this helps if you are looking for a flight mate hit me up we can use teamspeak or discord if you have a Mic. I have been playing at about 7-1030 pm eastern time.


Edited by Doc_Ebs, 20 March 2018 - 08:14 AM.


trikke #11 Posted 20 March 2018 - 06:49 PM

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View PostSpiritFoxMY, on 18 March 2018 - 08:19 PM, said:

1. Welcome to the game!

 

2. Fighters are generally the meta right now so you're on the right track. The British tree in particular is very good although at tiers 1 - 5 the American tree devastating as well.

 

3. Be flexible and, at the low tiers, be aggressive. If youve been playing over the last weekend, youre probably getting sealclubbed as theres a rather unpopular event mode running at the moment so a lot of veterans are farming points down at tiers 2 - 3.

 

Basically, aim to kill enemy airplanes WITHIN the capture circle. There should be an icon that lights up in the middle of your display when youre in a cap point. Airplanes shot down outside those points dont affect the game one bit. When an airplane dies in a point, it contributes to its capture.

 

Aim for the easy kills - it takes only three kills to capture a Garrison (star icon) and four to take an airfield. Don't die in the cap - it counts against your capture points. If you're  badly hit and about to die, try to run out of the cap.

 

Protect your idiot allies. Them dying in the cap will also set it back as well - it's all a balance of killing faster than your idiot allies die.

 

Some caps are more important than others - Command Centers for one. Try to cap those ASAP. They cannot be fully capped by fighters. In these cases, protect your Attackers (triangle icon)

 

all excellent tips from a pro pilot

 

"Basically, aim to kill enemy airplanes WITHIN the capture circle"     

 

personally, my hardest one to remember and adhere to, in the heat of battle... 

 

don't even bother chasing them if they run out of the circle, because you get nothing that helps your team if they die outside... they'll come back, don't worry

 

it's really hard to reorder your playstyle to one that places your team's interests over your own...  ask my flight partners just how exasperating it is to fly with a greedy selfish kill-stealing a--hole

 

believe me, they will tell you

 

edit:   and welcome to the forum... tons of good tips within

 


Edited by trikke, 20 March 2018 - 06:50 PM.

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Dru83 #12 Posted 20 March 2018 - 07:39 PM

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As Arrowz said, it's important to know the difference between Turn and Burn (TnB) planes and Boom and Zoom planes (BnZ). Some planes can be a mixture of the two as well. For example, in the American P-51 Mustang line, the first 2 planes (tier I and II) are TnB planes, they are slower, but turn very well. The next two planes are a mixture of the two, they have decent speed and can turn an average amount. All the planes from Tier 5 to Tier 8 are pure Boom and Zoom planes. That is, you should never attempt to turn in them unless the enemy is so far away they can't shoot you. Also, BnZ planes often do better changing direction on the vertical then making horizontal turns. So, a mustang, bf 109, or other BnZ plane generally reverses quicker doing a half loop and a half roll (called an immelman) or a half roll and a upside down half loop(called a split S), then just turning.

I think the best plan for starting out is to pick one plane of each type and also try to spread them out amongst the different countries. So, you might keep your Hawk and also start down the UK Spitfire line, that would give you a good light BnZ line and a good light TnB line to work on. The Spitfires are one of those in between planes, they're not the best turners, but they can out turn most planes, and they're faster than most of the really good turning TnB planes. You should also try a heavy, ground attack, multi-role, and bomber, as well just to see if you like them any better. The Russian fighter lines start with a few multi-roles and then splits into 2 TnB fighter lines (Yak-1 line and Lagg/La line), a TnB multi-role line (Yak-7), and a BnZ fighter line (Mig-3 line). The first few Russian planes are easy to fly and turn very well and are also the only early standard planes that have rockets.


 

Here's some more info on the types of caps to go along with the good info Arrowz posted above.


 

Garrison - has 2 defense fighters and 2 defense heavies and can be captured by killing all four defense planes without destroying ground targets - has 2 AA guns and 2 High altitude flak guns

small Airstrip - has a lot of fighters (6-7) and can be captured by killing four defense planes if I remember right - has 2 AA guns

Large Airbase - has a lot of light fighters and 2 heavy fighters. There are many AA guns - It can be captured by a fighter destroying only defense planes - will heal planes unless repair building is destroyed

Military base - has 2 heavy defense planes and lots of AA and flak guns. It cannot be captured by a fighter destroying only defense planes, you need to destroy ground targets or enemy players as well. These are good to have on your side because they can slowly capture enemy bases without you having to fly over there and risk your plane.

Command Center - has 3 defense fighters and lots of AA and flak - Cannot be captured by a fighter destroying only defense planes, but one or two ground targets will get the cap when added to shooting down the 3 planes, so it's good for multirole fighters and heavies. Comm centers will spawn bomber flights, so capturing these first will make life easier.

Mine - Does not have any defense planes, so cannot be captured by fighters alone unless enemy players are in the area. It has lots of high altitude flak guns and heavily armored ground targets. In addition to the standard 3 points every so often, the mine will also give you a large point boost every minute and a half. A team with just a mine can beat a team with 2 or sometimes even 3 other captured areas because of this.

Stronghold - this is a special area that only appears on the new weekend modes, invasion and attrition. There are no defense planes, lots of heavily armored targets, and lots of AA and flak guns.


 


 


Edited by Dru83, 20 March 2018 - 11:41 PM.


Reitousair #13 Posted 20 March 2018 - 07:45 PM

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View PostPslyder, on 19 March 2018 - 01:44 PM, said:

Thank you all so much for the comprehensive feedback, this is really very helpful.  I should have posted the line I was going down as it looks like I may have chosen the wrong one for being a noob.  I started down the American fighter line b/c of the P51 (my favorite WWII era plane).  Sounds like maybe I should switch over to the Spitfire or the Zero??  Just got to T4 on the American line so not too far along and was really planning on spending much more time in T1-3 while I absorb this feedback and work to improve my skills.  Thanks again, I really appreciate the advice.

 

Welcome to the (virtual) skies of World of Warplanes! 

 

Still, the Mustang line is a bit... it's good, but, towards the end it starts to require a fairly advanced pilot to use to any effect beyond just scratching some paint off of people.

I would not recommend the Japanese for your first line at all, you will quickly be infuriated as you get ripped apart in seconds unless you're an excellent pilot. They do change quite a bit by the later tiers however but that's a looooooooong way for a new player.

Spitfires are arguably "the meta" right now there's nothing particularly bad about them and they're exceedingly noob-friendly. However at the same time, I would recommend against this line as you will quickly find the incredible performance to be crutches to lean on and not grow very much as a pilot, and by tiers 9 and 10 their playstyle changes dramatically.

My recommendation would probably be either the Lavochkin (La) line or the Mikoyan-Gurevich (MiG) line. Lavochkins are solid all-rounders and can help you grow as a pilot without having you lean too hard on them, and MiG's, well, once you get past tier 6, if you can learn how to use them, they're some of the strongest aircraft in the entire game, I'm nigh unbeatable in my I-250 no matter my opponent.

 

To summarize however, fly whatever you want, you'll learn in due time and if it doesn't work out, well, don't worry, there's no rush to get to tiers 9 and 10, they're pretty sparse anyways, and fly several different lines, broadening your range of skills is important to becoming a strong pilot overall.


I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

 


LMG #14 Posted 20 March 2018 - 08:54 PM

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View PostDru83, on 20 March 2018 - 02:39 PM, said:

Here's some more info on the types of caps to go along with the good info Arrowz posted above.


 

Garrison - has 2 defense fighters and 2 defense heavies and can be captured by killing all four defense planes without destroying ground targets - has 2 AA guns and 1-2 High altitude flak guns

small Airstrip - has a lot of fighters (6-7) and can be captured by killing four defense planes if I remember right - has 2 AA guns

Large Airbase - has a lot of fighters and more AA guns including 2 flak guns - can be captured by a fighter destroying only planes - will heal planes unless repair building is destroyed

Military base - has 2 heavy defense planes and lots of AA and flak guns. It cannot be captured by a fighter destroying only defense planes, you need to destroy ground targets or enemy players as well. These are good to have on your side because they can slowly capture enemy bases without you having to fly over there and risk your plane.

Command Center - has 3 defense fighters and lots of AA and flak - Cannot be captured by a fighter destroying only defense planes, but one or two ground targets will get the cap when added to shooting down the 3 planes, so it's good for multirole fighters and heavies. Comm centers will spawn bomber flights, so capturing these first will make life easier.

Mine - Does not have any defense planes, so cannot be captured by fighters alone unless enemy players are in the area. It has lots of high altitude flak guns and heavily armored ground targets. In addition to the standard 3 points every so often, the mine will also give you a large point boost every minute and a half. A team with just a mine can beat a team with 2 or sometimes even 3 other captured areas because of this.

Stronghold - this is a special area that only appears on the new weekend modes, invasion and attrition. There are no defense planes, lots of heavily armored targets, and lots of AA and flak guns.

 

Actually, Garrisons I believe have 3 or 4 light air defense aircraft + 2 AA guns of each type (often on the opposite side of the sector). Airbases do not have any high altitude AA, only low altitude AA, but they do have two Heavy Air Defense Aircraft flying around


Edited by LMG, 20 March 2018 - 08:54 PM.

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Dru83 #15 Posted 20 March 2018 - 11:09 PM

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Thanks for the input LMG. Yeah, for some reason I thought there was high alt AA at airbase, but I do think I'm wrong on that. Maybe garrison aircraft change sometimes, because I've been seeing them in that 2 light fighter 2 heavy fighter configuration. Hmm... yeah I guess I forgot about the two heavies at the airbase in addition to the fighters... my bad. Thanks for the corrections, I've changed the AA gun and heavy info at airbase.

Edited by Dru83, 20 March 2018 - 11:42 PM.


Martymart1976 #16 Posted 21 March 2018 - 04:35 AM

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Good Evening...

 

I am MartyMart1976 in game.  Go ahead and add me as a friend and I can fly some low tiered planes and show you the ropes.  I normally play weekend nights but I am around to help out...I am not the Red Baron reincarnated but I am an okay pilot I guess...see you around!



MrNellis #17 Posted 21 March 2018 - 06:11 PM

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View PostPslyder, on 19 March 2018 - 01:04 AM, said:

Thanks in advance for any advice on where I can look to get information on how to get better.

I have the same story as you... also new from Tanks! Thanks so much for starting this thread (and to those who answered).  I found it because I have all the same questions... and here's one more:

Do you guys sometimes hold-off on killing weak reds right before the squall line?  

Thanks!



Reitousair #18 Posted 21 March 2018 - 06:20 PM

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View PostMrNellis, on 21 March 2018 - 10:11 AM, said:

Do you guys sometimes hold-off on killing weak reds right before the squall line?  

Thanks!

 

Yup, I do this, however it's pretty situational, sometimes you have to kill them before their teammates come to save them, or maybe they're in an extremely dangerous aircraft and need to be put down ASAP.

 

But, when I catch somebody alone without any friends and squall line is a few seconds away, I'll hold my fire until I know for sure the squall line has arrived and they won't be coming back.


I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

 


LMG #19 Posted 21 March 2018 - 08:40 PM

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View PostMrNellis, on 21 March 2018 - 01:11 PM, said:

I have the same story as you... also new from Tanks! Thanks so much for starting this thread (and to those who answered).  I found it because I have all the same questions... and here's one more:

Do you guys sometimes hold-off on killing weak reds right before the squall line?  

Thanks!

 

I mostly do it on bots, or especially annoying players that just keep hunting me down all-game-long (and I mean hunting like I'm nowhere near an enemy objective and they go out of their way, sometimes over multiple hostile sectors, and ignore hostile aircraft that start shooting at them, just to pick a fight with me :facepalm:)


Edited by LMG, 21 March 2018 - 08:46 PM.

This is my IL-2 (t). There are many like it, but this one is mine. :child:

ArrowZ_ #20 Posted 22 March 2018 - 12:21 AM

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With that particular question, It also comes down to whether you want the increased exp/silver gains if you can manage to kill that same enemy red again after squall line (if you do happen to kill him before). Could be negligible if it is focused just on one person but if you do it on multiple targets you could potentially rack up more exp & silver if they respawn back. Assuming ofcourse you are confident you CAN shoot them again. If it comes down to a dangerous player, then yes I would take them down after squall hits which is arguably a decent tactic. Kind of like crashing before squall line so you can get a fresh full HP plane which I undoubtedly do at times... :hiding:This all revolves around the flaws of squall line and the exploits that can be done with it.

That Ozi Client Side Lagger

 

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