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Critical Hits to the Pilot

Pilot Perk Skill Critical Hit Damage Dispersion Consumable

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Soylent_Red_Isnt_People #1 Posted 12 February 2018 - 07:12 PM

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How many critical hits to the pilot are y'all experiencing per sortie or overall game?

With almost all of my aircraft I just cannot get anywhere near more than perhaps two hostile planes, let alone a furball or capture encounter, to where I don't take a near instant pilot hit.

 

Makes it just a tad difficult to accomplish like, anything, in particular when I'll too often take another pilot hit just after the dispersion circle shrinks back down.

This is also one reason I am getting loathe to chase bombers & GAA, expecting the damn pilot hit that renders my plane even more neutered when probably already less than lethal for the situation.

 

Trying to cart about a first aid kit proved to be an absolute joke, and the planes were far better off with other consumables.

 

 

Far more than my share of bad luck than I should otherwise be expecting, some kind of connection or RAM issue, or am I doing something wrong?


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MARS_REVENANT #2 Posted 12 February 2018 - 07:19 PM

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I used to have my plane equipment set up for maneuverability and weapon accuracy.  Since 2.0 launched I was getting injured pilots and crits to wings, tail and engine as well as set on fire an insane amount of times. For every pilot injury i would get roughly 1 set on fire and 3 crits to tail/wings.

I have since set up my plane equipment for speed and durability, but I still run 2 wing/tail crits for every pilot injury, or fire.  AS well as the pilot skills that boost the equipment.  I would rather stay alive longer and hopefully get on someones tail than boost away, which doesn't work.

 

I carry a fire extinguisher in all my planes, pneumatic re-starter in HF , but in LF and MR I carry the maneuverability booster, and the repair for wings and tail.  This is my play style though, I am protected and can fix the crits that affect me the most.  Therefore I remain effective more often than not.

 

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Edited by MARS_REVENANT, 12 February 2018 - 07:19 PM.

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Doc_Ebs #3 Posted 13 February 2018 - 07:07 PM

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View PostMARS_REVENANT, on 12 February 2018 - 07:19 PM, said:

I used to have my plane equipment set up for maneuverability and weapon accuracy.  Since 2.0 launched I was getting injured pilots and crits to wings, tail and engine as well as set on fire an insane amount of times. For every pilot injury i would get roughly 1 set on fire and 3 crits to tail/wings.

I have since set up my plane equipment for speed and durability, but I still run 2 wing/tail crits for every pilot injury, or fire.  AS well as the pilot skills that boost the equipment.  I would rather stay alive longer and hopefully get on someones tail than boost away, which doesn't work.

 

I carry a fire extinguisher in all my planes, pneumatic re-starter in HF , but in LF and MR I carry the maneuverability booster, and the repair for wings and tail.  This is my play style though, I am protected and can fix the crits that affect me the most.  Therefore I remain effective more often than not.

 

Don't forget to +1 if you agree.

Sound theory brother. I personally have never carried the wing fix as I always assume that if they got on my wings already my turn and burn plane was pretty much dead anyhow... usually holds true 



trikke #4 Posted 13 February 2018 - 07:40 PM

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LMG #5 Posted 13 February 2018 - 07:41 PM

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My pilot gets shot an awful lot, so much that it makes me wish he had a survivability skill like the reargunner does. Nothing like flying a Ju 88 P with an injured pilot :(

 

Edit: Noticed that we do have a pilot survivability skill, but sadly it costs 2 skill points :angry:


Edited by LMG, 14 February 2018 - 02:57 AM.

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NorthernPorter #6 Posted 13 February 2018 - 09:15 PM

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Pilot crits aren't a big concern for me. I'll maybe get hit with a pilot crit a couples time per match. While it is an annoyance, I usually just either hold my fire tills he heals or I'll break and fly away to heal.

In my fighters and multiroles I carry the extinguisher, re-starter, and wing repair because those are my big concerns when in a furball. I might try Mar's loadout too though. In my bombers or attack aircrafts I'll drop the wing repair for a med kit because I'm less concerned about losing maneuverability in those roles.



IronWolfV #7 Posted 13 February 2018 - 09:17 PM

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I lose my pilot almost once a match these days.

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SOLxCAT32 #8 Posted 13 February 2018 - 09:40 PM

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I run pilot repair on all my planes these days. While losing your pilot is bad for turnfighters, it's even worse for a BnZ specialist like me. You only get a little bit of time on target, and if your pilot is critted, that turns into a wasted pass. 

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Sea_Of_Stars #9 Posted 14 February 2018 - 03:42 AM

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Your pilot is almost certainly going to get crit at least once a game, if not upwards of four or five times during a match, which sometimes happens to me. Having a dead pilot is more devastating in certain situations than it is in others, but regardless I always have a first aid kit on my planes. It's not just pilot critting that's an issue, it's crits in general. Bots will make a pass on you, put a single burst of fire into you, and that one burst will 1. Destroy a wing 2. destroy your engine 3. kill your pilot 4. set you on fire. It's happened to me (multiple times) and it will happen to you. Major irritant. Bots are probably using gold ammunition to make them more of a challenge.

trikke #10 Posted 14 February 2018 - 04:00 AM

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View PostDrenaje1, on 13 February 2018 - 10:42 PM, said:

 Bots are probably using gold ammunition to make them more of a challenge.

 

omg!  that cannot be true, but it explains a lot

 

i do see some routinely snuffing out fires, but others burning down like a double-wide trailer 

 

maybe random pilot skills, too?


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Soylent_Red_Isnt_People #11 Posted 14 February 2018 - 10:50 PM

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View PostMARS_REVENANT, on 12 February 2018 - 05:19 PM, said:

I have since set up my plane equipment for speed and durability, but I still run 2 wing/tail crits for every pilot injury, or fire.  AS well as the pilot skills that boost the equipment.  I would rather stay alive longer and hopefully get on someones tail than boost away, which doesn't work.

 

I carry a fire extinguisher in all my planes, pneumatic re-starter in HF , but in LF and MR I carry the maneuverability booster, and the repair for wings and tail.

Apart from the Mustang, Zero, and Bf109 (or my heavies) I've switched out the engine restarter for [control surface trim] on my other planes as you suggest and have had fairly good results with the change.

I have a few aircraft setup for maneuver, self-sealing tanks, or etc etc, but had for the most part always gone with run-of-the-mill tuning/airframe/covering equipment builds.

 

 

 

View PostDrenaje1, on 14 February 2018 - 01:42 AM, said:

Your pilot is almost certainly going to get crit at least once a game, if not upwards of four or five times during a match, which sometimes happens to me.
Major irritant. Bots are probably using gold ammunition to make them more of a challenge.

So true, and I'm starting to wonder the same; on my P-39J the equipment is armor plates/reinforced airframe/covering plus [Protection Expert] as one skill perk yet, inevitably, I still may get multiple pilot hits per match.

Aside from bot ammo & module questions, I have doubts the bonus percentages for equipment plus skills are being properly applied or stacked with version 2.


Edited by Soylent_Red_Isnt_People, 14 February 2018 - 11:11 PM.

"If they don't chase you after a mile, they don't chase ya.... Maybe it's two miles...."   ---   "You wanna play it soft, we'll play it soft. You wanna play it hard, let's play it hard."

 

5801234590.png

 

''Under control? You're grabbing a f**king bazooka, you dumba**!''


Soylent_Red_Isnt_People #12 Posted 27 February 2018 - 06:03 AM

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View PostLMG, on 13 February 2018 - 05:41 PM, said:

Edit: Noticed that we do have a pilot survivability skill, but sadly it costs 2 skill points.

I tried it with my pair of Mustang line pilots the past couple weeks, and on fighters it seems to be an absolute waste of two skill points.

 

I couldn't even tell y'all how many pilot hits I'm taking per game, at least three minimum if not a couple or more per sortie, and I doubt anyone would believe me if I started keeping track of them.

- run into (1 to 3) reds I can't speed or climb away from, pilot critical.

- encountering a better player, whether or not they're in a better plane, pilot critical.

- need to capture and slow the superiority count because the team is behind, pilot critical.

- bot heavy makes a pass, inflicting less than perhaps (15) points of damage, pilot critical.

- being chased by a bot plane I should be able to outmaneuver but cannot shake, pilot critical.

- starting a dogfight with one or two equivalent planes that are wrecking the friendlies, pilot critical.

- try to solo capture most any type of area because the bots didn't come with or won't go, pilot critical.

 

- etc etc etc etc etc...... I can maybe buy the amount of overall critical hits, because planes taking cannon fire, but the timing & circumstances of many (especially the pilot hits) seems very questionable far too often.

Planes is probably great for new folks getting to try it out without being curbstomped, or working well for those who always flight and are good enough to usually win, but for average'ish folks like me I find it kind of sucks.

 

 

I dunno what to do anymore as like with Warships I just cannot catch a break on the ''randomness'' being in my favor more than maybe one battle out of four if not more like five plus.

It's stupid, bad game design, and not any fun; causing half as much damage to earn half or less of the potential rewards for two or more times the amount of effort than others at my level is getting seriously old.


Edited by Soylent_Red_Isnt_People, 27 February 2018 - 06:09 AM.

"If they don't chase you after a mile, they don't chase ya.... Maybe it's two miles...."   ---   "You wanna play it soft, we'll play it soft. You wanna play it hard, let's play it hard."

 

5801234590.png

 

''Under control? You're grabbing a f**king bazooka, you dumba**!''


SpiritFoxMY #13 Posted 27 February 2018 - 06:08 AM

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I've been dropping first aid kits for my spray n pray airplanes (P51K, XP31) but for most others I drop either Pneumatic Restart or Control Autotrim depending whether its a BnZ or TnB

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Blast_Radius1 #14 Posted 27 February 2018 - 01:17 PM

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I fiddle around with the consumables on each new plane I try. Turn & Burns always get the control trim and pneumatic restart, plus a medkit, because you lose turn and you're as useful as an ashtray on a motorbike.

In fact, I've found if you're in a turn fight where you're both getting a brief swing at one another and you lose trim, you can dummy the other guy by holding off hitting the repair button a few seconds on full lock, and then when you hit the repair, your plane snaps round really quick.

Can give them a brown trousers moment if you get it right.



IronWolfV #15 Posted 27 February 2018 - 04:19 PM

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For a bomber losing a pilot is usually no big thing. Losing your gunner. That is REALLY bad.

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