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GAA Basics, aka, Introduction to Blowing Stuff Up Properly

GAA Ground Attack Aircraft Basics GA Ground Attack Guide

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LMG #21 Posted 10 February 2018 - 04:38 PM

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View PostThe_Chiv, on 10 February 2018 - 07:12 AM, said:

As you get to about t7 and above the GAA takes on another duty, counter GAA. German t7-10 can easily fight against other GAA planes to stop caps or to defend crucial caps like the mine. Russians and French t8 GAA's can also do this but the Russian T8 has a 57mm cannon better suited for ground pounding, so the 23mm will be needed. At t9-10 all GAA are pretty good at killing each other depending on approach and the ability to stick to one's tail.

 

Now it should go without saying but equipment and crew skill is vital for all GAA's.

You want to take every defensive upgrade that gives you life and protects your crew. Skill wise you will invest in protection expert, demolitions expert. Anything else is just gravy so you can pick and choose here though I would suggest battle tested so as to lessen the chance to be forced to use a med pack on the pilot and keep it ready for the rear gunner. Speaking of rear gunner. Defensive fire and precision gunner are mandatory

 

Imo counter-GAA is a tricky subject. The thing is that you're still a GAA, you are supposed to be the guy that rips apart sectors, as not anyone else can do it. Focus too much on aerial targets and you might handicap your team by not hitting the ground targets.

 

I had a game some time ago where I got intercepted by fighters and the enemy's only GAA, a Stuka, on my way to their Mining Facility. It took them a while to finish me off, and by that time our Military Base captured the sector I was headed to. If the Stuka had taken care of the Military Base they would have stood a chance, but instead we got superiority and the guy never reached the Military Base.

 

Now I'm not saying it can't be done, but it should require proper planning aside of "enemy GAA on sight? Shoot" to get the most out of it, especially if there's other aircraft already engaging them. There are alternatives to fighting


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Starchitin #22 Posted 05 March 2018 - 06:46 AM

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View PostLMG, on 10 February 2018 - 04:38 PM, said:

 

Imo counter-GAA is a tricky subject. The thing is that you're still a GAA, you are supposed to be the guy that rips apart sectors, as not anyone else can do it. Focus too much on aerial targets and you might handicap your team by not hitting the ground targets.

 

I had a game some time ago where I got intercepted by fighters and the enemy's only GAA, a Stuka, on my way to their Mining Facility. It took them a while to finish me off, and by that time our Military Base captured the sector I was headed to. If the Stuka had taken care of the Military Base they would have stood a chance, but instead we got superiority and the guy never reached the Military Base.

 

Now I'm not saying it can't be done, but it should require proper planning aside of "enemy GAA on sight? Shoot" to get the most out of it, especially if there's other aircraft already engaging them. There are alternatives to fighting

 

From my experience, whether to go after other GAA or not depends on the situation.

 

If the GAA is a bot, they can usually be shot down pretty quickly as long as you don't have to fly too far to get to them since they're not going to do anything to avoid your fire (esp if they're over a sector bombing it). If it's a human, it's really only worth going after them if your team already controls the majority of the sectors, they're already low on health, or they're going after another GAA on your team in the same sector.

 

Of course, you can always aim your rockets at a building the enemy GAA is about to fly over and kill two birds with one stone if you're lucky...



trikke #23 Posted 17 May 2018 - 03:20 PM

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View Postcomtedumas, on 09 February 2018 - 05:34 PM, said:

yes, but I believe the roofs and sections above the painted stripe are especially vulnerable to universal ammo fire chance.  

 

it's been a few more months...  can anyone verify that some parts of buildings seem to be more vulnerable than others?

 

maybe the devs coded various parts differently, just to see if anyone noticed?    congrats to comtedumas for discovering this!


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