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Mastery Points: A Brief Explanation


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MARS_REVENANT #1 Posted 06 February 2018 - 05:12 AM

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Battle 1 - Loss, 10 Kills, 3 Deaths, 5 Assists = 1260 Mastery Points

Spoiler

 

 

Battle 2 - Win, 12 Kills, 0 Deaths, 0 Assists = 1010 Mastery Points

Spoiler

 

I found this Mastery point calculator by using Google Search

 

Spoiler

 


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Postal_Monkey #2 Posted 06 February 2018 - 05:33 AM

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Damage to aerial targets is about 33% higher in the loss... other than that I got nothing

Bubba_Zanetti #3 Posted 06 February 2018 - 06:16 AM

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Assists...gotta be the assists

 

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Cogent #4 Posted 06 February 2018 - 09:26 AM

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What can I say, WG treats us like mushrooms - fed sh** and kept in the dark. Don't ask about how the game works, because it works in mysterious ways. :teethhappy:

Mercsn #5 Posted 06 February 2018 - 10:43 AM

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I saw somebody say somewhere that they'd seen higher mastery (mighta been pyantoryng) if we die in a match, from one of the squal/respawn threads.  As in, you get more out of a match that you do NOT survive in.


 

Or maybe he was the one who listed off the different thresholds of where the mastery "achievement" occur.  In your higher mastery match you likely hit another notch in both the assists mastery and damage dealt mastery.


Edited by Mercsn, 06 February 2018 - 10:44 AM.

All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

Soylent_Red_Isnt_People #6 Posted 06 February 2018 - 08:00 PM

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View PostCogent, on 06 February 2018 - 07:26 AM, said:

What can I say, [..] Don't ask about how the game works, because it works in mysterious ways.

Seems to be - in Warships there has never been a concrete answer given to how XP is calculated either other than comments along the lines of this quote I saw on a web search for WoWPs ''Mastery''.

 

Spoiler

 

And the above, from Priolia, I believe is the same (almost canned?) response that Mars has referred to in his posts here and there on the NA/SA forum.


Edited by Soylent_Red_Isnt_People, 06 February 2018 - 08:09 PM.

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5801234590.png

 

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ExploratorOne #7 Posted 07 February 2018 - 12:50 AM

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View PostMercsn, on 06 February 2018 - 05:43 AM, said:

I saw somebody say somewhere that they'd seen higher mastery (mighta been pyantoryng) if we die in a match, from one of the squal/respawn threads.  As in, you get more out of a match that you do NOT survive in.


 

Or maybe he was the one who listed off the different thresholds of where the mastery "achievement" occur.  In your higher mastery match you likely hit another notch in both the assists mastery and damage dealt mastery.

 

I believe their point is that there are counters for the various types of damage.  When  those get maxed out, you get no benefit from further damage for any of the maxed out counters.  When you respawn, the counters get reset and you can earn more points.  There was also mention of surviving the entire battle or respawning affecting your XP and credit earnings; I cannot recall which one increases which earning, though.

Hurk #8 Posted 07 February 2018 - 01:24 AM

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Key differences:

Rank in combat group: 2 / 1

Combat points: 11,890 /  9,260

Sectors captured: 2 / 2

Assist points: 5 / 0

Aerial Targets Destroyed: 10 / 12

Damage to Aerial Targets: 3,064 / 2,295

Time spent in Battle: 10:32 / 8:20

 

Mastery points: 1,260 / 1,010

Capture points earned in attack: 120 / 260

Capture points earned in defense: 120 / 160

Ground targets destroyed: 0 / 0

Damage to ground targets: 0 / 0

Times player was destroyed: 3 / 0

 

So based on this, i would assume that COMBAT POINTS matter a lot. because 9,260 is 77.8% of 11,890 and 1.010 is 80.1% of 1,260. this is a close parallel between the two earnings. 

Also note the drastic difference in damage to aerial targets, 2,295 is 74.9% of 3,064

 

so it appears to me that dealing damage and assists appear to have mattered a lot for exp gain, while completing plane objectives (capture points, sectors captured etc) awarded more chevrons. 

 

This goes with what the QA guy said last night, that they want to award that more (he implied they do not at all currently), so maybe right now it really is just damage done. 


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WolfWiz #9 Posted 07 February 2018 - 01:22 PM

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Someone needs to give one of the programmers a Microsoft flight sim CD, they need to understand the basics...

MARS_REVENANT #10 Posted 07 February 2018 - 03:13 PM

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View PostHurk, on 06 February 2018 - 08:24 PM, said:

Key differences:

Rank in combat group: 2 / 1

Combat points: 11,890 /  9,260

Sectors captured: 2 / 2

Assist points: 5 / 0

Aerial Targets Destroyed: 10 / 12

Damage to Aerial Targets: 3,064 / 2,295

Time spent in Battle: 10:32 / 8:20

 

Mastery points: 1,260 / 1,010

Capture points earned in attack: 120 / 260

Capture points earned in defense: 120 / 160

Ground targets destroyed: 0 / 0

Damage to ground targets: 0 / 0

Times player was destroyed: 3 / 0

 

So based on this, i would assume that COMBAT POINTS matter a lot. because 9,260 is 77.8% of 11,890 and 1.010 is 80.1% of 1,260. this is a close parallel between the two earnings. 

Also note the drastic difference in damage to aerial targets, 2,295 is 74.9% of 3,064

 

so it appears to me that dealing damage and assists appear to have mattered a lot for exp gain, while completing plane objectives (capture points, sectors captured etc) awarded more chevrons. 

 

This goes with what the QA guy said last night, that they want to award that more (he implied they do not at all currently), so maybe right now it really is just damage done. 

 

You are forgetting the most important difference LOSS/WIN.

 

This thread was meant to be sort of a joke, it should have been in Off-Topic.  Here is a better thread for an in-depth discussion, as well as actual info from WG on how it is calculated. http://forum.worldof...126#entry720126

 

This thread is now closed by the authority of MARS_

 

 


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