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Update 2.0.4: Downtime and information

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GhostPrime #1 Posted 27 February 2018 - 05:53 PM

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Hello Pilots!

 

The servers will undergo maintenance on February 27 from 19:00 PT (22:00 ET) - 22:00 PT (Feb. 28 01:00 ET)  

During this time the servers will be unavailable.

 

We apologize for any inconvenience that this causes.  

 

Patch Notes

 



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The_Wild_Weasel #2 Posted 27 February 2018 - 05:56 PM

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I hope chat works ...any update on that?

 

maybe some "compensation" like we got in WOT? ...seems like the reasonable thing to do , as we continually deal with this problem ....with no solution.


Edited by SlappedbyPatton, 27 February 2018 - 05:57 PM.


MARS_REVENANT #3 Posted 27 February 2018 - 06:08 PM

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View PostGhostPrime, on 27 February 2018 - 12:53 PM, said:

Hello Pilots!

 

The servers will undergo maintenance on February 27 from 19:00 PT (22:00 ET) - 22:00 PT (Feb. 28 01:00 ET)  

During this time the servers will be unavailable.

 

We apologize for any inconvenience that this causes.  

 

Patch Notes

 

 

Will the time for the events be from start to finish continuously each weekend?  Or for only portions of each day?

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msu_mark #4 Posted 27 February 2018 - 07:08 PM

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View PostSlappedbyPatton, on 27 February 2018 - 11:56 AM, said:

I hope chat works ...any update on that?

 

maybe some "compensation" like we got in WOT? ...seems like the reasonable thing to do , as we continually deal with this problem ....with no solution.

 

 

Amen brother! It's killing the clans.



FluffyPabu #5 Posted 27 February 2018 - 08:28 PM

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View PostSlappedbyPatton, on 27 February 2018 - 05:56 PM, said:

I hope chat works ...any update on that?

 

maybe some "compensation" like we got in WOT? ...seems like the reasonable thing to do , as we continually deal with this problem ....with no solution.

 

chat is now working.

 

Regarding compensation.. only in our dreams.



trikke #6 Posted 27 February 2018 - 08:31 PM

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"Lighthouse" is back!          

 

maybe that means my personal fav map Bay Bridge is right around the corner, with flotillas and convoys as cap points

 

(wait, how would they get 'rebuilt' after getting capped?    dammit!!)


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hawkeyededic #7 Posted 27 February 2018 - 09:06 PM

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View Posttrikke, on 27 February 2018 - 02:31 PM, said

(wait, how would they get 'rebuilt' after getting capped?    dammit!!)

 

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GUNDY_ #8 Posted 27 February 2018 - 09:22 PM

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View PostGhostPrime, on 27 February 2018 - 12:53 PM, said:

 

 

The Dornier Do 335 Pfeil ("Arrow") was a World War II heavy fighter built by the Dornier company. The two-seater trainer version was also called Ameisenbär ("anteater"). The Pfeil's performance was much better than other twin-engine designs due to its unique "push-pull" layout and the much lower aerodynamic drag of the in-line alignment of the two engines. It was Germany's fastest piston-engined aircraft of World War II.[2][page needed] The Luftwaffe was desperate to get the design into operational use, but delays in engine deliveries meant that only a handful were delivered before the war ended.

General characteristics

Performance

Armament

  • 1 × 30 mm (1.18 in) MK 103 cannon (as forward engine-mounted Motorkanone)
  • 2 × 20 mm MG 151/20 cowl-mount, synchronized autocannons
  • Up to 1,000 kg (2,200 lb) bombload

 

 

 

 

 

The Curtiss XF15C-1 was a mixed-propulsion fighter prototype of the 1940s.

General characteristics

  • Crew: 1
  • Length: 43 ft 8 in (13.32 m) tail up
  • Wingspan: 48 ft (15 m)
  • Width: 20 ft 5 in (6.22 m) wings folded
  • Height: 15 ft 3 in (4.65 m) wings spread; 17 ft (5.2 m) wings folded
  • Wing area: 400 sq ft (37 m2)
  • Empty weight: 12,648 lb (5,737 kg)
  • Gross weight: 16,630 lb (7,543 kg)
  • Max takeoff weight: 18,698 lb (8,481 kg) maximum overload
  • Powerplant: 1 × Pratt & Whitney R-2800-34W Double Wasp 18-cyl. air-cooled radial piston engine, 2,100 hp (1,600 kW)
  • Powerplant: 1 × Allis-Chalmers J36 centrifugal flow turbojet, 2,700 lbf (12 kN) thrust
  • Propellers: 4-bladed Hamilton Standard constant-speed fully feathering propeller, 13 ft 1 in (3.99 m) diameter

Performance

  • Maximum speed: 469 mph (755 km/h; 408 kn) both engines at 25,300 ft (7,700 m)
  • Range: 1,385 mi (1,204 nmi; 2,229 km)
  • Service ceiling: 41,800 ft (12,700 m)
  • Rate of climb: 5,020 ft/min (25.5 m/s)

Armament

  • Guns: 4x wing-mounted 20 mm (.79 in) cannon

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mnbv_fockewulfe #9 Posted 27 February 2018 - 09:30 PM

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I keep wanting to mistake the XF15 for a HF.:B

Also, I think I know why chat keeps breaking down.

 

State of WOWP servers.

Image result for exploding server gif


Be sure to check your logic privileges before posting on the forum.

 

mnbv_fockewulfe.png


 


MARS_REVENANT #10 Posted 27 February 2018 - 09:43 PM

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View Postmnbv_fockewulfe, on 27 February 2018 - 04:30 PM, said:

I keep wanting to mistake the XF15 for a HF.:B

Also, I think I know why chat keeps breaking down.

 

State of WOWP servers.

Image result for exploding server gif

 

I think they may have run a cable from Cali to Texas and are moving 1 part of the server at a time while trying to keep it connected.  But as they quickly unplug and plug it back in, it causes the disruptions.

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_Old_Bear_ #11 Posted 27 February 2018 - 10:09 PM

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Nothing about the "well known" Memory Error in Update 2.0.4 patch note ... depressing  :(

oldiowaguy #12 Posted 27 February 2018 - 10:25 PM

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XF15C, I might have to play again!

                                                                    

 


Catch21 #13 Posted 27 February 2018 - 10:45 PM

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View Post_Old_Bear_, on 27 February 2018 - 10:09 PM, said:

Nothing about the "well known" Memory Error in Update 2.0.4 patch note ... depressing  :(

 

Memory Error? :amazed: Let me leap to Persha's defense here- all these new maps and features and all you want to talk about are memory problems? Shame on you sir...

Edited by Catch21, 27 February 2018 - 10:49 PM.


ArrowZ_ #14 Posted 27 February 2018 - 11:37 PM

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View PostCatch21, on 28 February 2018 - 08:15 AM, said:

 

Memory Error? :amazed: Let me leap to Persha's defense here- all these new maps and features and all you want to talk about are memory problems? Shame on you sir...

 

Probably referring to the memory leak crashes or as I like to refer to as CTD crashes. But I could be wrong... WOWP has been known to always have memory leak issues from time to time with each patch additions.

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Ace_BOTlistic_Cosmo #15 Posted 28 February 2018 - 03:07 AM

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View PostMARS_REVENANT, on 27 February 2018 - 04:43 PM, said:

 

I think they may have run a cable from Cali to Texas and are moving 1 part of the server at a time while trying to keep it connected.  But as they quickly unplug and plug it back in, it causes the disruptions.

 

ya... go with that

this is what I envision...

 


if the pilot's good, see, I mean, if he's really..sharp, he can barrel that baby in so low [he spreads his arms like wings and laughs],

you oughtta see it sometime, it's a sight. A big plane like a '52. VRROOM! There's jet exhaust, fryin' chickens in the barnyard.


BirdForce #16 Posted 28 February 2018 - 09:04 AM

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Maybe in the next patch they'll balance the bots for both teams.. 

BirdForce #17 Posted 28 February 2018 - 10:00 AM

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And Im done with the game for a while.. 4 straight losses.. Against sub 50% players at t8 being carried by unbalanced bots.. One guy just farmed bombers the entire game.. Never seen him ONCE.. yet hits bots could do everything while my bots were lucky to shoot down a plane.. after 5 of them did a little damage each.. Rigging one teams bots to keep potatoes in your game is:

 

1. Not going to make potatoes better by thinking they're better because they're winning..

2.. Isnt going to keep good players who want to play your game in it.



ArrowZ_ #18 Posted 28 February 2018 - 11:17 AM

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One thing that's not clear in these patch notes (I may be just overlooking it) with the game modes, I notice there's a duration from March 2nd till April 8th. Does this mean these 2 modes will permanently stay available after those dates? I mean they take away global events once they're finished (like thor's hammer, allies vs axis, albion etc). Will it be like WOWS where the game modes are chosen automatically on Que?

 

Why even alternate them in the next following weekends? Would choosing the game mode be that detrimental to the overall playerbase? Just trying to understand the thought process behind this.


Edited by ArrowZ_, 28 February 2018 - 11:18 AM.

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_Old_Bear_ #19 Posted 28 February 2018 - 01:05 PM

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Я больше всего ценю объяснения

https://i.imgur.com/eQKjAm6h.jpg

Вы не говорите по-русски?


Edited by _Old_Bear_, 28 February 2018 - 01:12 PM.


_Old_Bear_ #20 Posted 28 February 2018 - 01:09 PM

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It seems the Site don't like my Imgur screen ... and make me post twice, sorry.

I hope the admin will also forgive my prowess as a Google-translator in Russian


Edited by _Old_Bear_, 28 February 2018 - 01:17 PM.






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