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Weapon Rebalance

rebalance buff firepower

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FIight #1 Posted 22 February 2018 - 04:24 AM

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What about doubling ROF & DPS of all guns?

Sure the current meta is not completely unplayable,

but with increased DPS the game will be more intense

and fast-paced. LFs, MFs, and HFs can kill enemy planes

with much improved efficiency, and they can be more effective

against enemy GAAs and bombers, which is a good thing since

bombers and GAAs are a bit broken under current meta. With buffed

firepower players in LFs can no longer worry about taking huge damage

caused by rear guns. So here is the proposed rebalance plan:

1. keep all shooting range unchanged, ROF of 20mm guns increase by 1.5, ROF of 30mm guns increase by 2, as well as 37mm, 50mm and 57mm;

2. make the ROF of .50 cal stay the same, but double their DPS;

3. make overheating unchanged, so players could output more damage;

4. make tracer rounds brighter so players can adjust lead with ease;

5. the damage of shells pretty much stay the same, except .50;

6. the damage of rear guns is also doubled, to benefit GAA;

7. rework gun sound to make them fit new ROF, like M61;

8. with increased firepower, GAAs can also cap faster;

9. double bombs/rockets damage and blast radius;

 

 

P.S. there will be no losers in this buff, and multiroles will be more competitive due to payload buff. 

BNZ planes can be more effective and impact the battlefield more. Some planes with nasty firepower,

like Swift and FW252 can be more effective, since 2 of MG213(30) or ADEN is already enough.

 


Edited by FIight, 22 February 2018 - 04:29 AM.


Fly_Time #2 Posted 22 February 2018 - 04:27 AM

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Good luck with that,LOL

LMG #3 Posted 22 February 2018 - 04:32 AM

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I don't think the game really requires a faster pace in it's current state. I'm not saying there shouldn't be a look at weapon balance, but I don't think just buffing everything will fix more than it'll break


This is my IL-2 (t). There are many like it, but this one is mine. :child:

trikke #4 Posted 22 February 2018 - 04:44 AM

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hey, i love the idea...  but just for my planes, please

 

i'll be the supertester, and i'll 'test' it 23 hours per day

 

i swear it


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Cenotaph #5 Posted 22 February 2018 - 05:00 AM

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Yes, please double the RoF on my F-94D Starfire's 20mm Vulcan... 3000 RPM isn't nearly enough.
I don't want to hurt you... I just want to kill you!

SpiritFoxMY #6 Posted 22 February 2018 - 05:31 AM

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View PostLMG, on 22 February 2018 - 04:32 AM, said:

I don't think the game really requires a faster pace in it's current state. I'm not saying there shouldn't be a look at weapon balance, but I don't think just buffing everything will fix more than it'll break

 

I agree with this - after getting two shot from 100% HP by kasyut in his/her Ta152 twice last night I shudder at what planes like that will do with this buff. I wouldn't complain in my 262 but... 

 

 

 

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Pogo68 #7 Posted 22 February 2018 - 05:36 AM

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View PostCenotaph, on 21 February 2018 - 09:00 PM, said:

Yes, please double the RoF on my F-94D Starfire's 20mm Vulcan... 3000 RPM isn't nearly enough.

 

Yes please.:)

I need to be able to vaporize an IL-40 in one pass :)


DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent

Reitousair #8 Posted 22 February 2018 - 05:56 AM

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Hmm, applying a universal buff to weapons, not sure how this'd work out really. A lot of the 1-shot machines would need their damage values tweaked to not make them just disintegrate people in <0.5seconds. The pace of combat I also haven't had a ton of trouble with lately and have found still fast enough to keep the action intense. However going to back to the old days might be fun, where time-to-kill was pretty much nothing at all and as soon as somebody got on your tail you were pretty much dead once you reached top-tier jets.

 

(but my PTSD from Me 410's 1-passing full health IL-2(t)'s, I don't want that triggered every day again)


I do fly Chinese aircraft a fair amount so... *ahem*

CHINA NUMBAH WAN

 

I even made a custom skin for my IL-10M!

 


FIight #9 Posted 22 February 2018 - 09:13 AM

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View PostReitousair, on 22 February 2018 - 12:56 AM, said:

 where time-to-kill was pretty much nothing at all and as soon as somebody got on your tail you were pretty much dead once you reached top-tier jets.

It makes more sense, and is also more realistic. For 2 equal-level pilots the rule is once you got hit, you are dead. Watch mini-map to

prepare for his attack and do violent scissor and rolls to screw his aiming. 



FIight #10 Posted 22 February 2018 - 09:21 AM

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View PostSpiritFoxMY, on 22 February 2018 - 12:31 AM, said:

 

I agree with this - after getting two shot from 100% HP by kasyut in his/her Ta152 twice last night I shudder at what planes like that will do with this buff. I wouldn't complain in my 262 but... 

 

 

 

kasyut is a very skillful player, and he is fairly good at using large calibre weapons...

still, depends on what plane you are flying, Ta-152 is fast, accurate and relatively nimble,

but it also has weaknesses. Don't head on with it cuz he probably got the head-on girl


Edited by FIight, 22 February 2018 - 09:22 AM.


SpiritFoxMY #11 Posted 22 February 2018 - 09:25 AM

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View PostFIight, on 22 February 2018 - 09:21 AM, said:

 

kasyut is a very skillful player, and he is fairly good at using large calibre weapons...

still, depends on what plane you are flying, Ta-152 is fast, accurate and relatively nimble,

but it also has weaknesses. Don't head on with it cuz he probably got the head-on girl

 

Wasn't head on or tail chased. Got high-angle sniped from above. BV210

Edited by SpiritFoxMY, 22 February 2018 - 09:35 AM.

***

But a truce to this mournful story

For death is a distant friend

So here's to a life of glory

And a laurel to crown each end


FIight #12 Posted 22 February 2018 - 01:19 PM

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View PostSpiritFoxMY, on 22 February 2018 - 04:25 AM, said:

Wasn't head on or tail chased. Got high-angle sniped from above. BV210

 

Try to engage in maneuverable combat, you can actually outturn him, and your boost and guns will make him lose

a lot hp when outrunning you. Stay under your altitude band and don't fly too high, you are slow and easy targets for

Ta-152 over 2000m



mnbv_fockewulfe #13 Posted 22 February 2018 - 09:28 PM

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View PostFIight, on 22 February 2018 - 04:24 AM, said:

What about doubling ROF & DPS of all guns?

Sure the current meta is not completely unplayable,

but with increased DPS the game will be more intense

and fast-paced. LFs, MFs, and HFs can kill enemy planes

with much improved efficiency, and they can be more effective

against enemy GAAs and bombers, which is a good thing since

bombers and GAAs are a bit broken under current meta. With buffed

firepower players in LFs can no longer worry about taking huge damage

caused by rear guns. So here is the proposed rebalance plan:

1. keep all shooting range unchanged, ROF of 20mm guns increase by 1.5, ROF of 30mm guns increase by 2, as well as 37mm, 50mm and 57mm;

2. make the ROF of .50 cal stay the same, but double their DPS;

3. make overheating unchanged, so players could output more damage;

4. make tracer rounds brighter so players can adjust lead with ease;

5. the damage of shells pretty much stay the same, except .50;

6. the damage of rear guns is also doubled, to benefit GAA;

7. rework gun sound to make them fit new ROF, like M61;

8. with increased firepower, GAAs can also cap faster;

9. double bombs/rockets damage and blast radius;

 

 

P.S. there will be no losers in this buff, and multiroles will be more competitive due to payload buff. 

BNZ planes can be more effective and impact the battlefield more. Some planes with nasty firepower,

like Swift and FW252 can be more effective, since 2 of MG213(30) or ADEN is already enough.

 

 

Weapons balance is much more complex than buffing DPS.

One way to improve guns is to decrease health pools. If you were going to increase damage per bullet (I wouldn't be against this), you'd also need to make the muzzle velocities slower, so as to make them easier to evade. Increasing dps could also mean increasing accuracy or letting us set our own gun convergence. I'm in favor of less powerful guns at far range (>200 yd), but make damage at close range (under 200 yds) exponentially higher. 


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nukethefearless #14 Posted 22 February 2018 - 09:45 PM

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huge damage from the bomber turrets? since when? :P

IronWolfV #15 Posted 22 February 2018 - 09:57 PM

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View Postnukethefearless, on 22 February 2018 - 03:45 PM, said:

huge damage from the bomber turrets? since when? :P

 

RB-17s and A26Bs can do some impressive damage with turrets.

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LMG #16 Posted 22 February 2018 - 10:33 PM

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View PostIronWolfV, on 22 February 2018 - 04:57 PM, said:

RB-17s and A26Bs can do some impressive damage with turrets.

 

The A-26B's turret's damage lies more on-par with tier VII ground-pounders, while the RB-17's is more in-line with tier VIII's. Personally I feel like the german bomber line could use turret dps equivalent to aircraft of a higher tier, as they are literally defenseless outside of their turrets


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FIight #17 Posted 22 February 2018 - 10:48 PM

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View Postmnbv_fockewulfe, on 22 February 2018 - 04:28 PM, said:

 

Weapons balance is much more complex than buffing DPS.

One way to improve guns is to decrease health pools. If you were going to increase damage per bullet (I wouldn't be against this), you'd also need to make the muzzle velocities slower, so as to make them easier to evade. Increasing dps could also mean increasing accuracy or letting us set our own gun convergence. I'm in favor of less powerful guns at far range (>200 yd), but make damage at close range (under 200 yds) exponentially higher. 

 

Great thought, I would prefer to make individual shell damage(20mm, 30mm and larger) constant, while increasing their ROF;

and for .50 cal, increasing the damage per bullet and make the ROF stay the same, and make shell velocity slower.

accuracy should be lower at longer range, so modify the dispersion function to make shells have better accuracy at less than 300m,

and exponentially decaying accuracy at larger than 300m. 


Edited by FIight, 22 February 2018 - 10:48 PM.


IronWolfV #18 Posted 22 February 2018 - 10:57 PM

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View PostLMG, on 22 February 2018 - 04:33 PM, said:

 

The A-26B's turret's damage lies more on-par with tier VII ground-pounders, while the RB-17's is more in-line with tier VIII's. Personally I feel like the german bomber line could use turret dps equivalent to aircraft of a higher tier, as they are literally defenseless outside of their turrets

No arguments from me. And on the Ju88A. The forward gun by the pilot, should be player controlled if you ask me.


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mnbv_fockewulfe #19 Posted 23 February 2018 - 12:15 AM

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View PostFIight, on 22 February 2018 - 10:48 PM, said:

 

Great thought, I would prefer to make individual shell damage(20mm, 30mm and larger) constant, while increasing their ROF;

and for .50 cal, increasing the damage per bullet and make the ROF stay the same, and make shell velocity slower.

accuracy should be lower at longer range, so modify the dispersion function to make shells have better accuracy at less than 300m,

and exponentially decaying accuracy at larger than 300m. 

 

Something like this would be possible with being able to set your own convergence. Better accuracy-damage at close range sacrificing long range snipes. I do agree with increasing RoF for 30mm, 20mm are currently the best guns in the game all around. 

Edit: in the current meta, I would make .50 cal damage constant up to max range.


Edited by mnbv_fockewulfe, 23 February 2018 - 12:17 AM.

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ArrowZ_ #20 Posted 23 February 2018 - 01:08 AM

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Imo probably the 3 calibers that I think needs to be retweaked are the - .50cals, 30mms & 37mms on fighters.

 

  • 50cals should get some of their range back (80% from the 1.0-1.4 meta) - this will help with the high tier jet battles. The shotgun spread affects this caliber heavily with its current poor range.
  • 30mm needs a boost in its muzzle velocity & ROF. But with these changes comes with a balance in its DPS. It's got a really high alpha damage right now & easily crits modules for some high damage rolls which will need to be tweaked.
  • 37mm needs to display close to what their historical ROF had. The muzzle velocities aren't that bad in lower tiers but could use a little boost in the higher tiers. Damage is nice when they "hit" but the lack of ROF with these guns is what kills this caliber.

 

My 2 cents.


Edited by ArrowZ_, 23 February 2018 - 01:10 AM.

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