Rico_CotC_, on 13 February 2018 - 01:59 AM, said:
Aaaaaaand, tonight was exactly the opposite. I could do no wrong.
I have no idea why one night sucks SO hard, and the next night is like all the red aircraft fall into my sight picture at 10% HP and trailing fire.
It make zero sense.
SpiritFoxMY, on 13 February 2018 - 02:17 AM, said:
I haven't had a good set of games in over a week.
wscarter007, on 13 February 2018 - 12:57 PM, said:
I tend to have one of those nights more then a good night.
Rico_CotC_, on 13 February 2018 - 03:03 PM, said:
I find it hard to believe that one night I spend more time waiting for spawn than actually flying, and the next night doing the equivalent of a T6 seal clubbing event.
So very much all of this ^^; my session this evening was inexcusable, with just six games won out of around two dozen! - SIX.DAMN.GAMES. - what is even the point of trying to score well, play to the mode, and win?
And those few wins were with grossly OP planes, two with the tier IV premium LaGG plus three out of five with the Pancake, then a Mustang match where I ended up on the same team as a purple player.
I don't mind (or can make myself not care) losing because losses happen, should happen really, with any title and sometimes having a great game was worth the defeat.
That being said though, about losing, isn't in any way the same thing as that I always mind futility, nor do I think much anyone else EVER enjoys having been defeated before they even got a chance to play.
There should always be a chance for a turn-around victory with most games if conditions are correctly setup so as to allow for a fair and equitable outcome.
Anything else belongs in a simulation title; inclusions that render any choice impotent in any manner at the expense of that player in non-simulation gaming is incredibly poor design.
No one, at all, ever, enjoys having to sit out of a game or match within a larger title because their playstyle choices are incapable of effecting anything once it starts.
Not to mention that just because a loophole exists allowing one player to effectively shut down another without response doesn't/shouldn't equate to that flaw being considered a ''go to'' choice.
For example;
If playing the Dominion deck-building game and only one person was allowed to utilize the curse pile, with no counters in the kingdom cards, how soon would everyone else leave the table and not return.
Or, if in a PvP MMOG, everyone was allowed to play ninjas save that the newest to join members must ALWAYS be a farmer for a not insignificant number of matches; how long does anyone think ''that guy'' will hang around.
Edited by Soylent_Red_Isnt_People, 16 February 2018 - 03:35 PM.